Kart-Public/src/lua_hudlib.c

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2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014 by John "JTE" Muniz.
// Copyright (C) 2014 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_hudlib.c
/// \brief custom HUD rendering library for Lua scripting
#include "doomdef.h"
#ifdef HAVE_BLUA
#include "r_defs.h"
#include "st_stuff.h" // hudinfo[]
#include "g_game.h"
#include "v_video.h"
#include "w_wad.h"
#include "z_zone.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h"
boolean hud_running = false;
static UINT8 hud_enabled[(hud_MAX/8)+1];
// must match enum hud in lua_hud.h
static const char *const hud_disable_options[] = {
"stagetitle",
"textspectator",
"score",
"time",
"rings",
"lives",
"nightslink",
"nightsdrill",
"nightsrings",
"nightsscore",
"nightstime",
"nightsrecords",
"rankings",
"coopemeralds",
"tokens",
"tabemblems",
NULL};
enum hudinfo {
hudinfo_x = 0,
hudinfo_y
};
static const char *const hudinfo_opt[] = {
"x",
"y",
NULL};
enum patch {
patch_valid = 0,
patch_width,
patch_height,
patch_leftoffset,
patch_topoffset
};
static const char *const patch_opt[] = {
"valid",
"width",
"height",
"leftoffset",
"topoffset",
NULL};
enum hudhook {
hudhook_game = 0,
hudhook_scores
};
static const char *const hudhook_opt[] = {
"game",
"scores",
NULL};
enum align {
align_left = 0,
align_center,
align_right,
align_fixed
};
static const char *const align_opt[] = {
"left",
"center",
"right",
"fixed",
NULL};
static int lib_getHudInfo(lua_State *L)
{
// arg 1 is empty table with this metatable set
lua_Integer mindex = luaL_checkinteger(L,2);
hudinfo_t **userdata = lua_newuserdata(L, sizeof(hudinfo_t *));
luaL_getmetatable(L, META_HUDINFO);
lua_setmetatable(L, -2);
*userdata = &hudinfo[mindex];
return 1;
}
static int lib_hudinfolen(lua_State *L)
{
lua_pushinteger(L, NUMHUDITEMS);
return 1;
}
static int hudinfo_get(lua_State *L)
{
hudinfo_t *info = *((hudinfo_t **)luaL_checkudata(L, 1, META_HUDINFO));
enum hudinfo field = luaL_checkoption(L, 2, hudinfo_opt[0], hudinfo_opt);
I_Assert(info != NULL); // huditems are always valid
switch(field)
{
case hudinfo_x:
lua_pushinteger(L, info->x);
break;
case hudinfo_y:
lua_pushinteger(L, info->y);
break;
}
return 1;
}
static int hudinfo_set(lua_State *L)
{
hudinfo_t *info = *((hudinfo_t **)luaL_checkudata(L, 1, META_HUDINFO));
enum hudinfo field = luaL_checkoption(L, 2, hudinfo_opt[0], hudinfo_opt);
I_Assert(info != NULL);
switch(field)
{
case hudinfo_x:
info->x = (INT32)luaL_checkinteger(L, 3);
break;
case hudinfo_y:
info->y = (INT32)luaL_checkinteger(L, 3);
break;
}
return 0;
}
static int hudinfo_num(lua_State *L)
{
hudinfo_t *info = *((hudinfo_t **)luaL_checkudata(L, 1, META_HUDINFO));
lua_pushinteger(L, info-hudinfo);
return 1;
}
static int patch_get(lua_State *L)
{
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
// this may change in the future, so patch.valid still exists
I_Assert(patch != NULL);
switch (field)
{
case patch_valid:
lua_pushboolean(L, patch != NULL);
break;
case patch_width:
lua_pushinteger(L, SHORT(patch->width));
break;
case patch_height:
lua_pushinteger(L, SHORT(patch->height));
break;
case patch_leftoffset:
lua_pushinteger(L, SHORT(patch->leftoffset));
break;
case patch_topoffset:
lua_pushinteger(L, SHORT(patch->topoffset));
break;
}
return 1;
}
static int patch_set(lua_State *L)
{
return luaL_error(L, LUA_QL("patch_t") " struct cannot be edited by Lua.");
}
//
// lib_draw
//
static int libd_cachePatch(lua_State *L)
{
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_STATIC), META_PATCH);
return 1;
}
static int libd_draw(lua_State *L)
{
INT32 x, y, flags;
patch_t *patch;
const UINT8 *colormap = NULL;
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
flags = luaL_optinteger(L, 4, 0);
if (!lua_isnoneornil(L, 5))
colormap = luaL_checkudata(L, 5, META_COLORMAP);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
if (colormap)
{
if (flags & V_ALPHAMASK)
V_DrawTranslucentMappedPatch(x, y, flags, patch, colormap);
else
V_DrawMappedPatch(x, y, flags, patch, colormap);
}
else
{
if (flags & V_ALPHAMASK)
V_DrawTranslucentPatch(x, y, flags, patch);
else
V_DrawScaledPatch(x, y, flags, patch);
}
return 0;
}
static int libd_drawScaled(lua_State *L)
{
fixed_t x, y, scale;
INT32 flags;
patch_t *patch;
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
scale = luaL_optinteger(L, 4, FRACUNIT);
flags = luaL_optinteger(L, 5, 0);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
V_DrawSciencePatch(x, y, flags, patch, scale);
return 0;
}
static int libd_drawFill(lua_State *L)
