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Bring the maximum WAD file count up to 255
Per @TehRealSalt's recommendation.
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1 changed files with 3 additions and 3 deletions
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@ -77,10 +77,10 @@ typedef struct
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// =========================================================================
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// =========================================================================
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#define MAX_WADPATH 512
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#define MAX_WADPATH 512
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#define MAX_WADFILES 250 // maximum of wad files used at the same time
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#define MAX_WADFILES 255 // maximum of wad files used at the same time
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// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
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// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
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// Can be set all the way up to 255 but not 256 (as the latter breaks for loops with UINT8 indices).
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// Can be set all the way up to 255 but not 256,
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// 5 slots are left open for tricks that hardmods might engage in, like Moe Mansion's WAD_MUSIC.
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// because an UINT8 will never be >= 256, probably breaking some conditionals.
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#define lumpcache_t void *
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#define lumpcache_t void *
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