mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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8595 lines
200 KiB
C
8595 lines
200 KiB
C
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file dehacked.c
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/// \brief Load dehacked file and change tables and text
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#include "doomdef.h"
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#include "g_game.h"
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#include "sounds.h"
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#include "info.h"
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#include "d_think.h"
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#include "m_argv.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "m_menu.h"
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#include "m_misc.h"
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#include "f_finale.h"
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#include "dehacked.h"
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#include "st_stuff.h"
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#include "i_system.h"
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#include "p_local.h" // for var1 and var2, and some constants
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#include "p_setup.h"
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#include "r_data.h"
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#include "fastcmp.h"
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#include "lua_script.h"
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#include "lua_hook.h"
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#include "m_cond.h"
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#ifdef HAVE_BLUA
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#include "v_video.h" // video flags (for lua)
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#endif
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#ifdef HWRENDER
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#include "hardware/hw_light.h"
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#endif
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#ifdef PC_DOS
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#include <stdio.h> // for snprintf
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//int snprintf(char *str, size_t n, const char *fmt, ...);
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int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
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#endif
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// Free slot names
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// The crazy word-reading stuff uses these.
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static char *FREE_STATES[NUMSTATEFREESLOTS];
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static char *FREE_MOBJS[NUMMOBJFREESLOTS];
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static UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
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#define initfreeslots() {\
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memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
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memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
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memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
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}
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// Crazy word-reading stuff
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/// \todo Put these in a seperate file or something.
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static mobjtype_t get_mobjtype(const char *word);
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static statenum_t get_state(const char *word);
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static spritenum_t get_sprite(const char *word);
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static sfxenum_t get_sfx(const char *word);
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static UINT16 get_mus(const char *word);
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static hudnum_t get_huditem(const char *word);
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#ifndef HAVE_BLUA
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static powertype_t get_power(const char *word);
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#endif
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boolean deh_loaded = false;
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boolean modcredits = false; // Whether a mod creator's name will show in the credits.
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char modcreditname[32];
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static int dbg_line;
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static boolean gamedataadded = false;
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#ifdef DELFILE
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typedef struct undehacked_s
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{
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char *undata;
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struct undehacked_s *next;
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} undehacked_t;
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static UINT16 unsocwad;
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static undehacked_t *unsocdata[MAX_WADFILES];
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static boolean disableundo = false;
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void DEH_WriteUndoline(const char *value, const char *data, undotype_f flags)
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{
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const char *eqstr = " = ";
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const char *space = " ";
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const char *pader = eqstr;
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undehacked_t *newdata;
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if (disableundo || !unsocwad)
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return;
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if ((newdata = malloc(sizeof(*newdata))) == NULL)
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I_Error("Out of memory for unsoc line");
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if (flags & UNDO_SPACE)
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pader = space;
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if (flags & UNDO_ENDTEXT && !data)
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data = space;
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if (value)
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{
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const size_t plen = strlen(pader);
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const char *pound = "#";
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char *undata = NULL;
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const size_t elen = strlen(pound);
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size_t vlen = strlen(value), dlen = 0, len = 1;
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if (*(value+vlen-1) == '\n')
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vlen--; // lnet not copy the ending \n
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if (flags & UNDO_ENDTEXT)
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len += elen; // let malloc more space
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if (flags & UNDO_NEWLINE)
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len++; // more space for the beginning \n
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if (data)
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{
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dlen = strlen(data);
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if (flags & UNDO_CUTLINE && *(data+dlen-1) == '\n')
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dlen--; // let not copy the ending \n
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newdata->undata = malloc(vlen+plen+dlen+len);
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newdata->undata[vlen+plen+dlen+len-1] = '\0';
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}
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else
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{
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newdata->undata = malloc(vlen+len);
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newdata->undata[vlen+len-1] = '\0';
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}
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if (newdata->undata)
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{
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undata = newdata->undata;
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*undata = '\0';
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}
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else
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{
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free(newdata);
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I_Error("Out of memory for unsoc data");
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}
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if (flags & UNDO_NEWLINE) // let start with \n
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strcat(undata, "\n");
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strncat(undata, value, vlen);
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if (data) // value+pader+data
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strncat(strncat(undata, pader, plen), data, dlen);
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if (flags & UNDO_ENDTEXT) // let end the text
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strncat(undata, pound, elen);
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}
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else
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newdata->undata = NULL;
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newdata->next = unsocdata[unsocwad];
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unsocdata[unsocwad] = newdata;
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}
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#endif
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ATTRINLINE static FUNCINLINE char myfget_color(MYFILE *f)
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{
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char c = *f->curpos++;
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if (c == '^') // oh, nevermind then.
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return '^';
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if (c >= '0' && c <= '9')
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return 0x80+(c-'0');
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return 0x80; // Unhandled -- default to no color
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}
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ATTRINLINE static FUNCINLINE char myfget_hex(MYFILE *f)
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{
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char c = *f->curpos++, endchr = 0;
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if (c == '\\') // oh, nevermind then.
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return '\\';
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if (c >= '0' && c <= '9')
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endchr += (c-'0') << 4;
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else if (c >= 'A' && c <= 'F')
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endchr += ((c-'A') + 10) << 4;
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else if (c >= 'a' && c <= 'f')
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endchr += ((c-'a') + 10) << 4;
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else // invalid. stop and return a question mark.
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return '?';
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c = *f->curpos++;
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if (c >= '0' && c <= '9')
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endchr += (c-'0');
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else if (c >= 'A' && c <= 'F')
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endchr += ((c-'A') + 10);
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else if (c >= 'a' && c <= 'f')
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endchr += ((c-'a') + 10);
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else // invalid. stop and return a question mark.
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return '?';
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return endchr;
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}
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char *myfgets(char *buf, size_t bufsize, MYFILE *f)
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{
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size_t i = 0;
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if (myfeof(f))
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return NULL;
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// we need one byte for a null terminated string
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bufsize--;
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while (i < bufsize && !myfeof(f))
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{
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char c = *f->curpos++;
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if (c == '^')
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buf[i++] = myfget_color(f);
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else if (c == '\\')
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buf[i++] = myfget_hex(f);
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else if (c != '\r')
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buf[i++] = c;
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if (c == '\n')
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break;
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}
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buf[i] = '\0';
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dbg_line++;
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return buf;
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}
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static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f)
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{
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size_t i = 0;
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if (myfeof(f))
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return NULL;
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// we need one byte for a null terminated string
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bufsize--;
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while (i < bufsize && !myfeof(f))
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{
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char c = *f->curpos++;
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if (c == '^')
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buf[i++] = myfget_color(f);
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else if (c == '\\')
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buf[i++] = myfget_hex(f);
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else if (c != '\r')
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buf[i++] = c;
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if (c == '\n') // Ensure debug line is right...
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dbg_line++;
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if (c == '#')
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break;
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}
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i++;
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buf[i] = '\0';
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return buf;
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}
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static INT32 deh_num_warning = 0;
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FUNCPRINTF static void deh_warning(const char *first, ...)
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{
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va_list argptr;
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char *buf = Z_Malloc(1000, PU_STATIC, NULL);
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va_start(argptr, first);
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vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
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va_end(argptr);
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if(dbg_line == -1) // Not in a SOC, line number unknown.
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CONS_Alert(CONS_WARNING, "%s\n", buf);
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else
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CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
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deh_num_warning++;
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Z_Free(buf);
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}
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static void deh_strlcpy(char *dst, const char *src, size_t size, const char *warntext)
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{
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size_t len = strlen(src)+1; // Used to determine if truncation has been done
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if (len > size)
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deh_warning("%s exceeds max length of %s", warntext, sizeu1(size-1));
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strlcpy(dst, src, size);
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}
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/* ======================================================================== */
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// Load a dehacked file format
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/* ======================================================================== */
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/* a sample to see
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Thing 1 (Player) { // MT_PLAYER
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INT32 doomednum; ID # = 3232 -1, // doomednum
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INT32 spawnstate; Initial frame = 32 "PLAY", // spawnstate
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INT32 spawnhealth; Hit points = 3232 100, // spawnhealth
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INT32 seestate; First moving frame = 32 "PLAY_RUN1", // seestate
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INT32 seesound; Alert sound = 32 sfx_None, // seesound
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INT32 reactiontime; Reaction time = 3232 0, // reactiontime
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INT32 attacksound; Attack sound = 32 sfx_None, // attacksound
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INT32 painstate; Injury frame = 32 "PLAY_PAIN", // painstate
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INT32 painchance; Pain chance = 3232 255, // painchance
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INT32 painsound; Pain sound = 32 sfx_plpain, // painsound
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INT32 meleestate; Close attack frame = 32 "NULL", // meleestate
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INT32 missilestate; Far attack frame = 32 "PLAY_ATK1", // missilestate
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INT32 deathstate; Death frame = 32 "PLAY_DIE1", // deathstate
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INT32 xdeathstate; Exploding frame = 32 "PLAY_XDIE1", // xdeathstate
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INT32 deathsound; Death sound = 32 sfx_pldeth, // deathsound
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INT32 speed; Speed = 3232 0, // speed
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INT32 radius; Width = 211812352 16*FRACUNIT, // radius
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INT32 height; Height = 211812352 56*FRACUNIT, // height
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INT32 dispoffset; DispOffset = 0 0, // dispoffset
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INT32 mass; Mass = 3232 100, // mass
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INT32 damage; Missile damage = 3232 0, // damage
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INT32 activesound; Action sound = 32 sfx_None, // activesound
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INT32 flags; Bits = 3232 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,
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INT32 raisestate; Respawn frame = 32 S_NULL // raisestate
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}, */
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static INT32 searchvalue(const char *s)
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{
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while (s[0] != '=' && s[0])
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s++;
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if (s[0] == '=')
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return atoi(&s[1]);
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else
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{
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deh_warning("No value found");
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return 0;
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}
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}
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#ifdef HWRENDER
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static float searchfvalue(const char *s)
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{
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while (s[0] != '=' && s[0])
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s++;
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if (s[0] == '=')
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return (float)atof(&s[1]);
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else
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{
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deh_warning("No value found");
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return 0;
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}
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}
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#endif
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// These are for clearing all of various things
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static void clear_conditionsets(void)
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{
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UINT8 i;
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for (i = 0; i < MAXCONDITIONSETS; ++i)
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M_ClearConditionSet(i);
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}
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static void clear_levels(void)
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{
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INT16 i;
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// This is potentially dangerous but if we're resetting these headers,
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// we may as well try to save some memory, right?
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for (i = 0; i < NUMMAPS; ++i)
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{
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if (!mapheaderinfo[i])
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continue;
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|
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P_DeleteGrades(i);
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Z_Free(mapheaderinfo[i]);
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mapheaderinfo[i] = NULL;
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}
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// Realloc the one for the current gamemap as a safeguard
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P_AllocMapHeader(gamemap-1);
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}
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/*
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// Edits an animated texture slot on the array
|
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// Tails 12-27-2003
|
||
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static void readAnimTex(MYFILE *f, INT32 num)
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{
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char s[MAXLINELEN];
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char *word;
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char *word2;
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INT32 i;
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do {
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if (myfgets(s, sizeof s, f) != NULL)
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{
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if (s[0] == '\n') break;
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tmp = strchr(s, '#');
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if (tmp)
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*tmp = '\0';
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// set the value in the appropriate field
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word = strtok(s, " ");
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if (word)
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strupr(word);
|
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|
else
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break;
|
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word2 = strtok(NULL, " = ");
|
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if (word2)
|
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strupr(word2);
|
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else
|
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break;
|
||
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||
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if (word2[strlen(word2)-1] == '\n')
|
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word2[strlen(word2)-1] = '\0';
|
||
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|
||
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i = atoi(word2);
|
||
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if (fastcmp(word, "START"))
|
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strncpy(harddefs[num].startname, word2, 8);
|
||
|
if (fastcmp(word, "END"))
|
||
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strncpy(harddefs[num].endname, word2, 8);
|
||
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else if (fastcmp(word, "SPEED")) harddefs[num].speed = i;
|
||
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else if (fastcmp(word, "ISTEXTURE")) harddefs[num].istexture = i;
|
||
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||
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else deh_warning("readAnimTex %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (s[0] != '\n' && !myfeof(f)); //finish when the line is empty
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
static boolean findFreeSlot(INT32 *num)
|
||
|
{
|
||
|
// Send the character select entry to a free slot.
|
||
|
while (*num < 32 && PlayerMenu[*num].status != IT_DISABLED)
|
||
|
*num = *num+1;
|
||
|
|
||
|
// No more free slots. :(
|
||
|
if (*num >= 32)
|
||
|
return false;
|
||
|
|
||
|
// Found one! ^_^
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Reads a player.
|
||
|
// For modifying the character select screen
|
||
|
static void readPlayer(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *word2;
|
||
|
INT32 i;
|
||
|
boolean slotfound = false;
|
||
|
|
||
|
DEH_WriteUndoline("PLAYERTEXT", description[num].notes, UNDO_ENDTEXT);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
if (fastcmp(word, "PLAYERTEXT"))
|
||
|
{
|
||
|
char *playertext = NULL;
|
||
|
|
||
|
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||
|
goto done;
|
||
|
|
||
|
for (i = 0; i < MAXLINELEN-3; i++)
|
||
|
{
|
||
|
if (s[i] == '=')
|
||
|
{
|
||
|
playertext = &s[i+2];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (playertext)
|
||
|
{
|
||
|
strcpy(description[num].notes, playertext);
|
||
|
strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f));
|
||
|
}
|
||
|
else
|
||
|
strcpy(description[num].notes, "");
|
||
|
|
||
|
// For some reason, cutting the string did not work above. Most likely due to strcpy or strcat...
|
||
|
// It works down here, though.
|
||
|
{
|
||
|
INT32 numline = 0;
|
||
|
for (i = 0; i < MAXLINELEN-1; i++)
|
||
|
{
|
||
|
if (numline < 20 && description[num].notes[i] == '\n')
|
||
|
numline++;
|
||
|
|
||
|
if (numline >= 20 || description[num].notes[i] == '\0' || description[num].notes[i] == '#')
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
description[num].notes[strlen(description[num].notes)-1] = '\0';
|
||
|
description[num].notes[i] = '\0';
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
word2 = strtok(NULL, " = ");
|
||
|
if (word2)
|
||
|
strupr(word2);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
if (word2[strlen(word2)-1] == '\n')
|
||
|
word2[strlen(word2)-1] = '\0';
|
||
|
i = atoi(word2);
|
||
|
|
||
|
/*if (fastcmp(word, "PLAYERNAME"))
|
||
|
{
|
||
|
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||
|
goto done;
|
||
|
DEH_WriteUndoline(word, description[num].text, UNDO_NONE);
|
||
|
strlcpy(description[num].text, word2, sizeof (description[num].text));
|
||
|
for (word2 = description[num].text; *word2; word2++)
|
||
|
if (*word2 == '_')
|
||
|
*word2 = ' ';
|
||
|
PlayerMenu[num].text = description[num].text;
|
||
|
}*/
|
||
|
/* else if (fastcmp(word, "MENUPOSITION"))
|
||
|
{ // Make sure you make MENUPOSITION the first thing under CHARACTER if you're using it!
|
||
|
// This is to manually choose a slot and overwrite existing characters! It is NOT necessary for most individual character wads!!
|
||
|
#ifdef DELFILE
|
||
|
if (disableundo)
|
||
|
#endif
|
||
|
{
|
||
|
slotfound = true;
|
||
|
num = i;
|
||
|
}
|
||
|
} */
|
||
|
/*else*/ if (fastcmp(word, "PICNAME"))
|
||
|
{
|
||
|
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||
|
goto done;
|
||
|
DEH_WriteUndoline(word, &description[num].picname[0], UNDO_NONE);
|
||
|
strncpy(description[num].picname, word2, 8);
|
||
|
}
|
||
|
else if (fastcmp(word, "STATUS"))
|
||
|
{
|
||
|
// Limit the status to only IT_DISABLED and IT_CALL
|
||
|
if (i)
|
||
|
i = IT_CALL;
|
||
|
else
|
||
|
i = IT_DISABLED;
|
||
|
|
||
|
/*
|
||
|
You MAY disable previous entries if you so desire...
|
||
|
But try to enable something that's already enabled and you will be sent to a free slot.
|
||
|
|
||
|
Because of this, you are allowed to edit any previous entrys you like, but only if you
|
||
|
signal that you are purposely doing so by disabling and then reenabling the slot.
|
||
|
|
||
|
... Or use MENUPOSITION first, that works too. Hell, you could edit multiple character
|
||
|
slots in a single section that way, due to how SOC editing works.
|
||
|
*/
|
||
|
if (i != IT_DISABLED && !slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||
|
goto done;
|
||
|
DEH_WriteUndoline(word, va("%d", PlayerMenu[num].status), UNDO_NONE);
|
||
|
PlayerMenu[num].status = (INT16)i;
|
||
|
}
|
||
|
else if (fastcmp(word, "SKINNAME"))
|
||
|
{
|
||
|
// Send to free slot.
|
||
|
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||
|
goto done;
|
||
|
DEH_WriteUndoline(word, description[num].skinname, UNDO_NONE);
|
||
|
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
|
||
|
strlwr(description[num].skinname);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("readPlayer %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
#ifdef DELFILE
|
||
|
if (slotfound)
|
||
|
DEH_WriteUndoline("MENUPOSITION", va("%d", num), UNDO_NONE);
|
||
|
#endif
|
||
|
|
||
|
done:
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
// TODO: Figure out how to do undolines for this....
|
||
|
// TODO: Warnings for running out of freeslots
|
||
|
static void readfreeslots(MYFILE *f)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word,*type;
|
||
|
char *tmp;
|
||
|
int i;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
type = strtok(s, "_");
|
||
|
if (type)
|
||
|
strupr(type);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
word = strtok(NULL, "\n");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
// TODO: Check for existing freeslot mobjs/states/etc. and make errors.
|
||
|
// TODO: Out-of-slots warnings/errors.
|
||
|
// TODO: Name too long (truncated) warnings.
|
||
|
if (fastcmp(type, "SFX"))
|
||
|
S_AddSoundFx(word, false, -1, false);
|
||
|
else if (fastcmp(type, "SPR"))
|
||
|
{
|
||
|
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
|
||
|
{
|
||
|
if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
|
||
|
{
|
||
|
if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
|
||
|
sprnames[i][4] = (char)f->wad;
|
||
|
continue; // Already allocated, next.
|
||
|
}
|
||
|
// Found a free slot!
|
||
|
strncpy(sprnames[i],word,4);
|
||
|
//sprnames[i][4] = 0;
|
||
|
used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if (fastcmp(type, "S"))
|
||
|
{
|
||
|
for (i = 0; i < NUMSTATEFREESLOTS; i++)
|
||
|
if (!FREE_STATES[i]) {
|
||
|
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||
|
strcpy(FREE_STATES[i],word);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if (fastcmp(type, "MT"))
|
||
|
{
|
||
|
for (i = 0; i < NUMMOBJFREESLOTS; i++)
|
||
|
if (!FREE_MOBJS[i]) {
|
||
|
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||
|
strcpy(FREE_MOBJS[i],word);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Freeslots: unknown enum class '%s' for '%s_%s'", type, type, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readthing(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word, *word2;
|
||
|
char *tmp;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
word2 = strtok(NULL, " = ");
|
||
|
if (word2)
|
||
|
strupr(word2);
|
||
|
else
|
||
|
break;
|
||
|
if (word2[strlen(word2)-1] == '\n')
|
||
|
word2[strlen(word2)-1] = '\0';
|
||
|
|
||
|
if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].doomednum), UNDO_NONE);
|
||
|
mobjinfo[num].doomednum = (INT32)atoi(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "SPAWNSTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnstate), UNDO_NONE);
|
||
|
mobjinfo[num].spawnstate = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "SPAWNHEALTH"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnhealth), UNDO_NONE);
|
||
|
mobjinfo[num].spawnhealth = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "SEESTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].seestate), UNDO_NONE);
|
||
|
mobjinfo[num].seestate = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "SEESOUND"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].seesound), UNDO_NONE);
|
||
|
mobjinfo[num].seesound = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "REACTIONTIME"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].reactiontime), UNDO_NONE);
|
||
|
mobjinfo[num].reactiontime = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "ATTACKSOUND"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].attacksound), UNDO_NONE);
|
||
|
mobjinfo[num].attacksound = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "PAINSTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painstate), UNDO_NONE);
|
||
|
mobjinfo[num].painstate = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "PAINCHANCE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painchance), UNDO_NONE);
|
||
|
mobjinfo[num].painchance = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "PAINSOUND"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painsound), UNDO_NONE);
|
||
|
mobjinfo[num].painsound = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "MELEESTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].meleestate), UNDO_NONE);
|
||
|
mobjinfo[num].meleestate = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "MISSILESTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].missilestate), UNDO_NONE);
|
||
|
mobjinfo[num].missilestate = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "DEATHSTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathstate), UNDO_NONE);
|
||
|
mobjinfo[num].deathstate = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "DEATHSOUND"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathsound), UNDO_NONE);
|
||
|
mobjinfo[num].deathsound = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "XDEATHSTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].xdeathstate), UNDO_NONE);
|
||
|
mobjinfo[num].xdeathstate = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "SPEED"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].speed), UNDO_NONE);
|
||
|
mobjinfo[num].speed = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "RADIUS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].radius), UNDO_NONE);
|
||
|
mobjinfo[num].radius = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "HEIGHT"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].height), UNDO_NONE);
|
||
|
mobjinfo[num].height = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "DISPOFFSET"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].dispoffset), UNDO_NONE);
|
||
|
mobjinfo[num].dispoffset = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "MASS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].mass), UNDO_NONE);
|
||
|
mobjinfo[num].mass = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "DAMAGE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].damage), UNDO_NONE);
|
||
|
mobjinfo[num].damage = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "ACTIVESOUND"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].activesound), UNDO_NONE);
|
||
|
mobjinfo[num].activesound = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "FLAGS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].flags), UNDO_NONE);
|
||
|
mobjinfo[num].flags = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "RAISESTATE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", mobjinfo[num].raisestate), UNDO_NONE);
|
||
|
mobjinfo[num].raisestate = get_number(word2);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Thing %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
#ifdef HWRENDER
|
||
|
static void readlight(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
float fvalue;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
fvalue = searchfvalue(s);
|
||
|
value = searchvalue(s);
|
||
|
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
if (fastcmp(word, "TYPE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", lspr[num].type), UNDO_NONE);
|
||
|
lspr[num].type = (UINT16)value;
|
||
|
}
|
||
|
else if (fastcmp(word, "OFFSETX"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%f", lspr[num].light_xoffset), UNDO_NONE);
|
||
|
lspr[num].light_xoffset = fvalue;
|
||
|
}
|
||
|
else if (fastcmp(word, "OFFSETY"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%f", lspr[num].light_yoffset), UNDO_NONE);
|
||
|
lspr[num].light_yoffset = fvalue;
|
||
|
}
|
||
|
else if (fastcmp(word, "CORONACOLOR"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", lspr[num].corona_color), UNDO_NONE);
|
||
|
lspr[num].corona_color = value;
|
||
|
}
|
||
|
else if (fastcmp(word, "CORONARADIUS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%f", lspr[num].corona_radius), UNDO_NONE);
|
||
|
lspr[num].corona_radius = fvalue;
|
||
|
}
|
||
|
else if (fastcmp(word, "DYNAMICCOLOR"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", lspr[num].dynamic_color), UNDO_NONE);
|
||
|
lspr[num].dynamic_color = value;
|
||
|
}
|
||
|
else if (fastcmp(word, "DYNAMICRADIUS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%f", lspr[num].dynamic_radius), UNDO_NONE);
|
||
|
lspr[num].dynamic_radius = fvalue;
|
||
|
|
||
|
/// \note Update the sqrradius! unnecessary?
