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make sure !BLUA EXE works without warnings
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1 changed files with 4 additions and 0 deletions
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@ -6717,12 +6717,14 @@ static const char *const MOBJEFLAG_LIST[] = {
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NULL
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NULL
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};
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};
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#ifdef HAVE_BLUA
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static const char *const MAPTHINGFLAG_LIST[4] = {
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static const char *const MAPTHINGFLAG_LIST[4] = {
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NULL,
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NULL,
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"OBJECTFLIP", // Reverse gravity flag for objects.
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"OBJECTFLIP", // Reverse gravity flag for objects.
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"OBJECTSPECIAL", // Special flag used with certain objects.
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"OBJECTSPECIAL", // Special flag used with certain objects.
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"AMBUSH" // Deaf monsters/do not react to sound.
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"AMBUSH" // Deaf monsters/do not react to sound.
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};
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};
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#endif
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static const char *const PLAYERFLAG_LIST[] = {
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static const char *const PLAYERFLAG_LIST[] = {
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// Flip camera angle with gravity flip prefrence.
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// Flip camera angle with gravity flip prefrence.
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@ -6795,6 +6797,7 @@ static const char *const PLAYERFLAG_LIST[] = {
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NULL // stop loop here.
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NULL // stop loop here.
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};
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};
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#ifdef HAVE_BLUA
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// Linedef flags
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// Linedef flags
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static const char *const ML_LIST[16] = {
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static const char *const ML_LIST[16] = {
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"IMPASSIBLE",
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"IMPASSIBLE",
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@ -6814,6 +6817,7 @@ static const char *const ML_LIST[16] = {
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"BOUNCY",
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"BOUNCY",
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"TFERLINE"
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"TFERLINE"
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};
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};
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#endif
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// This DOES differ from r_draw's Color_Names, unfortunately.
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// This DOES differ from r_draw's Color_Names, unfortunately.
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// Also includes Super colors
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// Also includes Super colors
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