mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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2277 lines
42 KiB
INI
2277 lines
42 KiB
INI
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/******************************************************************************\
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SRB2 Doom Builder
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Game Configuration for SRB2 version 2.0.
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Contributors:
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- Kristos
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- Shadow Hog
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- ST218
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- Foxboy
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- JJames19119
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- SRB2-Playah
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- Oogaland
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- SSNTails
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- DarkWarrior
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- Neo
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\******************************************************************************/
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// This is required to prevent accedential use of a different configuration.
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type = "SRB2 Doom Builder Game Configuration";
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// This is the title to show for this game.
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game = "Sonic Robo Blast 2 v2.0";
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// Map format determines the way the map will be loaded.
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mapformat = 1;
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// Flags for changes in 2.0.
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seceffectnybble = 1;
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// Default flags for first new thing.
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defaulthingflags = 0;
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// Default lump name for new map.
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defaultlumpname = "MAP01";
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// Load textures/flats by default from this file.
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texturesfile = "";
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// Thing number for start position in 3D Mode.
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start3dmode = 32000;
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// Thing number for control sector position hint.
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ctrlsechint = 32001;
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// Zoom tube waypoint, for the wizard.
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zoomtubewaypoint = 753;
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// No generalized types.
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generalizedlinedefs = 0;
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generalizedsectors = 0;
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/* TEXTURES AND FLAT SOURCES ---------------------------------------------------
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This tells Doom Builder where to find the information for textures and flats in
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the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the key name doesn't
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matter) and any textures or flats in between them are loaded in either the
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textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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*/
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// Texture sources.
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textures
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{
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}
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// Flat sources.
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flats
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{
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standard1
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{
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start = "F_START";
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end = "F_END";
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}
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standard2
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{
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start = "FF_START";
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end = "FF_END";
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}
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standard3
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{
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start = "FF_START";
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end = "F_END";
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}
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standard4
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{
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start = "F_START";
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end = "FF_END";
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}
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}
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/* TEXTURES AND FLATS FILTERING ------------------------------------------------
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This allows you to filter textures and flats so that you only see the
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textures/flats listed that you prefer to use.
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The key name doesn't matter here, only the values.
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Pattern-matching is performed on lump names. You can use the following wildcards
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in values to specify ranges:
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? = Any character.
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* = Zero or more characters.
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# = Any numeric digit.
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[abc...] = Any of these characters that are between brackets.
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[!abc..] = Not any of these characters that are between brackets.
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*/
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// List these textures...
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texturesfilter
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{
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all_textures = "*";
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}
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// But do not list these textures...
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notexturesfilter
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{
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none = "";
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}
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// List these flats...
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flatsfilter
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{
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all_flats = "*";
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}
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// But do not list these flats...
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noflatsfilter
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{
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none = "";
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}
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/* PSEUDO-FLATS AND TEXTURES ---------------------------------------------------
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Names of flats and textures that don't really exist, but shouldn't be identified
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as invalid.
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Pattern-matching is performed on lump names. See above for syntax.
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*/
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pseudoflats
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{
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F_SKY1;
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}
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pseudotextures
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{
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[#]*;
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}
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/* GAME DETECT PATTERN ---------------------------------------------------------
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist.
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2 = None of these lumps must exist.
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3 = All of these lumps must exist.
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Pattern-matching is performed on lump names. See above for syntax.
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*/
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gamedetect
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{
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EXTENDED = 2;
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BEHAVIOR = 2;
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E#M# = 2;
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MAP?? = 1;
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}
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/* MAP LUMP NAMES --------------------------------------------------------------
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Map lumps are loaded with the map as long as they are right after each other.
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When the editor meets a lump which is not defined in this list (or defined
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as 0), it will stop loading right there.
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The order of items defines the order in which lumps will be written to WAD file
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on save. The value (flags) of items determines what the editor should do with
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it. You should never mess with value 4, because it may result in incorrect map
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builds.
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1 = Lump required.
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2 = Lump which must be respected.
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4 = Lump generated by node builder.
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8 = Lump allowed to be empty after nodebuilding.
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16 = Lump allowed to be missing after nodebuilding.
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4096 = Lump which can be edited as text.
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8192 = Lump which can be edited as DEHACKED.
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12288 = Lump which can be edited as MAPINFO.
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16384 = WAD-global.
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*/
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maplumpnames
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{
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THINGS = 13;
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LINEDEFS = 5;
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SIDEDEFS = 5;
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VERTEXES = 5;
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SEGS = 4;
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SSECTORS = 4;
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NODES = 4;
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SECTORS = 5;
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REJECT = 4;
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BLOCKMAP = 20;
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MAINCFG = 24576;
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS --------------------------------------------
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sectorbrightness
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{
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255;
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240;
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224;
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208;
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192;
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176;
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160;
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144;
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128;
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112;
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96;
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80;
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64;
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48;
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32;
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16;
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0;
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}
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// SECTOR TYPES ----------------------------------------------------------------
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sectortypes
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{
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nybble0
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{
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0 = "(normal)";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Modifications)";
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7 = "Death Pit (No Camera Modifications)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (No Floor Touch)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy Sector (FOF Control Only)";
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}
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nybble1
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{
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0 = "(normal)";
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1 = "Trigger Line Ex. (Pushable Objects)";
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2 = "Trigger Line Ex. (Anywhere, All Players)";
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3 = "Trigger Line Ex. (Floor Touch, All Players)";
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4 = "Trigger Line Ex. (Anywhere in Sector)";
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5 = "Trigger Line Ex. (Floor Touch)";
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6 = "Trigger Line Ex. (Emerald Check)";
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7 = "Trigger Line Ex. (Nights Mare)";
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8 = "<disabled> Check for Line Exec. on FOFs";
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9 = "Egg Trap Capsule";
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10 = "Special Stage Time/Rings Parameters";
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11 = "Custom Global Gravity";
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}
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nybble2
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{
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0 = "(normal)";
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1 = "Ice/Sludge";
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2 = "Wind/Current";
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3 = "Ice/Sludge and Wind/Current";
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4 = "Conveyor Belt";
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5 = "Speed Pad (No Spin)";
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6 = "Speed Pad (Spin)";
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7 = "Bustable Block Sprite Parameter (ROIA)";
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8 = "Bustable Block Sprite Parameter (ROIB)";
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9 = "Bustable Block Sprite Parameter (ROIC)";
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10 = "Bustable Block Sprite Parameter (ROID)";
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11 = "Bustable Block Sprite Parameter (ROIE)";
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12 = "Bustable Block Sprite Parameter (ROIF)";
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13 = "Bustable Block Sprite Parameter (ROIG)";
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14 = "Bustable Block Sprite Parameter (ROIH)";
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15 = "Bustable Block Sprite Parameter (ROII)";
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}
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nybble3
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{
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0 = "(normal)";
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1 = "Star Post Activator";
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2 = "Exit/Special Stage Goal/Return Flag";
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3 = "CTF: Red Team Base";
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4 = "CTF: Blue Team Base";
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5 = "Fan Sector";
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6 = "Super Sonic Transform";
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7 = "Spinner";
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8 = "Zoom Tube Start";
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9 = "Zoom Tube End";
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10 = "Finish Line";
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11 = "Rope Hang";
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}
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}
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// LINEDEF FLAGS ---------------------------------------------------------------
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linedefflags
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{
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1 = "[0] Effect 6";
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2 = "[1] Block Enemies";
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4 = "[2] Double-Sided";
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8 = "[3] Upper Unpegged";
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16 = "[4] Lower Unpegged";
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32 = "[5] Effect 1";
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64 = "[6] Not Climbable";
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128 = "[7] Effect 2";
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256 = "[8] Effect 3";
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512 = "[9] Effect 4";
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1024 = "[10] Effect 5";
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2048 = "[11] No Sonic";
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4096 = "[12] No Tails";
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8192 = "[13] No Knuckles";
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16384 = "[14] Bouncy Wall";
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32768 = "[15] Transfer Line";
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}
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// LINEDEF ACTIVATIONS ---------------------------------------------------------
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linedefactivations
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{
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}
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/* FOF FLAGS -------------------------------------------------------------------
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This is a hack. The FOF flag values have changed in 2.0, but the old 1.09.4
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values are hardcoded in the source for SRB2 Doom Builder. Until Oogaland fixes
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this, I'm sticking some fake values in here to make 3D mode draw FOFs like it's
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supposed to. --Neo
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Flags I've found relevant:
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4 = Renders the walls.
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8 = Renders the planes.
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32 = Doesn't cast a shadow.