|
||
|
lspr[num].dynamic_sqrradius = fvalue * fvalue;
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Light %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readspritelight(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
value = searchvalue(s);
|
||
|
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
if (fastcmp(word, "LIGHTTYPE"))
|
||
|
{
|
||
|
INT32 oldvar;
|
||
|
for (oldvar = 0; t_lspr[num] != &lspr[oldvar]; oldvar++)
|
||
|
;
|
||
|
DEH_WriteUndoline(word, va("%d", oldvar), UNDO_NONE);
|
||
|
t_lspr[num] = &lspr[value];
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Sprite %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
#endif // HWRENDER
|
||
|
|
||
|
static const struct {
|
||
|
const char *name;
|
||
|
const UINT16 flag;
|
||
|
} TYPEOFLEVEL[] = {
|
||
|
{"SOLO",TOL_SP},
|
||
|
{"SP",TOL_SP},
|
||
|
{"SINGLEPLAYER",TOL_SP},
|
||
|
{"SINGLE",TOL_SP},
|
||
|
|
||
|
{"COOP",TOL_COOP},
|
||
|
{"CO-OP",TOL_COOP},
|
||
|
|
||
|
{"COMPETITION",TOL_COMPETITION},
|
||
|
{"RACE",TOL_RACE},
|
||
|
|
||
|
{"MATCH",TOL_MATCH},
|
||
|
{"TAG",TOL_TAG},
|
||
|
{"CTF",TOL_CTF},
|
||
|
|
||
|
{"CUSTOM",TOL_CUSTOM},
|
||
|
|
||
|
{"2D",TOL_2D},
|
||
|
{"MARIO",TOL_MARIO},
|
||
|
{"NIGHTS",TOL_NIGHTS},
|
||
|
{"OLDBRAK",TOL_ERZ3},
|
||
|
|
||
|
{"XMAS",TOL_XMAS},
|
||
|
{"CHRISTMAS",TOL_XMAS},
|
||
|
{"WINTER",TOL_XMAS},
|
||
|
|
||
|
{NULL, 0}
|
||
|
};
|
||
|
|
||
|
static void readlevelheader(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 i;
|
||
|
|
||
|
// Reset all previous map header information
|
||
|
// This call automatically saves all previous information when DELFILE is defined.
|
||
|
// We don't need to do it ourselves.
|
||
|
P_AllocMapHeader((INT16)(num-1));
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
i = atoi(word2); // used for numerical settings
|
||
|
|
||
|
// CHEAP HACK: move this over here for lowercase subtitles
|
||
|
if (fastcmp(word, "SUBTITLE"))
|
||
|
{
|
||
|
deh_strlcpy(mapheaderinfo[num-1]->subttl, word2,
|
||
|
sizeof(mapheaderinfo[num-1]->subttl), va("Level header %d: subtitle", num));
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Now go to uppercase
|
||
|
strupr(word2);
|
||
|
|
||
|
// NiGHTS grades
|
||
|
if (fastncmp(word, "GRADES", 6))
|
||
|
{
|
||
|
UINT8 mare = (UINT8)atoi(word + 6);
|
||
|
|
||
|
if (mare <= 0 || mare > 8)
|
||
|
{
|
||
|
deh_warning("Level header %d: unknown word '%s'", num, word);
|
||
|
continue;
|
||
|
}
|
||
|
P_AddGradesForMare((INT16)(num-1), mare-1, word2);
|
||
|
}
|
||
|
|
||
|
// Strings that can be truncated
|
||
|
else if (fastcmp(word, "LEVELNAME"))
|
||
|
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
|
||
|
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
|
||
|
else if (fastcmp(word, "SCRIPTNAME"))
|
||
|
deh_strlcpy(mapheaderinfo[num-1]->scriptname, word2,
|
||
|
sizeof(mapheaderinfo[num-1]->scriptname), va("Level header %d: scriptname", num));
|
||
|
else if (fastcmp(word, "RUNSOC"))
|
||
|
deh_strlcpy(mapheaderinfo[num-1]->runsoc, word2,
|
||
|
sizeof(mapheaderinfo[num-1]->runsoc), va("Level header %d: runsoc", num));
|
||
|
else if (fastcmp(word, "ACT"))
|
||
|
{
|
||
|
if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
|
||
|
mapheaderinfo[num-1]->actnum = (UINT8)i;
|
||
|
else
|
||
|
deh_warning("Level header %d: invalid act number %d", num, i);
|
||
|
}
|
||
|
else if (fastcmp(word, "NEXTLEVEL"))
|
||
|
{
|
||
|
// Support using the actual map name,
|
||
|
// i.e., Nextlevel = AB, Nextlevel = FZ, etc.
|
||
|
|
||
|
// Convert to map number
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0')
|
||
|
i = M_MapNumber(word2[0], word2[1]);
|
||
|
|
||
|
mapheaderinfo[num-1]->nextlevel = (INT16)i;
|
||
|
}
|
||
|
else if (fastcmp(word, "TYPEOFLEVEL"))
|
||
|
{
|
||
|
if (i) // it's just a number
|
||
|
mapheaderinfo[num-1]->typeoflevel = (UINT16)i;
|
||
|
else
|
||
|
{
|
||
|
UINT16 tol = 0;
|
||
|
tmp = strtok(word2,",");
|
||
|
do {
|
||
|
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||
|
if (fastcmp(tmp, TYPEOFLEVEL[i].name))
|
||
|
break;
|
||
|
if (!TYPEOFLEVEL[i].name)
|
||
|
deh_warning("Level header %d: unknown typeoflevel flag %s\n", num, tmp);
|
||
|
tol |= TYPEOFLEVEL[i].flag;
|
||
|
} while((tmp = strtok(NULL,",")) != NULL);
|
||
|
mapheaderinfo[num-1]->typeoflevel = tol;
|
||
|
}
|
||
|
}
|
||
|
else if (fastcmp(word, "MUSICSLOT"))
|
||
|
{
|
||
|
// Convert to map number
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0')
|
||
|
i = M_MapNumber(word2[0], word2[1]);
|
||
|
|
||
|
if (i) // it's just a number
|
||
|
mapheaderinfo[num-1]->musicslot = (UINT16)i;
|
||
|
else // No? Okay, now we'll get technical.
|
||
|
mapheaderinfo[num-1]->musicslot = get_mus(word2); // accepts all of O_CHRSEL, mus_chrsel, or just plain ChrSel
|
||
|
}
|
||
|
else if (fastcmp(word, "MUSICSLOTTRACK"))
|
||
|
mapheaderinfo[num-1]->musicslottrack = ((UINT16)i - 1);
|
||
|
else if (fastcmp(word, "FORCECHARACTER"))
|
||
|
{
|
||
|
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||
|
strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase
|
||
|
}
|
||
|
else if (fastcmp(word, "WEATHER"))
|
||
|
mapheaderinfo[num-1]->weather = (UINT8)get_number(word2);
|
||
|
else if (fastcmp(word, "SKYNUM"))
|
||
|
mapheaderinfo[num-1]->skynum = (INT16)i;
|
||
|
else if (fastcmp(word, "INTERSCREEN"))
|
||
|
strncpy(mapheaderinfo[num-1]->interscreen, word2, 8);
|
||
|
else if (fastcmp(word, "PRECUTSCENENUM"))
|
||
|
mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
|
||
|
else if (fastcmp(word, "CUTSCENENUM"))
|
||
|
mapheaderinfo[num-1]->cutscenenum = (UINT8)i;
|
||
|
else if (fastcmp(word, "COUNTDOWN"))
|
||
|
mapheaderinfo[num-1]->countdown = (INT16)i;
|
||
|
else if (fastcmp(word, "PALETTE"))
|
||
|
mapheaderinfo[num-1]->palette = (UINT16)i;
|
||
|
else if (fastcmp(word, "NUMLAPS"))
|
||
|
mapheaderinfo[num-1]->numlaps = (UINT32)i;
|
||
|
else if (fastcmp(word, "UNLOCKABLE"))
|
||
|
{
|
||
|
if (i >= 0 && i <= MAXUNLOCKABLES) // 0 for no unlock required, anything else requires something
|
||
|
mapheaderinfo[num-1]->unlockrequired = (SINT8)i - 1;
|
||
|
else
|
||
|
deh_warning("Level header %d: invalid unlockable number %d", num, i);
|
||
|
}
|
||
|
else if (fastcmp(word, "LEVELSELECT"))
|
||
|
mapheaderinfo[num-1]->levelselect = (UINT8)i;
|
||
|
else if (fastcmp(word, "SKYBOXSCALE"))
|
||
|
mapheaderinfo[num-1]->skybox_scalex = mapheaderinfo[num-1]->skybox_scaley = mapheaderinfo[num-1]->skybox_scalez = (INT16)i;
|
||
|
else if (fastcmp(word, "SKYBOXSCALEX"))
|
||
|
mapheaderinfo[num-1]->skybox_scalex = (INT16)i;
|
||
|
else if (fastcmp(word, "SKYBOXSCALEY"))
|
||
|
mapheaderinfo[num-1]->skybox_scaley = (INT16)i;
|
||
|
else if (fastcmp(word, "SKYBOXSCALEZ"))
|
||
|
mapheaderinfo[num-1]->skybox_scalez = (INT16)i;
|
||
|
|
||
|
else if (fastcmp(word, "BONUSTYPE"))
|
||
|
{
|
||
|
if (fastcmp(word2, "NONE")) i = -1;
|
||
|
else if (fastcmp(word2, "NORMAL")) i = 0;
|
||
|
else if (fastcmp(word2, "BOSS")) i = 1;
|
||
|
else if (fastcmp(word2, "ERZ3")) i = 2;
|
||
|
|
||
|
if (i >= -1 && i <= 2) // -1 for no bonus. Max is 2.
|
||
|
mapheaderinfo[num-1]->bonustype = (SINT8)i;
|
||
|
else
|
||
|
deh_warning("Level header %d: invalid bonus type number %d", num, i);
|
||
|
}
|
||
|
|
||
|
else if (fastcmp(word, "LEVELFLAGS"))
|
||
|
mapheaderinfo[num-1]->levelflags = (UINT8)i;
|
||
|
else if (fastcmp(word, "MENUFLAGS"))
|
||
|
mapheaderinfo[num-1]->menuflags = (UINT8)i;
|
||
|
|
||
|
// Individual triggers for level flags, for ease of use (and 2.0 compatibility)
|
||
|
else if (fastcmp(word, "SCRIPTISFILE"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->levelflags |= LF_SCRIPTISFILE;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->levelflags &= ~LF_SCRIPTISFILE;
|
||
|
}
|
||
|
else if (fastcmp(word, "SPEEDMUSIC"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->levelflags |= LF_SPEEDMUSIC;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->levelflags &= ~LF_SPEEDMUSIC;
|
||
|
}
|
||
|
else if (fastcmp(word, "NOSSMUSIC"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->levelflags |= LF_NOSSMUSIC;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->levelflags &= ~LF_NOSSMUSIC;
|
||
|
}
|
||
|
else if (fastcmp(word, "NORELOAD"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->levelflags |= LF_NORELOAD;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->levelflags &= ~LF_NORELOAD;
|
||
|
}
|
||
|
else if (fastcmp(word, "NOZONE"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->levelflags |= LF_NOZONE;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->levelflags &= ~LF_NOZONE;
|
||
|
}
|
||
|
|
||
|
// Individual triggers for menu flags
|
||
|
else if (fastcmp(word, "HIDDEN"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->menuflags |= LF2_HIDEINMENU;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->menuflags &= ~LF2_HIDEINMENU;
|
||
|
}
|
||
|
else if (fastcmp(word, "HIDEINSTATS"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->menuflags |= LF2_HIDEINSTATS;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->menuflags &= ~LF2_HIDEINSTATS;
|
||
|
}
|
||
|
else if (fastcmp(word, "RECORDATTACK") || fastcmp(word, "TIMEATTACK"))
|
||
|
{ // TIMEATTACK is an accepted alias
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->menuflags |= LF2_RECORDATTACK;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->menuflags &= ~LF2_RECORDATTACK;
|
||
|
}
|
||
|
else if (fastcmp(word, "NIGHTSATTACK"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->menuflags |= LF2_NIGHTSATTACK;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->menuflags &= LF2_NIGHTSATTACK;
|
||
|
}
|
||
|
else if (fastcmp(word, "NOVISITNEEDED"))
|
||
|
{
|
||
|
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||
|
mapheaderinfo[num-1]->menuflags |= LF2_NOVISITNEEDED;
|
||
|
else
|
||
|
mapheaderinfo[num-1]->menuflags &= ~LF2_NOVISITNEEDED;
|
||
|
}
|
||
|
|
||
|
else
|
||
|
deh_warning("Level header %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
||
|
{
|
||
|
char *s = Z_Calloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *word2;
|
||
|
INT32 i;
|
||
|
UINT16 usi;
|
||
|
UINT8 picid;
|
||
|
|
||
|
DEH_WriteUndoline("SCENETEXT", cutscenes[num]->scene[scenenum].text, UNDO_ENDTEXT);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
if (fastcmp(word, "SCENETEXT"))
|
||
|
{
|
||
|
char *scenetext = NULL;
|
||
|
char *buffer;
|
||
|
const int bufferlen = 4096;
|
||
|
|
||
|
for (i = 0; i < MAXLINELEN; i++)
|
||
|
{
|
||
|
if (s[i] == '=')
|
||
|
{
|
||
|
scenetext = &s[i+2];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!scenetext)
|
||
|
{
|
||
|
Z_Free(cutscenes[num]->scene[scenenum].text);
|
||
|
cutscenes[num]->scene[scenenum].text = NULL;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < MAXLINELEN; i++)
|
||
|
{
|
||
|
if (s[i] == '\0')
|
||
|
{
|
||
|
s[i] = '\n';
|
||
|
s[i+1] = '\0';
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
buffer = Z_Malloc(4096, PU_STATIC, NULL);
|
||
|
strcpy(buffer, scenetext);
|
||
|
|
||
|
strcat(buffer,
|
||
|
myhashfgets(scenetext, bufferlen
|
||
|
- strlen(buffer) - 1, f));
|
||
|
|
||
|
// A cutscene overwriting another one...
|
||
|
Z_Free(cutscenes[num]->scene[scenenum].text);
|
||
|
|
||
|
cutscenes[num]->scene[scenenum].text = Z_StrDup(buffer);
|
||
|
|
||
|
Z_Free(buffer);
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
word2 = strtok(NULL, " = ");
|
||
|
if (word2)
|
||
|
strupr(word2);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
if (word2[strlen(word2)-1] == '\n')
|
||
|
word2[strlen(word2)-1] = '\0';
|
||
|
i = atoi(word2);
|
||
|
usi = (UINT16)i;
|
||
|
|
||
|
|
||
|
if (fastcmp(word, "NUMBEROFPICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].numpics), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].numpics = (UINT8)i;
|
||
|
}
|
||
|
else if (fastncmp(word, "PIC", 3))
|
||
|
{
|
||
|
picid = (UINT8)atoi(word + 3);
|
||
|
if (picid > 8 || picid == 0)
|
||
|
{
|
||
|
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
|
||
|
continue;
|
||
|
}
|
||
|
--picid;
|
||
|
|
||
|
if (fastcmp(word+4, "NAME"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].picname[picid], UNDO_NONE);
|
||
|
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
|
||
|
}
|
||
|
else if (fastcmp(word+4, "HIRES"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].pichires[picid]), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||
|
}
|
||
|
else if (fastcmp(word+4, "DURATION"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].picduration[picid]), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].picduration[picid] = usi;
|
||
|
}
|
||
|
else if (fastcmp(word+4, "XCOORD"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].xcoord[picid]), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].xcoord[picid] = usi;
|
||
|
}
|
||
|
else if (fastcmp(word+4, "YCOORD"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].ycoord[picid]), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
|
||
|
}
|
||
|
else
|
||
|
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
else if (fastcmp(word, "MUSICSLOT"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicslot), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].musicslot = get_mus(word2); // accepts all of O_MAP01M, mus_map01m, or just plain MAP01M
|
||
|
}
|
||
|
else if (fastcmp(word, "MUSICLOOP"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicloop), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||
|
}
|
||
|
else if (fastcmp(word, "TEXTXPOS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textxpos), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].textxpos = usi;
|
||
|
}
|
||
|
else if (fastcmp(word, "TEXTYPOS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textypos), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].textypos = usi;
|
||
|
}
|
||
|
else if (fastcmp(word, "FADEINID"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].fadeinid = (UINT8)i;
|
||
|
}
|
||
|
else if (fastcmp(word, "FADEOUTID"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].fadeoutid = (UINT8)i;
|
||
|
}
|
||
|
else if (fastcmp(word, "FADECOLOR"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
|
||
|
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
|
||
|
}
|
||
|
else
|
||
|
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readcutscene(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
#ifdef DELFILE
|
||
|
const INT32 oldnumscenes = cutscenes[num]->numscenes;
|
||
|
#endif
|
||
|
|
||
|
// Allocate memory for this cutscene if we don't yet have any
|
||
|
if (!cutscenes[num])
|
||
|
cutscenes[num] = Z_Calloc(sizeof (cutscene_t), PU_STATIC, NULL);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
word2 = strtok(NULL, " ");
|
||
|
if (word2)
|
||
|
value = atoi(word2);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("No value for token %s", word);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (fastcmp(word, "NUMSCENES"))
|
||
|
{
|
||
|
cutscenes[num]->numscenes = value;
|
||
|
}
|
||
|
else if (fastcmp(word, "SCENE"))
|
||
|
{
|
||
|
if (1 <= value && value <= 128)
|
||
|
{
|
||
|
readcutscenescene(f, num, value - 1);
|
||
|
DEH_WriteUndoline(word, word2, UNDO_SPACE|UNDO_CUTLINE);
|
||
|
DEH_WriteUndoline("NUMSCENES", va("%d", oldnumscenes), UNDO_SPACE);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Scene number %d out of range (1 - 128)", value);
|
||
|
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readhuditem(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 i;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
strupr(word2);
|
||
|
|
||
|
i = atoi(word2); // used for numerical settings
|
||
|
|
||
|
if (fastcmp(word, "X"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", hudinfo[num].x), UNDO_NONE);
|
||
|
hudinfo[num].x = i;
|
||
|
}
|
||
|
else if (fastcmp(word, "Y"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", hudinfo[num].y), UNDO_NONE);
|
||
|
hudinfo[num].y = i;
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Level header %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Sprite number = 10
|
||
|
Sprite subnumber = 32968
|
||
|
Duration = 200
|
||
|
Next frame = 200
|
||
|
*/
|
||
|
|
||
|
/** Action pointer for reading actions from Dehacked lumps.
|
||
|
*/
|
||
|
typedef struct
|
||
|
{
|
||
|
actionf_t action; ///< Function pointer corresponding to the actual action.
|
||
|
const char *name; ///< Name of the action in ALL CAPS.
|
||
|
} actionpointer_t;
|
||
|
|
||
|
/** Array mapping action names to action functions.
|
||
|
* Names must be in ALL CAPS for case insensitive comparisons.
