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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge pull request #373 from monster-psychic-cat/sw_planefixes
Software plane fixes
This commit is contained in:
commit
056cfe71a4
9 changed files with 203 additions and 283 deletions
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@ -58,10 +58,7 @@ static boolean consoleready; // console prompt is ready
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INT32 con_destlines; // vid lines used by console at final position
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static INT32 con_curlines; // vid lines currently used by console
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INT32 con_clipviewtop; // clip value for planes & sprites, so that the
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// part of the view covered by the console is not
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// drawn when not needed, this must be -1 when
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// console is off
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INT32 con_clipviewtop; // (useless)
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static INT32 con_hudlines; // number of console heads up message lines
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static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
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@ -1119,7 +1119,6 @@ static void R_Subsector(size_t num)
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}
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light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
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light = 0;
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ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
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polysec->lightlevel, xoff, yoff,
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polysec->floorpic_angle-po->angle,
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@ -1167,7 +1166,6 @@ static void R_Subsector(size_t num)
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}
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light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
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light = 0;
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ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
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polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
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NULL, NULL
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289
src/r_main.c
289
src/r_main.c
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@ -551,13 +551,11 @@ void R_SetViewSize(void)
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//
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void R_ExecuteSetViewSize(void)
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{
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fixed_t cosadj;
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fixed_t dy;
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INT32 i;
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INT32 j;
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INT32 level;
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INT32 startmapl;
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INT32 aspectx; //added : 02-02-98 : for aspect ratio calc. below...
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setsizeneeded = false;
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@ -597,31 +595,22 @@ void R_ExecuteSetViewSize(void)
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for (i = 0; i < viewwidth; i++)
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screenheightarray[i] = (INT16)viewheight;
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// setup sky scaling (uses pspriteyscale)
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// setup sky scaling
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R_SetSkyScale();
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// planes
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//aspectx = (((vid.height*centerx*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width);
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aspectx = centerx;
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if (rendermode == render_soft)
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{
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// this is only used for planes rendering in software mode
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j = viewheight*8;
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j = viewheight*16;
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for (i = 0; i < j; i++)
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{
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dy = ((i - viewheight*2)<<FRACBITS) + FRACUNIT/2;
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dy = ((i - viewheight*8)<<FRACBITS) + FRACUNIT/2;
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dy = abs(dy);
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yslopetab[i] = FixedDiv(aspectx*FRACUNIT, dy);
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yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
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}
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}
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for (i = 0; i < viewwidth; i++)
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{
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cosadj = abs(FINECOSINE(xtoviewangle[i]>>ANGLETOFINESHIFT));
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distscale[i] = FixedDiv(FRACUNIT, cosadj);
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}
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memset(scalelight, 0xFF, sizeof(scalelight));
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// Calculate the light levels to use for each level/scale combination.
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@ -734,9 +723,136 @@ static mobj_t *viewmobj;
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// WARNING: a should be unsigned but to add with 2048, it isn't!
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#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS)
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void R_SkyboxFrame(player_t *player)
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// recalc necessary stuff for mouseaiming
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
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static void R_SetupFreelook(void)
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{
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INT32 dy = 0;
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if (rendermode == render_soft)
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{
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// clip it in the case we are looking a hardware 90 degrees full aiming
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// (lmps, network and use F12...)
