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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2014 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_misc.h
/// \brief Commonly used routines
/// Default config file, PCX screenshots, file i/o
# ifdef __GNUC__
# if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
// Ignore "argument might be clobbered by longjmp" warning in GCC
// (if libpng is compiled with setjmp error handling)
# pragma GCC diagnostic ignored "-Wclobbered"
# endif
# include <unistd.h>
# endif
// Extended map support.
# include <ctype.h>
# include "doomdef.h"
# include "g_game.h"
# include "m_misc.h"
# include "hu_stuff.h"
# include "v_video.h"
# include "z_zone.h"
# include "g_input.h"
# include "i_video.h"
# include "d_main.h"
# include "m_argv.h"
# include "i_system.h"
# include "m_anigif.h"
// So that the screenshot menu auto-updates...
# include "m_menu.h"
# ifdef HWRENDER
# include "hardware/hw_main.h"
# endif
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# ifdef HAVE_SDL
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# include "sdl/hwsym_sdl.h"
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# ifdef __linux__
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# ifndef _LARGEFILE64_SOURCE
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typedef off_t off64_t ;
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# endif
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# endif
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# endif
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# if defined (_WIN32)
# define PRIdS "Iu"
# elif defined (_PSP) || defined (_arch_dreamcast) || defined (DJGPP) || defined (_WII) || defined (_NDS) || defined (_PS3)
# define PRIdS "u"
# else
# define PRIdS "zu"
# endif
# ifdef HAVE_PNG
# ifndef _MSC_VER
# ifndef _WII
# ifndef _LARGEFILE64_SOURCE
# define _LARGEFILE64_SOURCE
# endif
# endif
# endif
# ifndef _LFS64_LARGEFILE
# define _LFS64_LARGEFILE
# endif
# ifndef _FILE_OFFSET_BITS
# define _FILE_OFFSET_BITS 0
# endif
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# include "zlib.h"
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# include "png.h"
# if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 4)
# define NO_PNG_DEBUG // 1.4.0 move png_debug to pngpriv.h
# endif
# ifdef PNG_WRITE_SUPPORTED
# define USE_PNG // Only actually use PNG if write is supported.
# if defined (PNG_WRITE_APNG_SUPPORTED) //|| !defined(PNG_STATIC)
# define USE_APNG
# endif
// See hardware/hw_draw.c for a similar check to this one.
# endif
# endif
static CV_PossibleValue_t screenshot_cons_t [ ] = { { 0 , " Default " } , { 1 , " HOME " } , { 2 , " SRB2 " } , { 3 , " CUSTOM " } , { 0 , NULL } } ;
consvar_t cv_screenshot_option = { " screenshot_option " , " Default " , CV_SAVE | CV_CALL , screenshot_cons_t , Screenshot_option_Onchange , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_screenshot_folder = { " screenshot_folder " , " " , CV_SAVE , NULL , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
static CV_PossibleValue_t moviemode_cons_t [ ] = { { MM_GIF , " GIF " } , { MM_APNG , " aPNG " } , { MM_SCREENSHOT , " Screenshots " } , { 0 , NULL } } ;
consvar_t cv_moviemode = { " moviemode_mode " , " GIF " , CV_SAVE | CV_CALL , moviemode_cons_t , Moviemode_mode_Onchange , 0 , NULL , NULL , 0 , 0 , NULL } ;
static CV_PossibleValue_t zlib_mem_level_t [ ] = {
{ 1 , " (Min Memory) 1 " } ,
{ 2 , " 2 " } , { 3 , " 3 " } , { 4 , " 4 " } , { 5 , " 5 " } , { 6 , " 6 " } , { 7 , " 7 " } ,
{ 8 , " (Optimal) 8 " } , //libpng Default
{ 9 , " (Max Memory) 9 " } , { 0 , NULL } } ;
static CV_PossibleValue_t zlib_level_t [ ] = {
{ 0 , " No Compression " } , //Z_NO_COMPRESSION
{ 1 , " (Fastest) 1 " } , //Z_BEST_SPEED
{ 2 , " 2 " } , { 3 , " 3 " } , { 4 , " 4 " } , { 5 , " 5 " } ,
{ 6 , " (Optimal) 6 " } , //Zlib Default
{ 7 , " 7 " } , { 8 , " 8 " } ,
{ 9 , " (Maximum) 9 " } , //Z_BEST_COMPRESSION
{ 0 , NULL } } ;
static CV_PossibleValue_t zlib_strategy_t [ ] = {
{ 0 , " Normal " } , //Z_DEFAULT_STRATEGY
{ 1 , " Filtered " } , //Z_FILTERED
{ 2 , " Huffman Only " } , //Z_HUFFMAN_ONLY
{ 3 , " RLE " } , //Z_RLE
{ 4 , " Fixed " } , //Z_FIXED
{ 0 , NULL } } ;
static CV_PossibleValue_t zlib_window_bits_t [ ] = {
# ifdef WBITS_8_OK
{ 8 , " 256 " } ,
# endif
{ 9 , " 512 " } , { 10 , " 1k " } , { 11 , " 2k " } , { 12 , " 4k " } , { 13 , " 8k " } ,
{ 14 , " 16k " } , { 15 , " 32k " } ,
{ 0 , NULL } } ;
static CV_PossibleValue_t apng_delay_t [ ] = {
{ 1 , " 1x " } ,
{ 2 , " 1/2x " } ,
{ 3 , " 1/3x " } ,
{ 4 , " 1/4x " } ,
{ 0 , NULL } } ;
// zlib memory usage is as follows:
// (1 << (zlib_window_bits+2)) + (1 << (zlib_level+9))
consvar_t cv_zlib_memory = { " png_memory_level " , " 7 " , CV_SAVE , zlib_mem_level_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_zlib_level = { " png_compress_level " , " (Optimal) 6 " , CV_SAVE , zlib_level_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_zlib_strategy = { " png_strategy " , " Normal " , CV_SAVE , zlib_strategy_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_zlib_window_bits = { " png_window_size " , " 32k " , CV_SAVE , zlib_window_bits_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_zlib_memorya = { " apng_memory_level " , " (Max Memory) 9 " , CV_SAVE , zlib_mem_level_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_zlib_levela = { " apng_compress_level " , " 4 " , CV_SAVE , zlib_level_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_zlib_strategya = { " apng_strategy " , " RLE " , CV_SAVE , zlib_strategy_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_zlib_window_bitsa = { " apng_window_size " , " 32k " , CV_SAVE , zlib_window_bits_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
consvar_t cv_apng_delay = { " apng_speed " , " 1/2x " , CV_SAVE , apng_delay_t , NULL , 0 , NULL , NULL , 0 , 0 , NULL } ;
boolean takescreenshot = false ; // Take a screenshot this tic
moviemode_t moviemode = MM_OFF ;
/** Returns the map number for a map identified by the last two characters in
* its name .
*
* \ param first The first character after MAP .
* \ param second The second character after MAP .
* \ return The map number , or 0 if no map corresponds to these characters .
* \ sa G_BuildMapName
*/
INT32 M_MapNumber ( char first , char second )
{
if ( isdigit ( first ) )
{
if ( isdigit ( second ) )
return ( ( INT32 ) first - ' 0 ' ) * 10 + ( ( INT32 ) second - ' 0 ' ) ;
return 0 ;
}
if ( ! isalpha ( first ) )
return 0 ;
if ( ! isalnum ( second ) )
return 0 ;
return 100 + ( ( INT32 ) tolower ( first ) - ' a ' ) * 36 + ( isdigit ( second ) ? ( ( INT32 ) second - ' 0 ' ) :
( ( INT32 ) tolower ( second ) - ' a ' ) + 10 ) ;
}
// ==========================================================================
// FILE INPUT / OUTPUT
// ==========================================================================
// some libcs has no access function, make our own
# if defined (_WIN32_WCE) || defined (_XBOX) || defined (_WII) || defined (_PS3)
int access ( const char * path , int amode )
{
int accesshandle = - 1 ;
FILE * handle = NULL ;
if ( amode = = 6 ) // W_OK|R_OK
handle = fopen ( path , " r+ " ) ;
else if ( amode = = 4 ) // R_OK
handle = fopen ( path , " r " ) ;
else if ( amode = = 2 ) // W_OK
handle = fopen ( path , " a+ " ) ;
else if ( amode = = 0 ) //F_OK
handle = fopen ( path , " rb " ) ;
if ( handle )
{
accesshandle = 0 ;
fclose ( handle ) ;
}
return accesshandle ;
}
# endif
//
// FIL_WriteFile
//
# ifndef O_BINARY
# define O_BINARY 0
# endif
/** Writes out a file.
*
* \ param name Name of the file to write .
* \ param source Memory location to write from .
* \ param length How many bytes to write .
* \ return True on success , false on failure .
*/
boolean FIL_WriteFile ( char const * name , const void * source , size_t length )
{
FILE * handle = NULL ;
size_t count ;
//if (FIL_WriteFileOK(name))
handle = fopen ( name , " w+b " ) ;
if ( ! handle )
return false ;
count = fwrite ( source , 1 , length , handle ) ;
fclose ( handle ) ;
if ( count < length )
return false ;
return true ;
}
/** Reads in a file, appending a zero byte at the end.
*
* \ param name Filename to read .
* \ param buffer Pointer to a pointer , which will be set to the location of a
* newly allocated buffer holding the file ' s contents .
* \ return Number of bytes read , not counting the zero byte added to the end ,
* or 0 on error .
*/
size_t FIL_ReadFileTag ( char const * name , UINT8 * * buffer , INT32 tag )
{
FILE * handle = NULL ;
size_t count , length ;
UINT8 * buf ;
if ( FIL_ReadFileOK ( name ) )
handle = fopen ( name , " rb " ) ;
if ( ! handle )
return 0 ;
fseek ( handle , 0 , SEEK_END ) ;
length = ftell ( handle ) ;
fseek ( handle , 0 , SEEK_SET ) ;
buf = Z_Malloc ( length + 1 , tag , NULL ) ;
count = fread ( buf , 1 , length , handle ) ;
fclose ( handle ) ;
if ( count < length )
{
Z_Free ( buf ) ;
return 0 ;
}
// append 0 byte for script text files
buf [ length ] = 0 ;
* buffer = buf ;
return length ;
}
/** Check if the filename exists
*
* \ param name Filename to check .
* \ return true if file exists , false if it doesn ' t .
*/
boolean FIL_FileExists ( char const * name )
{
return access ( name , 0 ) + 1 ; //F_OK
}
/** Check if the filename OK to write
*
* \ param name Filename to check .
* \ return true if file write - able , false if it doesn ' t .
*/
boolean FIL_WriteFileOK ( char const * name )
{
return access ( name , 2 ) + 1 ; //W_OK
}
/** Check if the filename OK to read
*
* \ param name Filename to check .
* \ return true if file read - able , false if it doesn ' t .
*/
boolean FIL_ReadFileOK ( char const * name )
{
return access ( name , 4 ) + 1 ; //R_OK
}
/** Check if the filename OK to read/write
*
* \ param name Filename to check .
* \ return true if file ( read / write ) - able , false if it doesn ' t .
