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61 lines
2.1 KiB
C
61 lines
2.1 KiB
C
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_net.h
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/// \brief part of layer 4 (transport) (tp4) of the osi model
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/// assure the reception of packet and proceed a checksums
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///
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/// There is a data struct that stores network communication related
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/// stuff, and one that defines the actual packets to be transmitted
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#ifndef __D_NET__
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#define __D_NET__
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// Max computers in a game.
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#define MAXNETNODES 32
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#define BROADCASTADDR MAXNETNODES
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#define MAXSPLITSCREENPLAYERS 2 // max number of players on a single computer
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#define STATLENGTH (TICRATE*2)
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// stat of net
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extern INT32 ticruned, ticmiss;
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extern INT32 getbps, sendbps;
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extern float lostpercent, duppercent, gamelostpercent;
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extern INT32 packetheaderlength;
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boolean Net_GetNetStat(void);
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extern INT32 getbytes;
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extern INT64 sendbytes; // realtime updated
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extern SINT8 nodetoplayer[MAXNETNODES];
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extern SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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extern UINT8 playerpernode[MAXNETNODES]; // used specialy for scplitscreen
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extern boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
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void Net_AckTicker(void);
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boolean Net_AllAckReceived(void);
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// if reliable return true if packet sent, 0 else
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boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
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size_t packetlength);
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boolean HGetPacket(void);
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void D_SetDoomcom(void);
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#ifndef NONET
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void D_SaveBan(void);
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#endif
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boolean D_CheckNetGame(void);
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void D_CloseConnection(void);
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void Net_UnAcknowledgPacket(INT32 node);
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void Net_CloseConnection(INT32 node);
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void Net_AbortPacketType(UINT8 packettype);
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void Net_SendAcks(INT32 node);
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void Net_WaitAllAckReceived(UINT32 timeout);
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#endif
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