|
||
|
*/
|
||
|
static actionpointer_t actionpointers[] =
|
||
|
{
|
||
|
{{A_Explode}, "A_EXPLODE"},
|
||
|
{{A_Pain}, "A_PAIN"},
|
||
|
{{A_Fall}, "A_FALL"},
|
||
|
{{A_MonitorPop}, "A_MONITORPOP"},
|
||
|
{{A_Look}, "A_LOOK"},
|
||
|
{{A_Chase}, "A_CHASE"},
|
||
|
{{A_FaceStabChase}, "A_FACESTABCHASE"},
|
||
|
{{A_FaceTarget}, "A_FACETARGET"},
|
||
|
{{A_FaceTracer}, "A_FACETRACER"},
|
||
|
{{A_Scream}, "A_SCREAM"},
|
||
|
{{A_BossDeath}, "A_BOSSDEATH"},
|
||
|
{{A_CustomPower}, "A_CUSTOMPOWER"},
|
||
|
{{A_GiveWeapon}, "A_GIVEWEAPON"},
|
||
|
{{A_RingShield}, "A_RINGSHIELD"},
|
||
|
{{A_RingBox}, "A_RINGBOX"},
|
||
|
{{A_Invincibility}, "A_INVINCIBILITY"},
|
||
|
{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
|
||
|
{{A_BunnyHop}, "A_BUNNYHOP"},
|
||
|
{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
|
||
|
{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
|
||
|
{{A_BubbleRise}, "A_BUBBLERISE"},
|
||
|
{{A_BubbleCheck}, "A_BUBBLECHECK"},
|
||
|
{{A_AwardScore}, "A_AWARDSCORE"},
|
||
|
{{A_ExtraLife}, "A_EXTRALIFE"},
|
||
|
{{A_BombShield}, "A_BOMBSHIELD"},
|
||
|
{{A_JumpShield}, "A_JUMPSHIELD"},
|
||
|
{{A_WaterShield}, "A_WATERSHIELD"},
|
||
|
{{A_ForceShield}, "A_FORCESHIELD"},
|
||
|
{{A_PityShield}, "A_PITYSHIELD"},
|
||
|
{{A_GravityBox}, "A_GRAVITYBOX"},
|
||
|
{{A_ScoreRise}, "A_SCORERISE"},
|
||
|
{{A_ParticleSpawn}, "A_PARTICLESPAWN"},
|
||
|
{{A_AttractChase}, "A_ATTRACTCHASE"},
|
||
|
{{A_DropMine}, "A_DROPMINE"},
|
||
|
{{A_FishJump}, "A_FISHJUMP"},
|
||
|
{{A_ThrownRing}, "A_THROWNRING"},
|
||
|
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
|
||
|
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
|
||
|
{{A_SignPlayer}, "A_SIGNPLAYER"},
|
||
|
{{A_OverlayThink}, "A_OVERLAYTHINK"},
|
||
|
{{A_JetChase}, "A_JETCHASE"},
|
||
|
{{A_JetbThink}, "A_JETBTHINK"},
|
||
|
{{A_JetgThink}, "A_JETGTHINK"},
|
||
|
{{A_JetgShoot}, "A_JETGSHOOT"},
|
||
|
{{A_ShootBullet}, "A_SHOOTBULLET"},
|
||
|
{{A_MinusDigging}, "A_MINUSDIGGING"},
|
||
|
{{A_MinusPopup}, "A_MINUSPOPUP"},
|
||
|
{{A_MinusCheck}, "A_MINUSCHECK"},
|
||
|
{{A_ChickenCheck}, "A_CHICKENCHECK"},
|
||
|
{{A_MouseThink}, "A_MOUSETHINK"},
|
||
|
{{A_DetonChase}, "A_DETONCHASE"},
|
||
|
{{A_CapeChase}, "A_CAPECHASE"},
|
||
|
{{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"},
|
||
|
{{A_SlingAppear}, "A_SLINGAPPEAR"},
|
||
|
{{A_MaceRotate}, "A_MACEROTATE"},
|
||
|
{{A_UnidusBall}, "A_UNIDUSBALL"},
|
||
|
{{A_RockSpawn}, "A_ROCKSPAWN"},
|
||
|
{{A_SetFuse}, "A_SETFUSE"},
|
||
|
{{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"},
|
||
|
{{A_SmokeTrailer}, "A_SMOKETRAILER"},
|
||
|
{{A_RingExplode}, "A_RINGEXPLODE"},
|
||
|
{{A_OldRingExplode}, "A_OLDRINGEXPLODE"},
|
||
|
{{A_MixUp}, "A_MIXUP"},
|
||
|
{{A_RecyclePowers}, "A_RECYCLEPOWERS"},
|
||
|
{{A_Boss1Chase}, "A_BOSS1CHASE"},
|
||
|
{{A_FocusTarget}, "A_FOCUSTARGET"},
|
||
|
{{A_Boss2Chase}, "A_BOSS2CHASE"},
|
||
|
{{A_Boss2Pogo}, "A_BOSS2POGO"},
|
||
|
{{A_BossZoom}, "A_BOSSZOOM"},
|
||
|
{{A_BossScream}, "A_BOSSSCREAM"},
|
||
|
{{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"},
|
||
|
{{A_Boss7Chase}, "A_BOSS7CHASE"},
|
||
|
{{A_GoopSplat}, "A_GOOPSPLAT"},
|
||
|
{{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"},
|
||
|
{{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"},
|
||
|
{{A_BossJetFume}, "A_BOSSJETFUME"},
|
||
|
{{A_EggmanBox}, "A_EGGMANBOX"},
|
||
|
{{A_TurretFire}, "A_TURRETFIRE"},
|
||
|
{{A_SuperTurretFire}, "A_SUPERTURRETFIRE"},
|
||
|
{{A_TurretStop}, "A_TURRETSTOP"},
|
||
|
{{A_JetJawRoam}, "A_JETJAWROAM"},
|
||
|
{{A_JetJawChomp}, "A_JETJAWCHOMP"},
|
||
|
{{A_PointyThink}, "A_POINTYTHINK"},
|
||
|
{{A_CheckBuddy}, "A_CHECKBUDDY"},
|
||
|
{{A_HoodThink}, "A_HOODTHINK"},
|
||
|
{{A_ArrowCheck}, "A_ARROWCHECK"},
|
||
|
{{A_SnailerThink}, "A_SNAILERTHINK"},
|
||
|
{{A_SharpChase}, "A_SHARPCHASE"},
|
||
|
{{A_SharpSpin}, "A_SHARPSPIN"},
|
||
|
{{A_VultureVtol}, "A_VULTUREVTOL"},
|
||
|
{{A_VultureCheck}, "A_VULTURECHECK"},
|
||
|
{{A_SkimChase}, "A_SKIMCHASE"},
|
||
|
{{A_1upThinker}, "A_1UPTHINKER"},
|
||
|
{{A_SkullAttack}, "A_SKULLATTACK"},
|
||
|
{{A_LobShot}, "A_LOBSHOT"},
|
||
|
{{A_FireShot}, "A_FIRESHOT"},
|
||
|
{{A_SuperFireShot}, "A_SUPERFIRESHOT"},
|
||
|
{{A_BossFireShot}, "A_BOSSFIRESHOT"},
|
||
|
{{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"},
|
||
|
{{A_Boss1Laser}, "A_BOSS1LASER"},
|
||
|
{{A_Boss4Reverse}, "A_BOSS4REVERSE"},
|
||
|
{{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"},
|
||
|
{{A_Boss4Raise}, "A_BOSS4RAISE"},
|
||
|
{{A_SparkFollow}, "A_SPARKFOLLOW"},
|
||
|
{{A_BuzzFly}, "A_BUZZFLY"},
|
||
|
{{A_GuardChase}, "A_GUARDCHASE"},
|
||
|
{{A_EggShield}, "A_EGGSHIELD"},
|
||
|
{{A_SetReactionTime}, "A_SETREACTIONTIME"},
|
||
|
{{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"},
|
||
|
{{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"},
|
||
|
{{A_Boss3Path}, "A_BOSS3PATH"},
|
||
|
{{A_LinedefExecute}, "A_LINEDEFEXECUTE"},
|
||
|
{{A_PlaySeeSound}, "A_PLAYSEESOUND"},
|
||
|
{{A_PlayAttackSound}, "A_PLAYATTACKSOUND"},
|
||
|
{{A_PlayActiveSound}, "A_PLAYACTIVESOUND"},
|
||
|
{{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"},
|
||
|
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
|
||
|
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
|
||
|
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
|
||
|
{{A_PlaySound}, "A_PLAYSOUND"},
|
||
|
{{A_FindTarget}, "A_FINDTARGET"},
|
||
|
{{A_FindTracer}, "A_FINDTRACER"},
|
||
|
{{A_SetTics}, "A_SETTICS"},
|
||
|
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
|
||
|
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
|
||
|
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
|
||
|
{{A_MoveRelative}, "A_MOVERELATIVE"},
|
||
|
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
|
||
|
{{A_Thrust}, "A_THRUST"},
|
||
|
{{A_ZThrust}, "A_ZTHRUST"},
|
||
|
{{A_SetTargetsTarget}, "A_SETTARGETSTARGET"},
|
||
|
{{A_SetObjectFlags}, "A_SETOBJECTFLAGS"},
|
||
|
{{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"},
|
||
|
{{A_RandomState}, "A_RANDOMSTATE"},
|
||
|
{{A_RandomStateRange}, "A_RANDOMSTATERANGE"},
|
||
|
{{A_DualAction}, "A_DUALACTION"},
|
||
|
{{A_RemoteAction}, "A_REMOTEACTION"},
|
||
|
{{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"},
|
||
|
{{A_OrbitNights}, "A_ORBITNIGHTS"},
|
||
|
{{A_GhostMe}, "A_GHOSTME"},
|
||
|
{{A_SetObjectState}, "A_SETOBJECTSTATE"},
|
||
|
{{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"},
|
||
|
{{A_KnockBack}, "A_KNOCKBACK"},
|
||
|
{{A_PushAway}, "A_PUSHAWAY"},
|
||
|
{{A_RingDrain}, "A_RINGDRAIN"},
|
||
|
{{A_SplitShot}, "A_SPLITSHOT"},
|
||
|
{{A_MissileSplit}, "A_MISSILESPLIT"},
|
||
|
{{A_MultiShot}, "A_MULTISHOT"},
|
||
|
{{A_InstaLoop}, "A_INSTALOOP"},
|
||
|
{{A_Custom3DRotate}, "A_CUSTOM3DROTATE"},
|
||
|
{{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"},
|
||
|
{{A_CheckRandom}, "A_CHECKRANDOM"},
|
||
|
{{A_CheckTargetRings}, "A_CHECKTARGETRINGS"},
|
||
|
{{A_CheckRings}, "A_CHECKRINGS"},
|
||
|
{{A_CheckTotalRings}, "A_CHECKTOTALRINGS"},
|
||
|
{{A_CheckHealth}, "A_CHECKHEALTH"},
|
||
|
{{A_CheckRange}, "A_CHECKRANGE"},
|
||
|
{{A_CheckHeight}, "A_CHECKHEIGHT"},
|
||
|
{{A_CheckTrueRange}, "A_CHECKTRUERANGE"},
|
||
|
{{A_CheckThingCount}, "A_CHECKTHINGCOUNT"},
|
||
|
{{A_CheckAmbush}, "A_CHECKAMBUSH"},
|
||
|
{{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"},
|
||
|
{{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"},
|
||
|
{{A_SetCustomValue}, "A_SETCUSTOMVALUE"},
|
||
|
{{A_UseCusValMemo}, "A_USECUSVALMEMO"},
|
||
|
{{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"},
|
||
|
{{A_CusValAction}, "A_CUSVALACTION"},
|
||
|
{{A_ForceStop}, "A_FORCESTOP"},
|
||
|
{{A_ForceWin}, "A_FORCEWIN"},
|
||
|
{{A_SpikeRetract}, "A_SPIKERETRACT"},
|
||
|
{{A_InfoState}, "A_INFOSTATE"},
|
||
|
{{A_Repeat}, "A_REPEAT"},
|
||
|
{{A_SetScale}, "A_SETSCALE"},
|
||
|
{{A_RemoteDamage}, "A_REMOTEDAMAGE"},
|
||
|
{{A_HomingChase}, "A_HOMINGCHASE"},
|
||
|
{{A_TrapShot}, "A_TRAPSHOT"},
|
||
|
{{A_VileTarget}, "A_VILETARGET"},
|
||
|
{{A_VileAttack}, "A_VILEATTACK"},
|
||
|
{{A_VileFire}, "A_VILEFIRE"},
|
||
|
{{A_BrakChase}, "A_BRAKCHASE"},
|
||
|
{{A_BrakFireShot}, "A_BRAKFIRESHOT"},
|
||
|
{{A_BrakLobShot}, "A_BRAKLOBSHOT"},
|
||
|
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
|
||
|
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
|
||
|
|
||
|
{{NULL}, "NONE"},
|
||
|
|
||
|
// This NULL entry must be the last in the list
|
||
|
{{NULL}, NULL},
|
||
|
};
|
||
|
|
||
|
static void readframe(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word1;
|
||
|
char *word2 = NULL;
|
||
|
char *tmp;
|
||
|
INT32 j;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
for (j = 0; s[j] != '\n'; j++)
|
||
|
{
|
||
|
if (s[j] == '=')
|
||
|
{
|
||
|
j += 2;
|
||
|
j = atoi(&s[j]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
word1 = strtok(s, " ");
|
||
|
if (word1)
|
||
|
strupr(word1);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
word2 = strtok(NULL, " = ");
|
||
|
if (word2)
|
||
|
strupr(word2);
|
||
|
else
|
||
|
break;
|
||
|
if (word2[strlen(word2)-1] == '\n')
|
||
|
word2[strlen(word2)-1] = '\0';
|
||
|
|
||
|
if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word1, va("%u", states[num].sprite), UNDO_NONE);
|
||
|
states[num].sprite = get_sprite(word2);
|
||
|
}
|
||
|
else if (fastcmp(word1, "SPRITESUBNUMBER") || fastcmp(word1, "SPRITEFRAME"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word1, va("%d", states[num].frame), UNDO_NONE);
|
||
|
states[num].frame = (INT32)get_number(word2); // So the FF_ flags get calculated
|
||
|
}
|
||
|
else if (fastcmp(word1, "DURATION"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word1, va("%u", states[num].tics), UNDO_NONE);
|
||
|
states[num].tics = (INT32)get_number(word2); // So TICRATE can be used
|
||
|
}
|
||
|
else if (fastcmp(word1, "NEXT"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word1, va("%d", states[num].nextstate), UNDO_NONE);
|
||
|
states[num].nextstate = get_state(word2);
|
||
|
}
|
||
|
else if (fastcmp(word1, "VAR1"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word1, va("%d", states[num].var1), UNDO_NONE);
|
||
|
states[num].var1 = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word1, "VAR2"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word1, va("%d", states[num].var2), UNDO_NONE);
|
||
|
states[num].var2 = (INT32)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word1, "ACTION"))
|
||
|
{
|
||
|
size_t z;
|
||
|
boolean found = false;
|
||
|
XBOXSTATIC char actiontocompare[32];
|
||
|
|
||
|
memset(actiontocompare, 0x00, sizeof(actiontocompare));
|
||
|
strlcpy(actiontocompare, word2, sizeof (actiontocompare));
|
||
|
strupr(actiontocompare);
|
||
|
|
||
|
for (z = 0; z < 32; z++)
|
||
|
{
|
||
|
if (actiontocompare[z] == '\n' || actiontocompare[z] == '\r')
|
||
|
{
|
||
|
actiontocompare[z] = '\0';
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (z = 0; actionpointers[z].name; z++)
|
||
|
{
|
||
|
if (actionpointers[z].action.acv == states[num].action.acv)
|
||
|
{
|
||
|
DEH_WriteUndoline(word1, actionpointers[z].name, UNDO_NONE);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
z = 0;
|
||
|
#ifdef HAVE_BLUA
|
||
|
found = LUA_SetLuaAction(&states[num], actiontocompare);
|
||
|
if (!found)
|
||
|
#endif
|
||
|
while (actionpointers[z].name)
|
||
|
{
|
||
|
if (fastcmp(actiontocompare, actionpointers[z].name))
|
||
|
{
|
||
|
states[num].action = actionpointers[z].action;
|
||
|
states[num].action.acv = actionpointers[z].action.acv; // assign
|
||
|
states[num].action.acp1 = actionpointers[z].action.acp1;
|
||
|
found = true;
|
||
|
break;
|
||
|
}
|
||
|
z++;
|
||
|
}
|
||
|
|
||
|
if (!found)
|
||
|
deh_warning("Unknown action %s", actiontocompare);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Frame %d: unknown word '%s'", num, word1);
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
value = searchvalue(s);
|
||
|
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
/* if (fastcmp(word, "OFFSET"))
|
||
|
{
|
||
|
value -= 150360;
|
||
|
if (value <= 64)
|
||
|
value /= 8;
|
||
|
else if (value <= 260)
|
||
|
value = (value+4)/8;
|
||
|
else
|
||
|
value = (value+8)/8;
|
||
|
if (value >= -1 && value < sfx_freeslot0 - 1)
|
||
|
S_sfx[num].name = savesfxnames[value+1];
|
||
|
else
|
||
|
deh_warning("Sound %d: offset out of bounds", num);
|
||
|
}
|
||
|
else */if (fastcmp(word, "SINGULAR"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", S_sfx[num].singularity), UNDO_NONE);
|
||
|
S_sfx[num].singularity = value;
|
||
|
}
|
||
|
else if (fastcmp(word, "PRIORITY"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", S_sfx[num].priority), UNDO_NONE);
|
||
|
S_sfx[num].priority = value;
|
||
|
}
|
||
|
else if (fastcmp(word, "FLAGS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", S_sfx[num].pitch), UNDO_NONE);
|
||
|
S_sfx[num].pitch = value;
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Sound %d : unknown word '%s'",num,word);
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
Z_Free(s);
|
||
|
|
||
|
(void)savesfxnames;
|
||
|
}
|
||
|
|
||
|
/** Checks if a game data file name for a mod is good.
|
||
|
* "Good" means that it contains only alphanumerics, _, and -;
|
||
|
* ends in ".dat"; has at least one character before the ".dat";
|
||
|
* and is not "gamedata.dat" (tested case-insensitively).
|
||
|
*
|
||
|
* Assumption: that gamedata.dat is the only .dat file that will
|
||
|
* ever be treated specially by the game.
|
||
|
*
|
||
|
* Note: Check for the tail ".dat" case-insensitively since at
|
||
|
* present, we get passed the filename in all uppercase.
|
||
|
*
|
||
|
* \param s Filename string to check.
|
||
|
* \return True if the filename is good.
|
||
|
* \sa readmaincfg()
|
||
|
* \author Graue <graue@oceanbase.org>
|
||
|
*/
|
||
|
static boolean GoodDataFileName(const char *s)
|
||
|
{
|
||
|
const char *p;
|
||
|
const char *tail = ".dat";
|
||
|
|
||
|
for (p = s; *p != '\0'; p++)
|
||
|
if (!isalnum(*p) && *p != '_' && *p != '-' && *p != '.')
|
||
|
return false;
|
||
|
|
||
|
p = s + strlen(s) - strlen(tail);
|
||
|
if (p <= s) return false; // too short
|
||
|
if (!fasticmp(p, tail)) return false; // doesn't end in .dat
|
||
|
#ifdef DELFILE
|
||
|
if (fasticmp(s, "gamedata.dat") && !disableundo) return false;
|
||
|
#else
|
||
|
if (fasticmp(s, "gamedata.dat")) return false;
|
||
|
#endif
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static void reademblemdata(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
|
||
|
// Reset all data initially
|
||
|
DEH_WriteUndoline("TYPE", va("%d", emblemlocations[num-1].type), UNDO_NONE);
|
||
|
DEH_WriteUndoline("X", va("%d", emblemlocations[num-1].x), UNDO_NONE);
|
||
|
DEH_WriteUndoline("Y", va("%d", emblemlocations[num-1].y), UNDO_NONE);
|
||
|
DEH_WriteUndoline("Z", va("%d", emblemlocations[num-1].z), UNDO_NONE);
|
||
|
DEH_WriteUndoline("MAPNUM", va("%d", emblemlocations[num-1].level), UNDO_NONE);
|
||
|
DEH_WriteUndoline("VAR", va("%d", emblemlocations[num-1].var), UNDO_NONE);
|
||
|
DEH_WriteUndoline("SPRITE", va("%d", emblemlocations[num-1].sprite), UNDO_NONE);
|
||
|
DEH_WriteUndoline("COLOR", va("%d", emblemlocations[num-1].color), UNDO_NONE);
|
||
|
DEH_WriteUndoline("HINT", extraemblems[num-1].hint, UNDO_NONE);
|
||
|
|
||
|
memset(&emblemlocations[num-1], 0, sizeof(emblem_t));
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
value = atoi(word2); // used for numerical settings
|
||
|
|
||
|
// Up here to allow lowercase in hints
|
||
|
if (fastcmp(word, "HINT"))
|
||
|
{
|
||
|
while ((tmp = strchr(word2, '\\')))
|
||
|
*tmp = '\n';
|
||
|
deh_strlcpy(emblemlocations[num-1].hint, word2, sizeof (emblemlocations[num-1].hint), va("Emblem %d: hint", num));
|
||
|
continue;
|
||
|
}
|
||
|
strupr(word2);
|
||
|
|
||
|
if (fastcmp(word, "TYPE"))
|
||
|
{
|
||
|
if (fastcmp(word2, "GLOBAL"))
|
||
|
emblemlocations[num-1].type = ET_GLOBAL;
|
||
|
else if (fastcmp(word2, "SKIN"))
|
||
|
emblemlocations[num-1].type = ET_SKIN;
|
||
|
else if (fastcmp(word2, "SCORE"))
|
||
|
emblemlocations[num-1].type = ET_SCORE;
|
||
|
else if (fastcmp(word2, "TIME"))
|
||
|
emblemlocations[num-1].type = ET_TIME;
|
||
|
else if (fastcmp(word2, "RINGS"))
|
||
|
emblemlocations[num-1].type = ET_RINGS;
|
||
|
else if (fastcmp(word2, "NGRADE"))
|
||
|
emblemlocations[num-1].type = ET_NGRADE;
|
||
|
else if (fastcmp(word2, "NTIME"))
|
||
|
emblemlocations[num-1].type = ET_NTIME;
|
||
|
else
|
||
|
emblemlocations[num-1].type = (UINT8)value;
|
||
|
}
|
||
|
else if (fastcmp(word, "X"))
|
||
|
emblemlocations[num-1].x = (INT16)value;
|
||
|
else if (fastcmp(word, "Y"))
|
||
|
emblemlocations[num-1].y = (INT16)value;
|
||
|
else if (fastcmp(word, "Z"))
|
||
|
emblemlocations[num-1].z = (INT16)value;
|
||
|
else if (fastcmp(word, "MAPNUM"))
|
||
|
{
|
||
|
// Support using the actual map name,
|
||
|
// i.e., Level AB, Level FZ, etc.
