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Update EXECVERSION to MODVERSION 27
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1 changed files with 3 additions and 3 deletions
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@ -214,14 +214,14 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 26
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#define MODVERSION 27
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// To version config.cfg, set MAJOREXECVERSION equal to MODVERSION
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// and increment SUBEXECVERSION whenever a config change is needed
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// that does not correspond to an increment in MODVERSION.
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// If MAJOREXECVERSION increases, set MINOREXECVERSION to 0.
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#define MAJOREXECVERSION 26
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#define MINOREXECVERSION 1
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#define MAJOREXECVERSION 27
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#define MINOREXECVERSION 0
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// (It would have been nice to use VERSION and SUBVERSION but those are different for DEVELOP builds)
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// Macros
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