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*/
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fofs
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{
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100 = 12;
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101 = 44;
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102 = 44;
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103 = 36;
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104 = 40;
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105 = 32;
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120 = 12;
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121 = 12;
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122 = 8;
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123 = 8;
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140 = 12;
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141 = 12;
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142 = 8;
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143 = 12;
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144 = 12;
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145 = 8;
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146 = 4;
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150 = 12;
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151 = 12;
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152 = 12;
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160 = 12;
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170 = 12;
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171 = 12;
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172 = 12;
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173 = 12;
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174 = 12;
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175 = 12;
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176 = 12;
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177 = 12;
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178 = 12;
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179 = 12;
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180 = 12;
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190 = 12;
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191 = 44;
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192 = 44;
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193 = 32;
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194 = 12;
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195 = 12;
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200 = 0;
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201 = 0;
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202 = 0;
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220 = 12;
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221 = 44;
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222 = 36;
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223 = 32;
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250 = 12;
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251 = 12;
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252 = 12;
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253 = 12;
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254 = 12;
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255 = 12;
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256 = 12;
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257 = 12;
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258 = 44;
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259 = 12;
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}
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// LINEDEF TYPES ---------------------------------------------------------------
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linedeftypes
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{
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0 = "Miscellaneous: (normal)";
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1 = "Miscellaneous: Per-Sector Gravity";
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2 = "Parameters: Custom Exit";
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3 = "Parameters: Zoom Tube Parameters";
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4 = "Miscellaneous: Speed Pad";
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5 = "Miscellaneous: Camera Scanner";
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6 = "Miscellaneous: Disable Linedef Effect On Level Load";
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7 = "Miscellaneous: Sector Flat Alignment";
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8 = "Parameters: Sector Special Parameters";
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9 = "Parameters: Chain Parameters";
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10 = "Miscellaneous: Culling Plane";
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||
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11 = "Parameters: Rope Hang Parameters";
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12 = "Parameters: Rock Spawn Parameters";
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13 = "Miscellaneous: Heat Wave Effect";
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||
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20 = "PolyObject: First Line";
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21 = "PolyObject: Explicity Include Line";
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22 = "PolyObject: Parameters";
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30 = "PolyObject: Waving Flag";
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50 = "Miscellaneous: Instantly Lower Floor On Level Load";
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51 = "Miscellaneous: Instantly Raise Ceiling On Level Load";
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||
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52 = "Plane Movement: Continuously Falling Sector";
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||
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53 = "Plane Movement: Continuous Floor/Ceiling Mover";
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54 = "Plane Movement: Continuous Floor Mover";
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55 = "Plane Movement: Continuous Ceiling Mover";
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56 = "Plane Movement: Continuous Two-Speed Floor/Ceiling Mover";
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57 = "Plane Movement: Continuous Two-Speed Floor Mover";
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||
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58 = "Plane Movement: Continuous Two-Speed Ceiling Mover";
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||
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59 = "Plane Movement: Activate Moving Platform";
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||
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60 = "Plane Movement: Activate Moving Platform (Adjustable Speed)";
|
||
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61 = "Plane Movement: Crusher (Ceiling to Floor)";
|
||
