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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'next' into bp_random2
This commit is contained in:
commit
1df25050be
6 changed files with 12 additions and 37 deletions
17
SRB2.cbp
17
SRB2.cbp
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@ -3293,23 +3293,6 @@ HW3SOUND for 3D hardware sound support
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<Option target="Debug Mingw64/DirectX" />
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<Option target="Release Mingw64/DirectX" />
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</Unit>
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<Unit filename="src/p_fab.c">
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<Option compilerVar="CC" />
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<Option target="Debug Native/SDL" />
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<Option target="Release Native/SDL" />
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<Option target="Debug Mingw/SDL" />
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<Option target="Release Mingw/SDL" />
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<Option target="Debug Mingw/DirectX" />
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<Option target="Release Mingw/DirectX" />
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<Option target="Debug Any/Dummy" />
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<Option target="Release Any/Dummy" />
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<Option target="Debug Linux/SDL" />
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<Option target="Release Linux/SDL" />
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<Option target="Debug Mingw64/SDL" />
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<Option target="Release Mingw64/SDL" />
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<Option target="Debug Mingw64/DirectX" />
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<Option target="Release Mingw64/DirectX" />
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</Unit>
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<Unit filename="src/p_floor.c">
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<Option compilerVar="CC" />
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<Option target="Debug Native/SDL" />
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@ -101,6 +101,7 @@
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#include <stdlib.h>
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#include <string.h>
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#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
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#include <math.h>
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#ifdef GETTEXT
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@ -427,10 +428,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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// None of these that are disabled in the normal build are guaranteed to work perfectly
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// Compile them at your own risk!
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/// Max recursive portal renders
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/// \note obsoleted by cv_maxportals
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//#define PORTAL_LIMIT 8
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/// Kalaron/Eternity Engine slope code (SRB2CB ported)
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#define ESLOPE
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11
src/p_mobj.c
11
src/p_mobj.c
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@ -8557,6 +8557,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
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return;
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}
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else if (mthing->type == 750) // Slope vertex point (formerly chaos spawn)
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return;
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else if (mthing->type == 300 // Ring
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|| mthing->type == 308 || mthing->type == 309 // Team Rings
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|| mthing->type == 1706 // Nights Wing
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@ -8590,8 +8593,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
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if (i == NUMMOBJTYPES)
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{
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if (mthing->type == 3328 // 3D Mode start Thing
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|| mthing->type == 750) // Chaos mode spawn
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if (mthing->type == 3328) // 3D Mode start Thing
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return;
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CONS_Alert(CONS_WARNING, M_GetText("Unknown thing type %d placed at (%d, %d)\n"), mthing->type, mthing->x, mthing->y);
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i = MT_UNKNOWN;
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@ -8899,6 +8901,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
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const size_t mthingi = (size_t)(mthing - mapthings);
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// Why does P_FindSpecialLineFromTag not work here?!?
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// Monster Iestyn: tag lists haven't been initialised yet for the map, that's why
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for (line = 0; line < numlines; line++)
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{
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if (lines[line].special == 9 && lines[line].tag == mthing->angle)
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@ -9048,10 +9051,6 @@ ML_NOCLIMB : Direction not controllable
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{
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if (mthing->options & MTF_OBJECTSPECIAL) // No egg trap for this boss
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mobj->flags2 |= MF2_BOSSNOTRAP;
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z = ss->sector->floorheight + ((mthing->options >> (ZSHIFT)) << FRACBITS);
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mthing->z = (INT16)(z>>FRACBITS);
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}
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if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE) // Axis Points
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@ -1888,7 +1888,7 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
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//
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static void P_GroupLines(void)
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{
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size_t i, j, total = 0;
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size_t i, j;
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line_t *li;
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sector_t *sector;
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subsector_t *ss = subsectors;
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@ -1922,14 +1922,10 @@ static void P_GroupLines(void)
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// count number of lines in each sector
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for (i = 0, li = lines; i < numlines; i++, li++)
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{
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total++;
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li->frontsector->linecount++;
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if (li->backsector && li->backsector != li->frontsector)
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{
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li->backsector->linecount++;
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total++;
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}
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}
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// allocate linebuffers for each sector
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@ -198,7 +198,7 @@ static void R_DrawWallSplats(void)
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// draw the columns
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for (dc_x = x1; dc_x <= x2; dc_x++, spryscale += rw_scalestep)
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{
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pindex = spryscale>>LIGHTSCALESHIFT;
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pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
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if (pindex >= MAXLIGHTSCALE)
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pindex = MAXLIGHTSCALE - 1;
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dc_colormap = walllights[pindex];
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@ -942,7 +942,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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else
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xwalllights = scalelight[lightnum];
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pindex = spryscale>>LIGHTSCALESHIFT;
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pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
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if (pindex >= MAXLIGHTSCALE)
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pindex = MAXLIGHTSCALE-1;
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@ -1030,7 +1030,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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}
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// calculate lighting
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pindex = spryscale>>LIGHTSCALESHIFT;
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pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
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if (pindex >= MAXLIGHTSCALE)
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pindex = MAXLIGHTSCALE - 1;
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@ -1013,7 +1013,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
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if (!((thing->frame & (FF_FULLBRIGHT|FF_TRANSMASK) || thing->flags2 & MF2_SHADOW)
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&& (!newsprite->extra_colormap || !newsprite->extra_colormap->fog)))
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{
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lindex = sprite->xscale>>(LIGHTSCALESHIFT);
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lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
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if (lindex >= MAXLIGHTSCALE)
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lindex = MAXLIGHTSCALE-1;
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@ -1329,7 +1329,7 @@ static void R_ProjectSprite(mobj_t *thing)
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else
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{
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// diminished light
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lindex = xscale>>(LIGHTSCALESHIFT);
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lindex = FixedMul(xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
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if (lindex >= MAXLIGHTSCALE)
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lindex = MAXLIGHTSCALE-1;
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