*/
boolean FIL_FileOK ( char const * name )
{
return access ( name , 6 ) + 1 ; //R_OK|W_OK
}
/** Checks if a pathname has a file extension and adds the extension provided
* if not .
*
* \ param path Pathname to check .
* \ param extension Extension to add if no extension is there .
*/
void FIL_DefaultExtension ( char * path , const char * extension )
{
char * src ;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen ( path ) - 1 ;
while ( * src ! = ' / ' & & src ! = path )
{
if ( * src = = ' . ' )
return ; // it has an extension
src - - ;
}
strcat ( path , extension ) ;
}
void FIL_ForceExtension ( char * path , const char * extension )
{
char * src ;
// search for '.' from end to begin, add .EXT only when not found
src = path + strlen ( path ) - 1 ;
while ( * src ! = ' / ' & & src ! = path )
{
if ( * src = = ' . ' )
{
* src = ' \0 ' ;
break ; // it has an extension
}
src - - ;
}
strcat ( path , extension ) ;
}
/** Checks if a filename extension is found.
* Lump names do not contain dots .
*
* \ param in String to check .
* \ return True if an extension is found , otherwise false .
*/
boolean FIL_CheckExtension ( const char * in )
{
while ( * in + + )
if ( * in = = ' . ' )
return true ;
return false ;
}
// ==========================================================================
// CONFIGURATION FILE
// ==========================================================================
//
// DEFAULTS
//
char configfile [ MAX_WADPATH ] ;
// ==========================================================================
// CONFIGURATION
// ==========================================================================
static boolean gameconfig_loaded = false ; // true once config.cfg loaded AND executed
/** Saves a player's config, possibly to a particular file.
*
* \ sa Command_LoadConfig_f
*/
void Command_SaveConfig_f ( void )
{
char tmpstr [ MAX_WADPATH ] ;
if ( COM_Argc ( ) < 2 )
{
CONS_Printf ( M_GetText ( " saveconfig <filename[.cfg]> [-silent] : save config to a file \n " ) ) ;
return ;
}
strcpy ( tmpstr , COM_Argv ( 1 ) ) ;
FIL_ForceExtension ( tmpstr , " .cfg " ) ;
M_SaveConfig ( tmpstr ) ;
if ( stricmp ( COM_Argv ( 2 ) , " -silent " ) )
CONS_Printf ( M_GetText ( " config saved as %s \n " ) , configfile ) ;
}
/** Loads a game config, possibly from a particular file.
*
* \ sa Command_SaveConfig_f , Command_ChangeConfig_f
*/
void Command_LoadConfig_f ( void )
{
if ( COM_Argc ( ) ! = 2 )
{
CONS_Printf ( M_GetText ( " loadconfig <filename[.cfg]> : load config from a file \n " ) ) ;
return ;
}
strcpy ( configfile , COM_Argv ( 1 ) ) ;
FIL_ForceExtension ( configfile , " .cfg " ) ;
COM_BufInsertText ( va ( " exec \" %s \" \n " , configfile ) ) ;
}
/** Saves the current configuration and loads another.
*
* \ sa Command_LoadConfig_f , Command_SaveConfig_f
*/
void Command_ChangeConfig_f ( void )
{
if ( COM_Argc ( ) ! = 2 )
{
CONS_Printf ( M_GetText ( " changeconfig <filename[.cfg]> : save current config and load another \n " ) ) ;
return ;
}
COM_BufAddText ( va ( " saveconfig \" %s \" \n " , configfile ) ) ;
COM_BufAddText ( va ( " loadconfig \" %s \" \n " , COM_Argv ( 1 ) ) ) ;
}
/** Loads the default config file.
*
* \ sa Command_LoadConfig_f
*/
void M_FirstLoadConfig ( void )
{
// configfile is initialised by d_main when searching for the wad?
// check for a custom config file
if ( M_CheckParm ( " -config " ) & & M_IsNextParm ( ) )
{
strcpy ( configfile , M_GetNextParm ( ) ) ;
CONS_Printf ( M_GetText ( " config file: %s \n " ) , configfile ) ;
}
// load default control
G_Controldefault ( ) ;
// load config, make sure those commands doesnt require the screen...
COM_BufInsertText ( va ( " exec \" %s \" \n " , configfile ) ) ;
// no COM_BufExecute() needed; that does it right away
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
gameconfig_loaded = true ;
}
/** Saves the game configuration.
*
* \ sa Command_SaveConfig_f
*/
void M_SaveConfig ( const char * filename )
{
FILE * f ;
// make sure not to write back the config until it's been correctly loaded
if ( ! gameconfig_loaded )
return ;
// can change the file name
if ( filename )
{
if ( ! strstr ( filename , " .cfg " ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " Config filename must be .cfg \n " ) ) ;
return ;
}
f = fopen ( filename , " w " ) ;
// change it only if valid
if ( f )
strcpy ( configfile , filename ) ;
else
{
CONS_Alert ( CONS_ERROR , M_GetText ( " Couldn't save game config file %s \n " ) , filename ) ;
return ;
}
}
else
{
if ( ! strstr ( configfile , " .cfg " ) )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " Config filename must be .cfg \n " ) ) ;
return ;
}
f = fopen ( configfile , " w " ) ;
if ( ! f )
{
CONS_Alert ( CONS_ERROR , M_GetText ( " Couldn't save game config file %s \n " ) , configfile ) ;
return ;
}
}
// header message
fprintf ( f , " // SRB2 configuration file. \n " ) ;
// FIXME: save key aliases if ever implemented..
CV_SaveVariables ( f ) ;
if ( ! dedicated ) G_SaveKeySetting ( f ) ;
fclose ( f ) ;
}
# if NUMSCREENS > 2
static const char * Newsnapshotfile ( const char * pathname , const char * ext )
{
static char freename [ 13 ] = " srb2XXXX.ext " ;
int i = 5000 ; // start in the middle: num screenshots divided by 2
int add = i ; // how much to add or subtract if wrong; gets divided by 2 each time
int result ; // -1 = guess too high, 0 = correct, 1 = guess too low
// find a file name to save it to
strcpy ( freename + 9 , ext ) ;
for ( ; ; )
{
freename [ 4 ] = ( char ) ( ' 0 ' + ( char ) ( i / 1000 ) ) ;
freename [ 5 ] = ( char ) ( ' 0 ' + ( char ) ( ( i / 100 ) % 10 ) ) ;
freename [ 6 ] = ( char ) ( ' 0 ' + ( char ) ( ( i / 10 ) % 10 ) ) ;
freename [ 7 ] = ( char ) ( ' 0 ' + ( char ) ( i % 10 ) ) ;
if ( FIL_WriteFileOK ( va ( pandf , pathname , freename ) ) ) // access succeeds
result = 1 ; // too low
else // access fails: equal or too high
{
if ( ! i )
break ; // not too high, so it must be equal! YAY!
freename [ 4 ] = ( char ) ( ' 0 ' + ( char ) ( ( i - 1 ) / 1000 ) ) ;
freename [ 5 ] = ( char ) ( ' 0 ' + ( char ) ( ( ( i - 1 ) / 100 ) % 10 ) ) ;
freename [ 6 ] = ( char ) ( ' 0 ' + ( char ) ( ( ( i - 1 ) / 10 ) % 10 ) ) ;
freename [ 7 ] = ( char ) ( ' 0 ' + ( char ) ( ( i - 1 ) % 10 ) ) ;
if ( ! FIL_WriteFileOK ( va ( pandf , pathname , freename ) ) ) // access fails
result = - 1 ; // too high
else
break ; // not too high, so equal, YAY!
}
add / = 2 ;
if ( ! add ) // don't get stuck at 5 due to truncation!
add = 1 ;
i + = add * result ;
if ( add < 0 | | add > 9999 )
return NULL ;
}
freename [ 4 ] = ( char ) ( ' 0 ' + ( char ) ( i / 1000 ) ) ;
freename [ 5 ] = ( char ) ( ' 0 ' + ( char ) ( ( i / 100 ) % 10 ) ) ;
freename [ 6 ] = ( char ) ( ' 0 ' + ( char ) ( ( i / 10 ) % 10 ) ) ;
freename [ 7 ] = ( char ) ( ' 0 ' + ( char ) ( i % 10 ) ) ;
return freename ;
}
# endif
# ifdef HAVE_PNG
FUNCNORETURN static void PNG_error ( png_structp PNG , png_const_charp pngtext )
{
//CONS_Debug(DBG_RENDER, "libpng error at %p: %s", PNG, pngtext);
I_Error ( " libpng error at %p: %s " , PNG , pngtext ) ;
}
static void PNG_warn ( png_structp PNG , png_const_charp pngtext )
{
CONS_Debug ( DBG_RENDER , " libpng warning at %p: %s " , PNG , pngtext ) ;
}
static void M_PNGhdr ( png_structp png_ptr , png_infop png_info_ptr , PNG_CONST png_uint_32 width , PNG_CONST png_uint_32 height , PNG_CONST png_byte * palette )
{
const png_byte png_interlace = PNG_INTERLACE_NONE ; //PNG_INTERLACE_ADAM7
if ( palette )
{
png_colorp png_PLTE = png_malloc ( png_ptr , sizeof ( png_color ) * 256 ) ; //palette
const png_byte * pal = palette ;
png_uint_16 i ;
for ( i = 0 ; i < 256 ; i + + )
{
png_PLTE [ i ] . red = * pal ; pal + + ;
png_PLTE [ i ] . green = * pal ; pal + + ;
png_PLTE [ i ] . blue = * pal ; pal + + ;
}
png_set_IHDR ( png_ptr , png_info_ptr , width , height , 8 , PNG_COLOR_TYPE_PALETTE ,
png_interlace , PNG_COMPRESSION_TYPE_BASE , PNG_FILTER_TYPE_BASE ) ;
png_write_info_before_PLTE ( png_ptr , png_info_ptr ) ;
png_set_PLTE ( png_ptr , png_info_ptr , png_PLTE , 256 ) ;
png_free ( png_ptr , ( png_voidp ) png_PLTE ) ; // safe in libpng-1.2.1+
png_set_filter ( png_ptr , PNG_FILTER_TYPE_BASE , PNG_FILTER_NONE ) ;
png_set_compression_strategy ( png_ptr , Z_DEFAULT_STRATEGY ) ;
}
else
{
png_set_IHDR ( png_ptr , png_info_ptr , width , height , 8 , PNG_COLOR_TYPE_RGB ,
