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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Placeholder boost effect
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parent
7760c7030e
commit
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5 changed files with 137 additions and 6 deletions
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@ -6249,6 +6249,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Thunder Shield Burst
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// Sneaker boost effect
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"S_BOOSTFLAME",
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"S_BOOSTSMOKESPAWNER",
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"S_BOOSTSMOKE1",
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"S_BOOSTSMOKE2",
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"S_BOOSTSMOKE3",
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"S_BOOSTSMOKE4",
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"S_BOOSTSMOKE5",
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"S_BOOSTSMOKE6",
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// Sneaker Fire Trail
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"S_KARTFIRE1",
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"S_KARTFIRE2",
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@ -7209,6 +7219,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_RANDOMITEM",
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"MT_RANDOMITEMPOP",
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"MT_BOOSTFLAME",
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"MT_BOOSTSMOKE",
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"MT_SNEAKERTRAIL",
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"MT_SPARKLETRAIL",
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"MT_INVULNFLASH",
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76
src/info.c
76
src/info.c
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@ -55,12 +55,12 @@ char sprnames[NUMSPRITES + 1][5] =
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"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
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"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
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//SRB2kart Sprites
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"SPRG","BSPR","RNDM","RPOP","KFRE","KINV","KINF","WIPD","DRIF","DUST",
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"FITM","BANA","ORBN","JAWZ","SSMN","KRBM","BHOG","BHBM","BLIG","LIGH",
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"THNS","SINK","SITR","KBLN","DEZL","POKE","AUDI","DECO","DOOD","SNES",
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"GBAS","SPRS","BUZB","CHOM","SACO","CRAB","SHAD","BRNG","BUMP","FLEN",
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"CLAS","PSHW","ISTA","ISTB","ARRO","ITEM","ITMO","ITMI","ITMN","WANT",
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"PBOM","RETI","VIEW"
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"SPRG","BSPR","RNDM","RPOP","BOST","BOSM","KFRE","KINV","KINF","WIPD",
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"DRIF","DUST","FITM","BANA","ORBN","JAWZ","SSMN","KRBM","BHOG","BHBM",
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"BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL","POKE","AUDI","DECO",
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"DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB","SHAD","BRNG",
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"BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM","ITMO","ITMI",
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"ITMN","WANT","PBOM","RETI","VIEW"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -2578,6 +2578,16 @@ state_t states[NUMSTATES] =
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{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
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{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
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{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
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{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
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{SPR_BOSM, FF_TRANS50, 3, {NULL}, 0, 0, S_BOOSTSMOKE2}, // S_BOOSTSMOKE1
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{SPR_BOSM, FF_TRANS50|1, 3, {NULL}, 0, 0, S_BOOSTSMOKE3}, // S_BOOSTSMOKE2
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{SPR_BOSM, FF_TRANS50|2, 3, {NULL}, 0, 0, S_BOOSTSMOKE4}, // S_BOOSTSMOKE3
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{SPR_BOSM, FF_TRANS50|3, 3, {NULL}, 0, 0, S_BOOSTSMOKE5}, // S_BOOSTSMOKE4
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{SPR_BOSM, FF_TRANS50|4, 3, {NULL}, 0, 0, S_BOOSTSMOKE6}, // S_BOOSTSMOKE5
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{SPR_BOSM, FF_TRANS50|5, 3, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKE6
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{SPR_NULL, 0, 10, {NULL}, 0, 0, S_KARTFIRE2}, // S_KARTFIRE1
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{SPR_KFRE, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARTFIRE3}, // S_KARTFIRE2
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{SPR_KFRE, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_KARTFIRE4}, // S_KARTFIRE3
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@ -14390,6 +14400,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BOOSTFLAME
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-1, // doomednum
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S_BOOSTFLAME, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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8*FRACUNIT, // radius
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8*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_BOOSTSMOKE
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-1, // doomednum
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S_BOOSTSMOKE1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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8*FRACUNIT, // radius
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8*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_SNEAKERTRAIL
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-1, // doomednum
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S_KARTFIRE1, // spawnstate
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14
src/info.h
14
src/info.h
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@ -582,6 +582,8 @@ typedef enum sprite
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SPR_RNDM, // Random Item Box
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SPR_RPOP, // Random Item Box Pop
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SPR_BOST, // Sneaker booster flame
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SPR_BOSM, // Sneaker booster smoke
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SPR_KFRE, // Sneaker fire trail
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SPR_KINV, // Invincibility sparkle trail
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SPR_KINF, // Invincibility flash
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@ -3094,6 +3096,16 @@ typedef enum state
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// Magnet Burst
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// Sneaker boost effect
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S_BOOSTFLAME,
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S_BOOSTSMOKESPAWNER,
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S_BOOSTSMOKE1,
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S_BOOSTSMOKE2,
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S_BOOSTSMOKE3,
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S_BOOSTSMOKE4,
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S_BOOSTSMOKE5,
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S_BOOSTSMOKE6,
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// Sneaker Fire Trail
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S_KARTFIRE1,
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S_KARTFIRE2,
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@ -4071,6 +4083,8 @@ typedef enum mobj_type
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MT_RANDOMITEM,
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MT_RANDOMITEMPOP,
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MT_BOOSTFLAME,
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MT_BOOSTSMOKE,
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MT_SNEAKERTRAIL,
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MT_SPARKLETRAIL,
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MT_INVULNFLASH,
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@ -2689,6 +2689,14 @@ void K_DoSneaker(player_t *player, boolean doPFlag)
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if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
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S_StartSound(player->mo, sfx_cdfm01);
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if (!player->kartstuff[k_sneakertimer])
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{
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mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
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P_SetTarget(&overlay->target, player->mo);
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overlay->destscale = player->mo->scale;
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P_SetScale(overlay, player->mo->scale);
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}
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player->kartstuff[k_sneakertimer] = sneakertime;
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if (doPFlag)
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33
src/p_mobj.c
33
src/p_mobj.c
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@ -8229,6 +8229,39 @@ void P_MobjThinker(mobj_t *mobj)
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S_StartSound(mobj, sfx_prloop);
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mobj->health--;
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break;
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case MT_BOOSTFLAME:
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if (!mobj->target || !mobj->target->health)
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{
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P_RemoveMobj(mobj);
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return;
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}
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P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius),
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mobj->target->y + P_ReturnThrustY(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
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mobj->angle = mobj->target->angle;
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P_SetScale(mobj, mobj->target->scale);
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if (mobj->target->player)
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{
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if (mobj->target->player->kartstuff[k_sneakertimer] > mobj->movecount)
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P_SetMobjState(mobj, S_BOOSTFLAME);
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mobj->movecount = mobj->target->player->kartstuff[k_sneakertimer];
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}
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if (mobj->state == &states[S_BOOSTSMOKESPAWNER])
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{
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mobj_t *smoke = P_SpawnMobj(mobj->x, mobj->y, mobj->z+(8<<FRACBITS), MT_BOOSTSMOKE);
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P_SetScale(smoke, mobj->target->scale/2);
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smoke->destscale = 3*mobj->target->scale/2;
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smoke->momx = mobj->target->momx/2;
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smoke->momy = mobj->target->momy/2;
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smoke->momz = mobj->target->momz/2;
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P_Thrust(smoke, mobj->target->angle+FixedAngle(P_RandomRange(135, 225)<<FRACBITS), P_RandomRange(0, 8) * mapheaderinfo[gamemap-1]->mobj_scale);
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}
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break;
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case MT_SPARKLETRAIL:
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if (!mobj->target)
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{
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