mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-28 13:21:10 +00:00
fix buildbot
This commit is contained in:
parent
5c399b0944
commit
1de35b9076
1 changed files with 14 additions and 17 deletions
|
@ -515,7 +515,7 @@ static GLuint gl_currentshaderprogram = 0;
|
||||||
static GLuint gl_shaderprograms[MAXSHADERPROGRAMS];
|
static GLuint gl_shaderprograms[MAXSHADERPROGRAMS];
|
||||||
|
|
||||||
typedef GLuint (APIENTRY *PFNglCreateShader) (GLenum);
|
typedef GLuint (APIENTRY *PFNglCreateShader) (GLenum);
|
||||||
typedef void (APIENTRY *PFNglShaderSource) (GLuint, GLsizei, GLchar**, GLint*);
|
typedef void (APIENTRY *PFNglShaderSource) (GLuint, GLsizei, const GLchar**, GLint*);
|
||||||
typedef void (APIENTRY *PFNglCompileShader) (GLuint);
|
typedef void (APIENTRY *PFNglCompileShader) (GLuint);
|
||||||
typedef void (APIENTRY *PFNglGetShaderiv) (GLuint, GLenum, GLint*);
|
typedef void (APIENTRY *PFNglGetShaderiv) (GLuint, GLenum, GLint*);
|
||||||
typedef void (APIENTRY *PFNglDeleteShader) (GLuint);
|
typedef void (APIENTRY *PFNglDeleteShader) (GLuint);
|
||||||
|
@ -532,7 +532,7 @@ typedef void (APIENTRY *PFNglUniform4f) (GLint, GLfloat, GLfloat, GLfloat, GL
|
||||||
typedef void (APIENTRY *PFNglUniform1fv) (GLint, GLsizei, const GLfloat*);
|
typedef void (APIENTRY *PFNglUniform1fv) (GLint, GLsizei, const GLfloat*);
|
||||||
typedef void (APIENTRY *PFNglUniform2fv) (GLint, GLsizei, const GLfloat*);
|
typedef void (APIENTRY *PFNglUniform2fv) (GLint, GLsizei, const GLfloat*);
|
||||||
typedef void (APIENTRY *PFNglUniform3fv) (GLint, GLsizei, const GLfloat*);
|
typedef void (APIENTRY *PFNglUniform3fv) (GLint, GLsizei, const GLfloat*);
|
||||||
typedef GLint (APIENTRY *PFNglGetUniformLocation) (GLuint, GLchar*);
|
typedef GLint (APIENTRY *PFNglGetUniformLocation) (GLuint, const GLchar*);
|
||||||
|
|
||||||
static PFNglCreateShader pglCreateShader;
|
static PFNglCreateShader pglCreateShader;
|
||||||
static PFNglShaderSource pglShaderSource;
|
static PFNglShaderSource pglShaderSource;
|
||||||
|
@ -602,7 +602,7 @@ static PFNglGetUniformLocation pglGetUniformLocation;
|
||||||
"}\n" \
|
"}\n" \
|
||||||
"}\0"
|
"}\0"
|
||||||
|
|
||||||
static char *fragment_shaders[] = {
|
static const char *fragment_shaders[] = {
|
||||||
// Default shader
|
// Default shader
|
||||||
"uniform sampler2D tex;\n"
|
"uniform sampler2D tex;\n"
|
||||||
"uniform vec4 mix_color;\n"
|
"uniform vec4 mix_color;\n"
|
||||||
|
@ -672,7 +672,7 @@ static char *fragment_shaders[] = {
|
||||||
"gl_ClipVertex = gl_ModelViewMatrix*gl_Vertex;\n" \
|
"gl_ClipVertex = gl_ModelViewMatrix*gl_Vertex;\n" \
|
||||||
"}\0"
|
"}\0"
|
||||||
|
|
||||||
static char *vertex_shaders[] = {
|
static const char *vertex_shaders[] = {
|
||||||
// Default shader
|
// Default shader
|
||||||
SHARED_VERTEX_SHADER,
|
SHARED_VERTEX_SHADER,
|
||||||
|
|
||||||
|
@ -740,8 +740,8 @@ EXPORT void HWRAPI(LoadShaders) (void)
|
||||||
|
|
||||||
for (i = 0; vertex_shaders[i] && fragment_shaders[i]; i++)
|
for (i = 0; vertex_shaders[i] && fragment_shaders[i]; i++)
|
||||||
{
|
{
|
||||||
GLchar* vert_shader = vertex_shaders[i];
|
const GLchar* vert_shader = vertex_shaders[i];
|
||||||
GLchar* frag_shader = fragment_shaders[i];
|
const GLchar* frag_shader = fragment_shaders[i];
|
||||||
if (i >= MAXSHADERS || i >= MAXSHADERPROGRAMS)
|
if (i >= MAXSHADERS || i >= MAXSHADERPROGRAMS)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1922,13 +1922,6 @@ EXPORT void HWRAPI(CreateModelVBOs) (model_t *model)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Macro to
|
|
||||||
|
|
||||||
// Macro to what? Why isn't this comment finished?
