mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-28 05:11:34 +00:00
Merge branch 'skybox-hotfix' into 'next'
Skybox hotfix This branch fixes how, for a skybox with both a centerpoint and viewpoint, the first person view code did not take the centerpoint's angle into account. So when the centerpoint's angle is NOT 0 (or a multiple of 360), this results in the skybox "moving the wrong way" when you're viewing the skybox this way and moving about. ...yeah sorry guys, I commited to a copy of next again, whoops. Cherry-pick the relevant commit into master if this works out fine - after all, this shouldn't affect netgames I think (it's purely about rendering after all) See merge request !56
This commit is contained in:
commit
5a6f538618
1 changed files with 32 additions and 4 deletions
36
src/r_main.c
36
src/r_main.c
|
@ -971,14 +971,42 @@ void R_SkyboxFrame(player_t *player)
|
||||||
{
|
{
|
||||||
if (skyboxmo[1])
|
if (skyboxmo[1])
|
||||||
{
|
{
|
||||||
|
fixed_t x = 0, y = 0;
|
||||||
if (mh->skybox_scalex > 0)
|
if (mh->skybox_scalex > 0)
|
||||||
viewx += (player->mo->x - skyboxmo[1]->x) / mh->skybox_scalex;
|
x = (player->mo->x - skyboxmo[1]->x) / mh->skybox_scalex;
|
||||||
else if (mh->skybox_scalex < 0)
|
else if (mh->skybox_scalex < 0)
|
||||||
viewx += (player->mo->x - skyboxmo[1]->x) * -mh->skybox_scalex;
|
x = (player->mo->x - skyboxmo[1]->x) * -mh->skybox_scalex;
|
||||||
if (mh->skybox_scaley > 0)
|
if (mh->skybox_scaley > 0)
|
||||||
viewy += (player->mo->y - skyboxmo[1]->y) / mh->skybox_scaley;
|
y = (player->mo->y - skyboxmo[1]->y) / mh->skybox_scaley;
|
||||||
else if (mh->skybox_scaley < 0)
|
else if (mh->skybox_scaley < 0)
|
||||||
viewy += (player->mo->y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
y = (player->mo->y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
||||||
|
|
||||||
|
if (viewmobj->angle == 0)
|
||||||
|
{
|
||||||
|
viewx += x;
|
||||||
|
viewy += y;
|
||||||
|
}
|
||||||
|
else if (viewmobj->angle == ANGLE_90)
|
||||||
|
{
|
||||||
|
viewx -= y;
|
||||||
|
viewy += x;
|
||||||
|
}
|
||||||
|
else if (viewmobj->angle == ANGLE_180)
|
||||||
|
{
|
||||||
|
viewx -= x;
|
||||||
|
viewy -= y;
|
||||||
|
}
|
||||||
|
else if (viewmobj->angle == ANGLE_270)
|
||||||
|
{
|
||||||
|
viewx += y;
|
||||||
|
viewy -= x;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
|
||||||
|
viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
|
||||||
|
viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (mh->skybox_scalez > 0)
|
if (mh->skybox_scalez > 0)
|
||||||
viewz += player->viewz / mh->skybox_scalez;
|
viewz += player->viewz / mh->skybox_scalez;
|
||||||
|
|
Loading…
Reference in a new issue