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Spinout min speed is now drift min speed
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1 changed files with 2 additions and 2 deletions
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@ -1909,7 +1909,7 @@ void P_XYMovement(mobj_t *mo)
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return;
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// hey maybe we should check for offroad as well before ignoring literally all friction ever
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if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_offroad] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/4)
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if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_offroad] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= FixedDiv(20*mapobjectscale, mo->player->kartstuff[k_offroad] + FRACUNIT))
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return;
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//}
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