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Merge branch 'playerspawn-hook' into 'next'
Add PlayerSpawn hook to Lua I don't know how I did this but I did. Something about staring at code from 3AM till 5AM... Here's a test script too: ```Lua addHook("PlayerSpawn", function(player) player.health = 99 end) ``` See merge request !48
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commit
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3 changed files with 8 additions and 0 deletions
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@ -2331,6 +2331,11 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
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}
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}
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}
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}
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P_MovePlayerToSpawn(playernum, spawnpoint);
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P_MovePlayerToSpawn(playernum, spawnpoint);
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#ifdef HAVE_BLUA
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LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
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#endif
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}
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}
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mapthing_t *G_FindCTFStart(INT32 playernum)
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mapthing_t *G_FindCTFStart(INT32 playernum)
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@ -42,6 +42,7 @@ enum hook {
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hook_LinedefExecute,
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hook_LinedefExecute,
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hook_PlayerMsg,
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hook_PlayerMsg,
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hook_HurtMsg,
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hook_HurtMsg,
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hook_PlayerSpawn,
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hook_MAX // last hook
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hook_MAX // last hook
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};
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};
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@ -75,5 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B
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boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
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boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
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boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
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boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
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boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
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boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
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#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
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#endif
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#endif
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@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = {
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"LinedefExecute",
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"LinedefExecute",
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"PlayerMsg",
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"PlayerMsg",
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"HurtMsg",
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"HurtMsg",
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"PlayerSpawn",
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NULL
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NULL
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};
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};
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