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62 = "Plane Movement: Crusher (Floor to Ceiling)";
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||
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63 = "Miscellaneous: Fake Floor/Ceiling Planes";
|
||
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64 = "Parameters: Appearing/Disappearing FOF";
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||
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65 = "Parameters: <disabled> Bridge Thinker";
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||
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100 = "FOF (solid): Solid, Opaque";
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101 = "FOF (solid): Solid, Opaque, No Shadow";
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||
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102 = "FOF (solid): Solid, Translucent";
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103 = "FOF (solid): Solid, Sides Only";
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||
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104 = "FOF (solid): Solid, No Sides";
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||
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105 = "FOF (solid): Solid, Invisible";
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||
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120 = "FOF (intangible): Water, Opaque";
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||
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121 = "FOF (intangible): Water, Translucent";
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||
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122 = "FOF (intangible): Water, Opaque, No Sides";
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||
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123 = "FOF (intangible): Water, Translucent, No Sides";
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||
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140 = "FOF (solid): Intangible from Bottom, Opaque";
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||
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141 = "FOF (solid): Intangible from Bottom, Translucent";
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||
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142 = "FOF (solid): Intangible from Bottom, Translucent, No Sides";
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||
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143 = "FOF (solid): Intangible from Top, Opaque";
|
||
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144 = "FOF (solid): Intangible from Top, Translucent";
|
||
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145 = "FOF (solid): Intangible from Top, Translucent, No Sides";
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||
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146 = "FOF (solid): Only Tangible From Sides";
|
||
|
150 = "FOF (bobbing): <deprecated> Air Bobbing";
|
||
|
151 = "FOF (bobbing): <deprecated> Air Bobbing (Adjustable)";
|
||
|
152 = "FOF (bobbing): <deprecated> Reverse Air Bobbing (Adjustable)";
|
||
|
160 = "FOF (bobbing): Floating, Bobbing";
|
||
|
170 = "FOF (crumbling): Crumbling (Respawn)";
|
||
|
171 = "FOF (crumbling): Crumbling (No Respawn)";
|
||
|
172 = "FOF (crumbling): Crumbling (Respawn), Intangible from Bottom";
|
||
|
173 = "FOF (crumbling): Crumbling (No Respawn), Intangible from Bottom";
|
||
|
174 = "FOF (crumbling): Crumbling (Respawn), Int. from Bottom, Translucent";
|
||
|
175 = "FOF (crumbling): Crumbling (No Respawn), Int. from Bottom, Translucent";
|
||
|
176 = "FOF (crumbling): Crumbling (Respawn), Floating, Bobbing";
|
||
|
177 = "FOF (crumbling): Crumbling (No Respawn), Floating, Bobbing";
|
||
|
178 = "FOF (crumbling): Crumbling (Respawn), Floating";
|
||
|
179 = "FOF (crumbling): Crumbling (No Respawn), Floating";
|
||
|
180 = "FOF (crumbling): Crumbling (Respawn), Air Bobbing";
|
||
|
190 = "FOF (bobbing): Rising Platform, Solid, Opaque";
|
||
|
191 = "FOF (bobbing): Rising Platform, Solid, Opaque, No Shadow";
|
||
|
192 = "FOF (bobbing): Rising Platform, Solid, Translucent";
|
||
|
193 = "FOF (bobbing): Rising Platform, Solid, Invisible";
|
||
|
194 = "FOF (bobbing): Rising Platform, Intangible from Bottom, Opaque";
|
||
|
195 = "FOF (bobbing): Rising Platform, Intangible from Bottom, Translucent";
|
||
|
200 = "FOF (special): Light Block";
|
||
|
201 = "FOF (special): Half Light Block";
|
||
|
202 = "FOF (special): Fog Block";
|
||
|
220 = "FOF (intangible): Intangible, Opaque";
|
||
|
221 = "FOF (intangible): Intangible, Translucent";
|
||
|
222 = "FOF (intangible): Intangible, Sides Only";
|
||
|
223 = "FOF (intangible): Intangible, Invisible";
|
||
|
250 = "FOF (special): Mario Block";
|
||
|
251 = "FOF (special): Thwomp Block";
|
||
|
252 = "FOF (special): Shatter Block";
|
||
|
253 = "FOF (special): Shatter Block, Translucent";
|
||
|
254 = "FOF (special): Bustable Block";
|
||
|
255 = "FOF (special): Spin Bust Block";
|
||
|
256 = "FOF (special): Spin Bust Block, Translucent";
|
||
|
257 = "FOF (special): Quicksand";
|
||
|
258 = "FOF (special): Laser";
|
||
|
259 = "FOF (special): Custom FOF";
|
||
|
300 = "Linedef Executor Trigger: Continuous";
|
||
|
301 = "Linedef Executor Trigger: Each Time";
|
||
|
302 = "Linedef Executor Trigger: Once";
|
||
|
303 = "Linedef Executor Trigger: Ring Count - Continuous";
|
||
|
304 = "Linedef Executor Trigger: Ring Count - Once";
|
||
|
305 = "Linedef Executor Trigger: Character Ability - Once";
|
||
|
306 = "Linedef Executor Trigger: Character Ability - Each Time";
|
||
|
307 = "Linedef Executor Trigger: Character Ability - Continuous";
|
||
|
308 = "Linedef Executor Trigger: Race Only - Once";
|
||
|
309 = "Linedef Executor Trigger: CTF Red Team - Continuous";
|
||
|
310 = "Linedef Executor Trigger: CTF Red Team - Each Time";
|
||
|
311 = "Linedef Executor Trigger: CTF Blue Team - Continuous";
|
||
|
312 = "Linedef Executor Trigger: CTF Blue Team - Each Time";
|
||
|
313 = "Linedef Executor Trigger: No More Enemies - Once";
|
||
|
314 = "Linedef Executor Trigger: Number of Pushables - Continuous";
|
||
|
315 = "Linedef Executor Trigger: Number of Pushables - Once";
|
||
|
316 = "Linedef Executor Trigger: Land On PolyObject";
|
||
|
399 = "Linedef Executor Trigger: Level Load";
|
||
|
400 = "Linedef Executor (sector): Set Tagged Sector's Floor Height/Texture";
|
||
|
401 = "Linedef Executor (sector): Set Tagged Sector's Ceiling Height/Texture";
|
||
|
402 = "Linedef Executor (sector): Set Tagged Sector's Light Level";
|
||
|
403 = "Linedef Executor (plane movement): Move Tagged Sector's Floor";
|
||
|
404 = "Linedef Executor (plane movement): Move Tagged Sector's Ceiling";
|
||
|
405 = "Linedef Executor (plane movement): Lower Floor According to Linedef";
|
||
|
406 = "Linedef Executor (plane movement): Raise Floor According to Linedef";
|
||
|
407 = "Linedef Executor (plane movement): Lower Ceiling According to Linedef";
|
||
|
408 = "Linedef Executor (plane movement): Raise Ceiling According to Linedef";
|
||
|
409 = "Linedef Executor (sector): Change Tagged Sectors' Tag";
|
||
|
410 = "Linedef Executor (sector): Change Front Sector's Tag";
|
||
|
411 = "Linedef Executor (plane movement): Stop Plane Movement";
|
