Getting there.

Should *theoretically* be functional... if it didn't crash on vote end.
I'm like 90% sure I'm missing a patch unload somewhere...
This commit is contained in:
TehRealSalt 2018-01-27 20:59:29 -05:00
parent cc0c99640f
commit 5efac6401f
5 changed files with 199 additions and 195 deletions

View file

@ -72,6 +72,7 @@ static void G_DoCompleted(void);
static void G_DoStartContinue(void);
static void G_DoContinued(void);
static void G_DoWorldDone(void);
static void G_DoStartVote(void);
char mapmusname[7]; // Music name
UINT16 mapmusflags; // Track and reset bit
@ -2096,6 +2097,7 @@ void G_Ticker(boolean run)
case ga_startcont: G_DoStartContinue(); break;
case ga_continued: G_DoContinued(); break;
case ga_worlddone: G_DoWorldDone(); break;
case ga_startvote: G_DoStartVote(); break;
case ga_nothing: break;
default: I_Error("gameaction = %d\n", gameaction);
}
@ -3193,7 +3195,7 @@ static void G_DoCompleted(void)
P_AllocMapHeader(nextmap);
if (skipstats && !modeattacking) // Don't skip stats if we're in record attack
G_AfterIntermission(false);
G_AfterIntermission();
else
{
G_SetGamestate(GS_INTERMISSION);
@ -3201,7 +3203,7 @@ static void G_DoCompleted(void)
}
}
void G_AfterIntermission(boolean vote)
void G_AfterIntermission(void)
{
HU_ClearCEcho();
G_NextLevel();
@ -3210,12 +3212,7 @@ void G_AfterIntermission(boolean vote)
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
else
{
if (cv_advancemap.value == 3 && !vote)
{
G_SetGamestate(GS_VOTING);
Y_StartVote();
}
else if (nextmap < 1100-1)
if (nextmap < 1100-1)
G_NextLevel();
else
Y_EndGame();
@ -3230,7 +3227,11 @@ void G_AfterIntermission(boolean vote)
//
void G_NextLevel(void)
{
gameaction = ga_worlddone;
if (cv_advancemap.value == 3 && gamestate != GS_VOTING
&& !modeattacking && !skipstats && (multiplayer || netgame))
gameaction = ga_startvote;
else
gameaction = ga_worlddone;
}
static void G_DoWorldDone(void)
@ -3304,6 +3305,19 @@ static void G_DoContinued(void)
gameaction = ga_nothing;
}
//
// G_DoStartVote
//
static void G_DoStartVote(void)
{
I_Assert(netgame || multiplayer);
G_SetGamestate(GS_VOTING);
Y_StartVote();
gameaction = ga_nothing;
}
//
// G_LoadGameSettings
//

View file

@ -173,7 +173,7 @@ void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
void G_UseContinue(void);
void G_AfterIntermission(boolean vote);
void G_AfterIntermission(void);
void G_Ticker(boolean run);
boolean G_Responder(event_t *ev);

View file

@ -48,6 +48,7 @@ typedef enum
ga_worlddone,
ga_startcont,
ga_continued,
ga_startvote,
} gameaction_t;
extern gamestate_t gamestate;

