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Removed unused "supdate" variable
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2 changed files with 0 additions and 3 deletions
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@ -509,7 +509,6 @@ static void D_Display(void)
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// =========================================================================
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tic_t rendergametic;
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boolean supdate;
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void D_SRB2Loop(void)
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{
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@ -600,7 +599,6 @@ void D_SRB2Loop(void)
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// Update display, next frame, with current state.
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D_Display();
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supdate = false;
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if (moviemode)
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M_SaveFrame();
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@ -17,7 +17,6 @@
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#include "d_event.h"
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#include "w_wad.h" // for MAX_WADFILES
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extern boolean supdate;
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extern boolean advancedemo;
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// make sure not to write back the config until it's been correctly loaded
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