|
||
|
|
||
|
// Convert to map number
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||
|
value = M_MapNumber(word2[0], word2[1]);
|
||
|
|
||
|
emblemlocations[num-1].level = (INT16)value;
|
||
|
}
|
||
|
else if (fastcmp(word, "SPRITE"))
|
||
|
{
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||
|
value = word2[0];
|
||
|
else
|
||
|
value += 'A'-1;
|
||
|
|
||
|
if (value < 'A' || value > 'Z')
|
||
|
deh_warning("Emblem %d: sprite must be from A - Z (1 - 26)", num);
|
||
|
else
|
||
|
emblemlocations[num-1].sprite = (UINT8)value;
|
||
|
}
|
||
|
else if (fastcmp(word, "COLOR"))
|
||
|
emblemlocations[num-1].color = get_number(word2);
|
||
|
else if (fastcmp(word, "VAR"))
|
||
|
emblemlocations[num-1].var = get_number(word2);
|
||
|
else
|
||
|
deh_warning("Emblem %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
// Default sprite and color definitions for lazy people like me
|
||
|
if (!emblemlocations[num-1].sprite) switch (emblemlocations[num-1].type)
|
||
|
{
|
||
|
case ET_RINGS:
|
||
|
emblemlocations[num-1].sprite = 'R'; break;
|
||
|
case ET_SCORE: case ET_NGRADE:
|
||
|
emblemlocations[num-1].sprite = 'S'; break;
|
||
|
case ET_TIME: case ET_NTIME:
|
||
|
emblemlocations[num-1].sprite = 'T'; break;
|
||
|
default:
|
||
|
emblemlocations[num-1].sprite = 'A'; break;
|
||
|
}
|
||
|
if (!emblemlocations[num-1].color) switch (emblemlocations[num-1].type)
|
||
|
{
|
||
|
case ET_RINGS:
|
||
|
emblemlocations[num-1].color = SKINCOLOR_GOLD; break;
|
||
|
case ET_SCORE:
|
||
|
emblemlocations[num-1].color = SKINCOLOR_BROWN; break;
|
||
|
case ET_NGRADE:
|
||
|
emblemlocations[num-1].color = SKINCOLOR_TEAL; break;
|
||
|
case ET_TIME: case ET_NTIME:
|
||
|
emblemlocations[num-1].color = SKINCOLOR_GREY; break;
|
||
|
default:
|
||
|
emblemlocations[num-1].color = SKINCOLOR_BLUE; break;
|
||
|
}
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readextraemblemdata(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
|
||
|
// Reset all data initially
|
||
|
DEH_WriteUndoline("NAME", extraemblems[num-1].name, UNDO_NONE);
|
||
|
DEH_WriteUndoline("OBJECTIVE", extraemblems[num-1].description, UNDO_NONE);
|
||
|
DEH_WriteUndoline("CONDITIONSET", va("%d", extraemblems[num-1].conditionset), UNDO_NONE);
|
||
|
DEH_WriteUndoline("SPRITE", va("%d", extraemblems[num-1].sprite), UNDO_NONE);
|
||
|
DEH_WriteUndoline("COLOR", va("%d", extraemblems[num-1].color), UNDO_NONE);
|
||
|
|
||
|
memset(&extraemblems[num-1], 0, sizeof(extraemblem_t));
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
strupr(word2);
|
||
|
|
||
|
value = atoi(word2); // used for numerical settings
|
||
|
|
||
|
if (fastcmp(word, "NAME"))
|
||
|
deh_strlcpy(extraemblems[num-1].name, word2,
|
||
|
sizeof (extraemblems[num-1].name), va("Extra emblem %d: name", num));
|
||
|
else if (fastcmp(word, "OBJECTIVE"))
|
||
|
deh_strlcpy(extraemblems[num-1].description, word2,
|
||
|
sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num));
|
||
|
else if (fastcmp(word, "CONDITIONSET"))
|
||
|
extraemblems[num-1].conditionset = (UINT8)value;
|
||
|
else if (fastcmp(word, "SPRITE"))
|
||
|
{
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||
|
value = word2[0];
|
||
|
else
|
||
|
value += 'A'-1;
|
||
|
|
||
|
if (value < 'A' || value > 'Z')
|
||
|
deh_warning("Emblem %d: sprite must be from A - Z (1 - 26)", num);
|
||
|
else
|
||
|
extraemblems[num-1].sprite = (UINT8)value;
|
||
|
}
|
||
|
else if (fastcmp(word, "COLOR"))
|
||
|
extraemblems[num-1].color = get_number(word2);
|
||
|
else
|
||
|
deh_warning("Extra emblem %d: unknown word '%s'", num, word);
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
if (!extraemblems[num-1].sprite)
|
||
|
extraemblems[num-1].sprite = 'X';
|
||
|
if (!extraemblems[num-1].color)
|
||
|
extraemblems[num-1].color = SKINCOLOR_BLUE;
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readunlockable(MYFILE *f, INT32 num)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 i;
|
||
|
|
||
|
// Same deal with unlockables, clear all first
|
||
|
DEH_WriteUndoline("NAME", unlockables[num].name, UNDO_NONE);
|
||
|
DEH_WriteUndoline("OBJECTIVE", unlockables[num].objective, UNDO_NONE);
|
||
|
DEH_WriteUndoline("HEIGHT", va("%d", unlockables[num].height), UNDO_NONE);
|
||
|
DEH_WriteUndoline("CONDITIONSET", va("%d", unlockables[num].conditionset), UNDO_NONE);
|
||
|
DEH_WriteUndoline("TYPE", va("%d", unlockables[num].type), UNDO_NONE);
|
||
|
DEH_WriteUndoline("NOCECHO", va("%d", unlockables[num].nocecho), UNDO_NONE);
|
||
|
DEH_WriteUndoline("NOCHECKLIST", va("%d", unlockables[num].nochecklist), UNDO_NONE);
|
||
|
DEH_WriteUndoline("VAR", va("%d", unlockables[num].variable), UNDO_NONE);
|
||
|
|
||
|
memset(&unlockables[num], 0, sizeof(unlockable_t));
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
strupr(word2);
|
||
|
|
||
|
i = atoi(word2); // used for numerical settings
|
||
|
|
||
|
if (fastcmp(word, "NAME"))
|
||
|
deh_strlcpy(unlockables[num].name, word2,
|
||
|
sizeof (unlockables[num].name), va("Unlockable %d: name", num));
|
||
|
else if (fastcmp(word, "OBJECTIVE"))
|
||
|
deh_strlcpy(unlockables[num].objective, word2,
|
||
|
sizeof (unlockables[num].objective), va("Unlockable %d: objective", num));
|
||
|
else if (fastcmp(word, "HEIGHT"))
|
||
|
unlockables[num].height = (UINT16)i;
|
||
|
else if (fastcmp(word, "CONDITIONSET"))
|
||
|
unlockables[num].conditionset = (UINT8)i;
|
||
|
else if (fastcmp(word, "NOCECHO"))
|
||
|
unlockables[num].nocecho = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||
|
else if (fastcmp(word, "NOCHECKLIST"))
|
||
|
unlockables[num].nochecklist = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||
|
else if (fastcmp(word, "TYPE"))
|
||
|
{
|
||
|
if (fastcmp(word2, "NONE"))
|
||
|
unlockables[num].type = SECRET_NONE;
|
||
|
else if (fastcmp(word2, "ITEMFINDER"))
|
||
|
unlockables[num].type = SECRET_ITEMFINDER;
|
||
|
else if (fastcmp(word2, "EMBLEMHINTS"))
|
||
|
unlockables[num].type = SECRET_EMBLEMHINTS;
|
||
|
else if (fastcmp(word2, "PANDORA"))
|
||
|
unlockables[num].type = SECRET_PANDORA;
|
||
|
else if (fastcmp(word2, "CREDITS"))
|
||
|
unlockables[num].type = SECRET_CREDITS;
|
||
|
else if (fastcmp(word2, "RECORDATTACK"))
|
||
|
unlockables[num].type = SECRET_RECORDATTACK;
|
||
|
else if (fastcmp(word2, "NIGHTSMODE"))
|
||
|
unlockables[num].type = SECRET_NIGHTSMODE;
|
||
|
else if (fastcmp(word2, "HEADER"))
|
||
|
unlockables[num].type = SECRET_HEADER;
|
||
|
else if (fastcmp(word2, "LEVELSELECT"))
|
||
|
unlockables[num].type = SECRET_LEVELSELECT;
|
||
|
else if (fastcmp(word2, "WARP"))
|
||
|
unlockables[num].type = SECRET_WARP;
|
||
|
else if (fastcmp(word2, "SOUNDTEST"))
|
||
|
unlockables[num].type = SECRET_SOUNDTEST;
|
||
|
else
|
||
|
unlockables[num].type = (INT16)i;
|
||
|
}
|
||
|
else if (fastcmp(word, "VAR"))
|
||
|
{
|
||
|
// Support using the actual map name,
|
||
|
// i.e., Level AB, Level FZ, etc.
|
||
|
|
||
|
// Convert to map number
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||
|
i = M_MapNumber(word2[0], word2[1]);
|
||
|
|
||
|
unlockables[num].variable = (INT16)i;
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Unlockable %d: unknown word '%s'", num+1, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
#define PARAMCHECK(n) do { if (!params[n]) { deh_warning("Too few parameters, need %d", n); return; }} while (0)
|
||
|
static void readcondition(UINT8 set, UINT32 id, char *word2)
|
||
|
{
|
||
|
INT32 i;
|
||
|
char *params[4]; // condition, requirement, extra info, extra info
|
||
|
char *spos;
|
||
|
|
||
|
conditiontype_t ty;
|
||
|
INT32 re;
|
||
|
INT16 x1 = 0, x2 = 0;
|
||
|
|
||
|
INT32 offset = 0;
|
||
|
|
||
|
spos = strtok(word2, " ");
|
||
|
|
||
|
for (i = 0; i < 4; ++i)
|
||
|
{
|
||
|
if (spos != NULL)
|
||
|
{
|
||
|
params[i] = spos;
|
||
|
spos = strtok(NULL, " ");
|
||
|
}
|
||
|
else
|
||
|
params[i] = NULL;
|
||
|
}
|
||
|
|
||
|
if (!params[0])
|
||
|
{
|
||
|
deh_warning("condition line is empty");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (fastcmp(params[0], "PLAYTIME"))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_PLAYTIME;
|
||
|
re = atoi(params[1]);
|
||
|
}
|
||
|
else if (fastcmp(params[0], "GAMECLEAR")
|
||
|
|| (++offset && fastcmp(params[0], "ALLEMERALDS"))
|
||
|
|| (++offset && fastcmp(params[0], "ULTIMATECLEAR")))
|
||
|
{
|
||
|
ty = UC_GAMECLEAR + offset;
|
||
|
re = (params[1]) ? atoi(params[1]) : 1;
|
||
|
}
|
||
|
else if ((offset=0) || fastcmp(params[0], "OVERALLSCORE")
|
||
|
|| (++offset && fastcmp(params[0], "OVERALLTIME"))
|
||
|
|| (++offset && fastcmp(params[0], "OVERALLRINGS")))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_OVERALLSCORE + offset;
|
||
|
re = atoi(params[1]);
|
||
|
}
|
||
|
else if ((offset=0) || fastcmp(params[0], "MAPVISITED")
|
||
|
|| (++offset && fastcmp(params[0], "MAPBEATEN"))
|
||
|
|| (++offset && fastcmp(params[0], "MAPALLEMERALDS"))
|
||
|
|| (++offset && fastcmp(params[0], "MAPULTIMATE"))
|
||
|
|| (++offset && fastcmp(params[0], "MAPPERFECT")))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_MAPVISITED + offset;
|
||
|
|
||
|
// Convert to map number if it appears to be one
|
||
|
if (params[1][0] >= 'A' && params[1][0] <= 'Z')
|
||
|
re = M_MapNumber(params[1][0], params[1][1]);
|
||
|
else
|
||
|
re = atoi(params[1]);
|
||
|
|
||
|
if (re < 0 || re >= NUMMAPS)
|
||
|
{
|
||
|
deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if ((offset=0) || fastcmp(params[0], "MAPSCORE")
|
||
|
|| (++offset && fastcmp(params[0], "MAPTIME"))
|
||
|
|| (++offset && fastcmp(params[0], "MAPRINGS")))
|
||
|
{
|
||
|
PARAMCHECK(2);
|
||
|
ty = UC_MAPSCORE + offset;
|
||
|
re = atoi(params[2]);
|
||
|
|
||
|
// Convert to map number if it appears to be one
|
||
|
if (params[1][0] >= 'A' && params[1][0] <= 'Z')
|
||
|
x1 = (INT16)M_MapNumber(params[1][0], params[1][1]);
|
||
|
else
|
||
|
x1 = (INT16)atoi(params[1]);
|
||
|
|
||
|
if (x1 < 0 || x1 >= NUMMAPS)
|
||
|
{
|
||
|
deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if ((offset=0) || fastcmp(params[0], "NIGHTSSCORE")
|
||
|
|| (++offset && fastcmp(params[0], "NIGHTSTIME"))
|
||
|
|| (++offset && fastcmp(params[0], "NIGHTSGRADE")))
|
||
|
{
|
||
|
PARAMCHECK(2); // one optional one
|
||
|
|
||
|
ty = UC_NIGHTSSCORE + offset;
|
||
|
re = atoi(params[2 + !!(params[3])]);
|
||
|
|
||
|
// Convert to map number if it appears to be one
|
||
|
if (params[1][0] >= 'A' && params[1][0] <= 'Z')
|
||
|
x1 = (INT16)M_MapNumber(params[1][0], params[1][1]);
|
||
|
else
|
||
|
x1 = (INT16)atoi(params[1]);
|
||
|
|
||
|
if (x1 < 0 || x1 >= NUMMAPS)
|
||
|
{
|
||
|
deh_warning("Level number %d out of range (1 - %d)", re, NUMMAPS);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Mare number (0 for overall)
|
||
|
if (params[3]) // Only if we actually got 3 params (so the second one == mare and not requirement)
|
||
|
x2 = (INT16)atoi(params[2]);
|
||
|
else
|
||
|
x2 = 0;
|
||
|
|
||
|
}
|
||
|
else if (fastcmp(params[0], "TRIGGER"))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_TRIGGER;
|
||
|
re = atoi(params[1]);
|
||
|
|
||
|
// constrained by 32 bits
|
||
|
if (re < 0 || re > 31)
|
||
|
{
|
||
|
deh_warning("Trigger ID %d out of range (0 - 31)", re);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (fastcmp(params[0], "TOTALEMBLEMS"))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_TOTALEMBLEMS;
|
||
|
re = atoi(params[1]);
|
||
|
}
|
||
|
else if (fastcmp(params[0], "EMBLEM"))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_EMBLEM;
|
||
|
re = atoi(params[1]);
|
||
|
|
||
|
if (re <= 0 || re > MAXEMBLEMS)
|
||
|
{
|
||
|
deh_warning("Emblem %d out of range (1 - %d)", re, MAXEMBLEMS);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (fastcmp(params[0], "EXTRAEMBLEM"))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_EXTRAEMBLEM;
|
||
|
re = atoi(params[1]);
|
||
|
|
||
|
if (re <= 0 || re > MAXEXTRAEMBLEMS)
|
||
|
{
|
||
|
deh_warning("Extra emblem %d out of range (1 - %d)", re, MAXEXTRAEMBLEMS);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if (fastcmp(params[0], "CONDITIONSET"))
|
||
|
{
|
||
|
PARAMCHECK(1);
|
||
|
ty = UC_CONDITIONSET;
|
||
|
re = atoi(params[1]);
|
||
|
|
||
|
if (re <= 0 || re > MAXCONDITIONSETS)
|
||
|
{
|
||
|
deh_warning("Condition set %d out of range (1 - %d)", re, MAXCONDITIONSETS);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Invalid condition name %s", params[0]);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
M_AddRawCondition(set, (UINT8)id, ty, re, x1, x2);
|
||
|
}
|
||
|
#undef PARAMCHECK
|
||
|
|
||
|
static void readconditionset(MYFILE *f, UINT8 setnum)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
UINT8 id;
|
||
|
UINT8 previd = 0;
|
||
|
|
||
|
M_ClearConditionSet(setnum);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
strupr(word2);
|
||
|
|
||
|
if (fastncmp(word, "CONDITION", 9))
|
||
|
{
|
||
|
id = (UINT8)atoi(word + 9);
|
||
|
if (id == 0)
|
||
|
{
|
||
|
deh_warning("Condition set %d: unknown word '%s'", setnum, word);
|
||
|
continue;
|
||
|
}
|
||
|
else if (previd > id)
|
||
|
{
|
||
|
// out of order conditions can cause problems, so enforce proper order
|
||
|
deh_warning("Condition set %d: conditions are out of order, ignoring this line", setnum);
|
||
|
continue;
|
||
|
}
|
||
|
previd = id;
|
||
|
|
||
|
readcondition(setnum, id, word2);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Condition set %d: unknown word '%s'", setnum, word);
|
||
|
}
|
||
|
} while (!myfeof(f)); // finish when the line is empty
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readtexture(MYFILE *f, const char *name)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 i, j, value;
|
||
|
UINT16 width = 0, height = 0;
|
||
|
INT16 patchcount = 0;
|
||
|
texture_t *texture;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
value = searchvalue(s);
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
word2 = strtok(NULL, " ");
|
||
|
if (word2)
|
||
|
strupr(word2);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
// Width of the texture.
|
||
|
if (fastcmp(word, "WIDTH"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", width), UNDO_NONE);
|
||
|
width = SHORT((UINT16)value);
|
||
|
}
|
||
|
// Height of the texture.
|
||
|
else if (fastcmp(word, "HEIGHT"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", height), UNDO_NONE);
|
||
|
height = SHORT((UINT16)value);
|
||
|
}
|
||
|
// Number of patches the texture has.
|
||
|
else if (fastcmp(word, "NUMPATCHES"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", patchcount), UNDO_NONE);
|
||
|
patchcount = SHORT((UINT16)value);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("readtexture: unknown word '%s'", word);
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
// Error checking.
|
||
|
if (!width)
|
||
|
I_Error("Texture %s has no width!\n", name);
|
||
|
|
||
|
if (!height)
|
||
|
I_Error("Texture %s has no height!\n", name);
|
||
|
|
||
|
if (!patchcount)
|
||
|
I_Error("Texture %s has no patches!\n", name);
|
||
|
|
||
|
// Allocate memory for the texture, and fill in information.
|
||
|
texture = Z_Calloc(sizeof(texture_t) + (sizeof(texpatch_t) * SHORT(patchcount)), PU_STATIC, NULL);
|
||
|
M_Memcpy(texture->name, name, sizeof(texture->name));
|
||
|
texture->width = width;
|
||
|
texture->height = height;
|
||
|
texture->patchcount = patchcount;
|
||
|
texture->holes = false;
|
||
|
// Fill out the texture patches, to allow them to be detected
|
||
|
// accurately by readpatch.
|
||
|
for (i = 0; i < patchcount; i++)
|
||
|
{
|
||
|
texture->patches[i].originx = 0;
|
||
|
texture->patches[i].originy = 0;
|
||
|
texture->patches[i].wad = UINT16_MAX;
|
||
|
texture->patches[i].lump = UINT16_MAX;
|
||
|
}
|
||
|
|
||
|
// Jump to the next empty texture entry.
|
||
|
i = 0;
|
||
|
while (textures[i])
|
||
|
i++;
|
||
|
|
||
|
// Fill the global texture buffer entries.
|
||
|
j = 1;
|
||
|
while (j << 1 <= texture->width)
|
||
|
j <<= 1;
|
||
|
|
||
|
textures[i] = texture;
|
||
|
texturewidthmask[i] = j - 1;
|
||
|
textureheight[i] = texture->height << FRACBITS;
|
||
|
|
||
|
// Clean up.
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readpatch(MYFILE *f, const char *name, UINT16 wad)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 i = 0, j = 0, value;
|
||
|
texpatch_t patch = {0, 0, UINT16_MAX, UINT16_MAX};
|
||
|
|
||
|
// Jump to the texture this patch belongs to, which,
|
||
|
// coincidentally, is always the last one on the buffer cache.
|
||
|
while (textures[i+1])
|
||
|
i++;
|
||
|
|
||
|
// Jump to the next empty patch entry.
|
||
|
while (memcmp(&(textures[i]->patches[j]), &patch, sizeof(patch)))
|
||
|
j++;
|
||
|
|
||
|
patch.wad = wad;
|
||
|
// Set the texture number, but only if the lump exists.
|
||
|
if ((patch.lump = W_CheckNumForNamePwad(name, wad, 0)) == INT16_MAX)
|
||
|
I_Error("readpatch: Missing patch in texture %s", textures[i]->name);
|
||
|
|
||
|
// note: undoing this patch will be done by other means
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
value = searchvalue(s);
|
||
|
word = strtok(s, " ");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
word2 = strtok(NULL, " ");
|
||
|
if (word2)
|
||
|
strupr(word2);
|
||
|
else
|
||
|
break;
|
||
|
|
||
|
// X position of the patch in the texture.
|
||
|
if (fastcmp(word, "X"))
|
||
|
{
|
||
|
//DEH_WriteUndoline(word, va("%d", patch->originx), UNDO_NONE);
|
||
|
patch.originx = (INT16)value;
|
||
|
}
|
||
|
// Y position of the patch in the texture.
|
||
|
else if (fastcmp(word, "Y"))
|
||
|
{
|
||
|
//DEH_WriteUndoline(word, va("%d", patch->originy), UNDO_NONE);
|
||
|
patch.originy = (INT16)value;
|
||
|
}
|
||
|
else
|
||
|
deh_warning("readpatch: unknown word '%s'", word);
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
// Error checking.
|
||
|
/* // Irrelevant. Origins cannot be unsigned.
|
||
|
if (patch.originx == UINT16_MAX)
|
||
|
I_Error("Patch %s on texture %s has no X position!\n", name, textures[i]->name);
|
||
|
|
||
|
if (patch.originy == UINT16_MAX)
|
||
|
I_Error("Patch %s on texture %s has no Y position!\n", name, textures[i]->name);
|
||
|
*/
|
||
|
|
||
|
// Set the patch as that patch number.
|
||
|
textures[i]->patches[j] = patch;
|
||
|
|
||
|
// Clean up.
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readmaincfg(MYFILE *f)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
strupr(word2);
|
||
|
|
||
|
value = atoi(word2); // used for numerical settings
|
||
|
|
||
|
if (fastcmp(word, "EXECCFG"))
|
||
|
COM_BufAddText(va("exec %s\n", word2));
|
||
|
|
||
|
else if (fastcmp(word, "SPSTAGE_START"))
|
||
|
{
|
||
|
// Support using the actual map name,
|
||
|
// i.e., Level AB, Level FZ, etc.
|
||
|
|
||
|
// Convert to map number
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||
|
value = M_MapNumber(word2[0], word2[1]);
|
||
|
else
|
||
|
value = get_number(word2);
|
||
|
|
||
|
DEH_WriteUndoline(word, va("%d", spstage_start), UNDO_NONE);
|
||
|
spstage_start = (INT16)value;
|
||
|
}
|
||
|
else if (fastcmp(word, "SSTAGE_START"))
|
||
|
{
|
||
|
// Support using the actual map name,
|
||
|
// i.e., Level AB, Level FZ, etc.
|
||
|
|
||
|
// Convert to map number
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||
|
value = M_MapNumber(word2[0], word2[1]);
|
||
|
else
|
||
|
value = get_number(word2);
|
||
|
|
||
|
DEH_WriteUndoline(word, va("%d", sstage_start), UNDO_NONE);
|
||
|
sstage_start = (INT16)value;
|
||
|
sstage_end = (INT16)(sstage_start+6); // 7 special stages total
|
||
|
}
|
||
|
else if (fastcmp(word, "USENIGHTSSS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE);
|
||
|
useNightsSS = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||
|
}
|
||
|
else if (fastcmp(word, "REDTEAM"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", skincolor_redteam), UNDO_NONE);
|
||
|
skincolor_redteam = (UINT8)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "BLUETEAM"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", skincolor_blueteam), UNDO_NONE);
|
||
|
skincolor_blueteam = (UINT8)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "REDRING"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", skincolor_redring), UNDO_NONE);
|
||
|
skincolor_redring = (UINT8)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "BLUERING"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", skincolor_bluering), UNDO_NONE);
|
||
|
skincolor_bluering = (UINT8)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "INVULNTICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", invulntics), UNDO_NONE);
|
||
|
invulntics = (UINT16)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "SNEAKERTICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", sneakertics), UNDO_NONE);
|
||
|
sneakertics = (UINT16)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "FLASHINGTICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", flashingtics), UNDO_NONE);
|
||
|
flashingtics = (UINT16)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "TAILSFLYTICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", tailsflytics), UNDO_NONE);
|
||
|
tailsflytics = (UINT16)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "UNDERWATERTICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", underwatertics), UNDO_NONE);
|
||
|
underwatertics = (UINT16)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "SPACETIMETICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", spacetimetics), UNDO_NONE);
|
||
|
spacetimetics = (UINT16)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "EXTRALIFETICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", extralifetics), UNDO_NONE);
|
||
|
extralifetics = (UINT16)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "GAMEOVERTICS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", gameovertics), UNDO_NONE);
|
||
|
gameovertics = get_number(word2);
|
||
|
}
|
||
|
|
||
|
else if (fastcmp(word, "INTROTOPLAY"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", introtoplay), UNDO_NONE);
|
||
|
introtoplay = (UINT8)get_number(word2);
|
||
|
// range check, you morons.
|
||
|
if (introtoplay > 128)
|
||
|
introtoplay = 128;
|
||
|
}
|
||
|
else if (fastcmp(word, "LOOPTITLE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE);
|
||
|
looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||
|
}
|
||
|
else if (fastcmp(word, "TITLESCROLLSPEED"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", titlescrollspeed), UNDO_NONE);
|
||
|
titlescrollspeed = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "CREDITSCUTSCENE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", creditscutscene), UNDO_NONE);
|
||
|
creditscutscene = (UINT8)get_number(word2);
|
||
|
// range check, you morons.
|
||
|
if (creditscutscene > 128)
|
||
|
creditscutscene = 128;
|
||
|
}
|
||
|
else if (fastcmp(word, "DISABLESPEEDADJUST"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE);
|
||
|
disableSpeedAdjust = (UINT8)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "NUMDEMOS"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", numDemos), UNDO_NONE);
|
||
|
numDemos = (UINT8)get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "DEMODELAYTIME"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", demoDelayTime), UNDO_NONE);
|
||
|
demoDelayTime = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "DEMOIDLETIME"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%d", demoIdleTime), UNDO_NONE);
|
||
|
demoIdleTime = get_number(word2);
|
||
|
}
|
||
|
else if (fastcmp(word, "USE1UPSOUND"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", use1upSound), UNDO_NONE);
|
||
|
use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||
|
}
|
||
|
else if (fastcmp(word, "MAXXTRALIFE"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, va("%u", maxXtraLife), UNDO_NONE);
|
||
|
maxXtraLife = (UINT8)get_number(word2);
|
||
|
}
|
||
|
|
||
|
else if (fastcmp(word, "GAMEDATA"))
|
||
|
{
|
||
|
size_t filenamelen;
|
||
|
|
||
|
// Check the data filename so that mods
|
||
|
// can't write arbitrary files.
|
||
|
if (!GoodDataFileName(word2))
|
||
|
I_Error("Maincfg: bad data file name '%s'\n", word2);
|
||
|
|
||
|
G_SaveGameData();
|
||
|
DEH_WriteUndoline(word, gamedatafilename, UNDO_NONE);
|
||
|
strlcpy(gamedatafilename, word2, sizeof (gamedatafilename));
|
||
|
strlwr(gamedatafilename);
|
||
|
savemoddata = true;
|
||
|
|
||
|
// Also save a time attack folder
|
||
|
filenamelen = strlen(gamedatafilename)-4; // Strip off the extension
|
||
|
strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
|
||
|
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
|
||
|
|
||
|
strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder));
|
||
|
strlcat(savegamename, "%u.ssg", sizeof(savegamename));
|
||
|
|
||
|
gamedataadded = true;
|
||
|
}
|
||
|
else if (fastcmp(word, "RESETDATA"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, "0", UNDO_TODO); /// \todo
|
||
|
P_ResetData(value);
|
||
|
}
|
||
|
else if (fastcmp(word, "CUSTOMVERSION"))
|
||
|
{
|
||
|
DEH_WriteUndoline(word, customversionstring, UNDO_NONE);
|
||
|
strlcpy(customversionstring, word2, sizeof (customversionstring));
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Maincfg: unknown word '%s'", word);
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void readwipes(MYFILE *f)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word = s;
|
||
|
char *pword = word;
|
||
|
char *word2;
|
||
|
char *tmp;
|
||
|
INT32 value;
|
||
|
INT32 wipeoffset;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
|
||
|
// First remove trailing newline, if there is one
|
||
|
tmp = strchr(s, '\n');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
|
||
|
tmp = strchr(s, '#');
|
||
|
if (tmp)
|
||
|
*tmp = '\0';
|
||
|
if (s == tmp)
|
||
|
continue; // Skip comment lines, but don't break.
|
||
|
|
||
|
// Get the part before the " = "
|
||
|
tmp = strchr(s, '=');
|
||
|
*(tmp-1) = '\0';
|
||
|
strupr(word);
|
||
|
|
||
|
// Now get the part after
|
||
|
word2 = tmp += 2;
|
||
|
value = atoi(word2); // used for numerical settings
|
||
|
|
||
|
if (value < -1 || value > 99)
|
||
|
{
|
||
|
deh_warning("Wipes: bad value '%s'", word2);
|
||
|
continue;
|
||
|
}
|
||
|
else if (value == -1)
|
||
|
value = UINT8_MAX;
|
||
|
|
||
|
// error catching
|
||
|
wipeoffset = -1;
|
||
|
|
||
|
if (fastncmp(word, "LEVEL_", 6))
|
||
|
{
|
||
|
pword = word + 6;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_level_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_level_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "INTERMISSION_", 13))
|
||
|
{
|
||
|
pword = word + 13;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_intermission_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_intermission_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "SPECINTER_", 10))
|
||
|
{
|
||
|
pword = word + 10;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_specinter_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_specinter_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "MULTINTER_", 10))
|
||
|
{
|
||
|
pword = word + 10;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_multinter_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_multinter_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "CONTINUING_", 11))
|
||
|
{
|
||
|
pword = word + 11;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_continuing_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_continuing_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "TITLESCREEN_", 12))
|
||
|
{
|
||
|
pword = word + 12;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_titlescreen_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_titlescreen_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "TIMEATTACK_", 11))
|
||
|
{
|
||
|
pword = word + 11;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_timeattack_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_timeattack_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "CREDITS_", 8))
|
||
|
{
|
||
|
pword = word + 8;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_credits_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_credits_final;
|
||
|
else if (fastcmp(pword, "INTERMEDIATE"))
|
||
|
wipeoffset = wipe_credits_intermediate;
|
||
|
}
|
||
|
else if (fastncmp(word, "EVALUATION_", 11))
|
||
|
{
|
||
|
pword = word + 11;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_evaluation_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_evaluation_final;
|
||
|
}
|
||
|
else if (fastncmp(word, "GAMEEND_", 8))
|
||
|
{
|
||
|
pword = word + 8;
|
||
|
if (fastcmp(pword, "TOBLACK"))
|
||
|
wipeoffset = wipe_gameend_toblack;
|
||
|
else if (fastcmp(pword, "FINAL"))
|
||
|
wipeoffset = wipe_gameend_final;
|
||
|
}
|
||
|
|
||
|
if (wipeoffset < 0)
|
||
|
{
|
||
|
deh_warning("Wipes: unknown word '%s'", word);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (value == UINT8_MAX // Cannot disable non-toblack wipes (or the level toblack wipe)
|
||
|
&& (wipeoffset <= wipe_level_toblack || wipeoffset >= wipe_level_final))
|
||
|
{
|
||
|
deh_warning("Wipes: can't disable wipe of type '%s'", word);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
wipedefs[wipeoffset] = (UINT8)value;
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
// Used when you do something invalid like read a bad item number
|
||
|
// to prevent extra unnecessary errors
|
||
|
static void ignorelines(MYFILE *f)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
do
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
if (s[0] == '\n')
|
||
|
break;
|
||
|
}
|
||
|
} while (!myfeof(f));
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||
|
{
|
||
|
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||
|
char *word;
|
||
|
char *word2;
|
||
|
INT32 i;
|
||
|
// do a copy of this for cross references probleme
|
||
|
//XBOXSTATIC actionf_t saveactions[NUMSTATES];
|
||
|
//XBOXSTATIC const char *savesprnames[NUMSPRITES];
|
||
|
XBOXSTATIC const char *savesfxnames[NUMSFX];
|
||
|
|
||
|
if (!deh_loaded)
|
||
|
initfreeslots();
|
||
|
|
||
|
deh_num_warning = 0;
|
||
|
// save values for cross reference
|
||
|
/*
|
||
|
for (i = 0; i < NUMSTATES; i++)
|
||
|
saveactions[i] = states[i].action;
|
||
|
for (i = 0; i < NUMSPRITES; i++)
|
||
|
savesprnames[i] = sprnames[i];
|
||
|
*/
|
||
|
for (i = 0; i < NUMSFX; i++)
|
||
|
savesfxnames[i] = S_sfx[i].name;
|
||
|
|
||
|
gamedataadded = false;
|
||
|
|
||
|
// it doesn't test the version of SRB2 and version of dehacked file
|
||
|
dbg_line = -1; // start at -1 so the first line is 0.
|
||
|
while (!myfeof(f))
|
||
|
{
|
||
|
XBOXSTATIC char origpos[128];
|
||
|
INT32 size = 0;
|
||
|
char *traverse;
|
||
|
|
||
|
myfgets(s, MAXLINELEN, f);
|
||
|
if (s[0] == '\n' || s[0] == '#')
|
||
|
continue;
|
||
|
|
||
|
traverse = s;
|
||
|
|
||
|
while (traverse[0] != '\n')
|
||
|
{
|
||
|
traverse++;
|
||
|
size++;
|
||
|
}
|
||
|
|
||
|
strncpy(origpos, s, size);
|
||
|
origpos[size] = '\0';
|
||
|
|
||
|
if (NULL != (word = strtok(s, " "))) {
|
||
|
strupr(word);
|
||
|
if (word[strlen(word)-1] == '\n')
|
||
|
word[strlen(word)-1] = '\0';
|
||
|
}
|
||
|
if (word)
|
||
|
{
|
||
|
if (fastcmp(word, "FREESLOT"))
|
||
|
{
|
||
|
readfreeslots(f);
|
||
|
continue;
|
||
|
}
|
||
|
else if (fastcmp(word, "MAINCFG"))
|
||
|
{
|
||
|
readmaincfg(f);
|
||
|
DEH_WriteUndoline(word, "", UNDO_HEADER);
|
||
|
continue;
|
||
|
}
|
||
|
else if (fastcmp(word, "WIPES"))
|
||
|
{
|
||
|
readwipes(f);
|
||
|
DEH_WriteUndoline(word, "", UNDO_HEADER);
|
||
|
continue;
|
||
|
}
|
||
|
word2 = strtok(NULL, " ");
|
||
|
if (fastcmp(word, "CHARACTER"))
|
||
|
{
|
||
|
if (word2) {
|
||
|
strupr(word2);
|
||
|
if (word2[strlen(word2)-1] == '\n')
|
||
|
word2[strlen(word2)-1] = '\0';
|
||
|
i = atoi(word2);
|
||
|
} else
|
||
|
i = 0;
|
||
|
if (i >= 0 && i < 32)
|
||
|
readPlayer(f, i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Character %d out of range (0 - 31)", i);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
continue;
|
||
|
}
|
||
|
if (word2)
|
||
|
{
|
||
|
strupr(word2);
|
||
|
if (word2[strlen(word2)-1] == '\n')
|
||
|
word2[strlen(word2)-1] = '\0';
|
||
|
i = atoi(word2);
|
||
|
if (fastcmp(word, "TEXTURE"))
|
||
|
{
|
||
|
// Read texture from spec file.
|
||
|
readtexture(f, word2);
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "PATCH"))
|
||
|
{
|
||
|
// Read patch from spec file.
|
||
|
readpatch(f, word2, wad);
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT"))
|
||
|
{
|
||
|
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||
|
i = get_mobjtype(word2); // find a thing by name
|
||
|
if (i < NUMMOBJTYPES && i >= 0)
|
||
|
readthing(f, i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Thing %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "MODBY"))
|
||
|
{
|
||
|
memset(modcreditname, 0, sizeof(char) * 32);
|
||
|
strcpy(modcreditname, origpos+6);
|
||
|
modcredits = true;
|
||
|
}
|
||
|
/* else if (fastcmp(word, "ANIMTEX"))
|
||
|
{
|
||
|
readAnimTex(f, i);
|
||
|
}*/
|
||
|
else if (fastcmp(word, "LIGHT"))
|
||
|
{
|
||
|
#ifdef HWRENDER
|
||
|
// TODO: Read lights by name
|
||
|
if (i > 0 && i < NUMLIGHTS)
|
||
|
readlight(f, i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Light number %d out of range (1 - %d)", i, NUMLIGHTS-1);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
#endif
|
||
|
}
|
||
|
else if (fastcmp(word, "SPRITE"))
|
||
|
{
|
||
|
#ifdef HWRENDER
|
||
|
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||
|
i = get_sprite(word2); // find a sprite by name
|
||
|
if (i < NUMSPRITES && i >= 0)
|
||
|
readspritelight(f, i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Sprite number %d out of range (0 - %d)", i, NUMSPRITES-1);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
#endif
|
||
|
}
|
||
|
else if (fastcmp(word, "LEVEL"))
|
||
|
{
|
||
|
// Support using the actual map name,
|
||
|
// i.e., Level AB, Level FZ, etc.
|
||
|
|
||
|
// Convert to map number
|
||
|
if (word2[0] >= 'A' && word2[0] <= 'Z')
|
||
|
i = M_MapNumber(word2[0], word2[1]);
|
||
|
|
||
|
if (i > 0 && i <= NUMMAPS)
|
||
|
readlevelheader(f, i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Level number %d out of range (1 - %d)", i, NUMMAPS);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "CUTSCENE"))
|
||
|
{
|
||
|
if (i > 0 && i < 129)
|
||
|
readcutscene(f, i - 1);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Cutscene number %d out of range (1 - 128)", i);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE"))
|
||
|
{
|
||
|
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||
|
i = get_state(word2); // find a state by name
|
||
|
if (i < NUMSTATES && i >= 0)
|
||
|
readframe(f, i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Frame %d out of range (0 - %d)", i, NUMSTATES-1);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
// <Callum> Added translations to this just in case its re-enabled
|
||
|
/* else if (fastcmp(word, "POINTER"))
|
||
|
{
|
||
|
word = strtok(NULL, " "); // get frame
|
||
|
word = strtok(NULL, ")");
|
||
|
if (word)
|
||
|
{
|
||
|
i = atoi(word);
|
||
|
if (i < NUMSTATES && i >= 0)
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
states[i].action = saveactions[searchvalue(s)];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Pointer: Frame %d doesn't exist", i);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
deh_warning("pointer (Frame %d) : missing ')'", i);
|
||
|
}*/
|
||
|
else if (fastcmp(word, "SOUND"))
|
||
|
{
|
||
|
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||
|
i = get_sfx(word2); // find a sound by name
|
||
|
if (i < NUMSFX && i >= 0)
|
||
|
readsound(f, i, savesfxnames);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Sound %d out of range (0 - %d)", i, NUMSFX-1);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
/* else if (fastcmp(word, "SPRITE"))
|
||
|
{
|
||
|
if (i < NUMSPRITES && i >= 0)
|
||
|
{
|
||
|
if (myfgets(s, MAXLINELEN, f))
|
||
|
{
|
||
|
INT32 k;
|
||
|
k = (searchvalue(s) - 151328)/8;
|
||
|
if (k >= 0 && k < NUMSPRITES)
|
||
|
sprnames[i] = savesprnames[k];
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Sprite %d: offset out of bounds", i);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Sprite %d doesn't exist",i);
|
||
|
}*/
|
||
|
else if (fastcmp(word, "HUDITEM"))
|
||
|
{
|
||
|
if (i == 0 && word2[0] != '0') // If word2 isn't a number
|
||
|
i = get_huditem(word2); // find a huditem by name
|
||
|
if (i >= 0 && i < NUMHUDITEMS)
|
||
|
readhuditem(f, i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("HUD item number %d out of range (0 - %d)", i, NUMHUDITEMS-1);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "EMBLEM"))
|
||
|
{
|
||
|
if (!gamedataadded)
|
||
|
{
|
||
|
deh_warning("You must define a custom gamedata to use \"%s\"", word);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
else if (i > 0 && i <= MAXEMBLEMS)
|
||
|
{
|
||
|
if (numemblems < i)
|
||
|
numemblems = i;
|
||
|
reademblemdata(f, i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Emblem number %d out of range (1 - %d)", i, MAXEMBLEMS);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "EXTRAEMBLEM"))
|
||
|
{
|
||
|
if (!gamedataadded)
|
||
|
{
|
||
|
deh_warning("You must define a custom gamedata to use \"%s\"", word);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
else if (i > 0 && i <= MAXEXTRAEMBLEMS)
|
||
|
{
|
||
|
if (numextraemblems < i)
|
||
|
numextraemblems = i;
|
||
|
readextraemblemdata(f, i);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Extra emblem number %d out of range (1 - %d)", i, MAXEXTRAEMBLEMS);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "UNLOCKABLE"))
|
||
|
{
|
||
|
if (!gamedataadded)
|
||
|
{
|
||
|
deh_warning("You must define a custom gamedata to use \"%s\"", word);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
else if (i > 0 && i <= MAXUNLOCKABLES)
|
||
|
readunlockable(f, i - 1);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Unlockable number %d out of range (1 - %d)", i, MAXUNLOCKABLES);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "CONDITIONSET"))
|
||
|
{
|
||
|
if (!gamedataadded)
|
||
|
{
|
||
|
deh_warning("You must define a custom gamedata to use \"%s\"", word);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
else if (i > 0 && i <= MAXCONDITIONSETS)
|
||
|
readconditionset(f, (UINT8)i);
|
||
|
else
|
||
|
{
|
||
|
deh_warning("Condition set number %d out of range (1 - %d)", i, MAXCONDITIONSETS);
|
||
|
ignorelines(f);
|
||
|
}
|
||
|
// no undo support for this insanity yet
|
||
|
//DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||
|
}
|
||
|
else if (fastcmp(word, "SRB2"))
|
||
|
{
|
||
|
INT32 ver = searchvalue(strtok(NULL, "\n"));
|
||
|
if (ver != PATCHVERSION)
|
||
|
deh_warning("Patch is for SRB2 version %d,\nonly version %d is supported", ver, PATCHVERSION);
|
||
|
//DEH_WriteUndoline(word, va("%d", ver), UNDO_NONE);
|
||
|
}
|
||
|
// Clear all data in certain locations (mostly for unlocks)
|
||
|
// Unless you REALLY want to piss people off,
|
||
|
// define a custom gamedata /before/ doing this!!
|
||
|
// (then again, modifiedgame will prevent game data saving anyway)
|
||
|
else if (fastcmp(word, "CLEAR"))
|
||
|
{
|
||
|
boolean clearall = (fastcmp(word2, "ALL"));
|
||
|
|
||
|
if (!gamedataadded)
|
||
|
{
|
||
|
deh_warning("You must define a custom gamedata to use \"%s\"", word);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (clearall || fastcmp(word2, "UNLOCKABLES"))
|
||
|
memset(&unlockables, 0, sizeof(unlockables));
|
||
|
|
||
|
if (clearall || fastcmp(word2, "EMBLEMS"))
|
||
|
{
|
||
|
memset(&emblemlocations, 0, sizeof(emblemlocations));
|
||
|
numemblems = 0;
|
||
|
}
|
||
|
|
||
|
if (clearall || fastcmp(word2, "EXTRAEMBLEMS"))
|
||
|
{
|
||
|
memset(&extraemblems, 0, sizeof(extraemblems));
|
||
|
numextraemblems = 0;
|
||
|
}
|
||
|
|
||
|
if (clearall || fastcmp(word2, "CONDITIONSETS"))
|
||
|
clear_conditionsets();
|
||
|
|
||
|
if (clearall || fastcmp(word2, "LEVELS"))
|
||
|
clear_levels();
|
||
|
}
|
||
|
else
|
||
|
deh_warning("Unknown word: %s", word);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("missing argument for '%s'", word);
|
||
|
}
|
||
|
else
|
||
|
deh_warning("No word in this line: %s", s);
|
||
|
} // end while
|
||
|
|
||
|
if (gamedataadded)
|
||
|
G_LoadGameData();
|
||
|
|
||
|
dbg_line = -1;
|
||
|
if (deh_num_warning)
|
||
|
{
|
||
|
CONS_Printf(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s");
|
||
|
if (devparm) {
|
||
|
I_Error("%s%s",va(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s"), M_GetText("See log.txt for details.\n"));
|
||
|
//while (!I_GetKey())
|
||
|
//I_OsPolling();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
deh_loaded = true;
|
||
|
Z_Free(s);
|
||
|
}
|
||
|
|
||
|
// read dehacked lump in a wad (there is special trick for for deh
|
||
|
// file that are converted to wad in w_wad.c)
|
||
|
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump)
|
||
|
{
|
||
|
MYFILE f;
|
||
|
#ifdef DELFILE
|
||
|
unsocwad = wad;
|
||
|
#endif
|
||
|
f.wad = wad;
|
||
|
f.size = W_LumpLengthPwad(wad, lump);
|
||
|
f.data = Z_Malloc(f.size + 1, PU_STATIC, NULL);
|
||
|
W_ReadLumpPwad(wad, lump, f.data);
|
||
|
f.curpos = f.data;
|
||
|
f.data[f.size] = 0;
|
||
|
DEH_LoadDehackedFile(&f, wad);
|
||
|
DEH_WriteUndoline(va("# uload for wad: %u, lump: %u", wad, lump), NULL, UNDO_DONE);
|
||
|
Z_Free(f.data);
|
||
|
}
|
||
|
|
||
|
void DEH_LoadDehackedLump(lumpnum_t lumpnum)
|
||
|
{
|
||
|
DEH_LoadDehackedLumpPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
||
|
}
|
||
|
|
||
|
#ifdef DELFILE
|
||
|
#define DUMPUNDONE
|
||
|
|
||
|
// read (un)dehacked lump in wad's memory
|
||
|
void DEH_UnloadDehackedWad(UINT16 wad)
|
||
|
{
|
||
|
undehacked_t *tmp, *curundo = unsocdata[wad];
|
||
|
MYFILE f;
|
||
|
size_t len = 0;
|
||
|
char *data;
|
||
|
#ifdef DUMPUNDONE
|
||
|
FILE *UNDO = fopen("undo.soc", "wt");
|
||
|
#endif
|
||
|
CONS_Printf(M_GetText("Unloading WAD SOC edits\n"));
|
||
|
while (curundo)
|
||
|
{
|
||
|
data = curundo->undata;
|
||
|
curundo = curundo->next;
|
||
|
if (data)
|
||
|
len += strlen(data);
|
||
|
len += 1;
|
||
|
#ifdef DUMPUNDONE
|
||
|
if (UNDO)
|
||
|
{
|
||
|
if (data)
|
||
|
fprintf(UNDO, "%s\n", data);
|
||
|
else
|
||
|
fprintf(UNDO, "\n");
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
#ifndef DUMPUNDONE
|
||
|
if (UNDO) fclose(UNDO);
|
||
|
#endif
|
||
|
if (!len) return;
|
||
|
f.size = len;
|
||
|
data = f.data = Z_Malloc(f.size + 1, PU_STATIC, NULL);
|
||
|
curundo = unsocdata[wad];
|
||
|
unsocdata[wad] = NULL;
|
||
|
while (curundo)
|
||
|
{
|
||
|
tmp = curundo;
|
||
|
curundo = curundo->next;
|
||
|
if (tmp->undata)
|
||
|
data += sprintf(data, "%s\n", tmp->undata);
|
||
|
else
|
||
|
data += sprintf(data, "\n");
|
||
|
if (tmp->undata) free(tmp->undata);
|
||
|
free(tmp);
|
||
|
}
|
||
|
f.wad = wad;
|
||
|
f.curpos = f.data;
|
||
|
f.data[f.size] = 0;
|
||
|
disableundo = true;
|
||
|
DEH_LoadDehackedFile(&f);
|
||
|
disableundo = false;
|
||
|
Z_Free(f.data);
|
||
|
}
|
||
|
#endif //DELFILE
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
// CRAZY LIST OF STATE NAMES AND ALL FROM HERE DOWN
|
||
|
// TODO: Make this all a seperate file or something, like part of info.c??
|
||
|
// TODO: Read the list from a text lump in a WAD as necessary instead
|
||
|
// or something, don't just keep it all in memory like this.
|
||
|
// TODO: Make the lists public so we can start using actual mobj
|
||
|
// and state names in warning and error messages! :D
|
||
|
|
||
|
// RegEx to generate this from info.h: ^\tS_([^,]+), --> \t"S_\1",
|
||
|
// I am leaving the prefixes solely for clarity to programmers,
|
||
|
// because sadly no one remembers this place while searching for full state names.
|
||
|
static const char *const STATE_LIST[] = { // array length left dynamic for sanity testing later.
|
||
|
"S_NULL",
|
||
|
"S_UNKNOWN",
|
||
|
"S_INVISIBLE", // state for invisible sprite
|
||
|
|
||
|
"S_SPAWNSTATE",
|
||
|
"S_SEESTATE",
|
||
|
"S_MELEESTATE",
|
||
|
"S_MISSILESTATE",
|
||
|
"S_DEATHSTATE",
|
||
|
"S_XDEATHSTATE",
|
||
|
"S_RAISESTATE",
|
||
|
|
||
|
// Thok
|
||
|
"S_THOK",
|
||
|
|
||
|
"S_PLAY_STND",
|
||
|
"S_PLAY_TAP1",
|
||
|
"S_PLAY_TAP2",
|
||
|
"S_PLAY_RUN1",
|
||
|
"S_PLAY_RUN2",
|
||
|
"S_PLAY_RUN3",
|
||
|
"S_PLAY_RUN4",
|
||
|
"S_PLAY_RUN5",
|
||
|
"S_PLAY_RUN6",
|
||
|
"S_PLAY_RUN7",
|
||
|
"S_PLAY_RUN8",
|
||
|
"S_PLAY_SPD1",
|
||
|
"S_PLAY_SPD2",
|
||
|
"S_PLAY_SPD3",
|
||
|
"S_PLAY_SPD4",
|
||
|
"S_PLAY_ATK1",
|
||
|
"S_PLAY_ATK2",
|
||
|
"S_PLAY_ATK3",
|
||
|
"S_PLAY_ATK4",
|
||
|
"S_PLAY_SPRING",
|
||
|
"S_PLAY_FALL1",
|
||
|
"S_PLAY_FALL2",
|
||
|
"S_PLAY_ABL1",
|
||
|
"S_PLAY_ABL2",
|
||
|
"S_PLAY_SPC1",
|
||
|
"S_PLAY_SPC2",
|
||
|
"S_PLAY_SPC3",
|
||
|
"S_PLAY_SPC4",
|
||
|
"S_PLAY_CLIMB1",
|
||
|
"S_PLAY_CLIMB2",
|
||
|
"S_PLAY_CLIMB3",
|
||
|
"S_PLAY_CLIMB4",
|
||
|
"S_PLAY_CLIMB5",
|
||
|
"S_PLAY_GASP",
|
||
|
"S_PLAY_PAIN",
|
||
|
"S_PLAY_DIE",
|
||
|
"S_PLAY_TEETER1",
|
||
|
"S_PLAY_TEETER2",
|
||
|
"S_PLAY_CARRY",
|
||
|
"S_PLAY_SUPERSTAND",
|
||
|
"S_PLAY_SUPERWALK1",
|
||
|
"S_PLAY_SUPERWALK2",
|
||
|
"S_PLAY_SUPERFLY1",
|
||
|
"S_PLAY_SUPERFLY2",
|
||
|
"S_PLAY_SUPERTEETER",
|
||
|
"S_PLAY_SUPERHIT",
|
||
|
"S_PLAY_SUPERTRANS1",
|
||
|
"S_PLAY_SUPERTRANS2",
|
||
|
"S_PLAY_SUPERTRANS3",
|
||
|
"S_PLAY_SUPERTRANS4",
|
||
|
"S_PLAY_SUPERTRANS5",
|
||
|
"S_PLAY_SUPERTRANS6",
|
||
|
"S_PLAY_SUPERTRANS7",
|
||
|
"S_PLAY_SUPERTRANS8",
|
||
|
"S_PLAY_SUPERTRANS9", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
|
||
|
|
||
|
// technically the player goes here but it's an infinite tic state
|
||
|
"S_OBJPLACE_DUMMY",
|
||
|
|
||
|
// 1-Up Box Sprites (uses player sprite)
|
||
|
"S_PLAY_BOX1",
|
||
|
"S_PLAY_BOX2",
|
||
|
"S_PLAY_ICON1",
|
||
|
"S_PLAY_ICON2",
|
||
|
"S_PLAY_ICON3",
|
||
|
|
||
|
// Level end sign (uses player sprite)
|
||
|
"S_PLAY_SIGN",
|
||
|
|
||
|
// Blue Crawla
|
||
|
"S_POSS_STND",
|
||
|
"S_POSS_STND2",
|
||
|
"S_POSS_RUN1",
|
||
|
"S_POSS_RUN2",
|
||
|
"S_POSS_RUN3",
|
||
|
"S_POSS_RUN4",
|
||
|
"S_POSS_RUN5",
|
||
|
"S_POSS_RUN6",
|
||
|
|
||
|
// Red Crawla
|
||
|
"S_SPOS_STND",
|
||
|
"S_SPOS_STND2",
|
||
|
"S_SPOS_RUN1",
|
||
|
"S_SPOS_RUN2",
|
||
|
"S_SPOS_RUN3",
|
||
|
"S_SPOS_RUN4",
|
||
|
"S_SPOS_RUN5",
|
||
|
"S_SPOS_RUN6",
|
||
|
|
||
|
// Greenflower Fish
|
||
|
"S_FISH1",
|
||
|
"S_FISH2",
|
||
|
"S_FISH3",
|
||
|
"S_FISH4",
|
||
|
|
||
|
// Buzz (Gold)
|
||
|
"S_BUZZLOOK1",
|
||
|
"S_BUZZLOOK2",
|
||
|
"S_BUZZFLY1",
|
||
|
"S_BUZZFLY2",
|
||
|
|
||
|
// Buzz (Red)
|
||
|
"S_RBUZZLOOK1",
|
||
|
"S_RBUZZLOOK2",
|
||
|
"S_RBUZZFLY1",
|
||
|
"S_RBUZZFLY2",
|
||
|
|
||
|
// AquaBuzz
|
||
|
"S_BBUZZFLY1",
|
||
|
"S_BBUZZFLY2",
|
||
|
|
||
|
// Jetty-Syn Bomber
|
||
|
"S_JETBLOOK1",
|
||
|
"S_JETBLOOK2",
|
||
|
"S_JETBZOOM1",
|
||
|
"S_JETBZOOM2",
|
||
|
|
||
|
// Jetty-Syn Gunner
|
||
|
"S_JETGLOOK1",
|
||
|
"S_JETGLOOK2",
|
||
|
"S_JETGZOOM1",
|
||
|
"S_JETGZOOM2",
|
||
|
"S_JETGSHOOT1",
|
||
|
"S_JETGSHOOT2",
|
||
|
|
||
|
// Crawla Commander
|
||
|
"S_CCOMMAND1",
|
||
|
"S_CCOMMAND2",
|
||
|
"S_CCOMMAND3",
|
||
|
"S_CCOMMAND4",
|
||
|
|
||
|
// Deton
|
||
|
"S_DETON1",
|
||
|
"S_DETON2",
|
||
|
"S_DETON3",
|
||
|
"S_DETON4",
|
||
|
"S_DETON5",
|
||
|
"S_DETON6",
|
||
|
"S_DETON7",
|
||
|
"S_DETON8",
|
||
|
"S_DETON9",
|
||
|
"S_DETON10",
|
||
|
"S_DETON11",
|
||
|
"S_DETON12",
|
||
|
"S_DETON13",
|
||
|
"S_DETON14",
|
||
|
"S_DETON15",
|
||
|
"S_DETON16",
|
||
|
|
||
|
// Skim Mine Dropper
|
||
|
"S_SKIM1",
|
||
|
"S_SKIM2",
|
||
|
"S_SKIM3",
|
||
|
"S_SKIM4",
|
||
|
|
||
|
// THZ Turret
|
||
|
"S_TURRET",
|
||
|
"S_TURRETFIRE",
|
||
|
"S_TURRETSHOCK1",
|
||
|
"S_TURRETSHOCK2",
|
||
|
"S_TURRETSHOCK3",
|
||
|
"S_TURRETSHOCK4",
|
||
|
"S_TURRETSHOCK5",
|
||
|
"S_TURRETSHOCK6",
|
||
|
"S_TURRETSHOCK7",
|
||
|
"S_TURRETSHOCK8",
|
||
|
"S_TURRETSHOCK9",
|
||
|
|
||
|
// Popup Turret
|
||
|
"S_TURRETLOOK",
|
||
|
"S_TURRETSEE",
|
||
|
"S_TURRETPOPUP1",
|
||
|
"S_TURRETPOPUP2",
|
||
|
"S_TURRETPOPUP3",
|
||
|
"S_TURRETPOPUP4",
|
||
|
"S_TURRETPOPUP5",
|
||
|
"S_TURRETPOPUP6",
|
||
|
"S_TURRETPOPUP7",
|
||
|
"S_TURRETPOPUP8",
|
||
|
"S_TURRETSHOOT",
|
||
|
"S_TURRETPOPDOWN1",
|
||
|
"S_TURRETPOPDOWN2",
|
||
|
"S_TURRETPOPDOWN3",
|
||
|
"S_TURRETPOPDOWN4",
|
||
|
"S_TURRETPOPDOWN5",
|
||
|
"S_TURRETPOPDOWN6",
|
||
|
"S_TURRETPOPDOWN7",
|
||
|
"S_TURRETPOPDOWN8",
|
||
|
|
||
|
// Sharp
|
||
|
"S_SHARP_ROAM1",
|
||
|
"S_SHARP_ROAM2",
|
||
|
"S_SHARP_AIM1",
|
||
|
"S_SHARP_AIM2",
|
||
|
"S_SHARP_AIM3",
|
||
|
"S_SHARP_AIM4",
|
||
|
"S_SHARP_SPIN",
|
||
|
|
||
|
// Jet Jaw
|
||
|
"S_JETJAW_ROAM1",
|
||
|
"S_JETJAW_ROAM2",
|
||
|
"S_JETJAW_ROAM3",
|
||
|
"S_JETJAW_ROAM4",
|
||
|
"S_JETJAW_ROAM5",
|
||
|
"S_JETJAW_ROAM6",
|
||
|
"S_JETJAW_ROAM7",
|
||
|
"S_JETJAW_ROAM8",
|
||
|
"S_JETJAW_CHOMP1",
|
||
|
"S_JETJAW_CHOMP2",
|
||
|
"S_JETJAW_CHOMP3",
|
||
|
"S_JETJAW_CHOMP4",
|
||
|
"S_JETJAW_CHOMP5",
|
||
|
"S_JETJAW_CHOMP6",
|
||
|
"S_JETJAW_CHOMP7",
|
||
|
"S_JETJAW_CHOMP8",
|
||
|
"S_JETJAW_CHOMP9",
|
||
|
"S_JETJAW_CHOMP10",
|
||
|
"S_JETJAW_CHOMP11",
|
||
|
"S_JETJAW_CHOMP12",
|
||
|
"S_JETJAW_CHOMP13",
|
||
|
"S_JETJAW_CHOMP14",
|
||
|
"S_JETJAW_CHOMP15",
|
||
|
"S_JETJAW_CHOMP16",
|
||
|
|
||
|
// Snailer
|
||
|
"S_SNAILER1",
|
||
|
|
||
|
// Vulture
|
||
|
"S_VULTURE_STND",
|
||
|
"S_VULTURE_VTOL1",
|
||
|
"S_VULTURE_VTOL2",
|
||
|
"S_VULTURE_VTOL3",
|
||
|
"S_VULTURE_VTOL4",
|
||
|
"S_VULTURE_ZOOM1",
|
||
|
"S_VULTURE_ZOOM2",
|
||
|
"S_VULTURE_ZOOM3",
|
||
|
"S_VULTURE_ZOOM4",
|
||
|
"S_VULTURE_ZOOM5",
|
||
|
|
||
|
// Pointy
|
||
|
"S_POINTY1",
|
||
|
"S_POINTYBALL1",
|
||
|
|
||
|
// Robo-Hood
|
||
|
"S_ROBOHOOD_LOOK",
|
||
|
"S_ROBOHOOD_STND",
|
||
|
"S_ROBOHOOD_SHOOT",
|
||
|
"S_ROBOHOOD_JUMP",
|
||
|
"S_ROBOHOOD_JUMP2",
|
||
|
"S_ROBOHOOD_FALL",
|
||
|
|
||
|
// CastleBot FaceStabber
|
||
|
"S_FACESTABBER_STND1",
|
||
|
"S_FACESTABBER_STND2",
|
||
|
"S_FACESTABBER_STND3",
|
||
|
"S_FACESTABBER_STND4",
|
||
|
"S_FACESTABBER_STND5",
|
||
|
"S_FACESTABBER_STND6",
|
||
|
"S_FACESTABBER_CHARGE1",
|
||
|
"S_FACESTABBER_CHARGE2",
|
||
|
"S_FACESTABBER_CHARGE3",
|
||
|
"S_FACESTABBER_CHARGE4",
|
||
|
|
||
|
// Egg Guard
|
||
|
"S_EGGGUARD_STND",
|
||
|
"S_EGGGUARD_WALK1",
|
||
|
"S_EGGGUARD_WALK2",
|
||
|
"S_EGGGUARD_WALK3",
|
||
|
"S_EGGGUARD_WALK4",
|
||
|
"S_EGGGUARD_MAD1",
|
||
|
"S_EGGGUARD_MAD2",
|
||
|
"S_EGGGUARD_MAD3",
|
||
|
"S_EGGGUARD_RUN1",
|
||
|
"S_EGGGUARD_RUN2",
|
||
|
"S_EGGGUARD_RUN3",
|
||
|
"S_EGGGUARD_RUN4",
|
||
|
|
||
|
// Egg Shield for Egg Guard
|
||
|
"S_EGGSHIELD",
|
||
|
|
||
|
// Green Snapper
|
||
|
"S_GSNAPPER_STND",
|
||
|
"S_GSNAPPER1",
|
||
|
"S_GSNAPPER2",
|
||
|
"S_GSNAPPER3",
|
||
|
"S_GSNAPPER4",
|
||
|
|
||
|
// Minus
|
||
|
"S_MINUS_STND",
|
||
|
"S_MINUS_DIGGING",
|
||
|
"S_MINUS_POPUP",
|
||
|
"S_MINUS_UPWARD1",
|
||
|
"S_MINUS_UPWARD2",
|
||
|
"S_MINUS_UPWARD3",
|
||
|
"S_MINUS_UPWARD4",
|
||
|
"S_MINUS_UPWARD5",
|
||
|
"S_MINUS_UPWARD6",
|
||
|
"S_MINUS_UPWARD7",
|
||
|
"S_MINUS_UPWARD8",
|
||
|
"S_MINUS_DOWNWARD1",
|
||
|
"S_MINUS_DOWNWARD2",
|
||
|
"S_MINUS_DOWNWARD3",
|
||
|
"S_MINUS_DOWNWARD4",
|
||
|
"S_MINUS_DOWNWARD5",
|
||
|
"S_MINUS_DOWNWARD6",
|
||
|
"S_MINUS_DOWNWARD7",
|
||
|
"S_MINUS_DOWNWARD8",
|
||
|
|
||
|
// Spring Shell
|
||
|
"S_SSHELL_STND",
|
||
|
"S_SSHELL_RUN1",
|
||
|
"S_SSHELL_RUN2",
|
||
|
"S_SSHELL_RUN3",
|
||
|
"S_SSHELL_RUN4",
|
||
|
"S_SSHELL_SPRING1",
|
||
|
"S_SSHELL_SPRING2",
|
||
|
"S_SSHELL_SPRING3",
|
||
|
"S_SSHELL_SPRING4",
|
||
|
|
||
|
// Spring Shell (yellow)
|
||
|
"S_YSHELL_STND",
|
||
|
"S_YSHELL_RUN1",
|
||
|
"S_YSHELL_RUN2",
|
||
|
"S_YSHELL_RUN3",
|
||
|
"S_YSHELL_RUN4",
|
||
|
"S_YSHELL_SPRING1",
|
||
|
"S_YSHELL_SPRING2",
|
||
|
"S_YSHELL_SPRING3",
|
||
|
"S_YSHELL_SPRING4",
|
||
|
|
||
|
// Unidus
|
||
|
"S_UNIDUS_STND",
|
||
|
"S_UNIDUS_RUN",
|
||
|
"S_UNIDUS_BALL",
|
||
|
|
||
|
// Boss Explosion
|
||
|
"S_BPLD1",
|
||
|
"S_BPLD2",
|
||
|
"S_BPLD3",
|
||
|
"S_BPLD4",
|
||
|
"S_BPLD5",
|
||
|
"S_BPLD6",
|
||
|
"S_BPLD7",
|
||
|
|
||
|
// S3&K Boss Explosion
|
||
|
"S_SONIC3KBOSSEXPLOSION1",
|
||
|
"S_SONIC3KBOSSEXPLOSION2",
|
||
|
"S_SONIC3KBOSSEXPLOSION3",
|
||
|
"S_SONIC3KBOSSEXPLOSION4",
|
||
|
"S_SONIC3KBOSSEXPLOSION5",
|
||
|
"S_SONIC3KBOSSEXPLOSION6",
|
||
|
|
||
|
"S_JETFUME1",
|
||
|
"S_JETFUME2",
|
||
|
|
||
|
// Boss 1
|
||
|
"S_EGGMOBILE_STND",
|
||
|
"S_EGGMOBILE_LATK1",
|
||
|
"S_EGGMOBILE_LATK2",
|
||
|
"S_EGGMOBILE_LATK3",
|
||
|
"S_EGGMOBILE_LATK4",
|
||
|
"S_EGGMOBILE_LATK5",
|
||
|
"S_EGGMOBILE_LATK6",
|
||
|
"S_EGGMOBILE_LATK7",
|
||
|
"S_EGGMOBILE_LATK8",
|
||
|
"S_EGGMOBILE_LATK9",
|
||
|
"S_EGGMOBILE_LATK10",
|
||
|
"S_EGGMOBILE_RATK1",
|
||
|
"S_EGGMOBILE_RATK2",
|
||
|
"S_EGGMOBILE_RATK3",
|
||
|
"S_EGGMOBILE_RATK4",
|
||
|
"S_EGGMOBILE_RATK5",
|
||
|
"S_EGGMOBILE_RATK6",
|
||
|
"S_EGGMOBILE_RATK7",
|
||
|
"S_EGGMOBILE_RATK8",
|
||
|
"S_EGGMOBILE_RATK9",
|
||
|
"S_EGGMOBILE_RATK10",
|
||
|
"S_EGGMOBILE_PANIC1",
|
||
|
"S_EGGMOBILE_PANIC2",
|
||
|
"S_EGGMOBILE_PANIC3",
|
||
|
"S_EGGMOBILE_PANIC4",
|
||
|
"S_EGGMOBILE_PANIC5",
|
||
|
"S_EGGMOBILE_PANIC6",
|
||
|
"S_EGGMOBILE_PANIC7",
|
||
|
"S_EGGMOBILE_PANIC8",
|
||
|
"S_EGGMOBILE_PANIC9",
|
||
|
"S_EGGMOBILE_PANIC10",
|
||
|
"S_EGGMOBILE_PAIN",
|
||
|
"S_EGGMOBILE_PAIN2",
|
||
|
"S_EGGMOBILE_DIE1",
|
||
|
"S_EGGMOBILE_DIE2",
|
||
|
"S_EGGMOBILE_DIE3",
|
||
|
"S_EGGMOBILE_DIE4",
|
||
|
"S_EGGMOBILE_DIE5",
|
||
|
"S_EGGMOBILE_DIE6",
|
||
|
"S_EGGMOBILE_DIE7",
|
||
|
"S_EGGMOBILE_DIE8",
|
||
|
"S_EGGMOBILE_DIE9",
|
||
|
"S_EGGMOBILE_DIE10",
|
||
|
"S_EGGMOBILE_DIE11",
|
||
|
"S_EGGMOBILE_DIE12",
|
||
|
"S_EGGMOBILE_DIE13",
|
||
|
"S_EGGMOBILE_DIE14",
|
||
|
"S_EGGMOBILE_FLEE1",
|
||
|
"S_EGGMOBILE_FLEE2",
|
||
|
"S_EGGMOBILE_BALL",
|
||
|
"S_EGGMOBILE_TARGET",
|
||
|
|
||
|
// Boss 2
|
||
|
"S_EGGMOBILE2_STND",
|
||
|
"S_EGGMOBILE2_POGO1",
|
||
|
"S_EGGMOBILE2_POGO2",
|
||
|
"S_EGGMOBILE2_POGO3",
|
||
|
"S_EGGMOBILE2_POGO4",
|
||
|
"S_EGGMOBILE2_POGO5",
|
||
|
"S_EGGMOBILE2_POGO6",
|
||
|
"S_EGGMOBILE2_POGO7",
|
||
|
"S_EGGMOBILE2_PAIN",
|
||
|
"S_EGGMOBILE2_PAIN2",
|
||
|
"S_EGGMOBILE2_DIE1",
|
||
|
"S_EGGMOBILE2_DIE2",
|
||
|
"S_EGGMOBILE2_DIE3",
|
||
|
"S_EGGMOBILE2_DIE4",
|
||
|
"S_EGGMOBILE2_DIE5",
|
||
|
"S_EGGMOBILE2_DIE6",
|
||
|
"S_EGGMOBILE2_DIE7",
|
||
|
"S_EGGMOBILE2_DIE8",
|
||
|
"S_EGGMOBILE2_DIE9",
|
||
|
"S_EGGMOBILE2_DIE10",
|
||
|
"S_EGGMOBILE2_DIE11",
|
||
|
"S_EGGMOBILE2_DIE12",
|
||
|
"S_EGGMOBILE2_DIE13",
|
||
|
"S_EGGMOBILE2_DIE14",
|
||
|
"S_EGGMOBILE2_FLEE1",
|
||
|
"S_EGGMOBILE2_FLEE2",
|
||
|
|
||
|
"S_BOSSTANK1",
|
||
|
"S_BOSSTANK2",
|
||
|
"S_BOSSSPIGOT",
|
||
|
|
||
|
// Boss 2 Goop
|
||
|
"S_GOOP1",
|
||
|
"S_GOOP2",
|
||
|
"S_GOOP3",
|
||
|
|
||
|
// Boss 3
|
||
|
"S_EGGMOBILE3_STND",
|
||
|
"S_EGGMOBILE3_ATK1",
|
||
|
"S_EGGMOBILE3_ATK2",
|
||
|
"S_EGGMOBILE3_ATK3A",
|
||
|
"S_EGGMOBILE3_ATK3B",
|
||
|
"S_EGGMOBILE3_ATK3C",
|
||
|
"S_EGGMOBILE3_ATK3D",
|
||
|
"S_EGGMOBILE3_ATK4",
|
||
|
"S_EGGMOBILE3_ATK5",
|
||
|
"S_EGGMOBILE3_LAUGH1",
|
||
|
"S_EGGMOBILE3_LAUGH2",
|
||
|
"S_EGGMOBILE3_LAUGH3",
|
||
|
"S_EGGMOBILE3_LAUGH4",
|
||
|
