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wallVerts[].y is actually the map z coord, so use wallVerts[].z instead (which is actually the map y coord)
Don't worry I'm not going mad, this is actually how it's supposed to be
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1 changed files with 2 additions and 2 deletions
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@ -1084,9 +1084,9 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
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float endheight = 0.0f, endbheight = 0.0f;
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fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
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fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].y);
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fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo
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fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x);
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fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].y);
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fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].z); // not a typo
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// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
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// use this as a temp var to store P_GetZAt's return value each time
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fixed_t temp;
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