mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Fix screenshot functionality in fullscreen in SDL2
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77af3a8f95
commit
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7 changed files with 103 additions and 0 deletions
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@ -769,6 +769,9 @@ UINT8 *HWR_GetScreenshot(void)
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if (!buf)
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if (!buf)
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return NULL;
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return NULL;
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// returns 24bit 888 RGB
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// returns 24bit 888 RGB
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#ifdef HAVE_SDL
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if (!HWD.pfnReadScreenTexture(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf))
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#endif
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HWD.pfnReadRect(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf);
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HWD.pfnReadRect(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf);
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return buf;
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return buf;
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}
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}
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@ -782,8 +785,19 @@ boolean HWR_Screenshot(const char *lbmname)
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return false;
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return false;
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// returns 24bit 888 RGB
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// returns 24bit 888 RGB
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#ifdef HAVE_SDL
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// Sryder: SDL2 uses borderless fullscreen mode, and creates a screen texture to upscale to the screen size.
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// This breaks screenshots because the code here takes a screenshot of just the resolution from the bottom
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// left corner, while the "true" resolution is the monitor resolution. We can either take a screenshot of
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// the true resolution or just use the already made screen texture
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// NOTE: The SDL1.2 version should get a return of false from ReadScreenTexture as no screen texture will have
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// been made, this will also mean that if the screen texture doesn't exist for some reason it will fall
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// back to the old version
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if (!HWD.pfnReadScreenTexture(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf))
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#endif
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HWD.pfnReadRect(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf);
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HWD.pfnReadRect(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf);
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#ifdef USE_PNG
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#ifdef USE_PNG
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ret = M_SavePNG(lbmname, buf, vid.width, vid.height, NULL);
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ret = M_SavePNG(lbmname, buf, vid.width, vid.height, NULL);
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#else
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#else
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@ -58,6 +58,9 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
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EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
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EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
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EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
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EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
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EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
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EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
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#ifdef HAVE_SDL
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EXPORT boolean HWRAPI(ReadScreenTexture) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 * dst_data);
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#endif
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EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
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EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
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EXPORT void HWRAPI(ClearMipMapCache) (void);
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EXPORT void HWRAPI(ClearMipMapCache) (void);
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@ -104,6 +107,9 @@ struct hwdriver_s
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ClearBuffer pfnClearBuffer;
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ClearBuffer pfnClearBuffer;
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SetTexture pfnSetTexture;
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SetTexture pfnSetTexture;
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ReadRect pfnReadRect;
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ReadRect pfnReadRect;
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#ifdef HAVE_SDL
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ReadScreenTexture pfnReadScreenTexture;
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#endif
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GClipRect pfnGClipRect;
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GClipRect pfnGClipRect;
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ClearMipMapCache pfnClearMipMapCache;
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ClearMipMapCache pfnClearMipMapCache;
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SetSpecialState pfnSetSpecialState;//Hurdler: added for backward compatibility
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SetSpecialState pfnSetSpecialState;//Hurdler: added for backward compatibility
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@ -260,6 +260,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglTexEnvi glTexEnvi
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#define pglTexEnvi glTexEnvi
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#define pglTexParameteri glTexParameteri
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#define pglTexParameteri glTexParameteri
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#define pglTexImage2D glTexImage2D
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#define pglTexImage2D glTexImage2D
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#define pglGetTexImage glGetTexImage
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/* Fog */
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/* Fog */
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#define pglFogf glFogf
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#define pglFogf glFogf
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@ -381,6 +382,8 @@ typedef void (APIENTRY * PFNglTexParameteri) (GLenum target, GLenum pname, GLint
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static PFNglTexParameteri pglTexParameteri;
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static PFNglTexParameteri pglTexParameteri;
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typedef void (APIENTRY * PFNglTexImage2D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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typedef void (APIENTRY * PFNglTexImage2D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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static PFNglTexImage2D pglTexImage2D;
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static PFNglTexImage2D pglTexImage2D;
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typedef void (APIENTRY * PFNglGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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static PFNglGetTexImage pglGetTexImage;
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/* Fog */
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/* Fog */
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typedef void (APIENTRY * PFNglFogf) (GLenum pname, GLfloat param);
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typedef void (APIENTRY * PFNglFogf) (GLenum pname, GLfloat param);
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@ -507,6 +510,7 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglTexEnvi , glTexEnvi)
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GETOPENGLFUNC(pglTexEnvi , glTexEnvi)
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GETOPENGLFUNC(pglTexParameteri , glTexParameteri)
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GETOPENGLFUNC(pglTexParameteri , glTexParameteri)