png_interlace , PNG_COMPRESSION_TYPE_BASE , PNG_FILTER_TYPE_BASE ) ;
png_write_info_before_PLTE ( png_ptr , png_info_ptr ) ;
png_set_compression_strategy ( png_ptr , Z_FILTERED ) ;
}
}
static void M_PNGText ( png_structp png_ptr , png_infop png_info_ptr , PNG_CONST png_byte movie )
{
# ifdef PNG_TEXT_SUPPORTED
# define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max
png_text png_infotext [ SRB2PNGTXT ] ;
char keytxt [ SRB2PNGTXT ] [ 12 ] = {
" Title " , " Author " , " Description " , " Playername " , " Mapnum " , " Mapname " ,
" Location " , " Interface " , " Revision " , " Build Date " , " Build Time " } ;
char titletxt [ ] = " Sonic Robo Blast 2 " VERSIONSTRING ;
png_charp authortxt = I_GetUserName ( ) ;
png_charp playertxt = cv_playername . zstring ;
char desctxt [ ] = " SRB2 Screenshot " ;
char Movietxt [ ] = " SRB2 Movie " ;
size_t i ;
char interfacetxt [ ] =
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# ifdef HAVE_SDL
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" SDL " ;
# elif defined (_WINDOWS)
" DirectX " ;
# elif defined (PC_DOS)
" Allegro " ;
# else
" Unknown " ;
# endif
char maptext [ 8 ] ;
char lvlttltext [ 48 ] ;
char locationtxt [ 40 ] ;
char ctrevision [ 40 ] ;
char ctdate [ 40 ] ;
char cttime [ 40 ] ;
if ( gamestate = = GS_LEVEL )
snprintf ( maptext , 8 , " %s " , G_BuildMapName ( gamemap ) ) ;
else
snprintf ( maptext , 8 , " Unknown " ) ;
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if ( gamestate = = GS_LEVEL & & mapheaderinfo [ gamemap - 1 ] - > lvlttl [ 0 ] ! = ' \0 ' )
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snprintf ( lvlttltext , 48 , " %s%s%s " ,
mapheaderinfo [ gamemap - 1 ] - > lvlttl ,
( mapheaderinfo [ gamemap - 1 ] - > levelflags & LF_NOZONE ) ? " " : " ZONE " ,
( mapheaderinfo [ gamemap - 1 ] - > actnum > 0 ) ? va ( " %d " , mapheaderinfo [ gamemap - 1 ] - > actnum ) : " " ) ;
else
snprintf ( lvlttltext , 48 , " Unknown " ) ;
if ( gamestate = = GS_LEVEL & & & players [ displayplayer ] & & players [ displayplayer ] . mo )
snprintf ( locationtxt , 40 , " X:%d Y:%d Z:%d A:%d " ,
players [ displayplayer ] . mo - > x > > FRACBITS ,
players [ displayplayer ] . mo - > y > > FRACBITS ,
players [ displayplayer ] . mo - > z > > FRACBITS ,
FixedInt ( AngleFixed ( players [ displayplayer ] . mo - > angle ) ) ) ;
else
snprintf ( locationtxt , 40 , " Unknown " ) ;
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memset ( png_infotext , 0x00 , sizeof ( png_infotext ) ) ;
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for ( i = 0 ; i < SRB2PNGTXT ; i + + )
png_infotext [ i ] . key = keytxt [ i ] ;
png_infotext [ 0 ] . text = titletxt ;
png_infotext [ 1 ] . text = authortxt ;
if ( movie )
png_infotext [ 2 ] . text = Movietxt ;
else
png_infotext [ 2 ] . text = desctxt ;
png_infotext [ 3 ] . text = playertxt ;
png_infotext [ 4 ] . text = maptext ;
png_infotext [ 5 ] . text = lvlttltext ;
png_infotext [ 6 ] . text = locationtxt ;
png_infotext [ 7 ] . text = interfacetxt ;
png_infotext [ 8 ] . text = strncpy ( ctrevision , comprevision , sizeof ( ctrevision ) - 1 ) ;
png_infotext [ 9 ] . text = strncpy ( ctdate , compdate , sizeof ( ctdate ) - 1 ) ;
png_infotext [ 10 ] . text = strncpy ( cttime , comptime , sizeof ( cttime ) - 1 ) ;
png_set_text ( png_ptr , png_info_ptr , png_infotext , SRB2PNGTXT ) ;
# undef SRB2PNGTXT
# endif
}
static inline void M_PNGImage ( png_structp png_ptr , png_infop png_info_ptr , PNG_CONST png_uint_32 height , png_bytep png_buf )
{
png_uint_32 pitch = png_get_rowbytes ( png_ptr , png_info_ptr ) ;
png_bytepp row_pointers = png_malloc ( png_ptr , height * sizeof ( png_bytep ) ) ;
png_uint_32 y ;
for ( y = 0 ; y < height ; y + + )
{
row_pointers [ y ] = png_buf ;
png_buf + = pitch ;
}
png_write_image ( png_ptr , row_pointers ) ;
png_free ( png_ptr , ( png_voidp ) row_pointers ) ;
}
# ifdef USE_APNG
static png_structp apng_ptr = NULL ;
static png_infop apng_info_ptr = NULL ;
static png_FILE_p apng_FILE = NULL ;
static png_uint_32 apng_frames = 0 ;
static png_byte acTL_cn [ 5 ] = { 97 , 99 , 84 , 76 , ' \0 ' } ;
# ifdef PNG_STATIC // Win32 build have static libpng
# define apng_set_acTL png_set_acTL
# define apng_write_frame_head png_write_frame_head
# define apng_write_frame_tail png_write_frame_tail
# else // outside libpng may not have apng support
# ifndef PNG_WRITE_APNG_SUPPORTED // libpng header may not have apng patch
# ifndef PNG_INFO_acTL
# define PNG_INFO_acTL 0x10000L
# endif
# ifndef PNG_INFO_fcTL
# define PNG_INFO_fcTL 0x20000L
# endif
# ifndef PNG_FIRST_FRAME_HIDDEN
# define PNG_FIRST_FRAME_HIDDEN 0x0001
# endif
# ifndef PNG_DISPOSE_OP_NONE
# define PNG_DISPOSE_OP_NONE 0x00
# endif
# ifndef PNG_DISPOSE_OP_BACKGROUND
# define PNG_DISPOSE_OP_BACKGROUND 0x01
# endif
# ifndef PNG_DISPOSE_OP_PREVIOUS
# define PNG_DISPOSE_OP_PREVIOUS 0x02
# endif
# ifndef PNG_BLEND_OP_SOURCE
# define PNG_BLEND_OP_SOURCE 0x00
# endif
# ifndef PNG_BLEND_OP_OVER
# define PNG_BLEND_OP_OVER 0x01
# endif
# ifndef PNG_HAVE_acTL
# define PNG_HAVE_acTL 0x4000
# endif
# ifndef PNG_HAVE_fcTL
# define PNG_HAVE_fcTL 0x8000L
# endif
# endif
typedef PNG_EXPORT ( png_uint_32 , ( * P_png_set_acTL ) ) PNGARG ( ( png_structp png_ptr ,
png_infop info_ptr , png_uint_32 num_frames , png_uint_32 num_plays ) ) ;
typedef PNG_EXPORT ( void , ( * P_png_write_frame_head ) ) PNGARG ( ( png_structp png_ptr ,
png_infop info_ptr , png_bytepp row_pointers ,
png_uint_32 width , png_uint_32 height ,
png_uint_32 x_offset , png_uint_32 y_offset ,
png_uint_16 delay_num , png_uint_16 delay_den , png_byte dispose_op ,
png_byte blend_op ) ) ;
typedef PNG_EXPORT ( void , ( * P_png_write_frame_tail ) ) PNGARG ( ( png_structp png_ptr ,
png_infop info_ptr ) ) ;
static P_png_set_acTL apng_set_acTL = NULL ;
static P_png_write_frame_head apng_write_frame_head = NULL ;
static P_png_write_frame_tail apng_write_frame_tail = NULL ;
# endif
static inline boolean M_PNGLib ( void )
{
# ifdef PNG_STATIC // Win32 build have static libpng
return true ;
# else
static void * pnglib = NULL ;
if ( apng_set_acTL & & apng_write_frame_head & & apng_write_frame_tail )
return true ;
if ( pnglib )
return false ;
# ifdef _WIN32
pnglib = GetModuleHandleA ( " libpng.dll " ) ;
if ( ! pnglib )
pnglib = GetModuleHandleA ( " libpng12.dll " ) ;
if ( ! pnglib )
pnglib = GetModuleHandleA ( " libpng13.dll " ) ;
2014-07-25 23:10:24 +00:00
# elif defined (HAVE_SDL)
2014-03-15 16:59:03 +00:00
# ifdef __APPLE__
pnglib = hwOpen ( " libpng.dylib " ) ;
# else
pnglib = hwOpen ( " libpng.so " ) ;
# endif
# endif
if ( ! pnglib )
return false ;
2014-07-25 23:10:24 +00:00
# ifdef HAVE_SDL
2014-03-15 16:59:03 +00:00
apng_set_acTL = hwSym ( " png_set_acTL " , pnglib ) ;
apng_write_frame_head = hwSym ( " png_write_frame_head " , pnglib ) ;
apng_write_frame_tail = hwSym ( " png_write_frame_tail " , pnglib ) ;
# endif
# ifdef _WIN32
apng_set_acTL = GetProcAddress ( " png_set_acTL " , pnglib ) ;
apng_write_frame_head = GetProcAddress ( " png_write_frame_head " , pnglib ) ;
apng_write_frame_tail = GetProcAddress ( " png_write_frame_tail " , pnglib ) ;
# endif
return ( apng_set_acTL & & apng_write_frame_head & & apng_write_frame_tail ) ;
# endif
}
static void M_PNGFrame ( png_structp png_ptr , png_infop png_info_ptr , png_bytep png_buf )
{
png_uint_32 pitch = png_get_rowbytes ( png_ptr , png_info_ptr ) ;
PNG_CONST png_uint_32 height = vid . height ;
png_bytepp row_pointers = png_malloc ( png_ptr , height * sizeof ( png_bytep ) ) ;
png_uint_32 y ;
png_uint_16 framedelay = ( png_uint_16 ) cv_apng_delay . value ;
apng_frames + + ;
# ifndef PNG_STATIC
if ( apng_set_acTL )
# endif
apng_set_acTL ( apng_ptr , apng_info_ptr , apng_frames , 0 ) ;
for ( y = 0 ; y < height ; y + + )
{
row_pointers [ y ] = png_buf ;
png_buf + = pitch ;
}
# ifndef PNG_STATIC
if ( apng_write_frame_head )
# endif
apng_write_frame_head ( apng_ptr , apng_info_ptr , row_pointers ,
vid . width , /* width */
height , /* height */
0 , /* x offset */
0 , /* y offset */
framedelay , TICRATE , /* delay numerator and denominator */
PNG_DISPOSE_OP_BACKGROUND , /* dispose */
PNG_BLEND_OP_SOURCE /* blend */
) ;
png_write_image ( png_ptr , row_pointers ) ;
# ifndef PNG_STATIC
if ( apng_write_frame_tail )