||
|
412 = "Linedef Executor (player/object): Teleporter";
|
||
|
413 = "Linedef Executor (misc.): Change Music";
|
||
|
414 = "Linedef Executor (misc.): Play Sound Effect";
|
||
|
415 = "Linedef Executor (misc.): Run Script";
|
||
|
416 = "Linedef Executor (sector): Start Adjustable Fire Flicker";
|
||
|
417 = "Linedef Executor (sector): Start Adjustable Glowing Light";
|
||
|
418 = "Linedef Executor (sector): Start Adjustable Blinking Light (unsynchronized)";
|
||
|
419 = "Linedef Executor (sector): Start Adjustable Blinking Light (synchronized)";
|
||
|
420 = "Linedef Executor (sector): Fade Light Level";
|
||
|
421 = "Linedef Executor (sector): Stop Lighting Effect";
|
||
|
422 = "Linedef Executor (misc.): Switch To Cut-Away View";
|
||
|
423 = "Linedef Executor (misc.): Change Sky";
|
||
|
424 = "Linedef Executor (misc.): Change Weather";
|
||
|
425 = "Linedef Executor (player/object): Change Object State";
|
||
|
426 = "Linedef Executor (player/object): Stop Object";
|
||
|
427 = "Linedef Executor (player/object): Award Score";
|
||
|
428 = "Linedef Executor (plane movement): Start Platform Movement";
|
||
|
429 = "Linedef Executor (plane movement): Crush Ceiling Once";
|
||
|
430 = "Linedef Executor (plane movement): Crush Floor Once";
|
||
|
431 = "Linedef Executor (plane movement): Crush Floor And Ceiling Once";
|
||
|
432 = "Linedef Executor (player/object): Enable 2D Mode";
|
||
|
433 = "Linedef Executor (player/object): Disable 2D Mode";
|
||
|
434 = "Linedef Executor (player/object): Award Power-Up";
|
||
|
435 = "Linedef Executor (sector): Change Plane Scroller Direction";
|
||
|
436 = "Linedef Executor (misc.): Shatter FOF";
|
||
|
437 = "Linedef Executor (player/object): Disable Player Control";
|
||
|
438 = "Linedef Executor (player/object): Change Object Size";
|
||
|
450 = "Linedef Executor (misc.): Execute Linedef Executor";
|
||
|
480 = "Linedef Executor (polyobject): Door Slide";
|
||
|
481 = "Linedef Executor (polyobject): Door Swing";
|
||
|
482 = "Linedef Executor (polyobject): Move";
|
||
|
483 = "Linedef Executor (polyobject): Move, Override";
|
||
|
484 = "Linedef Executor (polyobject): Rotate Right";
|
||
|
485 = "Linedef Executor (polyobject): Rotate Right, Override";
|
||
|
486 = "Linedef Executor (polyobject): Rotate Left";
|
||
|
487 = "Linedef Executor (polyobject): Rotate Left, Override";
|
||
|
488 = "Linedef Executor (polyobject): Move by Waypoints";
|
||
|
489 = "Linedef Executor (polyobject): Turn Invisible, Intangible";
|
||
|
490 = "Linedef Executor (polyobject): Turn Visible, Tangible";
|
||
|
491 = "Linedef Executor (polyobject): Set Translucency";
|
||
|
500 = "Wall Scrolling: Scroll Wall Front Side Left";
|
||
|
501 = "Wall Scrolling: Scroll Wall Front Side Right";
|
||
|
502 = "Wall Scrolling: Scroll Wall According to Linedef";
|
||
|
503 = "Wall Scrolling: Scroll Wall According to Linedef (Accelerative)";
|
||
|
504 = "Wall Scrolling: Scroll Wall According to Linedef (Displacement)";
|
||
|
505 = "Wall Scrolling: Scroll Texture by Front Side Offsets";
|
||
|
506 = "Wall Scrolling: Scroll Texture by Back Side Offsets";
|
||
|
510 = "Plane Scrolling: Scroll Floor Texture";
|
||
|
511 = "Plane Scrolling: Scroll Floor Texture (Accelerative)";
|
||
|
512 = "Plane Scrolling: Scroll Floor Texture (Displacement)";
|
||
|
513 = "Plane Scrolling: Scroll Ceiling Texture";
|
||
|
514 = "Plane Scrolling: Scroll Ceiling Texture (Accelerative)";
|
||
|
515 = "Plane Scrolling: Scroll Ceiling Texture (Displacement)";
|
||
|
520 = "Plane Scrolling: Carry Objects on Floor";
|
||
|
521 = "Plane Scrolling: Carry Objects on Floor (Accelerative)";
|
||
|
522 = "Plane Scrolling: Carry Objects on Floor (Displacement)";
|
||
|
523 = "Plane Scrolling: Carry Objects on Ceiling";
|
||
|
524 = "Plane Scrolling: Carry Objects on Ceiling (Accelerative)";
|
||
|
525 = "Plane Scrolling: Carry Objects on Ceiling (Displacement)";
|
||
|
530 = "Plane Scrolling: Scroll Floor Texture and Carry Objects";
|
||
|
531 = "Plane Scrolling: Scroll Floor Texture and Carry Objects (Accelerative)";
|
||
|
532 = "Plane Scrolling: Scroll Floor Texture and Carry Objects (Displacement)";
|
||
|
533 = "Plane Scrolling: Scroll Ceiling Texture and Carry Objects";
|
||
|
534 = "Plane Scrolling: Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
||
|
535 = "Plane Scrolling: Scroll Ceiling Texture and Carry Objects (Displacement)";
|
||
|
540 = "Miscellaneous: Floor Friction";
|
||
|
541 = "Pusher: Wind";
|
||
|
542 = "Pusher: Upwards Wind";
|
||
|
543 = "Pusher: Downwards Wind";
|
||
|
544 = "Pusher: Current";
|
||
|
545 = "Pusher: Upwards Current";
|
||
|
546 = "Pusher: Downwards Current";
|
||
|
547 = "Pusher: Push/Pull";
|
||
|
600 = "Lighting: Floor Lighting";
|
||
|
601 = "Lighting: Ceiling Lighting";
|
||
|
602 = "Lighting: Adjustable Pulsating Light";
|
||
|
603 = "Lighting: Adjustable Flickering Light";
|
||
|
604 = "Lighting: Adjustable Blinking Light (unsynchronized)";
|
||
|
605 = "Lighting: Adjustable Blinking Light (synchronized)";
|
||
|
606 = "Lighting: Colormap";
|
||
|
900 = "Translucent Wall: 90% Opaque";
|
||
|
901 = "Translucent Wall: 80% Opaque";
|
||
|
902 = "Translucent Wall: 70% Opaque";
|
||
|
903 = "Translucent Wall: 60% Opaque";
|
||
|
904 = "Translucent Wall: 50% Opaque";
|
||
|
905 = "Translucent Wall: 40% Opaque";
|
||
|
906 = "Translucent Wall: 30% Opaque";
|
||
|
907 = "Translucent Wall: 20% Opaque";
|
||
|
908 = "Translucent Wall: 10% Opaque";
|
||
|
909 = "Translucent Wall: Fog Wall";
|
||
|
}
|
||
|
|
||
|
// THING FLAGS -----------------------------------------------------------------
|
||
|
|
||
|
thingflags
|
||
|
{
|
||
|
1 = "[0] Unused Flag";
|
||
|
2 = "[1] Object Flip";
|
||
|
4 = "[2] Object Special";
|
||
|
8 = "[3] Ambush";
|
||
|
16 = "(Used for Z offsets)";
|
||
|
}
|
||
|
|
||
|
/* THING TYPES -----------------------------------------------------------------
|
||
|
|
||
|
Color values: 1 = Blue 9 = Light_Blue
|
||
|
2 = Green 10 = Light_Green
|
||
|
3 = Cyan 11 = Light_Cyan
|
||
|
4 = Red 12 = Light_Red
|
||
|
5 = Magenta 13 = Pink
|
||
|
6 = Brown 14 = Yellow
|
||
|
7 = Gray 15 = White
|
||
|
8 = Dark_Gray
|
||
|
|
||
|
*/
|
||
|
|
||
|
thingtypes
|
||
|
{
|
||
|
editor
|
||
|
{
|
||
|
color = 15; // White
|
||
|
arrow = 1;
|
||
|
title = "<Editor Things>";
|
||
|
error = -1;
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
sort = 1;
|
||
|
|
||
|
32000 = "3D Mode Start";
|
||
|
32001
|
||
|
{
|
||
|
arrow = 0;
|
||
|
title = "Control Sector Position Hint";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
starts
|
||
|
{
|
||
|
color = 1; // Blue
|
||
|
arrow = 1;
|
||
|
title = "Player Starts";
|
||
|
width = 16;
|
||
|
height = 56;
|
||
|
zfactor = 32;
|
||
|
deaftext = "[3] Spawn On Ceiling";
|
||
|
|
||
|
1
|
||
|
{
|
||
|
title = "Player 01 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
2
|
||
|
{
|
||
|
title = "Player 02 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
3
|
||
|
{
|
||
|
title = "Player 03 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
4
|
||
|
{
|
||
|
title = "Player 04 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
5
|
||
|
{
|
||
|
title = "Player 05 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
6
|
||
|
{
|
||
|
title = "Player 06 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