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G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
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dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
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yslope = &yslopetab[viewheight*8 - (viewheight/2 + dy)];
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}
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centery = (viewheight/2) + dy;
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centeryfrac = centery<<FRACBITS;
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}
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#undef AIMINGTODY
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void R_SetupFrame(player_t *player, boolean skybox)
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{
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camera_t *thiscam;
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boolean chasecam = false;
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if (splitscreen && player == &players[secondarydisplayplayer]
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&& player != &players[consoleplayer])
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{
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thiscam = &camera2;
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chasecam = (cv_chasecam2.value != 0);
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}
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else
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{
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thiscam = &camera;
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chasecam = (cv_chasecam.value != 0);
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}
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if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
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chasecam = true; // force chasecam on
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else if (player->spectator) // no spectator chasecam
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chasecam = false; // force chasecam off
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if (chasecam && !thiscam->chase)
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{
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P_ResetCamera(player, thiscam);
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thiscam->chase = true;
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}
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else if (!chasecam)
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thiscam->chase = false;
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viewsky = !skybox;
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if (player->awayviewtics)
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{
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// cut-away view stuff
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viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
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I_Assert(viewmobj != NULL);
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viewz = viewmobj->z + 20*FRACUNIT;
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aimingangle = player->awayviewaiming;
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viewangle = viewmobj->angle;
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}
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else if (!player->spectator && chasecam)
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// use outside cam view
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{
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viewmobj = NULL;
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viewz = thiscam->z + (thiscam->height>>1);
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aimingangle = thiscam->aiming;
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viewangle = thiscam->angle;
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}
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else
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// use the player's eyes view
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{
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viewz = player->viewz;
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viewmobj = player->mo;
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I_Assert(viewmobj != NULL);
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aimingangle = player->aiming;
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viewangle = viewmobj->angle;
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if (!demoplayback && player->playerstate != PST_DEAD)
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{
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if (player == &players[consoleplayer])
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{
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viewangle = localangle; // WARNING: camera uses this
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aimingangle = localaiming;
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}
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else if (player == &players[secondarydisplayplayer])
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{
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viewangle = localangle2;
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aimingangle = localaiming2;
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}
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}
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}
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viewz += quake.z;
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viewplayer = player;
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if (chasecam && !player->awayviewtics && !player->spectator)
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{
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viewx = thiscam->x;
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viewy = thiscam->y;
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viewx += quake.x;
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viewy += quake.y;
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if (thiscam->subsector)
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viewsector = thiscam->subsector->sector;
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else
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viewsector = R_PointInSubsector(viewx, viewy)->sector;
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}
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else
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{
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viewx = viewmobj->x;
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viewy = viewmobj->y;
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viewx += quake.x;
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viewy += quake.y;
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if (viewmobj->subsector)
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viewsector = viewmobj->subsector->sector;
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else
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viewsector = R_PointInSubsector(viewx, viewy)->sector;
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}
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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R_SetupFreelook();
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}
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void R_SkyboxFrame(player_t *player)
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{
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camera_t *thiscam;
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if (splitscreen && player == &players[secondarydisplayplayer]
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@ -950,146 +1066,7 @@ void R_SkyboxFrame(player_t *player)
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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// recalc necessary stuff for mouseaiming
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
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if (rendermode == render_soft)
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{
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// clip it in the case we are looking a hardware 90 degrees full aiming
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// (lmps, network and use F12...)
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G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
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dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
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yslope = &yslopetab[(3*viewheight/2) - dy];
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}
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centery = (viewheight/2) + dy;
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centeryfrac = centery<<FRACBITS;
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}
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void R_SetupFrame(player_t *player, boolean skybox)
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{
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INT32 dy = 0;
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camera_t *thiscam;
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boolean chasecam = false;
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if (splitscreen && player == &players[secondarydisplayplayer]
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&& player != &players[consoleplayer])
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{
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thiscam = &camera2;
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chasecam = (cv_chasecam2.value != 0);
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}
