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I doubt this hurts anything, but might as well I guess
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@ -2081,7 +2081,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
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player->kartstuff[k_squishedtimer] = TICRATE;
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player->kartstuff[k_squishedtimer] = TICRATE;
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// Reduce Shrink timer
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// Reduce Shrink timer
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if (player->kartstuff[k_growshrinktimer] < 0)
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if (player->kartstuff[k_growshrinktimer] < -2)
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{
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{
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player->kartstuff[k_growshrinktimer] += TICRATE;
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player->kartstuff[k_growshrinktimer] += TICRATE;
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if (player->kartstuff[k_growshrinktimer] > -2)
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if (player->kartstuff[k_growshrinktimer] > -2)
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