7
|
||
|
{
|
||
|
title = "Player 07 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
8
|
||
|
{
|
||
|
title = "Player 08 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
9
|
||
|
{
|
||
|
title = "Player 09 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
10
|
||
|
{
|
||
|
title = "Player 10 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
11
|
||
|
{
|
||
|
title = "Player 11 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
12
|
||
|
{
|
||
|
title = "Player 12 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
13
|
||
|
{
|
||
|
title = "Player 13 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
14
|
||
|
{
|
||
|
title = "Player 14 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
15
|
||
|
{
|
||
|
title = "Player 15 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
16
|
||
|
{
|
||
|
title = "Player 16 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
17
|
||
|
{
|
||
|
title = "Player 17 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
18
|
||
|
{
|
||
|
title = "Player 18 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
19
|
||
|
{
|
||
|
title = "Player 19 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
20
|
||
|
{
|
||
|
title = "Player 20 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
21
|
||
|
{
|
||
|
title = "Player 21 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
22
|
||
|
{
|
||
|
title = "Player 22 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
23
|
||
|
{
|
||
|
title = "Player 23 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
24
|
||
|
{
|
||
|
title = "Player 24 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
25
|
||
|
{
|
||
|
title = "Player 25 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
26
|
||
|
{
|
||
|
title = "Player 26 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
27
|
||
|
{
|
||
|
title = "Player 27 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
28
|
||
|
{
|
||
|
title = "Player 28 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
29
|
||
|
{
|
||
|
title = "Player 29 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
30
|
||
|
{
|
||
|
title = "Player 30 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
31
|
||
|
{
|
||
|
title = "Player 31 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
32
|
||
|
{
|
||
|
title = "Player 32 Start";
|
||
|
sprite = "SUPTD0";
|
||
|
}
|
||
|
33
|
||
|
{
|
||
|
title = "Match Start";
|
||
|
sprite = "SUPTI0";
|
||
|
}
|
||
|
34
|
||
|
{
|
||
|
title = "CTF Red Team Start";
|
||
|
sprite = "SIGNG0";
|
||
|
}
|
||
|
35
|
||
|
{
|
||
|
title = "CTF Blue Team Start";
|
||
|
sprite = "SIGNE0";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
enemies
|
||
|
{
|
||
|
color = 9; // Light_Blue
|
||
|
arrow = 1;
|
||
|
title = "Enemies";
|
||
|
width = 24;
|
||
|
height = 32;
|
||
|
sort = 1;
|
||
|
|
||
|
100
|
||
|
{
|
||
|
title = "Crawla (Blue)";
|
||
|
sprite = "POSSA1";
|
||
|
}
|
||
|
101
|
||
|
{
|
||
|
title = "Crawla (Red)";
|
||
|
sprite = "SPOSA1";
|
||
|
}
|
||
|
102
|
||
|
{
|
||
|
title = "Stupid Dumb Unnamed RoboFish";
|
||
|
sprite = "FISHA0";
|
||
|
width = 8;
|
||
|
height = 28;
|
||
|
}
|
||
|
103
|
||
|
{
|
||
|
title = "Buzz (Gold)";
|
||
|
sprite = "BUZZA1";
|
||
|
width = 20;
|
||
|
height = 24;
|
||
|
}
|
||
|
104
|
||
|
{
|
||
|
title = "Buzz (Red)";
|
||
|
sprite = "RBUZA1";
|
||
|
width = 20;
|
||
|
height = 24;
|
||
|
}
|
||
|
105
|
||
|
{
|
||
|
title = "Jetty-Syn Bomber";
|
||
|
sprite = "JETBB1";
|
||
|
width = 20;
|
||
|
}
|
||
|
106
|
||
|
{
|
||
|
title = "Jetty-Syn Gunner";
|
||
|
sprite = "JETGB1";
|
||
|
width = 20;
|
||
|
}
|
||
|
107
|
||
|
{
|
||
|
title = "Crawla Commander";
|
||
|
sprite = "CCOMA1";
|
||
|
width = 16;
|
||
|
}
|
||
|
108
|
||
|
{
|
||
|
title = "Deton";
|
||
|
sprite = "DETNA1";
|
||
|
width = 20;
|
||
|
}
|
||
|
109
|
||
|
{
|
||
|
title = "Skim";
|
||
|
sprite = "SKIMA1";
|
||
|
width = 16;
|
||
|
height = 24;
|
||
|
}
|
||
|
110
|
||
|
{
|
||
|
title = "Turret";
|
||
|
sprite = "TRETA1";
|
||
|
width = 16;
|
||
|
}
|
||
|
111
|
||
|
{
|
||
|
title = "Popup Turret";
|
||
|
sprite = "TURRI1";
|
||
|
width = 12;
|
||
|
height = 64;
|
||
|
}
|
||
|
112
|
||
|
{
|
||
|
title = "Sharp";
|
||
|
sprite = "SHRPA1";
|
||
|
width = 16;
|
||
|
height = 24;
|
||
|
}
|
||
|
113
|
||
|
{
|
||
|
title = "Jet Jaw";
|
||
|
sprite = "JJAWA3A7";
|
||
|
width = 12;
|
||
|
height = 20;
|
||
|
}
|
||
|
114
|
||
|
{
|
||
|
title = "Snailer";
|
||
|
sprite = "SNLRA3A7";
|
||
|
height = 48;
|
||
|
}
|
||
|
115
|
||
|
{
|
||
|
title = "Bird Aircraft Strike Hazard";
|
||
|
sprite = "VLTRF1";
|
||
|
width = 12;
|
||
|
height = 24;
|
||
|
}
|
||
|
116
|
||
|
{
|
||
|
title = "Pointy";
|
||
|
sprite = "PNTYA1";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
117
|
||
|
{
|
||
|
title = "Robo-Hood";
|
||
|
sprite = "ARCHA1";
|
||
|
deaftext = "[3] Unknown Effect";
|
||
|
}
|
||
|
118
|
||
|
{
|
||
|
title = "CastleBot FaceStabber";
|
||
|
sprite = "CBFSA1";
|
||
|
width = 32;
|
||
|
height = 64;
|
||
|
}
|
||
|
119
|
||
|
{
|
||
|
title = "Egg Guard";
|
||
|
sprite = "ESHIA1";
|
||
|
width = 16;
|
||
|
height = 48;
|
||
|
}
|
||
|
120
|
||
|
{
|
||
|
title = "Green Snapper";
|
||
|
sprite = "GSNPA1";
|
||
|
height = 24;
|
||
|
}
|
||
|
121
|
||
|
{
|
||
|
title = "Minus";
|
||
|
sprite = "MNUSA1";
|
||
|
}
|
||
|
750
|
||
|
{
|
||
|
title = "<disabled> Chaos Enemy Spawn";
|
||
|
sprite = "TFOGG0";
|
||
|
width = 32;
|
||
|
height = 64;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bosses
|
||
|
{
|
||
|
color = 8; // Dark_Gray
|
||
|
arrow = 1;
|
||
|
title = "Bosses";
|
||
|
width = 24;
|
||
|
height = 52;
|
||
|
sort = 1;
|
||
|
zfactor = 32;
|
||
|
|
||
|
200
|
||
|
{
|
||
|
title = "Boss 1 - Egg Mobile";
|
||
|
sprite = "EGGMA1";
|
||
|
deaftext = "[3] Rotating Spikeballs";
|
||
|
}
|
||
|
201
|
||
|
{
|
||
|
title = "Boss 2 - Egg Slimer";
|
||
|
sprite = "EGGNA1";
|
||
|
height = 48;
|
||
|
deaftext = "[3] Speed Up When Hit";
|
||
|
}
|
||
|
202
|
||
|
{
|
||
|
title = "Boss 3 - Sea Egg";
|
||
|
sprite = "EGGOA1";
|
||
|
width = 32;
|
||
|
height = 80;
|
||
|
deaftext = "[3] Unknown Effect";
|
||
|
}
|
||
|
203
|
||
|
{
|
||
|
title = "<disabled> Boss 4 - Eggscalibur";
|
||
|
sprite = "EGGPA1";
|
||
|
}
|
||
|
206
|
||
|
{
|
||
|
title = "Boss 5 - Black Eggman";
|
||
|
sprite = "BRAKB1";
|
||
|
width = 48;
|
||
|
height = 160;
|
||
|
}
|
||
|
290
|
||
|
{
|
||
|
arrow = 0;
|
||
|
title = "Boss Escape Point";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
zfactor = 16;
|
||
|
}
|
||
|
291
|
||
|
{
|
||
|
arrow = 0;
|
||
|
title = "Egg Trap Center";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
zfactor = 16;
|
||
|
}
|
||
|
292
|
||
|
{
|
||
|
arrow = 0;
|
||
|
title = "Boss Waypoint";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
zfactor = 16;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rings
|
||
|
{
|
||
|
color = 14; // Yellow
|
||
|
title = "Rings and Weapon Panels";
|
||
|
width = 24;
|
||
|
height = 24;
|
||
|
deafheight = 32;
|
||
|
deaftext = "[3] Float";
|
||
|
|
||
|
300
|
||
|
{
|
||
|
title = "Ring";
|
||
|
sprite = "RINGA0";
|
||
|
width = 16;
|
||
|
}
|
||
|
301
|
||
|
{
|
||
|
title = "Bounce Ring";
|
||
|
sprite = "CPRKB0";
|
||
|
}
|
||
|
302
|
||
|
{
|
||
|
title = "Rail Ring";
|
||
|
sprite = "SPRKA0";
|
