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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5
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parent
db2935d45a
commit
39bea80b9e
4 changed files with 20 additions and 10 deletions
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@ -864,6 +864,10 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_driftaxis2);
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CV_RegisterVar(&cv_driftaxis3);
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CV_RegisterVar(&cv_driftaxis4);
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CV_RegisterVar(&cv_deadzone);
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CV_RegisterVar(&cv_deadzone2);
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CV_RegisterVar(&cv_deadzone3);
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CV_RegisterVar(&cv_deadzone4);
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// filesrch.c
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CV_RegisterVar(&cv_addons_option);
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16
src/g_game.c
16
src/g_game.c
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@ -406,6 +406,8 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
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#endif
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#endif
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static CV_PossibleValue_t deadzone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
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// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
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// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on!
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@ -476,6 +478,7 @@ consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL,
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consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis = {"joyaxis_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_deadzone = {"joy_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -484,6 +487,7 @@ consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis2 = {"joyaxis2_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_deadzone2 = {"joy2_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -492,6 +496,7 @@ consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
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consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis3 = {"joyaxis3_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis3 = {"joyaxis3_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_deadzone3 = {"joy3_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -500,6 +505,7 @@ consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
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consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis4 = {"joyaxis4_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#if MAXPLAYERS > 16
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@ -925,8 +931,8 @@ static INT32 Joy1Axis(axis_input_e axissel)
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retaxis = +JOYAXISRANGE;
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if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
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{
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const INT32 jdeadzone = JOYAXISRANGE/4;
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if (-jdeadzone < retaxis && retaxis < jdeadzone)
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const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
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if (abs(retaxis) <= jdeadzone)
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return 0;
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}
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if (flp) retaxis = -retaxis; //flip it around
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@ -1006,7 +1012,7 @@ static INT32 Joy2Axis(axis_input_e axissel)
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retaxis = +JOYAXISRANGE;
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if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
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{
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const INT32 jdeadzone = JOYAXISRANGE/4;
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const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone2.value) >> FRACBITS;
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if (-jdeadzone < retaxis && retaxis < jdeadzone)
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return 0;
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}
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@ -1087,7 +1093,7 @@ static INT32 Joy3Axis(axis_input_e axissel)
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retaxis = +JOYAXISRANGE;
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if (!Joystick3.bGamepadStyle && axissel < AXISDEAD)
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{
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const INT32 jdeadzone = JOYAXISRANGE/4;
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const INT32 jdeadzone = jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone3.value) >> FRACBITS;
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if (-jdeadzone < retaxis && retaxis < jdeadzone)
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return 0;
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}
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@ -1167,7 +1173,7 @@ static INT32 Joy4Axis(axis_input_e axissel)
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retaxis = +JOYAXISRANGE;
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if (!Joystick4.bGamepadStyle && axissel < AXISDEAD)
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{
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const INT32 jdeadzone = JOYAXISRANGE/4;
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const INT32 jdeadzone = jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone4.value) >> FRACBITS;
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if (-jdeadzone < retaxis && retaxis < jdeadzone)
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return 0;
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}
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@ -62,10 +62,10 @@ extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mouse
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extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
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extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
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extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
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extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis;
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extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2;
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extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3;
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extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4;
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extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_deadzone;
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extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_deadzone2;
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extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_deadzone3;
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extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
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extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
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typedef enum
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@ -2493,7 +2493,7 @@ boolean M_Responder(event_t *ev)
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{
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if (ev->type == ev_joystick && ev->data1 == 0 && joywait < I_GetTime())
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{
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const INT32 jdeadzone = JOYAXISRANGE/4;
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const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
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if (ev->data3 != INT32_MAX)
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{
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if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)
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