Bring the maximum WAD file count up to 255

Per @TehRealSalt's recommendation.
This commit is contained in:
X.organic 2022-08-20 21:45:22 +02:00
parent d820b8e0c7
commit 477c848615
No known key found for this signature in database
GPG key ID: E8A896BE6A3BC4E0

View file

@ -77,10 +77,10 @@ typedef struct
// ========================================================================= // =========================================================================
#define MAX_WADPATH 512 #define MAX_WADPATH 512
#define MAX_WADFILES 250 // maximum of wad files used at the same time #define MAX_WADFILES 255 // maximum of wad files used at the same time
// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though. // Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
// Can be set all the way up to 255 but not 256 (as the latter breaks for loops with UINT8 indices). // Can be set all the way up to 255 but not 256,
// 5 slots are left open for tricks that hardmods might engage in, like Moe Mansion's WAD_MUSIC. // because an UINT8 will never be >= 256, probably breaking some conditionals.
#define lumpcache_t void * #define lumpcache_t void *