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Version is now 1.6
If you're looking to this commit to figure out what a hypothetical 1.7 should change, also increment MODVERSION - in this commit's case it was already incremented by another branch.
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parent
2bab452268
commit
33989f56e5
2 changed files with 4 additions and 4 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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# Version change is fine.
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project(SRB2
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project(SRB2
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VERSION 1.4
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VERSION 1.6
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LANGUAGES C)
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -148,9 +148,9 @@ extern char logfilename[1024];
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// we use comprevision and compbranch instead.
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// we use comprevision and compbranch instead.
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#else
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#else
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#define VERSION 1 // Game version
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#define VERSION 1 // Game version
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#define SUBVERSION 4 // more precise version number
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#define SUBVERSION 6 // more precise version number
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#define VERSIONSTRING "v1.5"
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#define VERSIONSTRING "v1.6"
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#define VERSIONSTRINGW L"v1.5"
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#define VERSIONSTRINGW L"v1.6"
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// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
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// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
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// And change CMakeLists.txt (not src/, but in root), for CMake users!
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// And change CMakeLists.txt (not src/, but in root), for CMake users!
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// AND appveyor.yml, for the build bots!
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// AND appveyor.yml, for the build bots!
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