# endif
apng_write_frame_tail ( apng_ptr , apng_info_ptr ) ;
png_free ( png_ptr , ( png_voidp ) row_pointers ) ;
}
static inline boolean M_PNGfind_acTL ( void )
{
png_byte cn [ 8 ] ; // 4 bytes for len then 4 byes for name
long endpos = ftell ( apng_FILE ) ; // not the real end of file, just what of libpng wrote
for ( fseek ( apng_FILE , 0 , SEEK_SET ) ; // let go to the start of the file
ftell ( apng_FILE ) + 12 < endpos ; // let not go over the file bound
fseek ( apng_FILE , 1 , SEEK_CUR ) // we went 8 steps back and now we go 1 step forward
)
{
if ( fread ( cn , sizeof ( cn ) , 1 , apng_FILE ) ! = 1 ) // read 8 bytes
return false ; // failed to read data
if ( fseek ( apng_FILE , - 8 , SEEK_CUR ) ! = 0 ) //rewind 8 bytes
return false ; // failed to rewird
if ( ! png_memcmp ( cn + 4 , acTL_cn , 4 ) ) //cmp for chuck header
return true ; // found it
}
return false ; // acTL chuck not found
}
static void M_PNGfix_acTL ( png_structp png_ptr , png_infop png_info_ptr )
{
png_byte data [ 16 ] ;
long oldpos ;
# ifndef PNG_STATIC
if ( apng_set_acTL )
# endif
apng_set_acTL ( png_ptr , png_info_ptr , apng_frames , 0 ) ;
# ifndef NO_PNG_DEBUG
png_debug ( 1 , " in png_write_acTL \n " ) ;
# endif
png_ptr - > num_frames_to_write = apng_frames ;
png_save_uint_32 ( data , apng_frames ) ;
png_save_uint_32 ( data + 4 , 0 ) ;
oldpos = ftell ( apng_FILE ) ;
if ( M_PNGfind_acTL ( ) )
png_write_chunk ( png_ptr , ( png_bytep ) acTL_cn , data , ( png_size_t ) 8 ) ;
fseek ( apng_FILE , oldpos , SEEK_SET ) ;
}
static boolean M_SetupaPNG ( png_const_charp filename , png_bytep pal )
{
apng_FILE = fopen ( filename , " wb+ " ) ; // + mode for reading
if ( ! apng_FILE )
{
CONS_Debug ( DBG_RENDER , " M_StartMovie: Error on opening %s for write \n " , filename ) ;
return false ;
}
apng_ptr = png_create_write_struct ( PNG_LIBPNG_VER_STRING , NULL ,
PNG_error , PNG_warn ) ;
if ( ! apng_ptr )
{
CONS_Debug ( DBG_RENDER , " M_StartMovie: Error on initialize libpng \n " ) ;
fclose ( apng_FILE ) ;
remove ( filename ) ;
return false ;
}
apng_info_ptr = png_create_info_struct ( apng_ptr ) ;
if ( ! apng_info_ptr )
{
CONS_Debug ( DBG_RENDER , " M_StartMovie: Error on allocate for libpng \n " ) ;
png_destroy_write_struct ( & apng_ptr , NULL ) ;
fclose ( apng_FILE ) ;
remove ( filename ) ;
return false ;
}
png_init_io ( apng_ptr , apng_FILE ) ;
# ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits ( apng_ptr , MAXVIDWIDTH , MAXVIDHEIGHT ) ;
# endif
//png_set_filter(apng_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level ( apng_ptr , cv_zlib_levela . value ) ;
png_set_compression_mem_level ( apng_ptr , cv_zlib_memorya . value ) ;
png_set_compression_strategy ( apng_ptr , cv_zlib_strategya . value ) ;
png_set_compression_window_bits ( apng_ptr , cv_zlib_window_bitsa . value ) ;
M_PNGhdr ( apng_ptr , apng_info_ptr , vid . width , vid . height , pal ) ;
M_PNGText ( apng_ptr , apng_info_ptr , true ) ;
# ifndef PNG_STATIC
if ( apng_set_acTL )
# endif
apng_set_acTL ( apng_ptr , apng_info_ptr , PNG_UINT_31_MAX , 0 ) ;
png_write_info ( apng_ptr , apng_info_ptr ) ;
apng_frames = 0 ;
return true ;
}
# endif
# endif
// ==========================================================================
// MOVIE MODE
// ==========================================================================
# if NUMSCREENS > 2
static inline moviemode_t M_StartMovieAPNG ( const char * pathname )
{
# ifdef USE_APNG
const char * freename = NULL ;
boolean ret = false ;
if ( ! M_PNGLib ( ) )
{
CONS_Alert ( CONS_ERROR , " Couldn't create aPNG: libpng not found \n " ) ;
return MM_OFF ;
}
if ( ! ( freename = Newsnapshotfile ( pathname , " png " ) ) )
{
CONS_Alert ( CONS_ERROR , " Couldn't create aPNG: no slots open in %s \n " , pathname ) ;
return MM_OFF ;
}
if ( rendermode = = render_soft )
ret = M_SetupaPNG ( va ( pandf , pathname , freename ) , W_CacheLumpName ( GetPalette ( ) , PU_CACHE ) ) ;
else
ret = M_SetupaPNG ( va ( pandf , pathname , freename ) , NULL ) ;
if ( ! ret )
{
CONS_Alert ( CONS_ERROR , " Couldn't create aPNG: error creating %s in %s \n " , freename , pathname ) ;
return MM_OFF ;
}
return MM_APNG ;
# else
// no APNG support exists
( void ) pathname ;
CONS_Alert ( CONS_ERROR , " Couldn't create aPNG: this build lacks aPNG support \n " ) ;
return MM_OFF ;
# endif
}
static inline moviemode_t M_StartMovieGIF ( const char * pathname )
{
# ifdef HAVE_ANIGIF
const char * freename ;
if ( ! ( freename = Newsnapshotfile ( pathname , " gif " ) ) )
{
CONS_Alert ( CONS_ERROR , " Couldn't create GIF: no slots open in %s \n " , pathname ) ;
return MM_OFF ;
}
if ( ! GIF_open ( va ( pandf , pathname , freename ) ) )
{
CONS_Alert ( CONS_ERROR , " Couldn't create GIF: error creating %s in %s \n " , freename , pathname ) ;
return MM_OFF ;
}
return MM_GIF ;
# else
// no GIF support exists
( void ) pathname ;
CONS_Alert ( CONS_ERROR , " Couldn't create GIF: this build lacks GIF support \n " ) ;
return MM_OFF ;
# endif
}
# endif
void M_StartMovie ( void )
{
# if NUMSCREENS > 2
const char * pathname = " . " ;
if ( moviemode )
return ;
if ( cv_screenshot_option . value = = 0 )
pathname = usehome ? srb2home : srb2path ;
else if ( cv_screenshot_option . value = = 1 )
pathname = srb2home ;
else if ( cv_screenshot_option . value = = 2 )
pathname = srb2path ;
else if ( cv_screenshot_option . value = = 3 & & * cv_screenshot_folder . string ! = ' \0 ' )
pathname = cv_screenshot_folder . string ;
if ( rendermode = = render_none )
I_Error ( " Can't make a movie without a render system \n " ) ;
switch ( cv_moviemode . value )
{
case MM_GIF :
if ( rendermode = = render_soft )
{
moviemode = M_StartMovieGIF ( pathname ) ;
break ;
}
// fall thru
case MM_APNG :
moviemode = M_StartMovieAPNG ( pathname ) ;
break ;
case MM_SCREENSHOT :
moviemode = MM_SCREENSHOT ;
break ;
default : //???
return ;
}
if ( moviemode = = MM_APNG )
CONS_Printf ( M_GetText ( " Movie mode enabled (%s). \n " ) , " aPNG " ) ;
else if ( moviemode = = MM_GIF )
CONS_Printf ( M_GetText ( " Movie mode enabled (%s). \n " ) , " GIF " ) ;
else if ( moviemode = = MM_SCREENSHOT )
CONS_Printf ( M_GetText ( " Movie mode enabled (%s). \n " ) , " screenshots " ) ;
//singletics = (moviemode != MM_OFF);
# endif
}
void M_SaveFrame ( void )
{
# if NUMSCREENS > 2
// paranoia: should be unnecessary without singletics
static tic_t oldtic = 0 ;
if ( oldtic = = I_GetTime ( ) )
return ;
else
oldtic = I_GetTime ( ) ;
switch ( moviemode )
{
case MM_SCREENSHOT :
takescreenshot = true ;
return ;
case MM_GIF :
GIF_frame ( ) ;
return ;
case MM_APNG :
# ifdef USE_APNG
{
UINT8 * linear = NULL ;
if ( ! apng_FILE ) // should not happen!!
{
moviemode = MM_OFF ;
return ;
}
if ( rendermode = = render_soft )
{
// munge planar buffer to linear
linear = screens [ 2 ] ;
I_ReadScreen ( linear ) ;
}
# ifdef HWRENDER
else
linear = HWR_GetScreenshot ( ) ;
# endif
M_PNGFrame ( apng_ptr , apng_info_ptr , ( png_bytep ) linear ) ;
# ifdef HWRENDER
if ( rendermode ! = render_soft & & linear )
free ( linear ) ;
# endif
if ( apng_frames = = PNG_UINT_31_MAX )
{
CONS_Alert ( CONS_NOTICE , M_GetText ( " Max movie size reached \n " ) ) ;
M_StopMovie ( ) ;
}
}
# else
moviemode = MM_OFF ;
# endif
return ;
default :
return ;
}
# endif
}
void M_StopMovie ( void )
{
# if NUMSCREENS > 2
switch ( moviemode )
{
case MM_GIF :
if ( ! GIF_close ( ) )
return ;
break ;
case MM_APNG :
# ifdef USE_APNG
if ( ! apng_FILE )
return ;
if ( apng_frames )
{
M_PNGfix_acTL ( apng_ptr , apng_info_ptr ) ;
png_write_end ( apng_ptr , apng_info_ptr ) ;
}
png_destroy_write_struct ( & apng_ptr , & apng_info_ptr ) ;
fclose ( apng_FILE ) ;
apng_FILE = NULL ;
CONS_Printf ( " aPNG closed; wrote %u frames \n " , ( UINT32 ) apng_frames ) ;
apng_frames = 0 ;
break ;
# else
return ;
# endif
case MM_SCREENSHOT :
break ;
default :
return ;
}
moviemode = MM_OFF ;
CONS_Printf ( M_GetText ( " Movie mode disabled. \n " ) ) ;
# endif
}
// ==========================================================================
// SCREEN SHOTS
// ==========================================================================
# ifdef USE_PNG
/** Writes a PNG file to disk.
*
* \ param filename Filename to write to .
* \ param data The image data .
* \ param width Width of the picture .
* \ param height Height of the picture .
