mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-30 14:21:51 +00:00
Merge branch 'endgame-code-refactor-backport' into 'next'
Endgame code refactor See merge request STJr/SRB2!297
This commit is contained in:
commit
29b242a5bd
5 changed files with 41 additions and 51 deletions
|
@ -1728,7 +1728,7 @@ static void F_AdvanceToNextScene(void)
|
||||||
|
|
||||||
void F_EndCutScene(void)
|
void F_EndCutScene(void)
|
||||||
{
|
{
|
||||||
cutsceneover = true; // do this first, just in case Y_EndGame or something wants to turn it back false later
|
cutsceneover = true; // do this first, just in case G_EndGame or something wants to turn it back false later
|
||||||
if (runningprecutscene)
|
if (runningprecutscene)
|
||||||
{
|
{
|
||||||
if (server)
|
if (server)
|
||||||
|
@ -1743,7 +1743,7 @@ void F_EndCutScene(void)
|
||||||
else if (nextmap < 1100-1)
|
else if (nextmap < 1100-1)
|
||||||
G_NextLevel();
|
G_NextLevel();
|
||||||
else
|
else
|
||||||
Y_EndGame();
|
G_EndGame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
36
src/g_game.c
36
src/g_game.c
|
@ -2615,7 +2615,7 @@ void G_ExitLevel(void)
|
||||||
CONS_Printf(M_GetText("The round has ended.\n"));
|
CONS_Printf(M_GetText("The round has ended.\n"));
|
||||||
|
|
||||||
// Remove CEcho text on round end.
|
// Remove CEcho text on round end.
|
||||||
HU_DoCEcho("");
|
HU_ClearCEcho();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2911,7 +2911,7 @@ void G_AfterIntermission(void)
|
||||||
if (nextmap < 1100-1)
|
if (nextmap < 1100-1)
|
||||||
G_NextLevel();
|
G_NextLevel();
|
||||||
else
|
else
|
||||||
Y_EndGame();
|
G_EndGame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2997,6 +2997,38 @@ static void G_DoContinued(void)
|
||||||
gameaction = ga_nothing;
|
gameaction = ga_nothing;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// G_EndGame (formerly Y_EndGame)
|
||||||
|
// Frankly this function fits better in g_game.c than it does in y_inter.c
|
||||||
|
//
|
||||||
|
// ...Gee, (why) end the game?
|
||||||
|
// Because G_AfterIntermission and F_EndCutscene would
|
||||||
|
// both do this exact same thing *in different ways* otherwise,
|
||||||
|
// which made it so that you could only unlock Ultimate mode
|
||||||
|
// if you had a cutscene after the final level and crap like that.
|
||||||
|
// This function simplifies it so only one place has to be updated
|
||||||
|
// when something new is added.
|
||||||
|
void G_EndGame(void)
|
||||||
|
{
|
||||||
|
// Only do evaluation and credits in coop games.
|
||||||
|
if (gametype == GT_COOP)
|
||||||
|
{
|
||||||
|
if (nextmap == 1102-1) // end game with credits
|
||||||
|
{
|
||||||
|
F_StartCredits();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (nextmap == 1101-1) // end game with evaluation
|
||||||
|
{
|
||||||
|
F_StartGameEvaluation();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1100 or competitive multiplayer, so go back to title screen.
|
||||||
|
D_StartTitle();
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// G_LoadGameSettings
|
// G_LoadGameSettings
|
||||||
//
|
//
|
||||||
|
|
|
@ -171,6 +171,7 @@ void G_NextLevel(void);
|
||||||
void G_Continue(void);
|
void G_Continue(void);
|
||||||
void G_UseContinue(void);
|
void G_UseContinue(void);
|
||||||
void G_AfterIntermission(void);
|
void G_AfterIntermission(void);
|
||||||
|
void G_EndGame(void); // moved from y_inter.c/h and renamed
|
||||||
|
|
||||||
void G_Ticker(boolean run);
|
void G_Ticker(boolean run);
|
||||||
boolean G_Responder(event_t *ev);
|
boolean G_Responder(event_t *ev);
|
||||||
|
|
|
@ -1794,37 +1794,6 @@ void Y_EndIntermission(void)
|
||||||
usebuffer = false;
|
usebuffer = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
|
||||||
// Y_EndGame
|
|
||||||
//
|
|
||||||
// Why end the game?
|
|
||||||
// Because Y_FollowIntermission and F_EndCutscene would
|
|
||||||
// both do this exact same thing *in different ways* otherwise,
|
|
||||||
// which made it so that you could only unlock Ultimate mode
|
|
||||||
// if you had a cutscene after the final level and crap like that.
|
|
||||||
// This function simplifies it so only one place has to be updated
|
|
||||||
// when something new is added.
|
|
||||||
void Y_EndGame(void)
|
|
||||||
{
|
|
||||||
// Only do evaluation and credits in coop games.
|
|
||||||
if (gametype == GT_COOP)
|
|
||||||
{
|
|
||||||
if (nextmap == 1102-1) // end game with credits
|
|
||||||
{
|
|
||||||
F_StartCredits();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (nextmap == 1101-1) // end game with evaluation
|
|
||||||
{
|
|
||||||
F_StartGameEvaluation();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 1100 or competitive multiplayer, so go back to title screen.
|
|
||||||
D_StartTitle();
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Y_FollowIntermission
|
// Y_FollowIntermission
|
||||||
//
|
//
|
||||||
|
@ -1836,21 +1805,10 @@ static void Y_FollowIntermission(void)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nextmap < 1100-1)
|
// This handles whether to play a post-level cutscene, end the game,
|
||||||
{
|
// or simply go to the next level.
|
||||||
// normal level
|
// No need to duplicate the code here!
|
||||||
G_AfterIntermission();
|
G_AfterIntermission();
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start a custom cutscene if there is one.
|
|
||||||
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking)
|
|
||||||
{
|
|
||||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Y_EndGame();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
|
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
|
||||||
|
|
|
@ -15,7 +15,6 @@ void Y_IntermissionDrawer(void);
|
||||||
void Y_Ticker(void);
|
void Y_Ticker(void);
|
||||||
void Y_StartIntermission(void);
|
void Y_StartIntermission(void);
|
||||||
void Y_EndIntermission(void);
|
void Y_EndIntermission(void);
|
||||||
void Y_EndGame(void);
|
|
||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue