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While we're doing it, fix the animation/music happening while paused!
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@ -1043,6 +1043,9 @@ void F_StartWaitingPlayers(void)
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void F_WaitingPlayersTicker(void)
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void F_WaitingPlayersTicker(void)
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{
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{
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if (paused)
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return;
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finalecount++;
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finalecount++;
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// dumb hack, only start the music on the 1st tick so if you instantly go into the map you aren't hearing a tic of music
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// dumb hack, only start the music on the 1st tick so if you instantly go into the map you aren't hearing a tic of music
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