* \ param palette Palette of image data
* \ note if palette is NULL , BGR888 format
*/
boolean M_SavePNG ( const char * filename , void * data , int width , int height , const UINT8 * palette )
{
png_structp png_ptr ;
png_infop png_info_ptr ;
PNG_CONST png_byte * PLTE = ( const png_byte * ) palette ;
# ifdef PNG_SETJMP_SUPPORTED
# ifdef USE_FAR_KEYWORD
jmp_buf jmpbuf ;
# endif
# endif
png_FILE_p png_FILE ;
png_FILE = fopen ( filename , " wb " ) ;
if ( ! png_FILE )
{
CONS_Debug ( DBG_RENDER , " M_SavePNG: Error on opening %s for write \n " , filename ) ;
return false ;
}
png_ptr = png_create_write_struct ( PNG_LIBPNG_VER_STRING , NULL ,
PNG_error , PNG_warn ) ;
if ( ! png_ptr )
{
CONS_Debug ( DBG_RENDER , " M_SavePNG: Error on initialize libpng \n " ) ;
fclose ( png_FILE ) ;
remove ( filename ) ;
return false ;
}
png_info_ptr = png_create_info_struct ( png_ptr ) ;
if ( ! png_info_ptr )
{
CONS_Debug ( DBG_RENDER , " M_SavePNG: Error on allocate for libpng \n " ) ;
png_destroy_write_struct ( & png_ptr , NULL ) ;
fclose ( png_FILE ) ;
remove ( filename ) ;
return false ;
}
# ifdef USE_FAR_KEYWORD
if ( setjmp ( jmpbuf ) )
# else
if ( setjmp ( png_jmpbuf ( png_ptr ) ) )
# endif
{
//CONS_Debug(DBG_RENDER, "libpng write error on %s\n", filename);
png_destroy_write_struct ( & png_ptr , & png_info_ptr ) ;
fclose ( png_FILE ) ;
remove ( filename ) ;
return false ;
}
# ifdef USE_FAR_KEYWORD
png_memcpy ( png_jmpbuf ( png_ptr ) , jmpbuf , sizeof ( jmp_buf ) ) ;
# endif
png_init_io ( png_ptr , png_FILE ) ;
# ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits ( png_ptr , MAXVIDWIDTH , MAXVIDHEIGHT ) ;
# endif
//png_set_filter(png_ptr, 0, PNG_ALL_FILTERS);
png_set_compression_level ( png_ptr , cv_zlib_level . value ) ;
png_set_compression_mem_level ( png_ptr , cv_zlib_memory . value ) ;
png_set_compression_strategy ( png_ptr , cv_zlib_strategy . value ) ;
png_set_compression_window_bits ( png_ptr , cv_zlib_window_bits . value ) ;
M_PNGhdr ( png_ptr , png_info_ptr , width , height , PLTE ) ;
M_PNGText ( png_ptr , png_info_ptr , false ) ;
png_write_info ( png_ptr , png_info_ptr ) ;
M_PNGImage ( png_ptr , png_info_ptr , height , data ) ;
png_write_end ( png_ptr , png_info_ptr ) ;
png_destroy_write_struct ( & png_ptr , & png_info_ptr ) ;
fclose ( png_FILE ) ;
return true ;
}
# else
/** PCX file structure.
*/
typedef struct
{
UINT8 manufacturer ;
UINT8 version ;
UINT8 encoding ;
UINT8 bits_per_pixel ;
UINT16 xmin , ymin ;
UINT16 xmax , ymax ;
UINT16 hres , vres ;
UINT8 palette [ 48 ] ;
UINT8 reserved ;
UINT8 color_planes ;
UINT16 bytes_per_line ;
UINT16 palette_type ;
char filler [ 58 ] ;
UINT8 data ; ///< Unbounded; used for all picture data.
} pcx_t ;
/** Writes a PCX file to disk.
*
* \ param filename Filename to write to .
* \ param data The image data .
* \ param width Width of the picture .
* \ param height Height of the picture .
* \ param palette Palette of image data
*/
# if NUMSCREENS > 2
static boolean WritePCXfile ( const char * filename , const UINT8 * data , int width , int height , const UINT8 * palette )
{
int i ;
size_t length ;
pcx_t * pcx ;
UINT8 * pack ;
pcx = Z_Malloc ( width * height * 2 + 1000 , PU_STATIC , NULL ) ;
pcx - > manufacturer = 0x0a ; // PCX id
pcx - > version = 5 ; // 256 color
pcx - > encoding = 1 ; // uncompressed
pcx - > bits_per_pixel = 8 ; // 256 color
pcx - > xmin = pcx - > ymin = 0 ;
pcx - > xmax = SHORT ( width - 1 ) ;
pcx - > ymax = SHORT ( height - 1 ) ;
pcx - > hres = SHORT ( width ) ;
pcx - > vres = SHORT ( height ) ;
memset ( pcx - > palette , 0 , sizeof ( pcx - > palette ) ) ;
pcx - > reserved = 0 ;
pcx - > color_planes = 1 ; // chunky image
pcx - > bytes_per_line = SHORT ( width ) ;
pcx - > palette_type = SHORT ( 1 ) ; // not a grey scale
memset ( pcx - > filler , 0 , sizeof ( pcx - > filler ) ) ;
// pack the image
pack = & pcx - > data ;
for ( i = 0 ; i < width * height ; i + + )
{
if ( ( * data & 0xc0 ) ! = 0xc0 )
* pack + + = * data + + ;
else
{
* pack + + = 0xc1 ;
* pack + + = * data + + ;
}
}
// write the palette
* pack + + = 0x0c ; // palette ID byte
for ( i = 0 ; i < 768 ; i + + )
* pack + + = * palette + + ;
// write output file
length = pack - ( UINT8 * ) pcx ;
i = FIL_WriteFile ( filename , pcx , length ) ;
Z_Free ( pcx ) ;
return i ;
}
# endif
# endif
void M_ScreenShot ( void )
{
takescreenshot = true ;
}
/** Takes a screenshot.
* The screenshot is saved as " srb2xxxx.pcx " ( or " srb2xxxx.tga " in hardware
* rendermode ) where xxxx is the lowest four - digit number for which a file
* does not already exist .
*
* \ sa HWR_ScreenShot
*/
void M_DoScreenShot ( void )
{
# if NUMSCREENS > 2
const char * freename = NULL , * pathname = " . " ;
boolean ret = false ;
UINT8 * linear = NULL ;
// Don't take multiple screenshots, obviously
takescreenshot = false ;
if ( cv_screenshot_option . value = = 0 )
pathname = usehome ? srb2home : srb2path ;
else if ( cv_screenshot_option . value = = 1 )
pathname = srb2home ;
else if ( cv_screenshot_option . value = = 2 )
pathname = srb2path ;
else if ( cv_screenshot_option . value = = 3 & & * cv_screenshot_folder . string ! = ' \0 ' )
pathname = cv_screenshot_folder . string ;
# ifdef USE_PNG
if ( rendermode ! = render_none )
freename = Newsnapshotfile ( pathname , " png " ) ;
# else
if ( rendermode = = render_soft )
freename = Newsnapshotfile ( pathname , " pcx " ) ;
else if ( rendermode ! = render_none )
freename = Newsnapshotfile ( pathname , " tga " ) ;
# endif
else
I_Error ( " Can't take a screenshot without a render system " ) ;
if ( rendermode = = render_soft )
{
// munge planar buffer to linear
linear = screens [ 2 ] ;
I_ReadScreen ( linear ) ;
}
if ( ! freename )
goto failure ;
// save the pcx file
# ifdef HWRENDER
if ( rendermode ! = render_soft )
ret = HWR_Screenshot ( va ( pandf , pathname , freename ) ) ;
else
# endif
if ( rendermode ! = render_none )
{
# ifdef USE_PNG
ret = M_SavePNG ( va ( pandf , pathname , freename ) , linear , vid . width , vid . height ,
W_CacheLumpName ( GetPalette ( ) , PU_CACHE ) ) ;
# else
ret = WritePCXfile ( va ( pandf , pathname , freename ) , linear , vid . width , vid . height ,
W_CacheLumpName ( GetPalette ( ) , PU_CACHE ) ) ;
# endif
}
failure :
if ( ret )
{
if ( moviemode ! = MM_SCREENSHOT )
CONS_Printf ( M_GetText ( " screen shot %s saved in %s \n " ) , freename , pathname ) ;
}
else
{
if ( freename )
CONS_Printf ( M_GetText ( " Couldn't create screen shot %s in %s \n " ) , freename , pathname ) ;
else
CONS_Printf ( M_GetText ( " Couldn't create screen shot (all 10000 slots used!) in %s \n " ) , pathname ) ;
if ( moviemode = = MM_SCREENSHOT )
M_StopMovie ( ) ;
}
# endif
}
boolean M_ScreenshotResponder ( event_t * ev )
{
INT32 ch = - 1 ;
if ( dedicated | | ev - > type ! = ev_keydown )
return false ;
ch = ev - > data1 ;
if ( ch = = KEY_F8 )
M_ScreenShot ( ) ;
else if ( ch = = KEY_F9 )
( ( moviemode ) ? M_StopMovie : M_StartMovie ) ( ) ;
else
return false ;
return true ;
}
// ==========================================================================
// TRANSLATION FUNCTIONS
// ==========================================================================
// M_StartupLocale.
// Sets up gettext to translate SRB2's strings.
# ifdef GETTEXT
# if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
# define GETTEXTDOMAIN1 " / usr / share / locale"
# define GETTEXTDOMAIN2 " / usr / local / share / locale"
# elif defined (_WIN32)
# define GETTEXTDOMAIN1 "."
# endif
void M_StartupLocale ( void )
{
char * textdomhandle = NULL ;
CONS_Printf ( " M_StartupLocale... \n " ) ;
setlocale ( LC_ALL , " " ) ;
2014-03-15 22:55:07 +00:00
// Do not set numeric locale as that affects atof
setlocale ( LC_NUMERIC , " C " ) ;
2014-03-15 16:59:03 +00:00
// FIXME: global name define anywhere?
# ifdef GETTEXTDOMAIN1
textdomhandle = bindtextdomain ( " srb2 " , GETTEXTDOMAIN1 ) ;
# endif
# ifdef GETTEXTDOMAIN2
if ( ! textdomhandle )
textdomhandle = bindtextdomain ( " srb2 " , GETTEXTDOMAIN2 ) ;
# endif
# ifdef GETTEXTDOMAIN3
if ( ! textdomhandle )
textdomhandle = bindtextdomain ( " srb2 " , GETTEXTDOMAIN3 ) ;
# endif
# ifdef GETTEXTDOMAIN4
if ( ! textdomhandle )
textdomhandle = bindtextdomain ( " srb2 " , GETTEXTDOMAIN4 ) ;
# endif
if ( textdomhandle )
textdomain ( " srb2 " ) ;
else
CONS_Printf ( " Could not find locale text domain! \n " ) ;
}
# endif
// ==========================================================================
// MISC STRING FUNCTIONS
// ==========================================================================
/** Returns a temporary string made out of varargs.
* For use with CONS_Printf ( ) .
*
* \ param format Format string .
* \ return Pointer to a static buffer of 1024 characters , containing the
* resulting string .
*/
char * va ( const char * format , . . . )
{
va_list argptr ;
static char string [ 1024 ] ;
va_start ( argptr , format ) ;
vsprintf ( string , format , argptr ) ;
va_end ( argptr ) ;
return string ;
}
/** Creates a string in the first argument that is the second argument followed
* by the third argument followed by the first argument .
* Useful for making filenames with full path . s1 = s2 + s3 + s1
*
* \ param s1 First string , suffix , and destination .
* \ param s2 Second string . Ends up first in the result .
* \ param s3 Third string . Ends up second in the result .
*/
void strcatbf ( char * s1 , const char * s2 , const char * s3 )
{
char tmp [ 1024 ] ;
strcpy ( tmp , s1 ) ;
strcpy ( s1 , s2 ) ;
strcat ( s1 , s3 ) ;
strcat ( s1 , tmp ) ;
}
/** Converts an ASCII Hex string into an integer. Thanks, Borland!