{
INT32 x = luaL_optinteger(L, 1, 0);
INT32 y = luaL_optinteger(L, 2, 0);
INT32 w = luaL_optinteger(L, 3, BASEVIDWIDTH);
INT32 h = luaL_optinteger(L, 4, BASEVIDHEIGHT);
INT32 c = luaL_optinteger(L, 5, 31);
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
V_DrawFill(x, y, w, h, c);
return 0;
}
static int libd_drawString(lua_State *L)
{
fixed_t x = luaL_checkinteger(L, 1);
fixed_t y = luaL_checkinteger(L, 2);
const char *str = luaL_checkstring(L, 3);
INT32 flags = luaL_optinteger(L, 4, V_ALLOWLOWERCASE);
enum align align = luaL_checkoption(L, 5, "left", align_opt);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
switch(align)
{
case align_left:
V_DrawString(x, y, flags, str);
break;
case align_center:
V_DrawCenteredString(x, y, flags, str);
break;
case align_right:
V_DrawRightAlignedString(x, y, flags, str);
break;
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
}
return 0;
}
static int libd_stringWidth(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
INT32 flags = luaL_optinteger(L, 2, V_ALLOWLOWERCASE);
if (!hud_running)
return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
lua_pushinteger(L, V_StringWidth(str, flags));
return 1;
}
static luaL_Reg lib_draw[] = {
{"cachePatch", libd_cachePatch},
{"draw", libd_draw},
{"drawScaled", libd_drawScaled},
{"drawFill", libd_drawFill},
{"drawString", libd_drawString},
{"stringWidth", libd_stringWidth},
{NULL, NULL}
};
//
// lib_hud
//
// enable vanilla HUD element
static int lib_hudenable(lua_State *L)
{
enum hud option = luaL_checkoption(L, 1, NULL, hud_disable_options);
hud_enabled[option/8] |= 1<<(option%8);
return 0;
}
// disable vanilla HUD element
static int lib_huddisable(lua_State *L)
{
enum hud option = luaL_checkoption(L, 1, NULL, hud_disable_options);
hud_enabled[option/8] &= ~(1<<(option%8));
return 0;
}
// add a HUD element for rendering
static int lib_hudadd(lua_State *L)
{
enum hudhook field;
luaL_checktype(L, 1, LUA_TFUNCTION);
field = luaL_checkoption(L, 2, "game", hudhook_opt);
lua_getfield(L, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(L, -1));
lua_rawgeti(L, -1, field+2); // HUD[2+]
I_Assert(lua_istable(L, -1));
lua_remove(L, -2);
lua_pushvalue(L, 1);
lua_rawseti(L, -2, (int)(lua_objlen(L, -2) + 1));
return 0;
}
static luaL_Reg lib_hud[] = {
{"enable", lib_hudenable},
{"disable", lib_huddisable},
{"add", lib_hudadd},
{NULL, NULL}
};
//
//
//
int LUA_HudLib(lua_State *L)
{
memset(hud_enabled, 0xff, (hud_MAX/8)+1);
lua_newtable(L); // HUD registry table
lua_newtable(L);
luaL_register(L, NULL, lib_draw);
lua_rawseti(L, -2, 1); // HUD[1] = lib_draw
lua_newtable(L);
lua_rawseti(L, -2, 2); // HUD[2] = game rendering functions array
lua_newtable(L);
lua_rawseti(L, -2, 3); // HUD[2] = scores rendering functions array
lua_setfield(L, LUA_REGISTRYINDEX, "HUD");
luaL_newmetatable(L, META_HUDINFO);
lua_pushcfunction(L, hudinfo_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, hudinfo_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, hudinfo_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getHudInfo);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_hudinfolen);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "hudinfo");
luaL_newmetatable(L, META_PATCH);
lua_pushcfunction(L, patch_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, patch_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
luaL_register(L, "hud", lib_hud);
return 0;
}
boolean LUA_HudEnabled(enum hud option)
{
if (!gL || hud_enabled[option/8] & (1<<(option%8)))
return true;
return false;
}
// Hook for HUD rendering
void LUAh_GameHUD(player_t *stplyr)
{
if (!gL)
return;
hud_running = true;
lua_pop(gL, -1);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 2); // HUD[2] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
I_Assert(lua_istable(gL, -1));
lua_remove(gL, -3); // pop HUD
LUA_PushUserdata(gL, stplyr, META_PLAYER);
lua_pushnil(gL);
while (lua_next(gL, -4) != 0) {
lua_pushvalue(gL, -4); // graphics library (HUD[1])
lua_pushvalue(gL, -4); // stplyr
LUA_Call(gL, 2);
}
lua_pop(gL, -1);
lua_gc(gL, LUA_GCCOLLECT, 0);
hud_running = false;
}
void LUAh_ScoresHUD(void)
{
if (!gL)
return;
hud_running = true;
lua_pop(gL, -1);
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 3); // HUD[3] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
I_Assert(lua_istable(gL, -1));
lua_remove(gL, -3); // pop HUD
lua_pushnil(gL);
while (lua_next(gL, -3) != 0) {
lua_pushvalue(gL, -3); // graphics library (HUD[1])
LUA_Call(gL, 1);
}
lua_pop(gL, -1);
lua_gc(gL, LUA_GCCOLLECT, 0);
hud_running = false;
}
#endif