Replace 'ignoring skin' debug print with a proper console warning

This commit is contained in:
ThatAwesomeGuy173 2020-08-25 23:12:31 -06:00
parent 3ce6b8a54f
commit 27b72ccbf5

View file

@ -2746,7 +2746,7 @@ void R_AddSkins(UINT16 wadnum)
if (numskins >= MAXSKINS)
{
CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS);
CONS_Alert(CONS_WARNING, M_GetText("Unable to add skin, too many characters are loaded (%d maximum)\n"), MAXSKINS);
continue; // so we know how many skins couldn't be added
}
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);