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171 lines
4.8 KiB
C
171 lines
4.8 KiB
C
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2018 by Sally "TehRealSalt" Cochenour.
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// Copyright (C) 2012-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file discord.h
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/// \brief Discord Rich Presence handling
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#ifdef HAVE_DISCORDRPC
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#include "i_system.h"
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#include "d_clisrv.h"
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#include "d_netcmd.h"
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#include "i_net.h"
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#include "g_game.h"
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#include "p_tick.h"
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#include "m_menu.h" // gametype_cons_t
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#include "r_things.h" // skins
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#include "mserv.h" // ms_RoomId
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#include "discord.h"
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#include "discord_pass.h" // .gitignore'd file for volitile information; DO NOT push this info
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#include "doomdef.h"
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//
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// DRPC_Handle's
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//
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static inline void DRPC_HandleReady(const DiscordUser *user)
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{
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CONS_Printf("Discord: connected to %s#%s - %s\n", user->username, user->discriminator, user->userId);
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}
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static inline void DRPC_HandleDisconnect(int err, const char *msg)
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{
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CONS_Printf("Discord: disconnected (%d: %s)\n", err, msg);
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}
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static inline void DRPC_HandleError(int err, const char *msg)
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{
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CONS_Printf("Discord: error (%d, %s)\n", err, msg);
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}
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static inline void DRPC_HandleJoin(const char *secret)
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{
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CONS_Printf("Discord: connecting to %s\n", secret);
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COM_BufAddText(va("connect \"%s\"\n", secret));
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}
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//
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// DRPC_Init: starting up the handles, call Discord_initalize
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//
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void DRPC_Init(void)
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{
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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if (!discordappid)
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return;
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handlers.ready = DRPC_HandleReady;
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handlers.disconnected = DRPC_HandleDisconnect;
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handlers.errored = DRPC_HandleError;
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handlers.joinGame = DRPC_HandleJoin;
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Discord_Initialize(discordappid, &handlers, 1, NULL);
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I_AddExitFunc(Discord_Shutdown);
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DRPC_UpdatePresence();
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}
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//
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// DRPC_UpdatePresence: Called whenever anything changes about server info
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//
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void DRPC_UpdatePresence(void)
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{
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char mapimg[8];
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char mapname[48];
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char charimg[21];
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char charname[28];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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if (discordappid)
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{
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// Server info
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if (netgame)
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{
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const char *address;
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switch (ms_RoomId)
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{
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case -1: discordPresence.state = "Private"; break; // Private server
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case 33: discordPresence.state = "Standard"; break;
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case 28: discordPresence.state = "Casual"; break;
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default: discordPresence.state = "???"; break; // How?
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}
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discordPresence.partyId = "1"; // We don't really have "party" IDs, so to make invites expire we just let it reset to 0 outside of servers
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// Grab the host's IP for joining.
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if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode, true)) != NULL)
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{
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discordPresence.joinSecret = address;
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CONS_Printf("%s\n", address);
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}
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discordPresence.partySize = D_NumPlayers(); // Players in server
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discordPresence.partyMax = cv_maxplayers.value; // Max players
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}
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else
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discordPresence.state = "Offline";
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// Gametype info
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if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING)
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{
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if (modeattacking)
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discordPresence.details = "Record Attack";
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else
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discordPresence.details = gametype_cons_t[gametype].strvalue;
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}
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// Map info
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if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
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{
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snprintf(mapimg, 8, "%s", G_BuildMapName(gamemap));
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strlwr(mapimg);
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discordPresence.largeImageKey = mapimg; // Map image
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if (mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
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snprintf(mapname, 48, "Map: %s%s%s",
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mapheaderinfo[gamemap-1]->lvlttl,
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(strlen(mapheaderinfo[gamemap-1]->zonttl) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->zonttl) : // SRB2kart
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((mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE"),
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(strlen(mapheaderinfo[gamemap-1]->actnum) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->actnum) : "");
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else
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snprintf(mapname, 48, "???");
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discordPresence.largeImageText = mapname; // Map name
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//if (cv_timelimit.value)
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//discordPresence.endTimestamp = levelstarttime + (cv_timelimit.value*60); // Time limit if applicable
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}
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else if (gamestate == GS_VOTING)
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{
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discordPresence.largeImageText = "Voting";
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}
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// Player info
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if (playeringame[consoleplayer])
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{
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//discordPresence.startTimestamp = levelstarttime; // Time in level
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if (!players[consoleplayer].spectator)
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{
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snprintf(charimg, 21, "char%s", skins[players[consoleplayer].skin].name);
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discordPresence.smallImageKey = charimg; // Character image
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snprintf(charname, 28, "Character: %s", skins[players[consoleplayer].skin].realname);
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discordPresence.smallImageText = charname; // Character name
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}
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}
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}
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Discord_UpdatePresence(&discordPresence);
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}
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#endif
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