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Move save replay prompt into the upper-right corner
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parent
8906718fb8
commit
0940be1633
2 changed files with 5 additions and 5 deletions
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@ -2018,9 +2018,9 @@ static void ST_overlayDrawer(void)
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if (demorecording && multiplayer && demosavebutton && demosavebutton + 3*TICRATE < leveltime)
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{
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if (demodefersave || cv_recordmultiplayerdemos.value == 2)
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V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_HUDTRANSHALF|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved.");
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V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Replay will be saved.");
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else
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V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_HUDTRANSHALF|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Press Look Backward to save the replay");
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V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_HUDTRANS|V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|(G_BattleGametype() ? V_REDMAP : V_SKYMAP), "Look Backward: Save replay");
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}
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ST_drawDebugInfo();
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@ -563,9 +563,9 @@ dotimer:
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}
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if (demorecording && cv_recordmultiplayerdemos.value == 1)
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V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_ALLOWLOWERCASE|hilicol, "Press Look Backward to save the replay");
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else if (demosaved)
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V_DrawCenteredString(BASEVIDWIDTH/2, 178, V_ALLOWLOWERCASE|hilicol, "Replay saved!");
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V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Look Backward: Save replay");
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else if (demosaved && !demoplayback)
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V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!");
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// Make it obvious that scrambling is happening next round.
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if (cv_scrambleonchange.value && cv_teamscramble.value && (intertic/TICRATE % 2 == 0))
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