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Fix invalid numlaps value being written when set to map default
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3a467889ae
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1 changed files with 13 additions and 1 deletions
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@ -1372,7 +1372,19 @@ void CV_SaveNetVars(UINT8 **p, boolean demorecording)
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// UGLY HACK: Save proper lap count in net replays
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// UGLY HACK: Save proper lap count in net replays
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if (demorecording && cvar->netid == cv_numlaps.netid)
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if (demorecording && cvar->netid == cv_numlaps.netid)
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{
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{
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WRITESTRING(*p, cv_basenumlaps.string);
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if (cv_basenumlaps.value &&
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(!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)
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|| (mapheaderinfo[gamemap - 1]->numlaps > cv_basenumlaps.value))
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)
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{
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WRITESTRING(*p, cv_basenumlaps.string);
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}
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else
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{
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char buf[9];
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sprintf(buf, "%d", mapheaderinfo[gamemap - 1]->numlaps);
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WRITESTRING(*p, buf);
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}
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}
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}
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else
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else
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{
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{
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