Fix encore stage rendering on replay hut

This commit is contained in:
fickleheart 2019-04-01 20:17:36 -05:00
parent a01a3544f5
commit 03653ef85e

View file

@ -5283,12 +5283,12 @@ static void DrawReplayHutReplayInfo(void)
{ {
w = SHORT(PictureOfLevel->width); w = SHORT(PictureOfLevel->width);
h = SHORT(PictureOfLevel->height); h = SHORT(PictureOfLevel->height);
V_DrawFixedPatch((x+w)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP, PictureOfLevel, 0); V_DrawSmallScaledPatch(x+(w>>1), y, V_FLIP, PictureOfLevel);
{ {
static angle_t rubyfloattime = 0; static angle_t rubyfloattime = 0;
const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT); const fixed_t rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
V_DrawFixedPatch((x+w/2)<<FRACBITS, ((y+h/2)<<FRACBITS) - (rubyheight<<1), FRACUNIT, 0, W_CachePatchName("RUBYICON", PU_CACHE), NULL); V_DrawFixedPatch((x+(w>>2))<<FRACBITS, ((y+(h>>2))<<FRACBITS) - (rubyheight<<1), FRACUNIT, 0, W_CachePatchName("RUBYICON", PU_CACHE), NULL);
rubyfloattime += (ANGLE_MAX/NEWTICRATE); rubyfloattime += (ANGLE_MAX/NEWTICRATE);
} }
} }