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Force intermission to 10 seconds on replays
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@ -780,6 +780,8 @@ void Y_StartIntermission(void)
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{
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if (cv_inttime.value == 0 && gametype == GT_COOP)
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timer = 0;
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else if (demoplayback) // Override inttime (which is pulled from the replay anyway
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timer = 10*TICRATE;
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else
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{
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timer = cv_inttime.value*TICRATE;
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