||
|
}
|
||
|
304
|
||
|
{
|
||
|
title = "Automatic Ring";
|
||
|
sprite = "TAUTA3A7";
|
||
|
}
|
||
|
305
|
||
|
{
|
||
|
title = "Explosion Ring";
|
||
|
sprite = "BMSLA1";
|
||
|
}
|
||
|
306
|
||
|
{
|
||
|
title = "Scatter Ring";
|
||
|
sprite = "TSCRA1A5";
|
||
|
}
|
||
|
307
|
||
|
{
|
||
|
title = "Grenade Ring";
|
||
|
sprite = "TGREA0";
|
||
|
}
|
||
|
339
|
||
|
{
|
||
|
title = "Turbo Ring";
|
||
|
sprite = "BMSLA1";
|
||
|
}
|
||
|
340
|
||
|
{
|
||
|
title = "Mine Ring";
|
||
|
sprite = "TSCRA1A5";
|
||
|
}
|
||
|
341
|
||
|
{
|
||
|
title = "Bright Fluorescent Ring";
|
||
|
sprite = "TGREA0";
|
||
|
}
|
||
|
308
|
||
|
{
|
||
|
title = "CTF Team Ring (Red)";
|
||
|
sprite = "RRNGA0";
|
||
|
width = 16;
|
||
|
}
|
||
|
309
|
||
|
{
|
||
|
title = "CTF Team Ring (Blue)";
|
||
|
sprite = "TRNGA0";
|
||
|
width = 16;
|
||
|
}
|
||
|
330
|
||
|
{
|
||
|
title = "Bounce Ring Panel";
|
||
|
sprite = "PIKBA0";
|
||
|
}
|
||
|
331
|
||
|
{
|
||
|
title = "Rail Ring Panel";
|
||
|
sprite = "PIKRA0";
|
||
|
}
|
||
|
332
|
||
|
{
|
||
|
title = "Automatic Ring Panel";
|
||
|
sprite = "PIKAA0";
|
||
|
}
|
||
|
333
|
||
|
{
|
||
|
title = "Explosion Ring Panel";
|
||
|
sprite = "PIKEA0";
|
||
|
}
|
||
|
334
|
||
|
{
|
||
|
title = "Scatter Ring Panel";
|
||
|
sprite = "PIKSA0";
|
||
|
}
|
||
|
335
|
||
|
{
|
||
|
title = "Grenade Ring Panel";
|
||
|
sprite = "PIKGA0";
|
||
|
}
|
||
|
336
|
||
|
{
|
||
|
title = "Turbo Ring Panel";
|
||
|
sprite = "PIKEA0";
|
||
|
}
|
||
|
337
|
||
|
{
|
||
|
title = "Mine Ring Panel";
|
||
|
sprite = "PIKSA0";
|
||
|
}
|
||
|
338
|
||
|
{
|
||
|
title = "Bright Fluorescent Ring Panel";
|
||
|
sprite = "PIKGA0";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
collectibles
|
||
|
{
|
||
|
color = 10; // Light_Green
|
||
|
title = "Other Collectibles";
|
||
|
width = 16;
|
||
|
height = 32;
|
||
|
sort = 1;
|
||
|
|
||
|
310
|
||
|
{
|
||
|
title = "CTF Red Flag";
|
||
|
sprite = "RFLGA0";
|
||
|
width = 24;
|
||
|
height = 64;
|
||
|
}
|
||
|
311
|
||
|
{
|
||
|
title = "CTF Blue Flag";
|
||
|
sprite = "BFLGA0";
|
||
|
width = 24;
|
||
|
height = 64;
|
||
|
}
|
||
|
312
|
||
|
{
|
||
|
title = "Special Stage Token";
|
||
|
sprite = "TOKEA0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
deafheight = 32;
|
||
|
deaftext = "[3] Float";
|
||
|
}
|
||
|
313
|
||
|
{
|
||
|
title = "Chaos Emerald 1 (Green)";
|
||
|
sprite = "EMMYA0";
|
||
|
}
|
||
|
314
|
||
|
{
|
||
|
title = "Chaos Emerald 2 (Orange)";
|
||
|
sprite = "EMMYB0";
|
||
|
}
|
||
|
315
|
||
|
{
|
||
|
title = "Chaos Emerald 3 (Purple)";
|
||
|
sprite = "EMMYC0";
|
||
|
}
|
||
|
316
|
||
|
{
|
||
|
title = "Chaos Emerald 4 (Blue)";
|
||
|
sprite = "EMMYD0";
|
||
|
}
|
||
|
317
|
||
|
{
|
||
|
title = "Chaos Emerald 5 (Red)";
|
||
|
sprite = "EMMYE0";
|
||
|
}
|
||
|
318
|
||
|
{
|
||
|
title = "Chaos Emerald 6 (Light Blue)";
|
||
|
sprite = "EMMYF0";
|
||
|
}
|
||
|
319
|
||
|
{
|
||
|
title = "Chaos Emerald 7 (Gray)";
|
||
|
sprite = "EMMYG0";
|
||
|
}
|
||
|
320
|
||
|
{
|
||
|
title = "Emerald Hunt Location";
|
||
|
sprite = "EMERA0";
|
||
|
}
|
||
|
323
|
||
|
{
|
||
|
title = "Match Chaos Emerald Spawn";
|
||
|
sprite = "CEMGA0";
|
||
|
width = 8;
|
||
|
height = 48;
|
||
|
deafheight = 32;
|
||
|
deaftext = "[3] Float";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
boxes
|
||
|
{
|
||
|
color = 7; // Gray
|
||
|
blocking = 2;
|
||
|
title = "Item Boxes";
|
||
|
width = 16;
|
||
|
height = 32;
|
||
|
deaftext = "[3] Random (Weak)";
|
||
|
sort = 1;
|
||
|
|
||
|
400
|
||
|
{
|
||
|
title = "Super Ring (10 Rings)";
|
||
|
sprite = "SRBXA0";
|
||
|
}
|
||
|
402
|
||
|
{
|
||
|
title = "Attraction Shield";
|
||
|
sprite = "YLTVA0";
|
||
|
}
|
||
|
403
|
||
|
{
|
||
|
title = "Force Shield";
|
||
|
sprite = "BLTVA0";
|
||
|
}
|
||
|
404
|
||
|
{
|
||
|
title = "Armageddon Shield";
|
||
|
sprite = "BKTVA0";
|
||
|
}
|
||
|
405
|
||
|
{
|
||
|
title = "Whirlwind Shield";
|
||
|
sprite = "WHTVA0";
|
||
|
}
|
||
|
406
|
||
|
{
|
||
|
title = "Elemental Shield";
|
||
|
sprite = "GRTVA0";
|
||
|
}
|
||
|
407
|
||
|
{
|
||
|
title = "Super Sneakers";
|
||
|
sprite = "SHTVA0";
|
||
|
}
|
||
|
408
|
||
|
{
|
||
|
title = "Invincibility";
|
||
|
sprite = "PINVA0";
|
||
|
}
|
||
|
409
|
||
|
{
|
||
|
title = "Extra Life";
|
||
|
sprite = "MTEXA0";
|
||
|
}
|
||
|
410
|
||
|
{
|
||
|
title = "Eggman";
|
||
|
sprite = "EGGBA0";
|
||
|
}
|
||
|
411
|
||
|
{
|
||
|
title = "Teleporter";
|
||
|
sprite = "MIXUA0";
|
||
|
}
|
||
|
412
|
||
|
{
|
||
|
title = "Random";
|
||
|
sprite = "QUESA0";
|
||
|
}
|
||
|
413
|
||
|
{
|
||
|
title = "Gravity Boots";
|
||
|
sprite = "GBTVA0";
|
||
|
}
|
||
|
414
|
||
|
{
|
||
|
title = "CTF Team Ring Box (Red)";
|
||
|
sprite = "RRBXA0";
|
||
|
deaftext = "[3] Ambush";
|
||
|
}
|
||
|
415
|
||
|
{
|
||
|
title = "CTF Team Ring Box (Blue)";
|
||
|
sprite = "BRBXA0";
|
||
|
deaftext = "[3] Ambush";
|
||
|
}
|
||
|
416
|
||
|
{
|
||
|
title = "Recycler";
|
||
|
sprite = "RECYA0";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
miscellaneous
|
||
|
{
|
||
|
color = 11; // Light_Cyan
|
||
|
title = "Miscellaneous";
|
||
|
width = 16;
|
||
|
height = 40;
|
||
|
sort = 1;
|
||
|
|
||
|
500
|
||
|
{
|
||
|
title = "Air Bubble Patch";
|
||
|
sprite = "BUBLA0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
501
|
||
|
{
|
||
|
title = "End Level Sign";
|
||
|
sprite = "SIGND0";
|
||
|
width = 8;
|
||
|
height = 32;
|
||
|
}
|
||
|
502
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Star Post";
|
||
|
sprite = "STPTA0";
|
||
|
width = 64;
|
||
|
height = 80;
|
||
|
}
|
||
|
526
|
||
|
{
|
||
|
blocking = 2;
|
||
|
title = "Cannonball";
|
||
|
sprite = "CBLLA0";
|
||
|
width = 20;
|
||
|
deaftext = "[3] Not Pushable";
|
||
|
}
|
||
|
1000
|
||
|
{
|
||
|
arrow = 1;
|
||
|
blocking = 2;
|
||
|
title = "Gargoyle";
|
||
|
sprite = "GARGA1";
|
||
|
deaftext = "[3] Not Pushable";
|
||
|
}
|
||
|
1102
|
||
|
{
|
||
|
arrow = 1;
|
||
|
blocking = 2;
|
||
|
title = "Eggman Statue";
|
||
|
sprite = "ESTAA1";
|
||
|
width = 32;
|
||
|
height = 240;
|
||
|
deaftext = "[3] Not Pushable";
|
||
|
}
|
||
|
1106
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Chain (Hang)";
|
||
|
sprite = "SMCHA0";
|
||
|
height = 32;
|
||
|
deaftext = "[3] Double Size";
|
||
|
}
|
||
|
1107
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Chain (Spin)";
|
||
|
sprite = "SMCHA0";
|
||
|
height = 32;
|
||
|
}
|
||
|
1200
|
||
|
{
|
||
|
title = "Tumbleweed (Big)";
|
||
|
sprite = "BTBLA0";
|
||
|
width = 24;
|
||
|
height = 48;
|
||
|
deaftext = "[3] Moves Perpetually";
|
||
|
}
|
||
|
1201
|
||
|
{
|
||
|
title = "Tumbleweed (Small)";
|
||
|
sprite = "STBLA0";
|
||
|
width = 12;
|
||
|
height = 24;
|
||
|
deaftext = "[3] Moves Perpetually";
|
||
|
}
|
||
|
1852
|
||
|
{
|
||
|
blocking = 2;
|
||
|
title = "Snowman";
|
||
|
sprite = "XMS3A0";
|
||
|
deaftext = "[3] Not Pushable";
|
||
|
}
|
||
|
1876
|
||
|
{
|
||
|
arrow = 1;
|
||
|
blocking = 2;
|
||
|
title = "Eggman Disco Statue";
|
||
|
sprite = "ESTAB1";
|
||
|
width = 20;
|
||
|
height = 96;
|
||
|
deaftext = "[3] Not Pushable";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
springs
|
||
|
{
|
||
|
color = 12; // Light_Red
|
||
|
title = "Springs and Fans";
|
||
|
width = 20;
|
||
|
height = 16;
|
||
|
|
||
|
540
|
||
|
{
|