View file

@ -194,7 +194,7 @@ typedef struct
{
y_votelvlinfo_t levels[4];
y_voteplayers_t playerinfo[MAXPLAYERS];
y_vote_t votes[MAXPLAYERS];
y_vote_t votes[MAXPLAYERS]; // votes have their own struct instead of being attached to the player so they can be listed in order
UINT8 numvotes;
INT32 timeleft;
} y_votedata;
@ -205,7 +205,6 @@ static INT32 voteendtic = -1;
static patch_t *cursor = NULL;
static void Y_UnloadVoteData(void);
static void Y_FollowVote(void);
// Stuff copy+pasted from st_stuff.c
static INT32 SCX(INT32 x)
@ -2051,7 +2050,7 @@ static void Y_FollowIntermission(void)
if (nextmap < 1100-1)
{
// normal level
G_AfterIntermission(false);
G_AfterIntermission();
return;
}
@ -2123,109 +2122,84 @@ static void Y_UnloadData(void)
// SRB2Kart: Voting!
//
// Y_StartVote
// Y_VoteDrawer
//
// MK online style voting screen, appears after intermission
// Draws the voting screen!
//
void Y_StartVote(void)
void Y_VoteDrawer(void)
{
INT32 i = 0;
INT32 i, x, y = 0;
votetic = -1;
if (rendermode == render_none)
return;
#ifdef PARANOIA
if (voteendtic != -1)
I_Error("voteendtic is dirty");
#endif
if (votetic >= voteendtic && voteendtic != -1)
return;
bgpatch = W_CachePatchName("INTERSCR", PU_STATIC);
widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC);
cursor = W_CachePatchName("M_CURSOR", PU_STATIC);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
//votedata.timeleft = 30*TICRATE;
votedata.numvotes = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
votedata.playerinfo[i].color = &players[i].skincolor;
votedata.playerinfo[i].character = &players[i].skin;
votedata.playerinfo[i].delay = 0;
votedata.playerinfo[i].selection = 0;
votedata.playerinfo[i].voted = false;
votedata.votes[i].level = 0;
votedata.votes[i].playernum = 0;
}
/*if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
else*/
V_DrawScaledPatch(0, 0, 0, bgpatch);
y = 30;
for (i = 0; i < 4; i++)
{
INT32 j;
lumpnum_t lumpnum;
votedata.levels[i].num = RandMap(G_TOLFlag(gametype), prevmap);
for (j = 0; j < 4; j++)
if (i == votedata.playerinfo[consoleplayer].selection)
{
INT32 loopcount = 0;
if (i == j)
continue;
while (votedata.levels[i].num == votedata.levels[j].num && loopcount < 5)
{
votedata.levels[i].num = RandMap(G_TOLFlag(gametype), prevmap);
loopcount++;
}
}
if (!mapheaderinfo[votedata.levels[i].num])
P_AllocMapHeader(votedata.levels[i].num);
V_DrawScaledPatch(BASEVIDWIDTH-124, y+21, 0, cursor);
if (i == 3) // Random is actually pre-calculated for ease of coding, shhhhh :V
{
//snprintf(votedata.levels[i].str, sizeof votedata.levels[i].str, "%.32s", "RANDOM");
//votedata.levels[i].str[sizeof votedata.levels[i].str - 1] = '\0';
votedata.levels[i].pic = W_CachePatchName("RANDOMLV", PU_STATIC);
if (votetic % 4 > 1)
V_DrawFill(BASEVIDWIDTH-101, y-1, 82, 52, 120);
else
V_DrawFill(BASEVIDWIDTH-101, y-1, 82, 52, 103);
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, 0, votedata.levels[i].pic);
V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 42+y, V_YELLOWMAP, votedata.levels[i].str);
y += 55;
}
else
{
// set up the str
/*if (mapheaderinfo[votedata.levels[i].num]->zonttl)
{
if (mapheaderinfo[votedata.levels[i].num]->actnum)
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s %.32s %d",
mapheaderinfo[votedata.levels[i].num]->lvlttl, mapheaderinfo[votedata.levels[i].num-1]->zonttl, mapheaderinfo[votedata.levels[i].num-1]->actnum);
else
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s %.32s",
mapheaderinfo[votedata.levels[i].num]->lvlttl, mapheaderinfo[votedata.levels[i].num-1]->zonttl);
}
else
{
if (mapheaderinfo[votedata.levels[i].num]->actnum)
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s %d",
mapheaderinfo[votedata.levels[i].num]->lvlttl, mapheaderinfo[votedata.levels[i].num-1]->actnum);
else
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s",
mapheaderinfo[votedata.levels[i].num]->lvlttl);
}
votedata.levels[i].str[sizeof votedata.levels[i].str - 1] = '\0';*/
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votedata.levels[i].num)));
if (lumpnum != LUMPERROR)