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else
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{
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thiscam = &camera;
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chasecam = (cv_chasecam.value != 0);
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}
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if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
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chasecam = true; // force chasecam on
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else if (player->spectator) // no spectator chasecam
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chasecam = false; // force chasecam off
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if (chasecam && !thiscam->chase)
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{
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P_ResetCamera(player, thiscam);
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thiscam->chase = true;
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}
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else if (!chasecam)
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thiscam->chase = false;
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viewsky = !skybox;
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if (player->awayviewtics)
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{
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// cut-away view stuff
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viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
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I_Assert(viewmobj != NULL);
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viewz = viewmobj->z + 20*FRACUNIT;
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aimingangle = player->awayviewaiming;
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viewangle = viewmobj->angle;
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}
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else if (!player->spectator && chasecam)
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// use outside cam view
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{
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viewmobj = NULL;
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viewz = thiscam->z + (thiscam->height>>1);
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aimingangle = thiscam->aiming;
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viewangle = thiscam->angle;
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}
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else
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// use the player's eyes view
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{
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viewz = player->viewz;
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viewmobj = player->mo;
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I_Assert(viewmobj != NULL);
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aimingangle = player->aiming;
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viewangle = viewmobj->angle;
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if (!demoplayback && player->playerstate != PST_DEAD)
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{
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if (player == &players[consoleplayer])
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{
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viewangle = localangle; // WARNING: camera uses this
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aimingangle = localaiming;
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}
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else if (player == &players[secondarydisplayplayer])
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{
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viewangle = localangle2;
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aimingangle = localaiming2;
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}
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}
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}
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viewz += quake.z;
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viewplayer = player;
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if (chasecam && !player->awayviewtics && !player->spectator)
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{
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viewx = thiscam->x;
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viewy = thiscam->y;
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viewx += quake.x;
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viewy += quake.y;
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if (thiscam->subsector)
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viewsector = thiscam->subsector->sector;
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else
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viewsector = R_PointInSubsector(viewx, viewy)->sector;
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}
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else
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{
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viewx = viewmobj->x;
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viewy = viewmobj->y;
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viewx += quake.x;
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viewy += quake.y;
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if (viewmobj->subsector)
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viewsector = viewmobj->subsector->sector;
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else
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viewsector = R_PointInSubsector(viewx, viewy)->sector;
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}
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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// recalc necessary stuff for mouseaiming
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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// 18/08/18: (No it's actually 8*viewheight, thanks MPC aka Jimita for finding this out)
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if (rendermode == render_soft)
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{
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// clip it in the case we are looking a hardware 90 degrees full aiming
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// (lmps, network and use F12...)
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G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
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dy = AIMINGTODY(aimingangle) * viewwidth/BASEVIDWIDTH;
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yslope = &yslopetab[(3*viewheight/2) - dy];
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}
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centery = (viewheight/2) + dy;
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centeryfrac = centery<<FRACBITS;
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R_SetupFreelook();
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}
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#define ANGLED_PORTALS
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@ -16,6 +16,8 @@
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#include "doomdef.h"
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#include "console.h"
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#include "g_game.h"
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#include "p_setup.h" // levelflats
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#include "p_slopes.h"
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#include "r_data.h"
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#include "r_local.h"
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#include "r_state.h"
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@ -26,9 +28,12 @@
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#include "z_zone.h"
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#include "p_tick.h"
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#include "p_setup.h" // levelflats
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#include "p_slopes.h"
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#ifdef TIMING
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#include "p5prof.h"
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INT64 mycount;
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INT64 mytotal = 0;
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UINT32 nombre = 100000;
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#endif
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//
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// opening
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@ -51,7 +56,7 @@ visplane_t *floorplane;
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visplane_t *ceilingplane;
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static visplane_t *currentplane;
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planemgr_t ffloor[MAXFFLOORS];
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visffloor_t ffloor[MAXFFLOORS];
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INT32 numffloors;
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//SoM: 3/23/2000: Boom visplane hashing routine.
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@ -89,10 +94,9 @@ static fixed_t planeheight;
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// (this is to calculate yslopes only when really needed)
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// (when mouselookin', yslope is moving into yslopetab)
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// Check R_SetupFrame, R_SetViewSize for more...
