Make the bump and item throw graphics fullbright.

This commit is contained in:
Sryder13 2017-11-04 13:33:38 +00:00
parent bd55a295bd
commit 28ec48c02c

View file

@ -2841,9 +2841,9 @@ state_t states[NUMSTATES] =
{SPR_SHAD, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_SHADOW {SPR_SHAD, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_SHADOW
{SPR_SHAD, FF_FULLBRIGHT|FF_TRANS50|1, -1, {NULL}, 0, 0, S_NULL}, // S_WHITESHADOW {SPR_SHAD, FF_FULLBRIGHT|FF_TRANS50|1, -1, {NULL}, 0, 0, S_NULL}, // S_WHITESHADOW
{SPR_BUMP, 0, 3, {NULL}, 0, 0, S_BUMP2}, // S_BUMP1 {SPR_BUMP, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_BUMP2}, // S_BUMP1
{SPR_BUMP, 1, 3, {NULL}, 0, 0, S_BUMP3}, // S_BUMP2 {SPR_BUMP, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_BUMP3}, // S_BUMP2
{SPR_BUMP, 2, 3, {NULL}, 0, 0, S_NULL}, // S_BUMP3 {SPR_BUMP, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_NULL}, // S_BUMP3
{SPR_FLEN, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FLINGENERGY2}, // S_FLINGENERGY1, {SPR_FLEN, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FLINGENERGY2}, // S_FLINGENERGY1,
{SPR_FLEN, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FLINGENERGY3}, // S_FLINGENERGY2, {SPR_FLEN, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FLINGENERGY3}, // S_FLINGENERGY2,
@ -2856,10 +2856,10 @@ state_t states[NUMSTATES] =
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|4, 2, {NULL}, 0, 0, S_CLASH6}, // S_CLASH5 {SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|4, 2, {NULL}, 0, 0, S_CLASH6}, // S_CLASH5
{SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|5, 2, {NULL}, 0, 0, S_NULL}, // S_CLASH6 {SPR_CLAS, FF_FULLBRIGHT|FF_TRANS30|5, 2, {NULL}, 0, 0, S_NULL}, // S_CLASH6
{SPR_PSHW, 0, 3, {NULL}, 0, 0, S_FIREDITEM2}, // S_FIREDITEM1 {SPR_PSHW, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FIREDITEM2}, // S_FIREDITEM1
{SPR_PSHW, 1, 3, {NULL}, 0, 0, S_FIREDITEM3}, // S_FIREDITEM2 {SPR_PSHW, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FIREDITEM3}, // S_FIREDITEM2
{SPR_PSHW, 2, 3, {NULL}, 0, 0, S_FIREDITEM4}, // S_FIREDITEM3 {SPR_PSHW, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_FIREDITEM4}, // S_FIREDITEM3
{SPR_PSHW, 3, 3, {NULL}, 0, 0, S_NULL}, // S_FIREDITEM4 {SPR_PSHW, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_NULL}, // S_FIREDITEM4
#ifdef SEENAMES #ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK