Kart-Public/src/discord.c

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2018 by Sally "TehRealSalt" Cochenour.
// Copyright (C) 2012-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file discord.h
/// \brief Discord Rich Presence handling
#ifdef HAVE_DISCORDRPC
#include "i_system.h"
#include "d_clisrv.h"
#include "d_netcmd.h"
#include "i_net.h"
#include "g_game.h"
#include "p_tick.h"
#include "m_menu.h" // gametype_cons_t
#include "r_things.h" // skins
#include "mserv.h" // ms_RoomId
#include "discord.h"
#include "discord_pass.h" // .gitignore'd file for volitile information; DO NOT push this info
#include "doomdef.h"
//
// DRPC_Handle's
//
static inline void DRPC_HandleReady(const DiscordUser *user)
{
CONS_Printf("Discord: connected to %s#%s - %s\n", user->username, user->discriminator, user->userId);
}
static inline void DRPC_HandleDisconnect(int err, const char *msg)
{
CONS_Printf("Discord: disconnected (%d: %s)\n", err, msg);
}
static inline void DRPC_HandleError(int err, const char *msg)
{
CONS_Printf("Discord: error (%d, %s)\n", err, msg);
}
static inline void DRPC_HandleJoin(const char *secret)
{
CONS_Printf("Discord: connecting to %s\n", secret);
COM_BufAddText(va("connect \"%s\"\n", secret));
}
//
// DRPC_Init: starting up the handles, call Discord_initalize
//
void DRPC_Init(void)
{
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
if (!discordappid)
return;
handlers.ready = DRPC_HandleReady;
handlers.disconnected = DRPC_HandleDisconnect;
handlers.errored = DRPC_HandleError;
handlers.joinGame = DRPC_HandleJoin;
Discord_Initialize(discordappid, &handlers, 1, NULL);
I_AddExitFunc(Discord_Shutdown);
DRPC_UpdatePresence();
}
//
// DRPC_UpdatePresence: Called whenever anything changes about server info
//
void DRPC_UpdatePresence(void)
{
char mapimg[8];
char mapname[48];
char charimg[21];
char charname[28];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
if (discordappid)
{
// Server info
if (netgame)
{
const char *address;
switch (ms_RoomId)
{
case -1: discordPresence.state = "Private"; break; // Private server
case 33: discordPresence.state = "Standard"; break;
case 28: discordPresence.state = "Casual"; break;
default: discordPresence.state = "???"; break; // How?
}
discordPresence.partyId = "1"; // We don't really have "party" IDs, so to make invites expire we just let it reset to 0 outside of servers
// Grab the host's IP for joining.
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode, true)) != NULL)
{
discordPresence.joinSecret = address;
CONS_Printf("%s\n", address);
}
discordPresence.partySize = D_NumPlayers(); // Players in server
discordPresence.partyMax = cv_maxplayers.value; // Max players
}
else
discordPresence.state = "Offline";
// Gametype info
if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING)
{
if (modeattacking)
discordPresence.details = "Record Attack";
else
discordPresence.details = gametype_cons_t[gametype].strvalue;
}
// Map info
if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
{
snprintf(mapimg, 8, "%s", G_BuildMapName(gamemap));
strlwr(mapimg);
discordPresence.largeImageKey = mapimg; // Map image
if (mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
snprintf(mapname, 48, "Map: %s%s%s",
mapheaderinfo[gamemap-1]->lvlttl,
(strlen(mapheaderinfo[gamemap-1]->zonttl) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->zonttl) : // SRB2kart
((mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE"),
(strlen(mapheaderinfo[gamemap-1]->actnum) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->actnum) : "");
else
snprintf(mapname, 48, "???");
discordPresence.largeImageText = mapname; // Map name
//if (cv_timelimit.value)
//discordPresence.endTimestamp = levelstarttime + (cv_timelimit.value*60); // Time limit if applicable
}
else if (gamestate == GS_VOTING)
{
discordPresence.largeImageText = "Voting";
}
// Player info
if (playeringame[consoleplayer])
{
//discordPresence.startTimestamp = levelstarttime; // Time in level
if (!players[consoleplayer].spectator)
{
snprintf(charimg, 21, "char%s", skins[players[consoleplayer].skin].name);
discordPresence.smallImageKey = charimg; // Character image
snprintf(charname, 28, "Character: %s", skins[players[consoleplayer].skin].realname);
discordPresence.smallImageText = charname; // Character name
}
}
}
Discord_UpdatePresence(&discordPresence);
}
#endif