||
|
title = "Fan";
|
||
|
sprite = "FANSA0";
|
||
|
width = 16;
|
||
|
}
|
||
|
541
|
||
|
{
|
||
|
title = "Gas Jet";
|
||
|
sprite = "STEMD0";
|
||
|
width = 32;
|
||
|
}
|
||
|
550
|
||
|
{
|
||
|
title = "Yellow Spring";
|
||
|
sprite = "SPRYA0";
|
||
|
}
|
||
|
551
|
||
|
{
|
||
|
title = "Red Spring";
|
||
|
sprite = "SPRRA0";
|
||
|
}
|
||
|
552
|
||
|
{
|
||
|
title = "Blue Spring";
|
||
|
sprite = "SPRBA0";
|
||
|
}
|
||
|
553
|
||
|
{
|
||
|
title = "Yellow Spring (Ceiling)";
|
||
|
sprite = "SUDYA0";
|
||
|
}
|
||
|
554
|
||
|
{
|
||
|
title = "Red Spring (Ceiling)";
|
||
|
sprite = "SUDRA0";
|
||
|
}
|
||
|
555
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Diagonal Yellow Spring";
|
||
|
sprite = "YSPRD2";
|
||
|
width = 16;
|
||
|
deaftext = "[3] Rotate 22.5° CCW";
|
||
|
}
|
||
|
556
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Diagonal Red Spring";
|
||
|
sprite = "RSPRD2";
|
||
|
width = 16;
|
||
|
deaftext = "[3] Rotate 22.5° CCW";
|
||
|
}
|
||
|
557
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Diagonal Yellow Spring (Ceiling)";
|
||
|
sprite = "YSUDE2";
|
||
|
width = 16;
|
||
|
hangs = 1;
|
||
|
deaftext = "[3] Rotate 22.5° CCW";
|
||
|
}
|
||
|
558
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Diagonal Red Spring (Ceiling)";
|
||
|
sprite = "RSUDE2";
|
||
|
width = 16;
|
||
|
hangs = 1;
|
||
|
deaftext = "[3] Rotate 22.5° CCW";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
patterns
|
||
|
{
|
||
|
color = 5; // Magenta
|
||
|
arrow = 1;
|
||
|
title = "Special Placement Patterns";
|
||
|
width = 16;
|
||
|
height = 384;
|
||
|
|
||
|
600
|
||
|
{
|
||
|
arrow = 0;
|
||
|
title = "5 Vertical Rings (Yellow Spring)";
|
||
|
sprite = "RINGA0";
|
||
|
}
|
||
|
601
|
||
|
{
|
||
|
arrow = 0;
|
||
|
title = "5 Vertical Rings (Red Spring)";
|
||
|
sprite = "RINGA0";
|
||
|
height = 1024;
|
||
|
}
|
||
|
602
|
||
|
{
|
||
|
title = "5 Diagonal Rings (Yellow Spring)";
|
||
|
sprite = "RINGA0";
|
||
|
height = 32;
|
||
|
}
|
||
|
603
|
||
|
{
|
||
|
title = "10 Diagonal Rings (Red Spring)";
|
||
|
sprite = "RINGA0";
|
||
|
height = 32;
|
||
|
}
|
||
|
604
|
||
|
{
|
||
|
title = "Circle of Rings";
|
||
|
sprite = "RINGA0";
|
||
|
width = 96;
|
||
|
height = 192;
|
||
|
}
|
||
|
605
|
||
|
{
|
||
|
title = "Circle of Rings (Big)";
|
||
|
sprite = "RINGA0";
|
||
|
width = 192;
|
||
|
}
|
||
|
606
|
||
|
{
|
||
|
title = "Circle of Wing Logos";
|
||
|
sprite = "NWNGA0";
|
||
|
width = 96;
|
||
|
height = 192;
|
||
|
}
|
||
|
607
|
||
|
{
|
||
|
title = "Circle of Wing Logos (Big)";
|
||
|
sprite = "NWNGA0";
|
||
|
width = 192;
|
||
|
}
|
||
|
608
|
||
|
{
|
||
|
title = "Circle of Rings and Wings";
|
||
|
sprite = "NWNGA0";
|
||
|
width = 96;
|
||
|
height = 192;
|
||
|
}
|
||
|
609
|
||
|
{
|
||
|
title = "Circle of Rings and Wings (Big)";
|
||
|
sprite = "NWNGA0";
|
||
|
width = 192;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
invisible
|
||
|
{
|
||
|
color = 15; // White
|
||
|
title = "Misc. Invisible";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
|
||
|
700 = "Water Ambience A (Large)";
|
||
|
701 = "Water Ambience B (Large)";
|
||
|
702 = "Water Ambience C (Medium)";
|
||
|
703 = "Water Ambience D (Medium)";
|
||
|
704 = "Water Ambience E (Small)";
|
||
|
705 = "Water Ambience F (Small)";
|
||
|
706 = "Water Ambience G (Extra Large)";
|
||
|
707 = "Water Ambience H (Extra Large)";
|
||
|
708 = "Disco Ambience";
|
||
|
709 = "Volcano Ambience";
|
||
|
751
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Teleport Destination";
|
||
|
}
|
||
|
752
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Alternate View Point";
|
||
|
}
|
||
|
753 = "Zoom Tube Waypoint";
|
||
|
754
|
||
|
{
|
||
|
title = "Push Point";
|
||
|
deaftext = "[3] Push Using XYZ";
|
||
|
}
|
||
|
755
|
||
|
{
|
||
|
title = "Pull Point";
|
||
|
deaftext = "[3] Pull Using XYZ";
|
||
|
}
|
||
|
760 = "PolyObject Anchor";
|
||
|
761 = "PolyObject Spawn Point";
|
||
|
762 = "PolyObject Spawn Point (Crush)";
|
||
|
}
|
||
|
|
||
|
hazards
|
||
|
{
|
||
|
color = 4; // Red
|
||
|
title = "Hazards";
|
||
|
width = 20;
|
||
|
height = 40;
|
||
|
sort = 1;
|
||
|
|
||
|
521
|
||
|
{
|
||
|
title = "Spikeball";
|
||
|
sprite = "SPIKA0";
|
||
|
width = 12;
|
||
|
height = 24;
|
||
|
deafheight = 32;
|
||
|
deaftext = "[3] Float";
|
||
|
}
|
||
|
522
|
||
|
{
|
||
|
blocking = 2;
|
||
|
title = "Spike (Ceiling)";
|
||
|
sprite = "DSPKA0";
|
||
|
width = 8;
|
||
|
height = 42;
|
||
|
hangs = 1;
|
||
|
}
|
||
|
523
|
||
|
{
|
||
|
title = "Spike (Floor)";
|
||
|
sprite = "USPKA0";
|
||
|
width = 8;
|
||
|
height = 42;
|
||
|
deaftext = "[3] Solid";
|
||
|
}
|
||
|
524
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Big Floating Mine";
|
||
|
width = 16;
|
||
|
height = 32;
|
||
|
sprite = "BMNEA1";
|
||
|
}
|
||
|
527
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Big Floating Mine (Air)";
|
||
|
width = 16;
|
||
|
height = 32;
|
||
|
sprite = "BMNEA1";
|
||
|
}
|
||
|
525
|
||
|
{
|
||
|
title = "Cannonball Launcher";
|
||
|
sprite = "CBLLA0";
|
||
|
}
|
||
|
1101
|
||
|
{
|
||
|
title = "Torch";
|
||
|
sprite = "FLAMA0";
|
||
|
width = 8;
|
||
|
height = 32;
|
||
|
}
|
||
|
1104
|
||
|
{
|
||
|
title = "Mace (Spinning)";
|
||
|
sprite = "SMCEA0";
|
||
|
deaftext = "[3] Double Size";
|
||
|
}
|
||
|
1105
|
||
|
{
|
||
|
title = "Mace (Swinging)";
|
||
|
sprite = "SMCEA0";
|
||
|
deaftext = "[3] Double Size";
|
||
|
}
|
||
|
1202
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Rock Spawner";
|
||
|
sprite = "ROIAA0";
|
||
|
}
|
||
|
1300
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Flame Jet (Horizontal)";
|
||
|
sprite = "FLMEB0";
|
||
|
width = 16;
|
||
|
}
|
||
|
1301
|
||
|
{
|
||
|
title = "Flame Jet (Vertical)";
|
||
|
sprite = "FLMEB0";
|
||
|
width = 16;
|
||
|
deaftext = "[3] Shoot Downwards";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
decoration
|
||
|
{
|
||
|
color = 2; // Green
|
||
|
title = "Decoration";
|
||
|
width = 16;
|
||
|
height = 40;
|
||
|
|
||
|
757
|
||
|
{
|
||
|
title = "Fan Particle Generator";
|
||
|
sprite = "PRTLA0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
800
|
||
|
{
|
||
|
title = "GFZ Flower";
|
||
|
sprite = "FWR1A0";
|
||
|
}
|
||
|
801
|
||
|
{
|
||
|
title = "Sunflower";
|
||
|
sprite = "FWR2A0";
|
||
|
height = 96;
|
||
|
}
|
||
|
802
|
||
|
{
|
||
|
title = "Budding Flower";
|
||
|
sprite = "FWR3A0";
|
||
|
width = 8;
|
||
|
height = 32;
|
||
|
}
|
||
|
804
|
||
|
{
|
||
|
title = "Berry Bush";
|
||
|
sprite = "BUS1A0";
|
||
|
height = 32;
|
||
|
}
|
||
|
805
|
||
|
{
|
||
|
title = "Bush";
|
||
|
sprite = "BUS2A0";
|
||
|
height = 32;
|
||
|
}
|
||
|
900
|
||
|
{
|
||
|
title = "THZ Flower";
|
||
|
sprite = "THZPA0";
|
||
|
width = 8;
|
||
|
height = 32;
|
||
|
}
|
||
|
901
|
||
|
{
|
||
|
title = "Alarm";
|
||
|
sprite = "ALRMA0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
hangs = 1;
|
||
|
}
|
||
|
1001
|
||
|
{
|
||
|
title = "Seaweed";
|
||
|
sprite = "SEWEA0";
|
||
|
width = 24;
|
||
|
height = 56;
|
||
|
}
|
||
|
1002
|
||
|
{
|
||
|
title = "Dripping Water";
|
||
|
sprite = "DRIPD0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
hangs = 1;
|
||
|
}
|
||
|
1003
|
||
|
{
|
||
|
title = "Coral (Green)";
|
||
|
sprite = "CRL1A0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