"S_EGGMOBILE3_LAUGH5",
|
||
|
"S_EGGMOBILE3_LAUGH6",
|
||
|
"S_EGGMOBILE3_LAUGH7",
|
||
|
"S_EGGMOBILE3_LAUGH8",
|
||
|
"S_EGGMOBILE3_LAUGH9",
|
||
|
"S_EGGMOBILE3_LAUGH10",
|
||
|
"S_EGGMOBILE3_LAUGH11",
|
||
|
"S_EGGMOBILE3_LAUGH12",
|
||
|
"S_EGGMOBILE3_LAUGH13",
|
||
|
"S_EGGMOBILE3_LAUGH14",
|
||
|
"S_EGGMOBILE3_LAUGH15",
|
||
|
"S_EGGMOBILE3_LAUGH16",
|
||
|
"S_EGGMOBILE3_LAUGH17",
|
||
|
"S_EGGMOBILE3_LAUGH18",
|
||
|
"S_EGGMOBILE3_LAUGH19",
|
||
|
"S_EGGMOBILE3_LAUGH20",
|
||
|
"S_EGGMOBILE3_PAIN",
|
||
|
"S_EGGMOBILE3_PAIN2",
|
||
|
"S_EGGMOBILE3_DIE1",
|
||
|
"S_EGGMOBILE3_DIE2",
|
||
|
"S_EGGMOBILE3_DIE3",
|
||
|
"S_EGGMOBILE3_DIE4",
|
||
|
"S_EGGMOBILE3_DIE5",
|
||
|
"S_EGGMOBILE3_DIE6",
|
||
|
"S_EGGMOBILE3_DIE7",
|
||
|
"S_EGGMOBILE3_DIE8",
|
||
|
"S_EGGMOBILE3_DIE9",
|
||
|
"S_EGGMOBILE3_DIE10",
|
||
|
"S_EGGMOBILE3_DIE11",
|
||
|
"S_EGGMOBILE3_DIE12",
|
||
|
"S_EGGMOBILE3_DIE13",
|
||
|
"S_EGGMOBILE3_DIE14",
|
||
|
"S_EGGMOBILE3_FLEE1",
|
||
|
"S_EGGMOBILE3_FLEE2",
|
||
|
|
||
|
// Boss 3 Propeller
|
||
|
"S_PROPELLER1",
|
||
|
"S_PROPELLER2",
|
||
|
"S_PROPELLER3",
|
||
|
"S_PROPELLER4",
|
||
|
"S_PROPELLER5",
|
||
|
"S_PROPELLER6",
|
||
|
"S_PROPELLER7",
|
||
|
|
||
|
// Boss 3 pinch
|
||
|
"S_FAKEMOBILE_INIT",
|
||
|
"S_FAKEMOBILE",
|
||
|
"S_FAKEMOBILE_ATK1",
|
||
|
"S_FAKEMOBILE_ATK2",
|
||
|
"S_FAKEMOBILE_ATK3A",
|
||
|
"S_FAKEMOBILE_ATK3B",
|
||
|
"S_FAKEMOBILE_ATK3C",
|
||
|
"S_FAKEMOBILE_ATK3D",
|
||
|
"S_FAKEMOBILE_ATK4",
|
||
|
"S_FAKEMOBILE_ATK5",
|
||
|
|
||
|
// Boss 4
|
||
|
"S_EGGMOBILE4_STND",
|
||
|
"S_EGGMOBILE4_LATK1",
|
||
|
"S_EGGMOBILE4_LATK2",
|
||
|
"S_EGGMOBILE4_LATK3",
|
||
|
"S_EGGMOBILE4_LATK4",
|
||
|
"S_EGGMOBILE4_LATK5",
|
||
|
"S_EGGMOBILE4_LATK6",
|
||
|
"S_EGGMOBILE4_RATK1",
|
||
|
"S_EGGMOBILE4_RATK2",
|
||
|
"S_EGGMOBILE4_RATK3",
|
||
|
"S_EGGMOBILE4_RATK4",
|
||
|
"S_EGGMOBILE4_RATK5",
|
||
|
"S_EGGMOBILE4_RATK6",
|
||
|
"S_EGGMOBILE4_RAISE1",
|
||
|
"S_EGGMOBILE4_RAISE2",
|
||
|
"S_EGGMOBILE4_RAISE3",
|
||
|
"S_EGGMOBILE4_RAISE4",
|
||
|
"S_EGGMOBILE4_RAISE5",
|
||
|
"S_EGGMOBILE4_RAISE6",
|
||
|
"S_EGGMOBILE4_RAISE7",
|
||
|
"S_EGGMOBILE4_RAISE8",
|
||
|
"S_EGGMOBILE4_RAISE9",
|
||
|
"S_EGGMOBILE4_RAISE10",
|
||
|
"S_EGGMOBILE4_PAIN",
|
||
|
"S_EGGMOBILE4_DIE1",
|
||
|
"S_EGGMOBILE4_DIE2",
|
||
|
"S_EGGMOBILE4_DIE3",
|
||
|
"S_EGGMOBILE4_DIE4",
|
||
|
"S_EGGMOBILE4_DIE5",
|
||
|
"S_EGGMOBILE4_DIE6",
|
||
|
"S_EGGMOBILE4_DIE7",
|
||
|
"S_EGGMOBILE4_DIE8",
|
||
|
"S_EGGMOBILE4_DIE9",
|
||
|
"S_EGGMOBILE4_DIE10",
|
||
|
"S_EGGMOBILE4_DIE11",
|
||
|
"S_EGGMOBILE4_DIE12",
|
||
|
"S_EGGMOBILE4_DIE13",
|
||
|
"S_EGGMOBILE4_DIE14",
|
||
|
"S_EGGMOBILE4_FLEE1",
|
||
|
"S_EGGMOBILE4_FLEE2",
|
||
|
"S_EGGMOBILE4_MACE",
|
||
|
|
||
|
// Boss 4 jet flame
|
||
|
"S_JETFLAME1",
|
||
|
"S_JETFLAME2",
|
||
|
|
||
|
// Black Eggman (Boss 7)
|
||
|
"S_BLACKEGG_STND",
|
||
|
"S_BLACKEGG_STND2",
|
||
|
"S_BLACKEGG_WALK1",
|
||
|
"S_BLACKEGG_WALK2",
|
||
|
"S_BLACKEGG_WALK3",
|
||
|
"S_BLACKEGG_WALK4",
|
||
|
"S_BLACKEGG_WALK5",
|
||
|
"S_BLACKEGG_WALK6",
|
||
|
"S_BLACKEGG_SHOOT1",
|
||
|
"S_BLACKEGG_SHOOT2",
|
||
|
"S_BLACKEGG_PAIN1",
|
||
|
"S_BLACKEGG_PAIN2",
|
||
|
"S_BLACKEGG_PAIN3",
|
||
|
"S_BLACKEGG_PAIN4",
|
||
|
"S_BLACKEGG_PAIN5",
|
||
|
"S_BLACKEGG_PAIN6",
|
||
|
"S_BLACKEGG_PAIN7",
|
||
|
"S_BLACKEGG_PAIN8",
|
||
|
"S_BLACKEGG_PAIN9",
|
||
|
"S_BLACKEGG_PAIN10",
|
||
|
"S_BLACKEGG_PAIN11",
|
||
|
"S_BLACKEGG_PAIN12",
|
||
|
"S_BLACKEGG_PAIN13",
|
||
|
"S_BLACKEGG_PAIN14",
|
||
|
"S_BLACKEGG_PAIN15",
|
||
|
"S_BLACKEGG_PAIN16",
|
||
|
"S_BLACKEGG_PAIN17",
|
||
|
"S_BLACKEGG_PAIN18",
|
||
|
"S_BLACKEGG_PAIN19",
|
||
|
"S_BLACKEGG_PAIN20",
|
||
|
"S_BLACKEGG_PAIN21",
|
||
|
"S_BLACKEGG_PAIN22",
|
||
|
"S_BLACKEGG_PAIN23",
|
||
|
"S_BLACKEGG_PAIN24",
|
||
|
"S_BLACKEGG_PAIN25",
|
||
|
"S_BLACKEGG_PAIN26",
|
||
|
"S_BLACKEGG_PAIN27",
|
||
|
"S_BLACKEGG_PAIN28",
|
||
|
"S_BLACKEGG_PAIN29",
|
||
|
"S_BLACKEGG_PAIN30",
|
||
|
"S_BLACKEGG_PAIN31",
|
||
|
"S_BLACKEGG_PAIN32",
|
||
|
"S_BLACKEGG_PAIN33",
|
||
|
"S_BLACKEGG_PAIN34",
|
||
|
"S_BLACKEGG_PAIN35",
|
||
|
"S_BLACKEGG_HITFACE1",
|
||
|
"S_BLACKEGG_HITFACE2",
|
||
|
"S_BLACKEGG_HITFACE3",
|
||
|
"S_BLACKEGG_HITFACE4",
|
||
|
"S_BLACKEGG_DIE1",
|
||
|
"S_BLACKEGG_DIE2",
|
||
|
"S_BLACKEGG_DIE3",
|
||
|
"S_BLACKEGG_DIE4",
|
||
|
"S_BLACKEGG_DIE5",
|
||
|
"S_BLACKEGG_MISSILE1",
|
||
|
"S_BLACKEGG_MISSILE2",
|
||
|
"S_BLACKEGG_MISSILE3",
|
||
|
"S_BLACKEGG_GOOP",
|
||
|
"S_BLACKEGG_JUMP1",
|
||
|
"S_BLACKEGG_JUMP2",
|
||
|
"S_BLACKEGG_DESTROYPLAT1",
|
||
|
"S_BLACKEGG_DESTROYPLAT2",
|
||
|
"S_BLACKEGG_DESTROYPLAT3",
|
||
|
|
||
|
"S_BLACKEGG_HELPER", // Collision helper
|
||
|
|
||
|
"S_BLACKEGG_GOOP1",
|
||
|
"S_BLACKEGG_GOOP2",
|
||
|
"S_BLACKEGG_GOOP3",
|
||
|
"S_BLACKEGG_GOOP4",
|
||
|
"S_BLACKEGG_GOOP5",
|
||
|
"S_BLACKEGG_GOOP6",
|
||
|
"S_BLACKEGG_GOOP7",
|
||
|
|
||
|
"S_BLACKEGG_MISSILE",
|
||
|
|
||
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
||
|
"S_CYBRAKDEMON_IDLE",
|
||
|
"S_CYBRAKDEMON_WALK1",
|
||
|
"S_CYBRAKDEMON_WALK2",
|
||
|
"S_CYBRAKDEMON_WALK3",
|
||
|
"S_CYBRAKDEMON_WALK4",
|
||
|
"S_CYBRAKDEMON_WALK5",
|
||
|
"S_CYBRAKDEMON_WALK6",
|
||
|
"S_CYBRAKDEMON_CHOOSE_ATTACK1",
|
||
|
"S_CYBRAKDEMON_MISSILE_ATTACK1", // Aim
|
||
|
"S_CYBRAKDEMON_MISSILE_ATTACK2", // Fire
|
||
|
"S_CYBRAKDEMON_MISSILE_ATTACK3", // Aim
|
||
|
"S_CYBRAKDEMON_MISSILE_ATTACK4", // Fire
|
||
|
"S_CYBRAKDEMON_MISSILE_ATTACK5", // Aim
|
||
|
"S_CYBRAKDEMON_MISSILE_ATTACK6", // Fire
|
||
|
"S_CYBRAKDEMON_FLAME_ATTACK1", // Reset
|
||
|
"S_CYBRAKDEMON_FLAME_ATTACK2", // Aim
|
||
|
"S_CYBRAKDEMON_FLAME_ATTACK3", // Fire
|
||
|
"S_CYBRAKDEMON_FLAME_ATTACK4", // Loop
|
||
|
"S_CYBRAKDEMON_CHOOSE_ATTACK2",
|
||
|
"S_CYBRAKDEMON_VILE_ATTACK1",
|
||
|
"S_CYBRAKDEMON_VILE_ATTACK2",
|
||
|
"S_CYBRAKDEMON_VILE_ATTACK3",
|
||
|
"S_CYBRAKDEMON_VILE_ATTACK4",
|
||
|
"S_CYBRAKDEMON_VILE_ATTACK5",
|
||
|
"S_CYBRAKDEMON_VILE_ATTACK6",
|
||
|
"S_CYBRAKDEMON_NAPALM_ATTACK1",
|
||
|
"S_CYBRAKDEMON_NAPALM_ATTACK2",
|
||
|
"S_CYBRAKDEMON_NAPALM_ATTACK3",
|
||
|
"S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
||
|
"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
|
||
|
"S_CYBRAKDEMON_PAIN1",
|
||
|
"S_CYBRAKDEMON_PAIN2",
|
||
|
"S_CYBRAKDEMON_PAIN3",
|
||
|
"S_CYBRAKDEMON_DIE1",
|
||
|
"S_CYBRAKDEMON_DIE2",
|
||
|
"S_CYBRAKDEMON_DIE3",
|
||
|
"S_CYBRAKDEMON_DIE4",
|
||
|
"S_CYBRAKDEMON_DIE5",
|
||
|
"S_CYBRAKDEMON_DIE6",
|
||
|
"S_CYBRAKDEMON_DIE7",
|
||
|
"S_CYBRAKDEMON_DIE8",
|
||
|
"S_CYBRAKDEMON_DEINVINCIBLERIZE",
|
||
|
"S_CYBRAKDEMON_INVINCIBLERIZE",
|
||
|
|
||
|
"S_CYBRAKDEMONMISSILE",
|
||
|
"S_CYBRAKDEMONMISSILE_EXPLODE1",
|
||
|
"S_CYBRAKDEMONMISSILE_EXPLODE2",
|
||
|
"S_CYBRAKDEMONMISSILE_EXPLODE3",
|
||
|
|
||
|
"S_CYBRAKDEMONFLAMESHOT_FLY1",
|
||
|
"S_CYBRAKDEMONFLAMESHOT_FLY2",
|
||
|
"S_CYBRAKDEMONFLAMESHOT_FLY3",
|
||
|
"S_CYBRAKDEMONFLAMESHOT_DIE",
|
||
|
|
||
|
"S_CYBRAKDEMONFLAMEREST",
|
||
|
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_INIT1",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_INIT2",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER1",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER2",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER3",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER4",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER5",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER6",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER7",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER8",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER9",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER10",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER11",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER12",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER13",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER14",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER15",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER16",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER17",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER18",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER19",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER20",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER21",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER22",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER23",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER24",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_DIE1",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_DIE2",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_DIE3",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_REVIVE1",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_REVIVE2",
|
||
|
"S_CYBRAKDEMONELECTRICBARRIER_REVIVE3",
|
||
|
|
||
|
"S_CYBRAKDEMONTARGETRETICULE1",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE2",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE3",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE4",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE5",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE6",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE7",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE8",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE9",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE10",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE11",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE12",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE13",
|
||
|
"S_CYBRAKDEMONTARGETRETICULE14",
|
||
|
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1",
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2",
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3",
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4",
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1", // Explode
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2", // Outer ring
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3", // Center
|
||
|
"S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4", // Sound
|
||
|
|
||
|
"S_CYBRAKDEMONNAPALMBOMBSMALL",
|
||
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1", // Explode
|
||
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2", // Outer ring
|
||
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3", // Inner ring
|
||
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4", // Center
|
||
|
"S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5", // Sound
|
||
|
|
||
|
"S_CYBRAKDEMONNAPALMFLAME_FLY1",
|
||
|
"S_CYBRAKDEMONNAPALMFLAME_FLY2",
|
||
|
"S_CYBRAKDEMONNAPALMFLAME_FLY3",
|
||
|
"S_CYBRAKDEMONNAPALMFLAME_FLY4",
|
||
|
"S_CYBRAKDEMONNAPALMFLAME_FLY5",
|
||
|
"S_CYBRAKDEMONNAPALMFLAME_FLY6",
|
||
|
"S_CYBRAKDEMONNAPALMFLAME_DIE",
|
||
|
|
||
|
"S_CYBRAKDEMONVILEEXPLOSION1",
|
||
|
"S_CYBRAKDEMONVILEEXPLOSION2",
|
||
|
"S_CYBRAKDEMONVILEEXPLOSION3",
|
||
|
|
||
|
// Metal Sonic (Race)
|
||
|
// S_PLAY_STND
|
||
|
"S_METALSONIC_STAND",
|
||
|
// S_PLAY_TAP1
|
||
|
"S_METALSONIC_WAIT1",
|
||
|
"S_METALSONIC_WAIT2",
|
||
|
// S_PLAY_RUN1
|
||
|
"S_METALSONIC_WALK1",
|
||
|
"S_METALSONIC_WALK2",
|
||
|
"S_METALSONIC_WALK3",
|
||
|
"S_METALSONIC_WALK4",
|
||
|
"S_METALSONIC_WALK5",
|
||
|
"S_METALSONIC_WALK6",
|
||
|
"S_METALSONIC_WALK7",
|
||
|
"S_METALSONIC_WALK8",
|
||
|
// S_PLAY_SPD1
|
||
|
"S_METALSONIC_RUN1",
|
||
|
"S_METALSONIC_RUN2",
|
||
|
"S_METALSONIC_RUN3",
|
||
|
"S_METALSONIC_RUN4",
|
||
|
// Metal Sonic (Battle)
|
||
|
"S_METALSONIC_FLOAT",
|
||
|
"S_METALSONIC_VECTOR",
|
||
|
"S_METALSONIC_STUN",
|
||
|
"S_METALSONIC_BLOCK",
|
||
|
"S_METALSONIC_RAISE",
|
||
|
"S_METALSONIC_GATHER",
|
||
|
"S_METALSONIC_DASH",
|
||
|
"S_METALSONIC_BOUNCE",
|
||
|
"S_METALSONIC_SHOOT",
|
||
|
"S_METALSONIC_PAIN",
|
||
|
"S_METALSONIC_DEATH",
|
||
|
"S_METALSONIC_FLEE1",
