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Don't read from a per-map COLORMAP if it is too big.
Could this be changed to only read the first so many bytes?
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@ -1073,6 +1073,15 @@ void R_ReInitColormaps(UINT16 num)
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lump = W_GetNumForName(colormap);
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if (lump == LUMPERROR)
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lump = W_GetNumForName("COLORMAP");
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else
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{
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if (W_LumpLength(lump) > W_LumpLength(W_GetNumForName("COLORMAP")))
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{
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CONS_Alert(CONS_WARNING, "%s lump size is too big, using COLORMAP.\n", colormap);
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lump = W_GetNumForName("COLORMAP");
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}
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}
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W_ReadLump(lump, colormaps);
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// Init Boom colormaps.
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