votedata.levels[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votedata.levels[i].num+1)), PU_STATIC);
else
votedata.levels[i].pic = W_CachePatchName("BLANKLVL", PU_STATIC);
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, 0, votedata.levels[i].pic);
y += 30;
}
}
x = 20;
y = 15;
if (votedata.numvotes > 0)
{
for (i = 0; i < votedata.numvotes; i++)
{
V_DrawTinyScaledPatch(x, y, 0, votedata.levels[votedata.votes[i].level].pic);
if (votedata.playerinfo[votedata.votes[i].playernum].color == 0)
V_DrawSmallScaledPatch(x+24, y+9, 0, faceprefix[*votedata.playerinfo[votedata.votes[i].playernum].character]);
else
{
UINT8 *colormap = R_GetTranslationColormap(*votedata.playerinfo[votedata.votes[i].playernum].character, *votedata.playerinfo[votedata.votes[i].playernum].color, GTC_CACHE);
V_DrawSmallMappedPatch(x+24, y+9, 0, faceprefix[*votedata.playerinfo[votedata.votes[i].playernum].character], colormap);
}
y += 30;
if (y > BASEVIDHEIGHT-38)
{
x += 20;
y = 15;
}
}
}
if (votedata.timeleft)
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
va("Vote ends in %d seconds", votedata.timeleft/TICRATE));
V_DrawString(80, 0, V_YELLOWMAP, va("votetic: %d", votetic));
V_DrawString(80, 8, V_YELLOWMAP, va("voteendtic: %d", voteendtic));
}
//
@ -2245,18 +2219,21 @@ void Y_VoteTicker(void)
votetic++;
if (votetic >= voteendtic)
if (votetic >= voteendtic && voteendtic != -1)
{
Y_EndVote();
Y_FollowVote();
Y_FollowIntermission();
return;
}
if (votetic < TICRATE)
if (!votetic)
S_ChangeMusicInternal("racent", true);
if (votetic < TICRATE) // give it some time before letting you control it :V
return;
/*if (votedata.timeleft > 0)
votedata.timeleft--;*/
if (votedata.timeleft > 0)
votedata.timeleft--;
for (i = 0; i < MAXPLAYERS; i++)
{
@ -2270,6 +2247,15 @@ void Y_VoteTicker(void)
if (votedata.playerinfo[i].voted)
continue;
if (votedata.timeleft <= 0 && !votedata.playerinfo[i].voted)
{
votedata.votes[votedata.numvotes].level = 3; // too slow? you pick random
votedata.votes[votedata.numvotes].playernum = i;
votedata.playerinfo[i].voted = true;
votedata.numvotes++;
continue;
}
if (votedata.playerinfo[i].delay > 0)
{
votedata.playerinfo[i].delay--;
@ -2308,92 +2294,121 @@ void Y_VoteTicker(void)
S_StartSound(NULL, sfx_menu1);
votedata.playerinfo[i].delay = NEWTICRATE/7;
}
/*if (votedata.timeleft <= 0 && !votedata.playerinfo[i].voted)
{
votedata.votes[votedata.numvotes].level = 3; // too slow? you pick random
votedata.votes[votedata.numvotes].playernum = i;
votedata.playerinfo[i].voted = true;
votedata.numvotes++;
}*/
}
/*if (votedata.numvotes >= numplayers)
votedata.timeleft = 0;
if (votedata.timeleft == 0 && voteendtic == -1)
{
nextmap = (votedata.votes[P_RandomKey(votedata.numvotes)].level);
voteendtic = votetic+(10*TICRATE);
}*/
nextmap = (votedata.levels[votedata.votes[P_RandomKey(votedata.numvotes)].level].num); // oh my god
voteendtic = votetic+(3*TICRATE);
}
if (!votetic)
S_ChangeMusicInternal("racent", true);
if (votedata.numvotes >= numplayers)
votedata.timeleft = 0;
}
//
// Y_VoteDrawer
// Y_StartVote
//
// Draws the voting screen!
// MK online style voting screen, appears after intermission
//
void Y_VoteDrawer(void)
void Y_StartVote(void)
{
INT32 i, x, y = 0;
INT32 i = 0;
if (rendermode == render_none)
return;
votetic = -1;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
#ifdef PARANOIA
if (voteendtic != -1)
I_Error("voteendtic is dirty");
#endif
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
else
V_DrawScaledPatch(0, 0, 0, bgpatch);
widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC);
bgpatch = W_CachePatchName("INTERSCR", PU_STATIC);
cursor = W_CachePatchName("M_CURSOR", PU_STATIC);
votedata.timeleft = 30*TICRATE;
votedata.numvotes = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
votedata.playerinfo[i].color = &players[i].skincolor;
votedata.playerinfo[i].character = &players[i].skin;
votedata.playerinfo[i].delay = 0;
votedata.playerinfo[i].selection = 0;
votedata.playerinfo[i].voted = false;
votedata.votes[i].level = 0;
votedata.votes[i].playernum = 0;
}
for (i = 0; i < 4; i++)
{