* < Inuyasha > I don ' t know if this belongs here specifically , but it sure
* doesn ' t belong in p_spec . c , that ' s for sure
*
* \ param hexStg Hexadecimal string .
* \ return an Integer based off the contents of the string .
*/
INT32 axtoi ( const char * hexStg )
{
INT32 n = 0 ;
INT32 m = 0 ;
INT32 count ;
INT32 intValue = 0 ;
INT32 digit [ 8 ] ;
while ( n < 8 )
{
if ( hexStg [ n ] = = ' \0 ' )
break ;
if ( hexStg [ n ] > = ' 0 ' & & hexStg [ n ] < = ' 9 ' ) // 0-9
digit [ n ] = ( hexStg [ n ] & 0x0f ) ;
else if ( hexStg [ n ] > = ' a ' & & hexStg [ n ] < = ' f ' ) // a-f
digit [ n ] = ( hexStg [ n ] & 0x0f ) + 9 ;
else if ( hexStg [ n ] > = ' A ' & & hexStg [ n ] < = ' F ' ) // A-F
digit [ n ] = ( hexStg [ n ] & 0x0f ) + 9 ;
else
break ;
n + + ;
}
count = n ;
m = n - 1 ;
n = 0 ;
while ( n < count )
{
intValue = intValue | ( digit [ n ] < < ( m < < 2 ) ) ;
m - - ;
n + + ;
}
return intValue ;
}
/** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line.
* Was originally R_GetTexturesToken when I was coding up the TEXTURES parser , until I realized I needed it for ANIMDEFS too .
* Parses up to the next whitespace character or comma . When finding the start of the next token , whitespace is skipped .
* Commas are not ; if a comma is encountered , then THAT ' S returned as the token .
* - Shadow Hog
*
* \ param inputString The string to be parsed . If NULL is supplied instead of a string , it will continue parsing the last supplied one .
* The pointer to the last string supplied is stored as a static variable , so be careful not to free it while this function is still using it !
* \ return A pointer to a string , containing the fetched token . This is in freshly allocated memory , so be sure to Z_Free ( ) it as appropriate .
*/
char * M_GetToken ( const char * inputString )
{
static const char * stringToUse = NULL ; // Populated if inputString != NULL; used otherwise
static UINT32 startPos = 0 ;
static UINT32 endPos = 0 ;
static UINT32 stringLength = 0 ;
static UINT8 inComment = 0 ; // 0 = not in comment, 1 = // Single-line, 2 = /* Multi-line */
char * texturesToken = NULL ;
UINT32 texturesTokenLength = 0 ;
if ( inputString ! = NULL )
{
stringToUse = inputString ;
startPos = 0 ;
endPos = 0 ;
stringLength = strlen ( inputString ) ;
}
else
{
startPos = endPos ;
}
if ( stringToUse = = NULL )
return NULL ;
// Try to detect comments now, in case we're pointing right at one
if ( startPos < stringLength - 1
& & inComment = = 0 )
{
if ( stringToUse [ startPos ] = = ' / '
& & stringToUse [ startPos + 1 ] = = ' / ' )
{
//Single-line comment start
inComment = 1 ;
}
else if ( stringToUse [ startPos ] = = ' / '
& & stringToUse [ startPos + 1 ] = = ' * ' )
{
//Multi-line comment start
inComment = 2 ;
}
}
// Find the first non-whitespace char, or else the end of the string trying
while ( ( stringToUse [ startPos ] = = ' '
| | stringToUse [ startPos ] = = ' \t '
| | stringToUse [ startPos ] = = ' \r '
| | stringToUse [ startPos ] = = ' \n '
| | stringToUse [ startPos ] = = ' \0 '
| | inComment ! = 0 )
& & startPos < stringLength )
{
// Try to detect comment endings now
if ( inComment = = 1
& & stringToUse [ startPos ] = = ' \n ' )
{
// End of line for a single-line comment
inComment = 0 ;
}
else if ( inComment = = 2
& & startPos < stringLength - 1
& & stringToUse [ startPos ] = = ' * '
& & stringToUse [ startPos + 1 ] = = ' / ' )
{
// End of multi-line comment
inComment = 0 ;
startPos + + ; // Make damn well sure we're out of the comment ending at the end of it all
}
startPos + + ;
// Try to detect comment starts now
if ( startPos < stringLength - 1
& & inComment = = 0 )
{
if ( stringToUse [ startPos ] = = ' / '
& & stringToUse [ startPos + 1 ] = = ' / ' )
{
//Single-line comment start
inComment = 1 ;
}
else if ( stringToUse [ startPos ] = = ' / '
& & stringToUse [ startPos + 1 ] = = ' * ' )
{
//Multi-line comment start
inComment = 2 ;
}
}
}
// If the end of the string is reached, no token is to be read
if ( startPos = = stringLength ) {
endPos = stringLength ;
return NULL ;
}
// Else, if it's one of these three symbols, capture only this one character
else if ( stringToUse [ startPos ] = = ' , '
| | stringToUse [ startPos ] = = ' { '
| | stringToUse [ startPos ] = = ' } ' )
{
endPos = startPos + 1 ;
texturesToken = ( char * ) Z_Malloc ( 2 * sizeof ( char ) , PU_STATIC , NULL ) ;
texturesToken [ 0 ] = stringToUse [ startPos ] ;
texturesToken [ 1 ] = ' \0 ' ;
return texturesToken ;
}
// Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token.
endPos = startPos + 1 ;
while ( ( stringToUse [ endPos ] ! = ' '
& & stringToUse [ endPos ] ! = ' \t '
& & stringToUse [ endPos ] ! = ' \r '
& & stringToUse [ endPos ] ! = ' \n '
& & stringToUse [ endPos ] ! = ' , '
& & stringToUse [ endPos ] ! = ' { '
& & stringToUse [ endPos ] ! = ' } '
& & inComment = = 0 )
& & endPos < stringLength )
{
endPos + + ;
// Try to detect comment starts now; if it's in a comment, we don't want it in this token
if ( endPos < stringLength - 1
& & inComment = = 0 )
{
if ( stringToUse [ endPos ] = = ' / '
& & stringToUse [ endPos + 1 ] = = ' / ' )
{
//Single-line comment start
inComment = 1 ;
}
else if ( stringToUse [ endPos ] = = ' / '
& & stringToUse [ endPos + 1 ] = = ' * ' )
{
//Multi-line comment start
inComment = 2 ;
}
}
}
texturesTokenLength = endPos - startPos ;
// Assign the memory. Don't forget an extra byte for the end of the string!
texturesToken = ( char * ) Z_Malloc ( ( texturesTokenLength + 1 ) * sizeof ( char ) , PU_STATIC , NULL ) ;
// Copy the string.
M_Memcpy ( texturesToken , stringToUse + startPos , ( size_t ) texturesTokenLength ) ;
// Make the final character NUL.
texturesToken [ texturesTokenLength ] = ' \0 ' ;
return texturesToken ;
}
/** Count bits in a number.
*/
UINT8 M_CountBits ( UINT32 num , UINT8 size )
{
UINT8 i , sum = 0 ;
for ( i = 0 ; i < size ; + + i )
if ( num & ( 1 < < i ) )
+ + sum ;
return sum ;
}
2014-03-18 17:56:54 +00:00
/** Get the most significant bit in a number.
* ( integer log2 )
*/
UINT8 M_HighestBit ( UINT32 num )
{
UINT8 i = 0 ;
while ( num > > = 1 ) + + i ;
return i ;
}
2014-03-15 16:59:03 +00:00
const char * GetRevisionString ( void )
{
INT32 vinfo ;
static char rev [ 8 ] = { 0 } ;
if ( rev [ 0 ] )
return rev ;
vinfo = atoi ( & comprevision [ 1 ] ) ;
if ( vinfo )
snprintf ( rev , 7 , " r%d " , vinfo ) ;
else
strcpy ( rev , " rNULL " ) ;
rev [ 7 ] = ' \0 ' ;
return rev ;
}
// Vector/matrix math
TVector * VectorMatrixMultiply ( TVector v , TMatrix m )
{
static TVector ret ;
ret [ 0 ] = FixedMul ( v [ 0 ] , m [ 0 ] [ 0 ] ) + FixedMul ( v [ 1 ] , m [ 1 ] [ 0 ] ) + FixedMul ( v [ 2 ] , m [ 2 ] [ 0 ] ) + FixedMul ( v [ 3 ] , m [ 3 ] [ 0 ] ) ;
ret [ 1 ] = FixedMul ( v [ 0 ] , m [ 0 ] [ 1 ] ) + FixedMul ( v [ 1 ] , m [ 1 ] [ 1 ] ) + FixedMul ( v [ 2 ] , m [ 2 ] [ 1 ] ) + FixedMul ( v [ 3 ] , m [ 3 ] [ 1 ] ) ;
ret [ 2 ] = FixedMul ( v [ 0 ] , m [ 0 ] [ 2 ] ) + FixedMul ( v [ 1 ] , m [ 1 ] [ 2 ] ) + FixedMul ( v [ 2 ] , m [ 2 ] [ 2 ] ) + FixedMul ( v [ 3 ] , m [ 3 ] [ 2 ] ) ;
ret [ 3 ] = FixedMul ( v [ 0 ] , m [ 0 ] [ 3 ] ) + FixedMul ( v [ 1 ] , m [ 1 ] [ 3 ] ) + FixedMul ( v [ 2 ] , m [ 2 ] [ 3 ] ) + FixedMul ( v [ 3 ] , m [ 3 ] [ 3 ] ) ;
return & ret ;
}
TMatrix * RotateXMatrix ( angle_t rad )
{
static TMatrix ret ;
const angle_t fa = rad > > ANGLETOFINESHIFT ;
const fixed_t cosrad = FINECOSINE ( fa ) , sinrad = FINESINE ( fa ) ;
ret [ 0 ] [ 0 ] = FRACUNIT ; ret [ 0 ] [ 1 ] = 0 ; ret [ 0 ] [ 2 ] = 0 ; ret [ 0 ] [ 3 ] = 0 ;
ret [ 1 ] [ 0 ] = 0 ; ret [ 1 ] [ 1 ] = cosrad ; ret [ 1 ] [ 2 ] = sinrad ; ret [ 1 ] [ 3 ] = 0 ;
ret [ 2 ] [ 0 ] = 0 ; ret [ 2 ] [ 1 ] = - sinrad ; ret [ 2 ] [ 2 ] = cosrad ; ret [ 2 ] [ 3 ] = 0 ;
ret [ 3 ] [ 0 ] = 0 ; ret [ 3 ] [ 1 ] = 0 ; ret [ 3 ] [ 2 ] = 0 ; ret [ 3 ] [ 3 ] = FRACUNIT ;
return & ret ;
}
#if 0
TMatrix * RotateYMatrix ( angle_t rad )
{
static TMatrix ret ;
const angle_t fa = rad > > ANGLETOFINESHIFT ;
const fixed_t cosrad = FINECOSINE ( fa ) , sinrad = FINESINE ( fa ) ;
ret [ 0 ] [ 0 ] = cosrad ; ret [ 0 ] [ 1 ] = 0 ; ret [ 0 ] [ 2 ] = - sinrad ; ret [ 0 ] [ 3 ] = 0 ;
ret [ 1 ] [ 0 ] = 0 ; ret [ 1 ] [ 1 ] = FRACUNIT ; ret [ 1 ] [ 2 ] = 0 ; ret [ 1 ] [ 3 ] = 0 ;
ret [ 2 ] [ 0 ] = sinrad ; ret [ 2 ] [ 1 ] = 0 ; ret [ 2 ] [ 2 ] = cosrad ; ret [ 2 ] [ 3 ] = 0 ;
ret [ 3 ] [ 0 ] = 0 ; ret [ 3 ] [ 1 ] = 0 ; ret [ 3 ] [ 2 ] = 0 ; ret [ 3 ] [ 3 ] = FRACUNIT ;
return & ret ;
}
# endif
TMatrix * RotateZMatrix ( angle_t rad )
{
static TMatrix ret ;
const angle_t fa = rad > > ANGLETOFINESHIFT ;
const fixed_t cosrad = FINECOSINE ( fa ) , sinrad = FINESINE ( fa ) ;
ret [ 0 ] [ 0 ] = cosrad ; ret [ 0 ] [ 1 ] = sinrad ; ret [ 0 ] [ 2 ] = 0 ; ret [ 0 ] [ 3 ] = 0 ;
ret [ 1 ] [ 0 ] = - sinrad ; ret [ 1 ] [ 1 ] = cosrad ; ret [ 1 ] [ 2 ] = 0 ; ret [ 1 ] [ 3 ] = 0 ;
ret [ 2 ] [ 0 ] = 0 ; ret [ 2 ] [ 1 ] = 0 ; ret [ 2 ] [ 2 ] = FRACUNIT ; ret [ 2 ] [ 3 ] = 0 ;
ret [ 3 ] [ 0 ] = 0 ; ret [ 3 ] [ 1 ] = 0 ; ret [ 3 ] [ 2 ] = 0 ; ret [ 3 ] [ 3 ] = FRACUNIT ;
return & ret ;
}
/** Set of functions to take in a size_t as an argument,
* put the argument in a character buffer , and return the
* pointer to that buffer .