1004
|
||
|
{
|
||
|
title = "Coral (Red)";
|
||
|
sprite = "CRL2A0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
1005
|
||
|
{
|
||
|
title = "Coral (Orange)";
|
||
|
sprite = "CRL3A0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
1006
|
||
|
{
|
||
|
title = "Blue Crystal";
|
||
|
sprite = "BCRYA1";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
1100
|
||
|
{
|
||
|
title = "Chain";
|
||
|
sprite = "CHANA0";
|
||
|
width = 8;
|
||
|
height = 128;
|
||
|
hangs = 1;
|
||
|
}
|
||
|
1103
|
||
|
{
|
||
|
title = "CEZ Flower";
|
||
|
sprite = "FWR4A0";
|
||
|
}
|
||
|
1203
|
||
|
{
|
||
|
title = "Cactus with Brown Flower";
|
||
|
sprite = "CACTA0";
|
||
|
height = 32;
|
||
|
}
|
||
|
1204
|
||
|
{
|
||
|
title = "Cactus with Brown Flower (Tall)";
|
||
|
sprite = "CACTB0";
|
||
|
height = 64;
|
||
|
}
|
||
|
1205
|
||
|
{
|
||
|
title = "Cactus with Blue Flower";
|
||
|
sprite = "CACTC0";
|
||
|
height = 32;
|
||
|
}
|
||
|
1206
|
||
|
{
|
||
|
title = "Cactus with Blue Flower (Tall)";
|
||
|
sprite = "CACTD0";
|
||
|
height = 80;
|
||
|
}
|
||
|
1850
|
||
|
{
|
||
|
title = "Xmas Pole";
|
||
|
sprite = "XMS1A0";
|
||
|
}
|
||
|
1851
|
||
|
{
|
||
|
title = "Candy Cane";
|
||
|
sprite = "XMS2A0";
|
||
|
width = 8;
|
||
|
height = 32;
|
||
|
}
|
||
|
1875
|
||
|
{
|
||
|
title = "Disco Ball";
|
||
|
sprite = "DBALA0";
|
||
|
height = 54;
|
||
|
hangs = 1;
|
||
|
}
|
||
|
1900
|
||
|
{
|
||
|
title = "Brown Stalagmite (Tall)";
|
||
|
sprite = "STG0A0";
|
||
|
}
|
||
|
1901
|
||
|
{
|
||
|
title = "Brown Stalagmite";
|
||
|
sprite = "STG1A0";
|
||
|
}
|
||
|
1902
|
||
|
{
|
||
|
title = "Orange Stalagmite (Tall)";
|
||
|
sprite = "STG2A0";
|
||
|
}
|
||
|
1903
|
||
|
{
|
||
|
title = "Orange Stalagmite";
|
||
|
sprite = "STG3A0";
|
||
|
}
|
||
|
1904
|
||
|
{
|
||
|
title = "Red Stalagmite (Tall)";
|
||
|
sprite = "STG4A0";
|
||
|
}
|
||
|
1905
|
||
|
{
|
||
|
title = "Red Stalagmite";
|
||
|
sprite = "STG5A0";
|
||
|
}
|
||
|
1906
|
||
|
{
|
||
|
title = "Gray Stalagmite (Tall)";
|
||
|
sprite = "STG6A0";
|
||
|
}
|
||
|
1907
|
||
|
{
|
||
|
title = "Gray Stalagmite";
|
||
|
sprite = "STG7A0";
|
||
|
}
|
||
|
1908
|
||
|
{
|
||
|
title = "Blue Stalagmite (Tall)";
|
||
|
sprite = "STG8A0";
|
||
|
}
|
||
|
1909
|
||
|
{
|
||
|
title = "Blue Stalagmite";
|
||
|
sprite = "STG9A0";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
nights
|
||
|
{
|
||
|
color = 13; // Pink
|
||
|
title = "Nights Items";
|
||
|
width = 12;
|
||
|
height = 32;
|
||
|
|
||
|
1700
|
||
|
{
|
||
|
title = "Axis";
|
||
|
width = 8;
|
||
|
height = 4096;
|
||
|
circle = 1;
|
||
|
}
|
||
|
1701
|
||
|
{
|
||
|
title = "Axis Transfer";
|
||
|
width = 8;
|
||
|
height = 4096;
|
||
|
}
|
||
|
1702
|
||
|
{
|
||
|
title = "Axis Transfer Line";
|
||
|
width = 8;
|
||
|
height = 4096;
|
||
|
}
|
||
|
1703
|
||
|
{
|
||
|
title = "Ideya Drone";
|
||
|
sprite = "NDRNA1";
|
||
|
width = 16;
|
||
|
height = 56;
|
||
|
deaftext = "[3] Die Upon Time Up";
|
||
|
}
|
||
|
1704
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Bumper";
|
||
|
sprite = "NBMPG3G7";
|
||
|
width = 32;
|
||
|
height = 64;
|
||
|
}
|
||
|
1705
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Hoop";
|
||
|
sprite = "HOOPA0";
|
||
|
width = 80;
|
||
|
height = 160;
|
||
|
}
|
||
|
1706
|
||
|
{
|
||
|
title = "Wing Logo";
|
||
|
sprite = "NWNGA0";
|
||
|
height = 24;
|
||
|
}
|
||
|
1707
|
||
|
{
|
||
|
title = "Super Loop";
|
||
|
sprite = "NPRAA0";
|
||
|
}
|
||
|
1708
|
||
|
{
|
||
|
title = "Drill Refill";
|
||
|
sprite = "NPRBA0";
|
||
|
}
|
||
|
1709
|
||
|
{
|
||
|
title = "Helper";
|
||
|
sprite = "NPRCA0";
|
||
|
}
|
||
|
1710
|
||
|
{
|
||
|
title = "Egg Capsule";
|
||
|
sprite = "CAPSA0";
|
||
|
width = 72;
|
||
|
height = 144;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mario
|
||
|
{
|
||
|
color = 6; // Brown
|
||
|
title = "Mario Items";
|
||
|
width = 16;
|
||
|
height = 32;
|
||
|
sort = 1;
|
||
|
|
||
|
1800
|
||
|
{
|
||
|
title = "Coin";
|
||
|
sprite = "COINA0";
|
||
|
height = 24;
|
||
|
deafheight = 32;
|
||
|
deaftext = "[3] Float";
|
||
|
}
|
||
|
1801
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Goomba";
|
||
|
sprite = "GOOMA0";
|
||
|
width = 24;
|
||
|
}
|
||
|
1802
|
||
|
{
|
||
|
arrow = 1;
|
||
|
title = "Goomba (Blue)";
|
||
|
sprite = "BGOMA0";
|
||
|
width = 24;
|
||
|
}
|
||
|
1803
|
||
|
{
|
||
|
title = "Fire Flower";
|
||
|
sprite = "FFWRB0";
|
||
|
}
|
||
|
1804
|
||
|
{
|
||
|
title = "Koopa Shell";
|
||
|
sprite = "SHLLA0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
1805
|
||
|
{
|
||
|
title = "Puma (Jumping Fireball)";
|
||
|
sprite = "PUMAA0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
1806
|
||
|
{
|
||
|
title = "King Bowser";
|
||
|
sprite = "KOOPA0";
|
||
|
height = 28;
|
||
|
}
|
||
|
1807
|
||
|
{
|
||
|
title = "Axe";
|
||
|
sprite = "MAXEA0";
|
||
|
width = 8;
|
||
|
height = 16;
|
||
|
}
|
||
|
1808
|
||
|
{
|
||
|
title = "Bush (Short)";
|
||
|
sprite = "MUS1A0";
|
||
|
}
|
||
|
1809
|
||
|
{
|
||
|
title = "Bush (Tall)";
|
||
|
sprite = "MUS2A0";
|
||
|
}
|
||
|
1810
|
||
|
{
|
||
|
title = "Toad";
|
||
|
sprite = "TOADA0";
|
||
|
width = 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
srb1
|
||
|
{
|
||
|
color = 3; // Cyan
|
||
|
arrow = 1;
|
||
|
title = "SRB1 Remake Items";
|
||
|
width = 20;
|
||
|
height = 32;
|
||
|
sort = 1;
|
||
|
|
||
|
4000
|
||
|
{
|
||
|
title = "SRB1 Crawla";
|
||
|
sprite = "SRBAA1";
|
||
|
height = 40;
|
||
|
}
|
||
|
4001
|
||
|
{
|
||
|
title = "GuardRobo";
|
||
|
sprite = "SRBBA1";
|
||
|
width = 17;
|
||
|
height = 40;
|
||
|
}
|
||
|
4002
|
||
|
{
|
||
|
title = "Pyrin";
|
||
|
sprite = "SRBCB1";
|
||
|
width = 22;
|
||
|
}
|
||
|
4003
|
||
|
{
|
||
|
title = "HotRobo";
|
||
|
sprite = "SRBDA0";
|
||
|
height = 40;
|
||
|
}
|
||
|
4004
|
||
|
{
|
||
|
title = "Pogminz";
|
||
|
sprite = "SRBEA1";
|
||
|
}
|
||
|
4005
|
||
|
{
|
||
|
title = "Pogminz (Water)";
|
||
|
sprite = "SRBEA1";
|
||
|
}
|
||
|
4006
|
||
|
{
|
||
|
title = "Pog-GX2";
|
||
|
sprite = "SRBFA0";
|
||
|
width = 10;
|
||
|
height = 34;
|
||
|
}
|
||
|
4007
|
||
|
{
|
||
|
title = "Pyrex";
|
||
|
sprite = "SRBGA1";
|
||
|
width = 24;
|
||
|
}
|
||
|
4008
|
||
|
{
|
||
|
title = "UFO";
|
||
|
sprite = "SRBHA0";
|
||
|
width = 24;
|
||
|
hangs = 1;
|
||
|
}
|
||
|
4009
|
||
|
{
|
||
|
title = "SWAT Bot";
|
||
|
sprite = "SRBIA1";
|
||
|
width = 21;
|
||
|
height = 69;
|
||
|
}
|
||
|
4010
|
||
|
{
|
||
|
title = "SpyBot 2000";
|
||
|
sprite = "SRBJA0";
|
||
|
width = 36;
|
||
|
height = 62;
|
||
|
}
|
||
|
4011
|
||
|
{
|
||
|
title = "Buzz Bomber";
|
||
|
sprite = "SRBKA0";
|
||
|
width = 44;
|
||
|
height = 45;
|
||
|
}
|
||
|
4012
|
||
|
{
|
||
|
arrow = 0;
|
||
|
title = "RBZ Spike";
|
||
|
sprite = "SRBLA0";
|
||
|
width = 10;
|
||
|
height = 53;
|
||
|
}
|
||
|
4013
|
||
|
{
|
||
|
arrow = 0;
|
||
|
blocking = 2;
|
||
|
title = "Dumb Metal Sonic";
|
||
|
sprite = "SRBMC0";
|
||
|
width = 16;
|
||
|
height = 40;
|
||
|
deaftext = "[3] Not Pushable";
|
||
|
}
|
||
|
4014
|
||
|
{
|
||
|
title = "Super SWAT Bot";
|
||
|
sprite = "SRBNA1";
|
||
|
width = 21;
|
||
|
height = 69;
|
||
|
}
|
||
|
4015
|
||
|
{
|
||
|
title = "Genrex";
|
||
|
sprite = "SRBOA1";
|
||
|
width = 17;
|
||
|
height = 40;
|
||
|
}
|
||
|
}
|
||
|
}
|