if (i == votedata.playerinfo[consoleplayer].selection)
INT32 j;
votedata.levels[i].num = RandMap(G_TOLFlag(gametype), prevmap);
for (j = 0; j < 4; j++)
{
y += 50;
V_DrawScaledPatch(BASEVIDWIDTH-142, y+21, 0, cursor);
//V_DrawFill(BASEVIDWIDTH-102, y-2, 84, 54, 103);
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, 0, votedata.levels[i].pic);
//V_DrawRightAlignedThinString(BASEVIDWIDTH-20, 42+y, V_YELLOWMAP, votedata.levels[i].str);
INT32 loopcount = 0;
if (i == j)
continue;
while (votedata.levels[i].num == votedata.levels[j].num && loopcount < 5)
{
votedata.levels[i].num = RandMap(G_TOLFlag(gametype), prevmap);
loopcount++;
}
}
if (!mapheaderinfo[votedata.levels[i].num])
P_AllocMapHeader(votedata.levels[i].num);
if (i == 3) // Fun fact, "random" isn't actually random; it's pre-calculated like the other :V
{
snprintf(votedata.levels[i].str, sizeof votedata.levels[i].str, "%.32s", "RANDOM");
votedata.levels[i].str[sizeof votedata.levels[i].str - 1] = '\0';
votedata.levels[i].pic = W_CachePatchName("RANDOMLV", PU_STATIC);
}
else
{
V_DrawTinyScaledPatch(BASEVIDWIDTH-80, y, 0, votedata.levels[i].pic);
y += 62;
lumpnum_t lumpnum;
// set up the str
if (mapheaderinfo[votedata.levels[i].num]->zonttl)
{
if (mapheaderinfo[votedata.levels[i].num]->actnum)
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s %.32s %d",
mapheaderinfo[votedata.levels[i].num]->lvlttl, mapheaderinfo[votedata.levels[i].num]->zonttl, mapheaderinfo[votedata.levels[i].num]->actnum);
else
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s %.32s",
mapheaderinfo[votedata.levels[i].num]->lvlttl, mapheaderinfo[votedata.levels[i].num]->zonttl);
}
else
{
if (mapheaderinfo[votedata.levels[i].num]->actnum)
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s %d",
mapheaderinfo[votedata.levels[i].num]->lvlttl, mapheaderinfo[votedata.levels[i].num]->actnum);
else
snprintf(votedata.levels[i].str,
sizeof votedata.levels[i].str,
"%.32s",
mapheaderinfo[votedata.levels[i].num]->lvlttl);
}
votedata.levels[i].str[sizeof votedata.levels[i].str - 1] = '\0';
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votedata.levels[i].num+1)));
if (lumpnum != LUMPERROR)
votedata.levels[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votedata.levels[i].num+1)), PU_STATIC);
else
votedata.levels[i].pic = W_CachePatchName("BLANKLVL", PU_STATIC);
}
}
x = 20;
y = 0;
for (i = 0; i < votedata.numvotes; i++)
{
V_DrawTinyScaledPatch(x, y, 0, votedata.levels[votedata.votes[i].level].pic);
if (votedata.playerinfo[votedata.votes[i].playernum].color == 0)
V_DrawSmallScaledPatch(x+48, y+18, 0, faceprefix[*votedata.playerinfo[votedata.votes[i].playernum].character]);
else
{
UINT8 *colormap = R_GetTranslationColormap(*votedata.playerinfo[votedata.votes[i].playernum].character, *votedata.playerinfo[votedata.votes[i].playernum].color, GTC_CACHE);
V_DrawSmallMappedPatch(x+48, y+18, 0, faceprefix[*votedata.playerinfo[votedata.votes[i].playernum].character], colormap);
}
y += 25;
if (y > BASEVIDHEIGHT-25)
{
x += 20;
y = 0;
}
}
/*if (votedata.timeleft)
V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP,
va("Vote ends in %d seconds", votedata.timeleft/TICRATE));*/
}
//
@ -2413,8 +2428,8 @@ static void Y_UnloadVoteData(void)
if (rendermode != render_soft)
return;
UNLOAD(bgpatch);
UNLOAD(widebgpatch);
UNLOAD(bgpatch);
UNLOAD(cursor);
UNLOAD(votedata.levels[3].pic);
@ -2422,29 +2437,3 @@ static void Y_UnloadVoteData(void)
UNLOAD(votedata.levels[1].pic);
UNLOAD(votedata.levels[0].pic);
}
//
// Y_FollowVote
//
static void Y_FollowVote(void)
{
if (modeattacking)
{
M_EndModeAttackRun();
return;
}
if (nextmap < 1100-1)
{
G_AfterIntermission(true);
return;
}
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking)
{
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
return;
}
Y_EndGame();
}

View file

@ -17,9 +17,9 @@ void Y_StartIntermission(void);
void Y_EndIntermission(void);
void Y_EndGame(void);
void Y_StartVote(void);
void Y_VoteTicker(void);
void Y_VoteDrawer(void);
void Y_VoteTicker(void);
void Y_StartVote(void);
void Y_EndVote(void);
typedef enum