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Merge branch 'sound-handle-fix' into 'master'
Handle fix for SDL Mixer See merge request STJr/SRB2!301
This commit is contained in:
commit
423403eab5
12 changed files with 25 additions and 15 deletions
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@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
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// SFX I/O
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// SFX I/O
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//
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//
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
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{
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{
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(void)id;
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(void)id;
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(void)vol;
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(void)vol;
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(void)sep;
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(void)sep;
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(void)pitch;
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(void)pitch;
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(void)priority;
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(void)priority;
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(void)channel;
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return -1;
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return -1;
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}
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}
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@ -165,9 +165,11 @@ INT32 I_StartSound ( sfxenum_t id,
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INT32 vol,
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INT32 vol,
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INT32 sep,
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INT32 sep,
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INT32 pitch,
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INT32 pitch,
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INT32 priority )
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INT32 priority,
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INT32 channel)
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{
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{
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int voice;
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int voice;
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(void)channel;
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if (nosound)
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if (nosound)
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return 0;
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return 0;
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@ -23,13 +23,14 @@ void I_UpdateSound(void){};
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// SFX I/O
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// SFX I/O
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//
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//
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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{
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(void)id;
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(void)id;
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(void)vol;
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(void)vol;
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(void)sep;
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(void)sep;
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(void)pitch;
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(void)pitch;
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(void)priority;
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(void)priority;
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(void)channel;
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return -1;
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return -1;
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}
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}
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@ -64,7 +64,7 @@ void I_ShutdownSound(void);
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\return sfx handle
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\return sfx handle
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*/
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*/
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority);
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
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/** \brief Stops a sound channel.
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/** \brief Stops a sound channel.
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@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
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// SFX I/O
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// SFX I/O
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//
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//
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
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INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
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{
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{
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(void)id;
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(void)id;
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(void)vol;
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(void)vol;
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(void)sep;
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(void)sep;
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(void)pitch;
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(void)pitch;
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(void)priority;
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(void)priority;
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(void)channel;
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return -1;
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return -1;
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}
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}
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@ -529,7 +529,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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// Assigns the handle to one of the channels in the
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// Assigns the handle to one of the channels in the
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// mix/output buffer.
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// mix/output buffer.
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channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
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channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
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}
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}
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dontplay:
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dontplay:
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@ -579,7 +579,7 @@ dontplay:
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// Assigns the handle to one of the channels in the
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// Assigns the handle to one of the channels in the
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// mix/output buffer.
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// mix/output buffer.
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channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
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channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
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}
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}
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void S_StartSound(const void *origin, sfxenum_t sfx_id)
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void S_StartSound(const void *origin, sfxenum_t sfx_id)
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@ -419,10 +419,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
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sfx->lumpnum = LUMPERROR;
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sfx->lumpnum = LUMPERROR;
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}
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}
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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{
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UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
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UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
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INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
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INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
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Mix_Volume(handle, volume);
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Mix_Volume(handle, volume);
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Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
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Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
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(void)pitch; // Mixer can't handle pitch
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(void)pitch; // Mixer can't handle pitch
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@ -604,10 +604,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
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// Pitching (that is, increased speed of playback)
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// Pitching (that is, increased speed of playback)
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// is set, but currently not used by mixing.
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// is set, but currently not used by mixing.
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//
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//
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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{
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(void)priority;
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(void)priority;
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(void)pitch;
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(void)pitch;
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(void)channel;
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if (nosound)
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if (nosound)
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return 0;
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return 0;
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@ -376,10 +376,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
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sfx->data = NULL;
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sfx->data = NULL;
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}
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}
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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{
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UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
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UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
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INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
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INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
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Mix_Volume(handle, volume);
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Mix_Volume(handle, volume);
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Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
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Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
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(void)pitch; // Mixer can't handle pitch
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(void)pitch; // Mixer can't handle pitch
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@ -621,10 +621,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
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// Pitching (that is, increased speed of playback)
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// Pitching (that is, increased speed of playback)
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// is set, but currently not used by mixing.
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// is set, but currently not used by mixing.
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//
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//
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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{
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(void)priority;
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(void)priority;
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(void)pitch;
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(void)pitch;
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(void)channel;
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if (nosound)
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if (nosound)
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return 0;
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return 0;
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@ -353,12 +353,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
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sfx->data = NULL;
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sfx->data = NULL;
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}
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}
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
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INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
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{
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{
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FMOD_SOUND *sound;
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FMOD_SOUND *sound;
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FMOD_CHANNEL *chan;
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FMOD_CHANNEL *chan;
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INT32 i;
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INT32 i;
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float frequency;
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float frequency;
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(void)channel;
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sound = (FMOD_SOUND *)S_sfx[id].data;
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sound = (FMOD_SOUND *)S_sfx[id].data;
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I_Assert(sound != NULL);
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I_Assert(sound != NULL);
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@ -538,7 +538,8 @@ INT32 I_StartSound (sfxenum_t id,
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INT32 vol,
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INT32 vol,
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INT32 sep,
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INT32 sep,
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INT32 pitch,
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INT32 pitch,
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INT32 priority)
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INT32 priority,
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INT32 channel)
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{
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{
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HRESULT hr;
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HRESULT hr;
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LPDIRECTSOUNDBUFFER dsbuffer;
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LPDIRECTSOUNDBUFFER dsbuffer;
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@ -549,6 +550,7 @@ INT32 I_StartSound (sfxenum_t id,
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#ifdef SURROUND
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#ifdef SURROUND
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LPDIRECTSOUNDBUFFER dssurround;
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LPDIRECTSOUNDBUFFER dssurround;
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#endif
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#endif
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(void)channel;
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if (nosound)
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if (nosound)
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return -1;
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return -1;
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