|
|
||||||
// Did I accidentally delete the rest of the line?
|
|
||||||
// Did it decide it didn't want to be part of the code anymore?
|
|
||||||
// Did the macro hurt its feelings?
|
|
||||||
|
|
||||||
#define BUFFER_OFFSET(i) ((void*)(i))
|
#define BUFFER_OFFSET(i) ((void*)(i))
|
||||||
|
|
||||||
static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface)
|
static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface)
|
||||||
|
@ -2110,7 +2103,7 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
|
||||||
if (nextFrameIndex != -1)
|
if (nextFrameIndex != -1)
|
||||||
nextframe = &mesh->frames[nextFrameIndex % mesh->numFrames];
|
nextframe = &mesh->frames[nextFrameIndex % mesh->numFrames];
|
||||||
|
|
||||||
if (!nextframe || pol == 0.0f)
|
if (!nextframe || fpclassify(pol) == FP_ZERO)
|
||||||
{
|
{
|
||||||
// Zoom! Take advantage of just shoving the entire arrays to the GPU.
|
// Zoom! Take advantage of just shoving the entire arrays to the GPU.
|
||||||
pglBindBuffer(GL_ARRAY_BUFFER, frame->vboID);
|
pglBindBuffer(GL_ARRAY_BUFFER, frame->vboID);
|
||||||
|
@ -2179,6 +2172,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
||||||
pglLoadIdentity();
|
pglLoadIdentity();
|
||||||
if (stransform)
|
if (stransform)
|
||||||
{
|
{
|
||||||
|
boolean fovx90;
|
||||||
// keep a trace of the transformation for md2
|
// keep a trace of the transformation for md2
|
||||||
memcpy(&md2_transform, stransform, sizeof (md2_transform));
|
memcpy(&md2_transform, stransform, sizeof (md2_transform));
|
||||||
|
|
||||||
|
@ -2199,7 +2193,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
||||||
|
|
||||||
pglMatrixMode(GL_PROJECTION);
|
pglMatrixMode(GL_PROJECTION);
|
||||||
pglLoadIdentity();
|
pglLoadIdentity();
|
||||||
special_splitscreen = (stransform->splitscreen == 1 && stransform->fovxangle == 90.0f);
|
fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f;
|
||||||
|
special_splitscreen = (stransform->splitscreen && fovx90);
|
||||||
if (special_splitscreen)
|
if (special_splitscreen)
|
||||||
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
GLPerspective(53.13f, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5)
|
||||||
else
|
else
|
||||||
|
@ -2602,6 +2597,9 @@ EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height)
|
||||||
FRGBAFloat clearColour;
|
FRGBAFloat clearColour;
|
||||||
INT32 texsize = 2048;
|
INT32 texsize = 2048;
|
||||||
|
|
||||||
|
float off[12];
|
||||||
|
float fix[8];
|
||||||
|
|
||||||
if(screen_width <= 1024)
|
if(screen_width <= 1024)
|
||||||
texsize = 1024;
|
texsize = 1024;
|
||||||
if(screen_width <= 512)
|
if(screen_width <= 512)
|
||||||
|
@ -2623,7 +2621,6 @@ EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height)
|
||||||
yoff = newaspect / origaspect;
|
yoff = newaspect / origaspect;
|
||||||
}
|
}
|
||||||
|
|
||||||
float off[12];
|
|
||||||
off[0] = -xoff;
|
off[0] = -xoff;
|
||||||
off[1] = -yoff;
|
off[1] = -yoff;
|
||||||
off[2] = 1.0f;
|
off[2] = 1.0f;
|
||||||
|
@ -2637,7 +2634,7 @@ EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height)
|
||||||
off[10] = -yoff;
|
off[10] = -yoff;
|
||||||
off[11] = 1.0f;
|
off[11] = 1.0f;
|
||||||
|
|
||||||
float fix[8];
|
|
||||||
fix[0] = 0.0f;
|
fix[0] = 0.0f;
|
||||||
fix[1] = 0.0f;
|
fix[1] = 0.0f;
|
||||||
fix[2] = 0.0f;
|
fix[2] = 0.0f;
|
||||||
|
|
Loading…
Reference in a new issue