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fixed_t yslopetab[MAXVIDHEIGHT*8];
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fixed_t yslopetab[MAXVIDHEIGHT*16];
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fixed_t *yslope;
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fixed_t distscale[MAXVIDWIDTH];
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fixed_t basexscale, baseyscale;
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fixed_t cachedheight[MAXVIDHEIGHT];
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@ -155,34 +159,19 @@ void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor
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}
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}
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//profile stuff ---------------------------------------------------------
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//#define TIMING
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#ifdef TIMING
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#include "p5prof.h"
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INT64 mycount;
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INT64 mytotal = 0;
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UINT32 nombre = 100000;
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#endif
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//profile stuff ---------------------------------------------------------
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//
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// R_MapPlane
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//
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// Uses global vars:
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// planeheight
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// ds_source
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// basexscale
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// baseyscale
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// centerx
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// viewx
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// viewy
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// xoffs
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// yoffs
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// planeangle
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//
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// BASIC PRIMITIVE
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//
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// viewsin
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// viewcos
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// viewheight
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#ifndef NOWATER
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static INT32 bgofs;
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static INT32 wtofs=0;
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|
@ -190,10 +179,6 @@ static INT32 waterofs;
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static boolean itswater;
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#endif
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#ifdef __mips__
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//#define NOWATER
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#endif
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|
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#ifndef NOWATER
|
||||
static void R_DrawTranslucentWaterSpan_8(void)
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{
|
||||
|
@ -275,8 +260,8 @@ static void R_DrawTranslucentWaterSpan_8(void)
|
|||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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{
|
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angle_t angle;
|
||||
fixed_t distance, length;
|
||||
angle_t angle, planecos, planesin;
|
||||
fixed_t distance, span;
|
||||
size_t pindex;
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#ifdef RANGECHECK
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||||
|
@ -287,12 +272,22 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
// from r_splats's R_RenderFloorSplat
|
||||
if (x1 >= vid.width) x1 = vid.width - 1;
|
||||
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
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||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||
ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
|
||||
ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
|
||||
|
||||
if ((span = abs(centery-y)))
|
||||
{
|
||||
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -301,13 +296,8 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
|
||||
length = FixedMul (distance,distscale[x1]);
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
/// \note Wouldn't it be faster just to add viewx and viewy
|
||||
// to the plane's x/yoffs anyway??
|
||||
|
||||
ds_xfrac = FixedMul(FINECOSINE(angle), length) + xoffs;
|
||||
ds_yfrac = yoffs - FixedMul(FINESINE(angle), length);
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
|
||||
#ifndef NOWATER
|
||||
if (itswater)
|
||||
|
@ -315,8 +305,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
const INT32 yay = (wtofs + (distance>>9) ) & 8191;
|
||||
// ripples da water texture
|
||||
bgofs = FixedDiv(FINESINE(yay), (1<<12) + (distance>>11))>>FRACBITS;
|
||||
angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
|
||||
angle = (angle + 2048) & 8191; //90<EFBFBD>
|
||||
angle = (angle + 2048) & 8191; // 90 degrees
|
||||
ds_xfrac += FixedMul(FINECOSINE(angle), (bgofs<<FRACBITS));
|
||||
ds_yfrac += FixedMul(FINESINE(angle), (bgofs<<FRACBITS));
|
||||
|
||||
|
@ -328,7 +319,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
#endif
|
||||
|
||||
pindex = distance >> LIGHTZSHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTZ)
|
||||
pindex = MAXLIGHTZ - 1;
|
||||
|
||||
|
@ -365,8 +355,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
// R_ClearPlanes
|
||||
// At begining of frame.
|
||||
//
|
||||
// NOTE: Uses con_clipviewtop, so that when console is on,
|
||||
// we don't draw the part of the view hidden under the console.
|
||||
void R_ClearPlanes(void)
|
||||
{
|
||||
INT32 i, p;
|
||||
|
@ -376,12 +364,12 @@ void R_ClearPlanes(void)
|
|||
for (i = 0; i < viewwidth; i++)
|
||||
{
|
||||
floorclip[i] = (INT16)viewheight;
|
||||
ceilingclip[i] = (INT16)con_clipviewtop;
|
||||
ceilingclip[i] = -1;
|
||||
frontscale[i] = INT32_MAX;
|
||||
for (p = 0; p < MAXFFLOORS; p++)
|
||||
{
|
||||
ffloor[p].f_clip[i] = (INT16)viewheight;
|
||||
ffloor[p].c_clip[i] = (INT16)con_clipviewtop;
|
||||
ffloor[p].c_clip[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
//
|
||||
// Now what is a visplane, anyway?
|
||||
// Simple: kinda floor/ceiling polygon optimised for SRB2 rendering.
|
||||
// 7764 bytes! (for win32, anyway)
|
||||
//
|
||||
typedef struct visplane_s
|
||||
{
|
||||
|
@ -39,25 +38,12 @@ typedef struct visplane_s
|
|||
extracolormap_t *extra_colormap;
|
||||
|
||||
// leave pads for [minx-1]/[maxx+1]
|
||||
|
||||
// words sucks .. should get rid of that.. but eats memory
|
||||
// THIS IS UNSIGNED! VERY IMPORTANT!!
