Log "Speeding off to level..."

It's not disruptive, but it looks a bit goofy since the "Map is now x" print is no longer directly printed either, so it's the only thing sticking around in the console :V
This commit is contained in:
TehRealSalt 2018-11-08 17:56:26 -05:00
parent 1e4d196e5e
commit 68d2d00a07

View file

@ -2357,7 +2357,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
{ {
DEBFILE(va("Warping to %s [resetplayer=%d lastgametype=%d gametype=%d cpnd=%d]\n", DEBFILE(va("Warping to %s [resetplayer=%d lastgametype=%d gametype=%d cpnd=%d]\n",
mapname, resetplayer, lastgametype, gametype, chmappending)); mapname, resetplayer, lastgametype, gametype, chmappending));
CONS_Printf(M_GetText("Speeding off to level...\n")); CON_LogMessage(M_GetText("Speeding off to level...\n"));
} }
if (demoplayback && !timingdemo) if (demoplayback && !timingdemo)
precache = false; precache = false;