* This is to eliminate usage of PRIdS , so gettext can work
* with * all * of SRB2 ' s strings .
*/
char * sizeu1 ( size_t num )
{
static char sizeu1_buf [ 28 ] ;
sprintf ( sizeu1_buf , " % " PRIdS , num ) ;
return sizeu1_buf ;
}
char * sizeu2 ( size_t num )
{
static char sizeu2_buf [ 28 ] ;
sprintf ( sizeu2_buf , " % " PRIdS , num ) ;
return sizeu2_buf ;
}
char * sizeu3 ( size_t num )
{
static char sizeu3_buf [ 28 ] ;
sprintf ( sizeu3_buf , " % " PRIdS , num ) ;
return sizeu3_buf ;
}
char * sizeu4 ( size_t num )
{
static char sizeu4_buf [ 28 ] ;
sprintf ( sizeu4_buf , " % " PRIdS , num ) ;
return sizeu4_buf ;
}
char * sizeu5 ( size_t num )
{
static char sizeu5_buf [ 28 ] ;
sprintf ( sizeu5_buf , " % " PRIdS , num ) ;
return sizeu5_buf ;
}
# if defined (__GNUC__) && defined (__i386__) // from libkwave, under GPL
// Alam: note libkwave memcpy code comes from mplayer's libvo/aclib_template.c, r699
/* for small memory blocks (<256 bytes) this version is faster */
# define small_memcpy(dest,src,n)\
{ \
register unsigned long int dummy ; \
__asm__ __volatile__ ( \
" cld \n \t " \
" rep; movsb " \
: " =&D " ( dest ) , " =&S " ( src ) , " =&c " ( dummy ) \
: " 0 " ( dest ) , " 1 " ( src ) , " 2 " ( n ) \
: " memory " , " cc " ) ; \
}
/* linux kernel __memcpy (from: /include/asm/string.h) */
ATTRINLINE static FUNCINLINE void * __memcpy ( void * dest , const void * src , size_t n )
{
int d0 , d1 , d2 ;
if ( n < 4 )
{
small_memcpy ( dest , src , n ) ;
}
else
{
__asm__ __volatile__ (
" rep ; movsl; "
" testb $2,%b4; "
" je 1f; "
" movsw; "
" 1: \t testb $1,%b4; "
" je 2f; "
" movsb; "
" 2: "
: " =&c " ( d0 ) , " =&D " ( d1 ) , " =&S " ( d2 )
: " 0 " ( n / 4 ) , " q " ( n ) , " 1 " ( ( long ) dest ) , " 2 " ( ( long ) src )
: " memory " ) ;
}
return dest ;
}
# define SSE_MMREG_SIZE 16
# define MMX_MMREG_SIZE 8
# define MMX1_MIN_LEN 0x800 /* 2K blocks */
# define MIN_LEN 0x40 /* 64-byte blocks */
/* SSE note: i tried to move 128 bytes a time instead of 64 but it
didn ' t make any measureable difference . i ' m using 64 for the sake of
simplicity . [ MF ] */
static /*FUNCTARGET("sse2")*/ void * sse_cpy ( void * dest , const void * src , size_t n )
{
void * retval = dest ;
size_t i ;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
" prefetchnta (%0); "
" prefetchnta 32(%0); "
" prefetchnta 64(%0); "
" prefetchnta 96(%0); "
" prefetchnta 128(%0); "
" prefetchnta 160(%0); "
" prefetchnta 192(%0); "
" prefetchnta 224(%0); "
" prefetchnta 256(%0); "
" prefetchnta 288(%0); "
: : " r " ( src ) ) ;
if ( n > = MIN_LEN )
{
register unsigned long int delta ;
/* Align destinition to MMREG_SIZE -boundary */
delta = ( ( unsigned long int ) dest ) & ( SSE_MMREG_SIZE - 1 ) ;
if ( delta )
{
delta = SSE_MMREG_SIZE - delta ;
n - = delta ;
small_memcpy ( dest , src , delta ) ;
}
i = n > > 6 ; /* n/64 */
n & = 63 ;
if ( ( ( unsigned long ) src ) & 15 )
/* if SRC is misaligned */
for ( ; i > 0 ; i - - )
{
__asm__ __volatile__ (
" prefetchnta 320(%0); "
" prefetchnta 352(%0); "
" movups (%0), %%xmm0; "
" movups 16(%0), %%xmm1; "
" movups 32(%0), %%xmm2; "
" movups 48(%0), %%xmm3; "
" movntps %%xmm0, (%1); "
" movntps %%xmm1, 16(%1); "
" movntps %%xmm2, 32(%1); "
" movntps %%xmm3, 48(%1); "
: : " r " ( src ) , " r " ( dest ) : " memory " ) ;
src = ( const unsigned char * ) src + 64 ;
dest = ( unsigned char * ) dest + 64 ;
}
else
/*
Only if SRC is aligned on 16 - byte boundary .
It allows to use movaps instead of movups , which required data
to be aligned or a general - protection exception ( # GP ) is generated .
*/
for ( ; i > 0 ; i - - )
{
__asm__ __volatile__ (
" prefetchnta 320(%0); "
" prefetchnta 352(%0); "
" movaps (%0), %%xmm0; "
" movaps 16(%0), %%xmm1; "
" movaps 32(%0), %%xmm2; "
" movaps 48(%0), %%xmm3; "
" movntps %%xmm0, (%1); "
" movntps %%xmm1, 16(%1); "
" movntps %%xmm2, 32(%1); "
" movntps %%xmm3, 48(%1); "
: : " r " ( src ) , " r " ( dest ) : " memory " ) ;
src = ( ( const unsigned char * ) src ) + 64 ;
dest = ( ( unsigned char * ) dest ) + 64 ;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again . */
__asm__ __volatile__ ( " sfence " : : : " memory " ) ;
/* enables to use FPU */
__asm__ __volatile__ ( " emms " : : : " memory " ) ;
}
/*
* Now do the tail of the block
*/
if ( n ) __memcpy ( dest , src , n ) ;
return retval ;
}
static FUNCTARGET ( " mmx " ) void * mmx2_cpy ( void * dest , const void * src , size_t n )
{
void * retval = dest ;
size_t i ;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
" prefetchnta (%0); "
" prefetchnta 32(%0); "
" prefetchnta 64(%0); "
" prefetchnta 96(%0); "
" prefetchnta 128(%0); "
" prefetchnta 160(%0); "
" prefetchnta 192(%0); "
" prefetchnta 224(%0); "
" prefetchnta 256(%0); "
" prefetchnta 288(%0); "
: : " r " ( src ) ) ;
if ( n > = MIN_LEN )
{
register unsigned long int delta ;
/* Align destinition to MMREG_SIZE -boundary */
delta = ( ( unsigned long int ) dest ) & ( MMX_MMREG_SIZE - 1 ) ;
if ( delta )
{
delta = MMX_MMREG_SIZE - delta ;
n - = delta ;
small_memcpy ( dest , src , delta ) ;
}
i = n > > 6 ; /* n/64 */
n & = 63 ;
for ( ; i > 0 ; i - - )
{
__asm__ __volatile__ (
" prefetchnta 320(%0); "
" prefetchnta 352(%0); "
" movq (%0), %%mm0; "
" movq 8(%0), %%mm1; "
" movq 16(%0), %%mm2; "
" movq 24(%0), %%mm3; "
" movq 32(%0), %%mm4; "
" movq 40(%0), %%mm5; "
" movq 48(%0), %%mm6; "
" movq 56(%0), %%mm7; "
" movntq %%mm0, (%1); "
" movntq %%mm1, 8(%1); "
" movntq %%mm2, 16(%1); "
" movntq %%mm3, 24(%1); "
" movntq %%mm4, 32(%1); "
" movntq %%mm5, 40(%1); "
" movntq %%mm6, 48(%1); "
" movntq %%mm7, 56(%1); "
: : " r " ( src ) , " r " ( dest ) : " memory " ) ;
src = ( ( const unsigned char * ) src ) + 64 ;
dest = ( ( unsigned char * ) dest ) + 64 ;
}
/* since movntq is weakly-ordered, a "sfence"
* is needed to become ordered again . */
__asm__ __volatile__ ( " sfence " : : : " memory " ) ;
__asm__ __volatile__ ( " emms " : : : " memory " ) ;
}
/*
* Now do the tail of the block
*/
if ( n ) __memcpy ( dest , src , n ) ;
return retval ;
}
static FUNCTARGET ( " mmx " ) void * mmx1_cpy ( void * dest , const void * src , size_t n ) //3DNOW
{
void * retval = dest ;
size_t i ;
/* PREFETCH has effect even for MOVSB instruction ;) */
__asm__ __volatile__ (
" prefetch (%0); "
" prefetch 32(%0); "
" prefetch 64(%0); "
" prefetch 96(%0); "
" prefetch 128(%0); "
" prefetch 160(%0); "
" prefetch 192(%0); "
" prefetch 224(%0); "
" prefetch 256(%0); "
" prefetch 288(%0); "
: : " r " ( src ) ) ;
if ( n > = MMX1_MIN_LEN )
{
register unsigned long int delta ;
/* Align destinition to MMREG_SIZE -boundary */
delta = ( ( unsigned long int ) dest ) & ( MMX_MMREG_SIZE - 1 ) ;
if ( delta )
{
delta = MMX_MMREG_SIZE - delta ;
n - = delta ;
small_memcpy ( dest , src , delta ) ;
}
i = n > > 6 ; /* n/64 */
n & = 63 ;
for ( ; i > 0 ; i - - )
{
__asm__ __volatile__ (
" prefetch 320(%0); "
" prefetch 352(%0); "
" movq (%0), %%mm0; "
" movq 8(%0), %%mm1; "
" movq 16(%0), %%mm2; "
" movq 24(%0), %%mm3; "
" movq 32(%0), %%mm4; "
" movq 40(%0), %%mm5; "
" movq 48(%0), %%mm6; "
" movq 56(%0), %%mm7; "
" movq %%mm0, (%1); "
" movq %%mm1, 8(%1); "
" movq %%mm2, 16(%1); "
" movq %%mm3, 24(%1); "
" movq %%mm4, 32(%1); "
" movq %%mm5, 40(%1); "
" movq %%mm6, 48(%1); "
" movq %%mm7, 56(%1); "
: : " r " ( src ) , " r " ( dest ) : " memory " ) ;