|
||||
UINT16 pad1;
|
||||
UINT16 top[MAXVIDWIDTH];
|
||||
UINT16 pad2;
|
||||
UINT16 pad3;
|
||||
UINT16 bottom[MAXVIDWIDTH];
|
||||
UINT16 pad4;
|
||||
|
||||
UINT16 padtopstart, top[MAXVIDWIDTH], padtopend;
|
||||
UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
|
||||
INT32 high, low; // R_PlaneBounds should set these.
|
||||
|
||||
fixed_t xoffs, yoffs; // Scrolling flats.
|
||||
|
||||
// SoM: frontscale should be stored in the first seg of the subsector
|
||||
// where the planes themselves are stored. I'm doing this now because
|
||||
// the old way caused trouble with the drawseg array was re-sized.
|
||||
INT32 scaleseg;
|
||||
|
||||
struct ffloor_s *ffloor;
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
|
@ -75,17 +61,15 @@ extern INT16 *lastopening, *openings;
|
|||
extern size_t maxopenings;
|
||||
|
||||
extern INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
|
||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*8];
|
||||
extern fixed_t frontscale[MAXVIDWIDTH], yslopetab[MAXVIDHEIGHT*16];
|
||||
extern fixed_t cachedheight[MAXVIDHEIGHT];
|
||||
extern fixed_t cacheddistance[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
||||
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
extern fixed_t basexscale, baseyscale;
|
||||
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
extern fixed_t *yslope;
|
||||
extern fixed_t distscale[MAXVIDWIDTH];
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
void R_InitPlanes(void);
|
||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
|
@ -134,8 +118,8 @@ typedef struct planemgr_s
|
|||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
#endif
|
||||
} planemgr_t;
|
||||
} visffloor_t;
|
||||
|
||||
extern planemgr_t ffloor[MAXFFLOORS];
|
||||
extern visffloor_t ffloor[MAXFFLOORS];
|
||||
extern INT32 numffloors;
|
||||
#endif
|
||||
|
|
48
src/r_segs.c
48
src/r_segs.c
|
@ -1344,24 +1344,12 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
if (markfloor)
|
||||
{
|
||||
#if 0 // Old Doom Legacy code
|
||||
bottom = floorclip[rw_x]-1;
|
||||
if (top <= ceilingclip[rw_x])
|
||||
top = ceilingclip[rw_x]+1;
|
||||
if (top <= bottom && floorplane)
|
||||
{
|
||||
floorplane->top[rw_x] = (INT16)top;
|
||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
||||
}
|
||||
#else // Spiffy new PRBoom code
|
||||
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
||||
|
||||
top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
|
||||
if (++top <= bottom && floorplane)
|
||||
{
|
||||
floorplane->top[rw_x] = (INT16)top;
|
||||
floorplane->bottom[rw_x] = (INT16)bottom;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (numffloors)
|
||||
|
@ -1645,26 +1633,11 @@ static void R_RenderSegLoop (void)
|
|||
}
|
||||
|
||||
for (i = 0; i < numffloors; i++)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
ffloor[i].f_frac += ffloor[i].f_step;
|
||||
}
|
||||
|
||||
for (i = 0; i < numbackffloors; i++)
|
||||
{
|
||||
INT32 y_w;
|
||||
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
y_w = ffloor[i].b_frac >> HEIGHTBITS;
|
||||
|
||||
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)(y_w & 0xFFFF);
|
||||
ffloor[i].f_clip[rw_x] = ffloor[i].c_clip[rw_x] = (INT16)((ffloor[i].b_frac >> HEIGHTBITS) & 0xFFFF);
|
||||
ffloor[i].b_frac += ffloor[i].b_step;
|
||||
}
|
||||
|
||||
|
@ -2775,11 +2748,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{
|
||||
for (i = 0; i < numffloors; i++)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
|
||||
continue;
|
||||
#endif
|
||||
|
||||
ffloor[i].f_pos >>= 4;
|
||||
#ifdef ESLOPE
|
||||
ffloor[i].f_pos_slope >>= 4;
|
||||
|
@ -3060,7 +3028,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
|
||||
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markceiling = 0;
