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Make movement controls consistent with 2.2
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1 changed files with 6 additions and 9 deletions
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@ -1154,10 +1154,8 @@ void G_Controldefault(void)
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#else
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void G_Controldefault(void)
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{
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gamecontrol[gc_forward ][0] = KEY_UPARROW;
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gamecontrol[gc_forward ][1] = 'w';
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gamecontrol[gc_backward ][0] = KEY_DOWNARROW;
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gamecontrol[gc_backward ][1] = 's';
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gamecontrol[gc_forward ][0] = 'w';
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gamecontrol[gc_backward ][0] = 's';
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gamecontrol[gc_strafeleft ][0] = 'a';
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gamecontrol[gc_straferight][0] = 'd';
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gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
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@ -1178,19 +1176,18 @@ void G_Controldefault(void)
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gamecontrol[gc_fire ][1] = KEY_MOUSE1+0;
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gamecontrol[gc_firenormal ][0] = 'c';
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gamecontrol[gc_tossflag ][0] = '\'';
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gamecontrol[gc_use ][0] = 'x';
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gamecontrol[gc_use ][0] = KEY_LSHIFT;
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gamecontrol[gc_camtoggle ][0] = 'v';
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gamecontrol[gc_camleft ][0] = '[';
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gamecontrol[gc_camright ][0] = ']';
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gamecontrol[gc_camreset ][0] = 'r';
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gamecontrol[gc_lookup ][0] = KEY_PGUP;
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gamecontrol[gc_lookdown ][0] = KEY_PGDN;
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gamecontrol[gc_lookup ][0] = KEY_UPARROW;
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gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW;
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gamecontrol[gc_centerview ][0] = KEY_END;
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gamecontrol[gc_talkkey ][0] = 't';
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gamecontrol[gc_teamkey ][0] = 'y';
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gamecontrol[gc_scores ][0] = KEY_TAB;
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gamecontrol[gc_jump ][0] = 'z';
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gamecontrol[gc_jump ][1] = KEY_MOUSE1+1;
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gamecontrol[gc_jump ][0] = KEY_SPACE;
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gamecontrol[gc_console ][0] = KEY_CONSOLE;
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gamecontrol[gc_pause ][0] = KEY_PAUSE;
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#ifdef WMINPUT
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