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Hide the numlaps change message in record attack. (It plays every time you load a demo of a map with a differing quantity of laps to the default value...)
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@ -4233,7 +4233,7 @@ static void PointLimit_OnChange(void)
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static void NumLaps_OnChange(void)
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{
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// Just don't be verbose
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if (G_RaceGametype())
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if (G_RaceGametype() && !(modeattacking || demoplayback))
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CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
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}
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