|
||||
markceiling = false;
|
||||
|
||||
// Don't render the ceiling again when rendering polyobjects
|
||||
if (curline->polyseg)
|
||||
markceiling = false;
|
||||
}
|
||||
|
||||
// get a new or use the same visplane
|
||||
|
@ -3069,7 +3041,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (floorplane) //SoM: 3/29/2000: Check for null planes
|
||||
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markfloor = 0;
|
||||
markfloor = false;
|
||||
|
||||
// Don't render the floor again when rendering polyobjects
|
||||
if (curline->polyseg)
|
||||
markfloor = false;
|
||||
}
|
||||
|
||||
ds_p->numffloorplanes = 0;
|
||||
|
|
|
@ -365,9 +365,8 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
#else
|
||||
lighttable_t **planezlight;
|
||||
fixed_t planeheight;
|
||||
angle_t angle;
|
||||
fixed_t distance;
|
||||
fixed_t length;
|
||||
angle_t angle, planecos, planesin;
|
||||
fixed_t distance, span;
|
||||
size_t indexr;
|
||||
INT32 light;
|
||||
#endif
|
||||
|
@ -473,12 +472,22 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
if (x2 >= vid.width)
|
||||
x2 = vid.width - 1;
|
||||
|
||||
angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
|
||||
planecos = FINECOSINE(angle);
|
||||
planesin = FINESINE(angle);
|
||||
|
||||
if (planeheight != cachedheight[y])
|
||||
{
|
||||
cachedheight[y] = planeheight;
|
||||
distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
|
||||
ds_xstep = cachedxstep[y] = FixedMul(distance,basexscale);
|
||||
ds_ystep = cachedystep[y] = FixedMul(distance,baseyscale);
|
||||
|
||||
if ((span = abs(centery-y)))
|
||||
{
|
||||
ds_xstep = cachedxstep[y] = FixedMul(planesin, planeheight) / span;
|
||||
ds_ystep = cachedystep[y] = FixedMul(planecos, planeheight) / span;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -486,10 +495,9 @@ static void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, UINT8 *pTe
|
|||
ds_xstep = cachedxstep[y];
|
||||
ds_ystep = cachedystep[y];
|
||||
}
|
||||
length = FixedMul(distance, distscale[x1]);
|
||||
angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
|
||||
ds_xfrac = viewx + FixedMul(FINECOSINE(angle), length);
|
||||
ds_yfrac = -viewy - FixedMul(FINESINE(angle), length);
|
||||
|
||||
ds_xfrac = xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds_xstep;
|
||||
ds_yfrac = yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds_ystep;
|
||||
ds_xfrac -= offsetx;
|
||||
ds_yfrac += offsety;
|
||||
|
||||
|
|
|
@ -1733,7 +1733,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->curline->polyseg->visplane;
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||
;
|
||||
else {
|
||||
// Put it in!
|
||||
|
@ -1762,7 +1762,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->ffloorplanes[p];
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
{
|
||||
ds->ffloorplanes[p] = NULL;
|
||||
continue;
|
||||
|
@ -1799,7 +1799,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = PolyObjects[i].visplane;
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < 0 || plane->high > vid.height || plane->high > plane->low)
|
||||
{
|
||||
PolyObjects[i].visplane = NULL;
|
||||
continue;
|
||||
|
|
|
@ -309,14 +309,6 @@ void SCR_Recalc(void)
|
|||
if (automapactive)
|
||||
AM_Stop();
|
||||
|
||||
// r_plane stuff: visplanes, openings, floorclip, ceilingclip, spanstart,
|
||||
// spanstop, yslope, distscale, cachedheight, cacheddistance,
|
||||
// cachedxstep, cachedystep
|
||||
// -> allocated at the maximum vidsize, static.
|
||||
|
||||
// r_main: xtoviewangle, allocated at the maximum size.
|
||||
// r_things: negonearray, screenheightarray allocated max. size.
|
||||
|
||||
// set the screen[x] ptrs on the new vidbuffers
|
||||
V_Init();
|
||||
|
||||
|
|
Loading…
Reference in a new issue