src = ( ( const unsigned char * ) src ) + 64 ;
dest = ( ( unsigned char * ) dest ) + 64 ;
}
__asm__ __volatile__ ( " femms " : : : " memory " ) ; // same as mmx_cpy() but with a femms
}
/*
* Now do the tail of the block
*/
if ( n ) __memcpy ( dest , src , n ) ;
return retval ;
}
# endif
// Alam: why? memcpy may be __cdecl/_System and our code may be not the same type
static void * cpu_cpy ( void * dest , const void * src , size_t n )
{
if ( src = = NULL )
{
CONS_Debug ( DBG_MEMORY , " Memcpy from 0x0?!: %p %p %s \n " , dest , src , sizeu1 ( n ) ) ;
return dest ;
}
if ( dest = = NULL )
{
CONS_Debug ( DBG_MEMORY , " Memcpy to 0x0?!: %p %p %s \n " , dest , src , sizeu1 ( n ) ) ;
return dest ;
}
return memcpy ( dest , src , n ) ;
}
static /*FUNCTARGET("mmx")*/ void * mmx_cpy ( void * dest , const void * src , size_t n )
{
# if defined (_MSC_VER) && defined (_X86_)
_asm
{
mov ecx , [ n ]
mov esi , [ src ]
mov edi , [ dest ]
shr ecx , 6 // mit mmx: 64bytes per iteration
jz lower_64 // if lower than 64 bytes
loop_64 : // MMX transfers multiples of 64bytes
movq mm0 , 0 [ ESI ] // read sources
movq mm1 , 8 [ ESI ]
movq mm2 , 16 [ ESI ]
movq mm3 , 24 [ ESI ]
movq mm4 , 32 [ ESI ]
movq mm5 , 40 [ ESI ]
movq mm6 , 48 [ ESI ]
movq mm7 , 56 [ ESI ]
movq 0 [ EDI ] , mm0 // write destination
movq 8 [ EDI ] , mm1
movq 16 [ EDI ] , mm2
movq 24 [ EDI ] , mm3
movq 32 [ EDI ] , mm4
movq 40 [ EDI ] , mm5
movq 48 [ EDI ] , mm6
movq 56 [ EDI ] , mm7
add esi , 64
add edi , 64
dec ecx
jnz loop_64
emms // close mmx operation
lower_64 : // transfer rest of buffer
mov ebx , esi
sub ebx , src
mov ecx , [ n ]
sub ecx , ebx
shr ecx , 3 // multiples of 8 bytes
jz lower_8
loop_8 :
movq mm0 , [ esi ] // read source
movq [ edi ] , mm0 // write destination
add esi , 8
add edi , 8
dec ecx
jnz loop_8
emms // close mmx operation
lower_8 :
mov ebx , esi
sub ebx , src
mov ecx , [ n ]
sub ecx , ebx
rep movsb
mov eax , [ dest ] // return dest
}
# elif defined (__GNUC__) && defined (__i386__)
void * retval = dest ;
size_t i ;
if ( n > = MMX1_MIN_LEN )
{
register unsigned long int delta ;
/* Align destinition to MMREG_SIZE -boundary */
delta = ( ( unsigned long int ) dest ) & ( MMX_MMREG_SIZE - 1 ) ;
if ( delta )
{
delta = MMX_MMREG_SIZE - delta ;
n - = delta ;
small_memcpy ( dest , src , delta ) ;
}
i = n > > 6 ; /* n/64 */
n & = 63 ;
for ( ; i > 0 ; i - - )
{
__asm__ __volatile__ (
" movq (%0), %%mm0; "
" movq 8(%0), %%mm1; "
" movq 16(%0), %%mm2; "
" movq 24(%0), %%mm3; "
" movq 32(%0), %%mm4; "
" movq 40(%0), %%mm5; "
" movq 48(%0), %%mm6; "
" movq 56(%0), %%mm7; "
" movq %%mm0, (%1); "
" movq %%mm1, 8(%1); "
" movq %%mm2, 16(%1); "
" movq %%mm3, 24(%1); "
" movq %%mm4, 32(%1); "
" movq %%mm5, 40(%1); "
" movq %%mm6, 48(%1); "
" movq %%mm7, 56(%1); "
: : " r " ( src ) , " r " ( dest ) : " memory " ) ;
src = ( ( const unsigned char * ) src ) + 64 ;
dest = ( ( unsigned char * ) dest ) + 64 ;
}
__asm__ __volatile__ ( " emms " : : : " memory " ) ;
}
/*
* Now do the tail of the block
*/
if ( n ) __memcpy ( dest , src , n ) ;
return retval ;
# else
return cpu_cpy ( dest , src , n ) ;
# endif
}
void * ( * M_Memcpy ) ( void * dest , const void * src , size_t n ) = cpu_cpy ;
/** Memcpy that uses MMX, 3DNow, MMXExt or even SSE
* Do not use on overlapped memory , use memmove for that
*/
void M_SetupMemcpy ( void )
{
# if defined (__GNUC__) && defined (__i386__)
if ( R_SSE2 )
M_Memcpy = sse_cpy ;
else if ( R_MMXExt )
M_Memcpy = mmx2_cpy ;
else if ( R_3DNow )
M_Memcpy = mmx1_cpy ;
else
# endif
if ( R_MMX )
M_Memcpy = mmx_cpy ;
#if 0
M_Memcpy = cpu_cpy ;
# endif
}
// A partial implementation of AA trees,
// according to the algorithms given on Wikipedia.
// http://en.wikipedia.org/wiki/AA_tree
typedef struct aatree_node_s
{
INT32 level ;
INT32 key ;
void * value ;
struct aatree_node_s * left , * right ;
} aatree_node_t ;
struct aatree_s
{
aatree_node_t * root ;
UINT32 flags ;
} ;
aatree_t * M_AATreeAlloc ( UINT32 flags )
{
aatree_t * aatree = Z_Malloc ( sizeof ( aatree_t ) , PU_STATIC , NULL ) ;
aatree - > root = NULL ;
aatree - > flags = flags ;
return aatree ;
}
static void M_AATreeFree_Node ( aatree_node_t * node )
{
if ( node - > left ) M_AATreeFree_Node ( node - > left ) ;
if ( node - > right ) M_AATreeFree_Node ( node - > right ) ;
Z_Free ( node ) ;
}
void M_AATreeFree ( aatree_t * aatree )
{
if ( aatree - > root )
M_AATreeFree_Node ( aatree - > root ) ;
Z_Free ( aatree ) ;
}
static aatree_node_t * M_AATreeSkew ( aatree_node_t * node )
{
if ( node & & node - > left & & node - > left - > level = = node - > level )
{
// Not allowed: horizontal left-link. Reverse the
// horizontal link and hook the orphan back in.
aatree_node_t * oldleft = node - > left ;
node - > left = oldleft - > right ;
oldleft - > right = node ;
return oldleft ;
}
// No change needed.
return node ;
}
static aatree_node_t * M_AATreeSplit ( aatree_node_t * node )
{
if ( node & & node - > right & & node - > right - > right & & node - > level = = node - > right - > right - > level )
{
// Not allowed: two consecutive horizontal right-links.
// The middle one becomes the new root at this point,
// with suitable adjustments below.
aatree_node_t * oldright = node - > right ;
node - > right = oldright - > left ;
oldright - > left = node ;
oldright - > level + + ;
return oldright ;
}
// No change needed.
return node ;
}
static aatree_node_t * M_AATreeSet_Node ( aatree_node_t * node , UINT32 flags , INT32 key , void * value )
{
if ( ! node )
{
// Nothing here, so just add where we are
node = Z_Malloc ( sizeof ( aatree_node_t ) , PU_STATIC , NULL ) ;
node - > level = 1 ;
node - > key = key ;
if ( value & & ( flags & AATREE_ZUSER ) ) Z_SetUser ( value , & node - > value ) ;
else node - > value = value ;
node - > left = node - > right = NULL ;
}
else
{
if ( key < node - > key )
node - > left = M_AATreeSet_Node ( node - > left , flags , key , value ) ;
else if ( key > node - > key )
node - > right = M_AATreeSet_Node ( node - > right , flags , key , value ) ;
else
{
if ( value & & ( flags & AATREE_ZUSER ) ) Z_SetUser ( value , & node - > value ) ;
else node - > value = value ;
}
node = M_AATreeSkew ( node ) ;
node = M_AATreeSplit ( node ) ;
}
return node ;
}
void M_AATreeSet ( aatree_t * aatree , INT32 key , void * value )
{
aatree - > root = M_AATreeSet_Node ( aatree - > root , aatree - > flags , key , value ) ;
}
// Caveat: we don't distinguish between nodes that don't exists
// and nodes with value == NULL.
static void * M_AATreeGet_Node ( aatree_node_t * node , INT32 key )
{
if ( node )
{
if ( node - > key = = key )
return node - > value ;
else if ( node - > key < key )
return M_AATreeGet_Node ( node - > right , key ) ;
else
return M_AATreeGet_Node ( node - > left , key ) ;
}
return NULL ;
}
void * M_AATreeGet ( aatree_t * aatree , INT32 key )
{
return M_AATreeGet_Node ( aatree - > root , key ) ;
}
static void M_AATreeIterate_Node ( aatree_node_t * node , aatree_iter_t callback )
{
if ( node - > left ) M_AATreeIterate_Node ( node - > left , callback ) ;
callback ( node - > key , node - > value ) ;
if ( node - > right ) M_AATreeIterate_Node ( node - > right , callback ) ;
}
void M_AATreeIterate ( aatree_t * aatree , aatree_iter_t callback )
{
if ( aatree - > root )
M_AATreeIterate_Node ( aatree - > root , callback ) ;
}