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GETOPENGLFUNC(pglTexImage2D , glTexImage2D)
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GETOPENGLFUNC(pglTexImage2D , glTexImage2D)
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GETOPENGLFUNC(pglGetTexImage , glGetTexImage)
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GETOPENGLFUNC(pglFogf , glFogf)
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GETOPENGLFUNC(pglFogf , glFogf)
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GETOPENGLFUNC(pglFogfv , glFogfv)
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GETOPENGLFUNC(pglFogfv , glFogfv)
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@ -933,6 +937,81 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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#endif
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#endif
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}
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}
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#ifdef HAVE_SDL
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EXPORT boolean HWRAPI(ReadScreenTexture) (INT32 x, INT32 y, INT32 width,
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INT32 height, INT32 dst_stride,
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UINT16 * dst_data)
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{
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#ifdef KOS_GL_COMPATIBILITY
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(void)x;
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(void)y;
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(void)width;
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(void)height;
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(void)dst_stride;
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(void)dst_data;
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#else
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INT32 i, j;
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INT32 texsize = 2048;
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GLubyte *image;
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// DBG_Printf ("ReadScreenTexture()\n");
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if (screentexture == 0)
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return false; // No screen texture
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if(screen_width <= 1024)
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texsize = 1024;
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if(screen_width <= 512)
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texsize = 512;
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if (x < 0)
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x = 0;
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if (x + width > screen_width)
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width = screen_width - x;
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if (y < 0)
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y = 0;
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if (y + height > screen_height)
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height = screen_height - y;
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image = malloc(texsize*texsize*3*sizeof (*image));
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if (!image)
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return false;
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pglBindTexture(GL_TEXTURE_2D, finalScreenTexture);
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tex_downloaded = finalScreenTexture;
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pglGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
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if (dst_stride == width*3)
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{
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UINT8 *dest = (void *)dst_data;
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for (i = y + height-1; i >= y; i--)
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{
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for (j = x; j < width + x; j++)
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{
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dest[((height-1-i-y)*width+j-x)*3] = image[(i*texsize+j)*3];
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dest[((height-1-i-y)*width+j-x)*3+1] = image[(i*texsize+j)*3+1];
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dest[((height-1-i-y)*width+j-x)*3+2] = image[(i*texsize+j)*3+2];
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}
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}
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}
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else
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{
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// Sryder: NOTE: I'm not entirely sure this works, as far as I know nothing in the game uses it.
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for (i = y + height-1; i >= y; i--)
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{
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for (j = x; j < width + x; j++)
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{
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dst_data[(height-1-i-y)*width+j-x] =
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(UINT16)(
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((image[(i*texsize+j)*3]>>3)<<11) |
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((image[(i*texsize+j)*3+1]>>2)<<5) |
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((image[(i*texsize+j)*3+2]>>3)));
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}
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}
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}
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free(image);
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return true;
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#endif
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}
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#endif
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// -----------------+
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// -----------------+
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// GClipRect : Defines the 2D hardware clipping window
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// GClipRect : Defines the 2D hardware clipping window
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@ -83,6 +83,7 @@ void *hwSym(const char *funcName,void *handle)
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GETFUNC(ClearBuffer);
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GETFUNC(ClearBuffer);
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GETFUNC(SetTexture);
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GETFUNC(SetTexture);
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GETFUNC(ReadRect);
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GETFUNC(ReadRect);
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GETFUNC(ReadScreenTexture);
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GETFUNC(GClipRect);
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GETFUNC(GClipRect);
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GETFUNC(ClearMipMapCache);
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GETFUNC(ClearMipMapCache);
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GETFUNC(SetSpecialState);
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GETFUNC(SetSpecialState);
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@ -1430,6 +1430,7 @@ void I_StartupGraphics(void)
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnReadScreenTexture= hwSym("ReadScreenTexture",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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@ -89,6 +89,7 @@ void *hwSym(const char *funcName,void *handle)
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GETFUNC(ClearBuffer);
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GETFUNC(ClearBuffer);
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GETFUNC(SetTexture);
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GETFUNC(SetTexture);
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GETFUNC(ReadRect);
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GETFUNC(ReadRect);
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GETFUNC(ReadScreenTexture);
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GETFUNC(GClipRect);
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GETFUNC(GClipRect);
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GETFUNC(ClearMipMapCache);
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GETFUNC(ClearMipMapCache);
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GETFUNC(SetSpecialState);
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GETFUNC(SetSpecialState);
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@ -1960,6 +1960,7 @@ void I_StartupGraphics(void)
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnSetTexture = hwSym("SetTexture",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnReadRect = hwSym("ReadRect",NULL);
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HWD.pfnReadScreenTexture= hwSym("ReadScreenTexture",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnGClipRect = hwSym("GClipRect",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
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