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Reset remotenode when discarding STUN/hole punch packet
Fixes some wild behavior when a lot of hole punching requests are coming in.
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1 changed files with 2 additions and 2 deletions
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@ -713,13 +713,13 @@ static boolean SOCK_Get(void)
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#ifdef USE_STUN
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#ifdef USE_STUN
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if (STUN_got_response(doomcom->data, c))
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if (STUN_got_response(doomcom->data, c))
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{
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{
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return false;
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break;
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}
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}
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#endif
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#endif
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if (hole_punch(c))
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if (hole_punch(c))
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{
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{
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return false;
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break;
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}
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}
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// find remote node number
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// find remote node number
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