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107 lines
3.2 KiB
C
107 lines
3.2 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 2001 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief High-level functions of hardware 3D sound
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#ifndef __HW3_SOUND_H__
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#define __HW3_SOUND_H__
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#ifdef HW3SOUND
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#include "hws_data.h"
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//#include "../s_sound.h"
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//#include "../p_mobj.h"
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// Default sound mode (original stereo mode)
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enum
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{
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HWS_DEFAULT_MODE = 0,
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HWS_DS3D,
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HWS_OTHER,
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HWS_FMOD3D,
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HWS_OPENAL,
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};
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typedef enum
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{
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CT_NORMAL = 0,
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CT_ATTACK,
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CT_SCREAM,
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CT_AMBIENT,
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} channel_type_t;
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extern INT32 hws_mode; // Current sound mode
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#if defined (HW3DS) || defined (DOXYGEN)
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INT32 HW3S_Init(I_Error_t FatalErrorFunction, snddev_t *snd_dev);
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#endif
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void HW3S_Shutdown(void);
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INT32 HW3S_GetVersion(void);
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// Common case - start 3D or 2D source
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void HW3S_StartSound(const void *origin, sfxenum_t sfx_id);
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// Special cases of 3D sources
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void S_StartAmbientSound(sfxenum_t sfx_id, INT32 volume);
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void S_StartAttackSound(const void *origin, sfxenum_t sfx_id);
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void S_StartScreamSound(const void *origin, sfxenum_t sfx_id);
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// Starts 3D sound with specified parameters
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// origin - for object movement tracking. NULL are possible value (no movement tracking)
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// source_parm - 3D source parameters (position etc.)
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// cone_parm - 3D source cone parameters. NULL are possible value (default cone will be used)
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// channel -
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// sfx_id - sfx id
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// vol - sound volume
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// pitch - sound pitching value
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// Returns: - sound id
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INT32 HW3S_I_StartSound(const void *origin, source3D_data_t *source_parm, channel_type_t channel, sfxenum_t sfx_id, INT32 vol, INT32 pitch, INT32 sep);
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void HW3S_StopSoundByID(void *origin, sfxenum_t sfx_id);
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void HW3S_StopSoundByNum(sfxenum_t sfxnum);
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void HW3S_StopSound(void *origin);
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void HW3S_StopSounds(void);
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void HW3S_BeginFrameUpdate(void);
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void HW3S_EndFrameUpdate(void);
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void HW3S_UpdateSources(void);
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void HW3S_SetSfxVolume(INT32 volume);
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// Utility functions
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INT32 HW3S_SoundIsPlaying(INT32 handle);
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void HW3S_SetSourcesNum(void);
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INT32 HW3S_OriginPlaying(void *origin);
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INT32 HW3S_IdPlaying(sfxenum_t id);
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INT32 HW3S_SoundPlaying(void *origin, sfxenum_t id);
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void *HW3S_GetSfx(sfxinfo_t *sfx);
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void HW3S_FreeSfx(sfxinfo_t *sfx);
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#else // HW3SOUND
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//#define S_StartAmbientSound(i,v) S_StartSoundAtVolume(NULL, i, v)
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#define S_StartAttackSound S_StartSound
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#define S_StartScreamSound S_StartSound
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#endif // HW3SOUND
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INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source,
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INT32 *vol, INT32 *sep, INT32 *pitch, sfxinfo_t *sfxinfo);
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#endif // __HW3_SOUND_H__
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