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forgot about splitscreen oops
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parent
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commit
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1 changed files with 16 additions and 4 deletions
16
src/p_user.c
16
src/p_user.c
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@ -8056,8 +8056,14 @@ boolean P_SpectatorJoinGame(player_t *player)
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player->playerstate = PST_REBORN;
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player->playerstate = PST_REBORN;
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//center camera if its not already
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//center camera if its not already
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if ((P_IsLocalPlayer(player)) && localaiming[0] != 0)
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if ((P_IsLocalPlayer(player)) && player == &players[consoleplayer] && localaiming[0] != 0)
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localaiming[0] = 0;
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localaiming[0] = 0;
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else if ((P_IsLocalPlayer(player)) && player == &players[displayplayers[1]] && localaiming[1] != 0)
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localaiming[1] = 0;
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else if ((P_IsLocalPlayer(player)) && player == &players[displayplayers[2]] && localaiming[2] != 0)
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localaiming[2] = 0;
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else if ((P_IsLocalPlayer(player)) && player == &players[displayplayers[3]] && localaiming[3] != 0)
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localaiming[3] = 0;
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//Reset away view
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//Reset away view
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if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
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if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
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@ -8084,8 +8090,14 @@ boolean P_SpectatorJoinGame(player_t *player)
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player->playerstate = PST_REBORN;
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player->playerstate = PST_REBORN;
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//center camera if its not already
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//center camera if its not already
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if ((P_IsLocalPlayer(player)) && localaiming[0] != 0)
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if ((P_IsLocalPlayer(player)) && player == &players[consoleplayer] && localaiming[0] != 0)
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localaiming[0] = 0;
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localaiming[0] = 0;
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else if ((P_IsLocalPlayer(player)) && player == &players[displayplayers[1]] && localaiming[1] != 0)
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localaiming[1] = 0;
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else if ((P_IsLocalPlayer(player)) && player == &players[displayplayers[2]] && localaiming[2] != 0)
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localaiming[2] = 0;
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else if ((P_IsLocalPlayer(player)) && player == &players[displayplayers[3]] && localaiming[3] != 0)
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localaiming[3] = 0;
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//Reset away view
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//Reset away view
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if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
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if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
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