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Title screen cheat "devmode".
Access the benefits of -debug, console devmode, and a complete gamedata.dat (all secrets unlocked) all in one go. Moved "#if 0" and "#if 1" to "#ifdef DEVMODE" so the existance of this cheat and MD5 validation and all that can be toggled in one place too. git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8998 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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9b0e09877e
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3 changed files with 43 additions and 4 deletions
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@ -943,9 +943,9 @@ void D_SRB2Main(void)
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#endif
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#endif
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#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
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#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
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devparm = !M_CheckParm("-nodebug");
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devparm = M_CheckParm("-nodebug") == 0;
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#else
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#else
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devparm = M_CheckParm("-debug");
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devparm = M_CheckParm("-debug") != 0;
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#endif
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#endif
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// for dedicated server
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// for dedicated server
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@ -1118,7 +1118,7 @@ void D_SRB2Main(void)
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#endif
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#endif
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D_CleanFile();
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D_CleanFile();
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#if 1 // md5s last updated 12/14/14
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#ifndef DEVMODE // md5s last updated 12/14/14
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// Check MD5s of autoloaded files
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// Check MD5s of autoloaded files
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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@ -138,7 +138,8 @@
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extern FILE *logstream;
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extern FILE *logstream;
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#endif
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#endif
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#if 0
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//#define DEVMODE // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVMODE
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#define VERSION 0 // Game version
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "Trunk"
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#define VERSIONSTRING "Trunk"
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@ -91,6 +91,33 @@ static UINT8 cheatf_warp(void)
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return 1;
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return 1;
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}
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}
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#ifdef DEVMODE
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static UINT8 cheatf_devmode(void)
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{
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UINT8 i;
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if (modifiedgame)
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return 0;
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if (menuactive && currentMenu != &MainDef)
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return 0; // Only on the main menu!
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S_StartSound(0, sfx_itemup);
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// Just unlock all the things and turn on -debug and console devmode.
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G_SetGameModified(false);
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for (i = 0; i < MAXUNLOCKABLES; i++)
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unlockables[i].unlocked = true;
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devparm = TRUE;
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cv_debug |= 0x8000;
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// Refresh secrets menu existing.
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M_ClearMenus(true);
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M_StartControlPanel();
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return 1;
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}
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#endif
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static cheatseq_t cheat_ultimate = {
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static cheatseq_t cheat_ultimate = {
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0, cheatf_ultimate,
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0, cheatf_ultimate,
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{ SCRAMBLE('u'), SCRAMBLE('l'), SCRAMBLE('t'), SCRAMBLE('i'), SCRAMBLE('m'), SCRAMBLE('a'), SCRAMBLE('t'), SCRAMBLE('e'), 0xff }
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{ SCRAMBLE('u'), SCRAMBLE('l'), SCRAMBLE('t'), SCRAMBLE('i'), SCRAMBLE('m'), SCRAMBLE('a'), SCRAMBLE('t'), SCRAMBLE('e'), 0xff }
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@ -115,6 +142,14 @@ static cheatseq_t cheat_warp_joy = {
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SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
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SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
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SCRAMBLE(KEY_ENTER), 0xff }
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SCRAMBLE(KEY_ENTER), 0xff }
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};
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};
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#ifdef DEVMODE
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static cheatseq_t cheat_devmode = {
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0, cheatf_devmode,
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{ SCRAMBLE('d'), SCRAMBLE('e'), SCRAMBLE('v'), SCRAMBLE('m'), SCRAMBLE('o'), SCRAMBLE('d'), SCRAMBLE('e'), 0xff }
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};
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#endif
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// ==========================================================================
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// ==========================================================================
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// CHEAT SEQUENCE PACKAGE
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// CHEAT SEQUENCE PACKAGE
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// ==========================================================================
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// ==========================================================================
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@ -221,6 +256,9 @@ boolean cht_Responder(event_t *ev)
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ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch);
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ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch);
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ret += cht_CheckCheat(&cheat_warp, (char)ch);
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ret += cht_CheckCheat(&cheat_warp, (char)ch);
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ret += cht_CheckCheat(&cheat_warp_joy, (char)ch);
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ret += cht_CheckCheat(&cheat_warp_joy, (char)ch);
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#ifdef DEVMODE
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ret += cht_CheckCheat(&cheat_devmode, (char)ch);
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#endif
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return (ret != 0);
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return (ret != 0);
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}
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}
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