|
||
|
"S_METALSONIC_FLEE2",
|
||
|
"S_METALSONIC_FLEE3",
|
||
|
"S_METALSONIC_FLEE4",
|
||
|
|
||
|
"S_MSSHIELD_F1",
|
||
|
"S_MSSHIELD_F2",
|
||
|
"S_MSSHIELD_F3",
|
||
|
"S_MSSHIELD_F4",
|
||
|
"S_MSSHIELD_F5",
|
||
|
"S_MSSHIELD_F6",
|
||
|
"S_MSSHIELD_F7",
|
||
|
"S_MSSHIELD_F8",
|
||
|
"S_MSSHIELD_F9",
|
||
|
"S_MSSHIELD_F10",
|
||
|
"S_MSSHIELD_F11",
|
||
|
"S_MSSHIELD_F12",
|
||
|
|
||
|
// Ring
|
||
|
"S_RING1",
|
||
|
"S_RING2",
|
||
|
"S_RING3",
|
||
|
"S_RING4",
|
||
|
"S_RING5",
|
||
|
"S_RING6",
|
||
|
"S_RING7",
|
||
|
"S_RING8",
|
||
|
"S_RING9",
|
||
|
"S_RING10",
|
||
|
"S_RING11",
|
||
|
"S_RING12",
|
||
|
"S_RING13",
|
||
|
"S_RING14",
|
||
|
"S_RING15",
|
||
|
"S_RING16",
|
||
|
"S_RING17",
|
||
|
"S_RING18",
|
||
|
"S_RING19",
|
||
|
"S_RING20",
|
||
|
"S_RING21",
|
||
|
"S_RING22",
|
||
|
"S_RING23",
|
||
|
"S_RING24",
|
||
|
|
||
|
// Blue Sphere for special stages
|
||
|
"S_BLUEBALL",
|
||
|
"S_BLUEBALLSPARK",
|
||
|
|
||
|
// Gravity Wells for special stages
|
||
|
"S_GRAVWELLGREEN",
|
||
|
"S_GRAVWELLGREEN2",
|
||
|
"S_GRAVWELLGREEN3",
|
||
|
|
||
|
"S_GRAVWELLRED",
|
||
|
"S_GRAVWELLRED2",
|
||
|
"S_GRAVWELLRED3",
|
||
|
|
||
|
// Individual Team Rings
|
||
|
"S_TEAMRING1",
|
||
|
"S_TEAMRING2",
|
||
|
"S_TEAMRING3",
|
||
|
"S_TEAMRING4",
|
||
|
"S_TEAMRING5",
|
||
|
"S_TEAMRING6",
|
||
|
"S_TEAMRING7",
|
||
|
"S_TEAMRING8",
|
||
|
"S_TEAMRING9",
|
||
|
"S_TEAMRING10",
|
||
|
"S_TEAMRING11",
|
||
|
"S_TEAMRING12",
|
||
|
"S_TEAMRING13",
|
||
|
"S_TEAMRING14",
|
||
|
"S_TEAMRING15",
|
||
|
"S_TEAMRING16",
|
||
|
"S_TEAMRING17",
|
||
|
"S_TEAMRING18",
|
||
|
"S_TEAMRING19",
|
||
|
"S_TEAMRING20",
|
||
|
"S_TEAMRING21",
|
||
|
"S_TEAMRING22",
|
||
|
"S_TEAMRING23",
|
||
|
"S_TEAMRING24",
|
||
|
|
||
|
// Special Stage Token
|
||
|
"S_EMMY1",
|
||
|
"S_EMMY2",
|
||
|
"S_EMMY3",
|
||
|
"S_EMMY4",
|
||
|
"S_EMMY5",
|
||
|
"S_EMMY6",
|
||
|
"S_EMMY7",
|
||
|
|
||
|
// Special Stage Token
|
||
|
"S_TOKEN",
|
||
|
"S_MOVINGTOKEN",
|
||
|
|
||
|
// CTF Flags
|
||
|
"S_REDFLAG",
|
||
|
"S_BLUEFLAG",
|
||
|
|
||
|
// Emblem
|
||
|
"S_EMBLEM1",
|
||
|
"S_EMBLEM2",
|
||
|
"S_EMBLEM3",
|
||
|
"S_EMBLEM4",
|
||
|
"S_EMBLEM5",
|
||
|
"S_EMBLEM6",
|
||
|
"S_EMBLEM7",
|
||
|
"S_EMBLEM8",
|
||
|
"S_EMBLEM9",
|
||
|
"S_EMBLEM10",
|
||
|
"S_EMBLEM11",
|
||
|
"S_EMBLEM12",
|
||
|
"S_EMBLEM13",
|
||
|
"S_EMBLEM14",
|
||
|
"S_EMBLEM15",
|
||
|
"S_EMBLEM16",
|
||
|
"S_EMBLEM17",
|
||
|
"S_EMBLEM18",
|
||
|
"S_EMBLEM19",
|
||
|
"S_EMBLEM20",
|
||
|
"S_EMBLEM21",
|
||
|
"S_EMBLEM22",
|
||
|
"S_EMBLEM23",
|
||
|
"S_EMBLEM24",
|
||
|
"S_EMBLEM25",
|
||
|
"S_EMBLEM26",
|
||
|
|
||
|
// Chaos Emeralds
|
||
|
"S_CEMG1",
|
||
|
"S_CEMG2",
|
||
|
"S_CEMG3",
|
||
|
"S_CEMG4",
|
||
|
"S_CEMG5",
|
||
|
"S_CEMG6",
|
||
|
"S_CEMG7",
|
||
|
|
||
|
// Emeralds (for hunt)
|
||
|
"S_EMER1",
|
||
|
|
||
|
"S_FAN",
|
||
|
"S_FAN2",
|
||
|
"S_FAN3",
|
||
|
"S_FAN4",
|
||
|
"S_FAN5",
|
||
|
|
||
|
// Bubble Source
|
||
|
"S_BUBBLES1",
|
||
|
"S_BUBBLES2",
|
||
|
|
||
|
// Level End Sign
|
||
|
"S_SIGN1",
|
||
|
"S_SIGN2",
|
||
|
"S_SIGN3",
|
||
|
"S_SIGN4",
|
||
|
"S_SIGN5",
|
||
|
"S_SIGN6",
|
||
|
"S_SIGN7",
|
||
|
"S_SIGN8",
|
||
|
"S_SIGN9",
|
||
|
"S_SIGN10",
|
||
|
"S_SIGN11",
|
||
|
"S_SIGN12",
|
||
|
"S_SIGN13",
|
||
|
"S_SIGN14",
|
||
|
"S_SIGN15",
|
||
|
"S_SIGN16",
|
||
|
"S_SIGN17",
|
||
|
"S_SIGN18",
|
||
|
"S_SIGN19",
|
||
|
"S_SIGN20",
|
||
|
"S_SIGN21",
|
||
|
"S_SIGN22",
|
||
|
"S_SIGN23",
|
||
|
"S_SIGN24",
|
||
|
"S_SIGN25",
|
||
|
"S_SIGN26",
|
||
|
"S_SIGN27",
|
||
|
"S_SIGN28",
|
||
|
"S_SIGN29",
|
||
|
"S_SIGN30",
|
||
|
"S_SIGN31",
|
||
|
"S_SIGN32",
|
||
|
"S_SIGN33",
|
||
|
"S_SIGN34",
|
||
|
"S_SIGN35",
|
||
|
"S_SIGN36",
|
||
|
"S_SIGN37",
|
||
|
"S_SIGN38",
|
||
|
"S_SIGN39",
|
||
|
"S_SIGN40",
|
||
|
"S_SIGN41",
|
||
|
"S_SIGN42",
|
||
|
"S_SIGN43",
|
||
|
"S_SIGN44",
|
||
|
"S_SIGN45",
|
||
|
"S_SIGN46",
|
||
|
"S_SIGN47",
|
||
|
"S_SIGN48",
|
||
|
"S_SIGN49",
|
||
|
"S_SIGN50",
|
||
|
"S_SIGN51",
|
||
|
"S_SIGN52", // Eggman
|
||
|
"S_SIGN53",
|
||
|
|
||
|
// Steam Riser
|
||
|
"S_STEAM1",
|
||
|
"S_STEAM2",
|
||
|
"S_STEAM3",
|
||
|
"S_STEAM4",
|
||
|
"S_STEAM5",
|
||
|
"S_STEAM6",
|
||
|
"S_STEAM7",
|
||
|
"S_STEAM8",
|
||
|
|
||
|
// Spike Ball
|
||
|
"S_SPIKEBALL1",
|
||
|
"S_SPIKEBALL2",
|
||
|
"S_SPIKEBALL3",
|
||
|
"S_SPIKEBALL4",
|
||
|
"S_SPIKEBALL5",
|
||
|
"S_SPIKEBALL6",
|
||
|
"S_SPIKEBALL7",
|
||
|
"S_SPIKEBALL8",
|
||
|
|
||
|
// Fire Shield's Spawn
|
||
|
"S_SPINFIRE1",
|
||
|
"S_SPINFIRE2",
|
||
|
"S_SPINFIRE3",
|
||
|
"S_SPINFIRE4",
|
||
|
"S_SPINFIRE5",
|
||
|
"S_SPINFIRE6",
|
||
|
|
||
|
// Spikes
|
||
|
"S_SPIKE1",
|
||
|
"S_SPIKE2",
|
||
|
"S_SPIKE3",
|
||
|
"S_SPIKE4",
|
||
|
"S_SPIKE5",
|
||
|
"S_SPIKE6",
|
||
|
"S_SPIKED1",
|
||
|
"S_SPIKED2",
|
||
|
|
||
|
// Starpost
|
||
|
"S_STARPOST1",
|
||
|
"S_STARPOST2",
|
||
|
"S_STARPOST3",
|
||
|
"S_STARPOST4",
|
||
|
"S_STARPOST5",
|
||
|
"S_STARPOST6",
|
||
|
"S_STARPOST7",
|
||
|
"S_STARPOST8",
|
||
|
"S_STARPOST9",
|
||
|
"S_STARPOST10",
|
||
|
"S_STARPOST11",
|
||
|
"S_STARPOST12",
|
||
|
"S_STARPOST13",
|
||
|
"S_STARPOST14",
|
||
|
"S_STARPOST15",
|
||
|
"S_STARPOST16",
|
||
|
"S_STARPOST17",
|
||
|
"S_STARPOST18",
|
||
|
"S_STARPOST19",
|
||
|
"S_STARPOST20",
|
||
|
"S_STARPOST21",
|
||
|
"S_STARPOST22",
|
||
|
"S_STARPOST23",
|
||
|
"S_STARPOST24",
|
||
|
"S_STARPOST25",
|
||
|
"S_STARPOST26",
|
||
|
"S_STARPOST27",
|
||
|
"S_STARPOST28",
|
||
|
"S_STARPOST29",
|
||
|
"S_STARPOST30",
|
||
|
"S_STARPOST31",
|
||
|
"S_STARPOST32",
|
||
|
"S_STARPOST33",
|
||
|
"S_STARPOST34",
|
||
|
|
||
|
// Big floating mine
|
||
|
"S_BIGMINE1",
|
||
|
"S_BIGMINE2",
|
||
|
"S_BIGMINE3",
|
||
|
"S_BIGMINE4",
|
||
|
"S_BIGMINE5",
|
||
|
"S_BIGMINE6",
|
||
|
"S_BIGMINE7",
|
||
|
"S_BIGMINE8",
|
||
|
|
||
|
// Cannon Launcher
|
||
|
"S_CANNONLAUNCHER1",
|
||
|
"S_CANNONLAUNCHER2",
|
||
|
"S_CANNONLAUNCHER3",
|
||
|
|
||
|
// Super Ring Box
|
||
|
"S_SUPERRINGBOX",
|
||
|
"S_SUPERRINGBOX1",
|
||
|
"S_SUPERRINGBOX2",
|
||
|
"S_SUPERRINGBOX3",
|
||
|
"S_SUPERRINGBOX4",
|
||
|
"S_SUPERRINGBOX5",
|
||
|
"S_SUPERRINGBOX6",
|
||
|
|
||
|
// Red Team Ring Box
|
||
|
"S_REDRINGBOX",
|
||
|
"S_REDRINGBOX1",
|
||
|
|
||
|
// Blue Team Ring Box
|
||
|
"S_BLUERINGBOX",
|
||
|
"S_BLUERINGBOX1",
|
||
|
|
||
|
// Super Sneakers Box
|
||
|
"S_SHTV",
|
||
|
"S_SHTV1",
|
||
|
"S_SHTV2",
|
||
|
"S_SHTV3",
|
||
|
"S_SHTV4",
|
||
|
"S_SHTV5",
|
||
|
"S_SHTV6",
|
||
|
|
||
|
// Invincibility Box
|
||
|
"S_PINV",
|
||
|
"S_PINV1",
|
||
|
"S_PINV2",
|
||
|
"S_PINV3",
|
||
|
"S_PINV4",
|
||
|
"S_PINV5",
|
||
|
"S_PINV6",
|
||
|
|
||
|
// 1-Up Box
|
||
|
"S_PRUP",
|
||
|
"S_PRUP1",
|
||
|
"S_PRUP2",
|
||
|
"S_PRUP3",
|
||
|
"S_PRUP4",
|
||
|
"S_PRUP5",
|
||
|
"S_PRUP6",
|
||
|
|
||
|
// Ring Shield Box
|
||
|
"S_YLTV",
|
||
|
"S_YLTV1",
|
||
|
"S_YLTV2",
|
||
|
"S_YLTV3",
|
||
|
"S_YLTV4",
|
||
|
"S_YLTV5",
|
||
|
"S_YLTV6",
|
||
|
|
||
|
// Force Shield Box
|
||
|
"S_BLTV1",
|
||
|
"S_BLTV2",
|
||
|
"S_BLTV3",
|
||
|
"S_BLTV4",
|
||
|
"S_BLTV5",
|
||
|
"S_BLTV6",
|
||
|
"S_BLTV7",
|
||
|
|
||
|
// Bomb Shield Box
|
||
|
"S_BKTV1",
|
||
|
"S_BKTV2",
|
||
|
"S_BKTV3",
|
||
|
"S_BKTV4",
|
||
|
"S_BKTV5",
|
||
|
"S_BKTV6",
|
||
|
"S_BKTV7",
|
||
|
|
||
|
// Jump Shield Box
|
||
|
"S_WHTV1",
|
||
|
"S_WHTV2",
|
||
|
"S_WHTV3",
|
||
|
"S_WHTV4",
|
||
|
"S_WHTV5",
|
||
|
"S_WHTV6",
|
||
|
"S_WHTV7",
|
||
|
|
||
|
// Water Shield Box
|
||
|
"S_GRTV",
|
||
|
"S_GRTV1",
|
||
|
"S_GRTV2",
|
||
|
"S_GRTV3",
|
||
|
"S_GRTV4",
|
||
|
"S_GRTV5",
|
||
|
"S_GRTV6",
|
||
|
|
||
|
// Pity Shield Box
|
||
|
"S_PITV1",
|
||
|
"S_PITV2",
|
||
|
"S_PITV3",
|
||
|
"S_PITV4",
|
||
|
"S_PITV5",
|
||
|
"S_PITV6",
|
||
|
"S_PITV7",
|
||
|
|
||
|
// Eggman Box
|
||
|
"S_EGGTV1",
|
||
|
"S_EGGTV2",
|
||
|
"S_EGGTV3",
|
||
|
"S_EGGTV4",
|
||
|
"S_EGGTV5",
|
||
|
"S_EGGTV6",
|
||
|
"S_EGGTV7",
|
||
|
|
||
|
// Teleport Box
|
||
|
"S_MIXUPBOX1",
|
||
|
"S_MIXUPBOX2",
|
||
|
"S_MIXUPBOX3",
|
||
|
"S_MIXUPBOX4",
|
||
|
"S_MIXUPBOX5",
|
||
|
"S_MIXUPBOX6",
|
||
|
"S_MIXUPBOX7",
|
||
|
|
||
|
// Recycler Box
|
||
|
"S_RECYCLETV1",
|
||
|
"S_RECYCLETV2",
|
||
|
"S_RECYCLETV3",
|
||
|
"S_RECYCLETV4",
|
||
|
"S_RECYCLETV5",
|
||
|
"S_RECYCLETV6",
|
||
|
"S_RECYCLETV7",
|
||
|
|
||
|
// Question Box
|
||
|
"S_RANDOMBOX1",
|
||
|
"S_RANDOMBOX2",
|
||
|
"S_RANDOMBOX3",
|
||
|
|
||
|
// Gravity Boots Box
|
||
|
"S_GBTV1",
|
||
|
"S_GBTV2",
|
||
|
"S_GBTV3",
|
||
|
"S_GBTV4",
|
||
|
"S_GBTV5",
|
||
|
"S_GBTV6",
|
||
|
"S_GBTV7",
|
||
|
|
||
|
// Score boxes
|
||
|
"S_SCORETVA1",
|
||
|
"S_SCORETVA2",
|
||
|
"S_SCORETVA3",
|
||
|
"S_SCORETVA4",
|
||
|
"S_SCORETVA5",
|
||
|
"S_SCORETVA6",
|
||
|
"S_SCORETVA7",
|
||
|
"S_SCORETVB1",
|
||
|
"S_SCORETVB2",
|
||
|
"S_SCORETVB3",
|
||
|
"S_SCORETVB4",
|
||
|
"S_SCORETVB5",
|
||
|
"S_SCORETVB6",
|
||
|
"S_SCORETVB7",
|
||
|
|
||
|
// Monitor Explosion
|
||
|
"S_MONITOREXPLOSION1",
|
||
|
"S_MONITOREXPLOSION2",
|
||
|
|
||
|
"S_REDMONITOREXPLOSION1",
|
||
|
"S_REDMONITOREXPLOSION2",
|
||
|
|
||
|
"S_BLUEMONITOREXPLOSION1",
|
||
|
"S_BLUEMONITOREXPLOSION2",
|
||
|
|
||
|
"S_ROCKET",
|
||
|
|
||
|
"S_LASER",
|
||
|
|
||
|
"S_TORPEDO",
|
||
|
|
||
|
"S_ENERGYBALL1",
|
||
|
"S_ENERGYBALL2",
|
||
|
|
||
|
// Skim Mine, also used by Jetty-Syn bomber
|
||
|
"S_MINE1",
|
||
|
"S_MINE_BOOM1",
|
||
|
"S_MINE_BOOM2",
|
||
|
"S_MINE_BOOM3",
|
||
|
"S_MINE_BOOM4",
|
||
|
|
||
|
// Jetty-Syn Bullet
|
||
|
"S_JETBULLET1",
|
||
|
"S_JETBULLET2",
|
||
|
|
||
|
"S_TURRETLASER",
|
||
|
"S_TURRETLASEREXPLODE1",
|
||
|
"S_TURRETLASEREXPLODE2",
|
||
|
|
||
|
// Cannonball
|
||
|
"S_CANNONBALL1",
|
||
|
|
||
|
// Arrow
|
||
|
"S_ARROW",
|
||
|
"S_ARROWUP",
|
||
|
"S_ARROWDOWN",
|
||
|
|
||
|
// Trapgoyle Demon fire
|
||
|
"S_DEMONFIRE",
|
||
|
|
||
|
"S_GFZFLOWERA",
|
||
|
"S_GFZFLOWERA2",
|
||
|
|
||
|
"S_GFZFLOWERB1",
|
||
|
"S_GFZFLOWERB2",
|
||
|
|
||
|
"S_GFZFLOWERC1",
|
||
|
|
||
|
"S_BERRYBUSH",
|
||
|
"S_BUSH",
|
||
|
|
||
|
// THZ Plant
|
||
|
"S_THZPLANT1",
|
||
|
"S_THZPLANT2",
|
||
|
"S_THZPLANT3",
|
||
|
"S_THZPLANT4",
|
||
|
|
||
|
// THZ Alarm
|
||
|
"S_ALARM1",
|
||
|
|
||
|
// Deep Sea Gargoyle
|
||
|
"S_GARGOYLE",
|
||
|
|
||
|
// DSZ Seaweed
|
||
|
"S_SEAWEED1",
|
||
|
"S_SEAWEED2",
|
||
|
"S_SEAWEED3",
|
||
|
"S_SEAWEED4",
|
||
|
"S_SEAWEED5",
|
||
|
"S_SEAWEED6",
|
||
|
|
||
|
// Dripping Water
|
||
|
"S_DRIPA1",
|
||
|
"S_DRIPA2",
|
||
|
"S_DRIPA3",
|
||
|
"S_DRIPA4",
|
||
|
"S_DRIPB1",
|
||
|
"S_DRIPC1",
|
||
|
"S_DRIPC2",
|
||
|
|
||
|
// Coral 1
|
||
|
"S_CORAL1",
|
||
|
|
||
|
// Coral 2
|
||
|
"S_CORAL2",
|
||
|
|
||
|
// Coral 3
|
||
|
"S_CORAL3",
|
||
|
|
||
|
// Blue Crystal
|
||
|
"S_BLUECRYSTAL1",
|
||
|
|
||
|
// CEZ Chain
|
||
|
"S_CEZCHAIN",
|
||
|
|
||
|
// Flame
|
||
|
"S_FLAME1",
|
||
|
"S_FLAME2",
|
||
|
"S_FLAME3",
|
||
|
"S_FLAME4",
|
||
|
|
||
|
// Eggman Statue
|
||
|
"S_EGGSTATUE1",
|
||
|
|
||
|
// CEZ hidden sling
|
||
|
"S_SLING1",
|
||
|
"S_SLING2",
|
||
|
|
||
|
// CEZ Small Mace Chain
|
||
|
"S_SMALLMACECHAIN",
|
||
|
|
||
|
// CEZ Big Mace Chain
|
||
|
"S_BIGMACECHAIN",
|
||
|
|
||
|
// CEZ Small Mace
|
||
|
"S_SMALLMACE",
|
||
|
|
||
|
// CEZ Big Mace
|
||
|
"S_BIGMACE",
|
||
|
|
||
|
"S_CEZFLOWER1",
|
||
|
|
||
|
// Big Tumbleweed
|
||
|
"S_BIGTUMBLEWEED",
|
||
|
"S_BIGTUMBLEWEED_ROLL1",
|
||
|
"S_BIGTUMBLEWEED_ROLL2",
|
||
|
"S_BIGTUMBLEWEED_ROLL3",
|
||
|
"S_BIGTUMBLEWEED_ROLL4",
|
||
|
"S_BIGTUMBLEWEED_ROLL5",
|
||
|
"S_BIGTUMBLEWEED_ROLL6",
|
||
|
"S_BIGTUMBLEWEED_ROLL7",
|
||
|
"S_BIGTUMBLEWEED_ROLL8",
|
||
|
|
||
|
// Little Tumbleweed
|
||
|
"S_LITTLETUMBLEWEED",
|
||
|
"S_LITTLETUMBLEWEED_ROLL1",
|
||
|
"S_LITTLETUMBLEWEED_ROLL2",
|
||
|
"S_LITTLETUMBLEWEED_ROLL3",
|
||
|
"S_LITTLETUMBLEWEED_ROLL4",
|
||
|
"S_LITTLETUMBLEWEED_ROLL5",
|
||
|
"S_LITTLETUMBLEWEED_ROLL6",
|
||
|
"S_LITTLETUMBLEWEED_ROLL7",
|
||
|
"S_LITTLETUMBLEWEED_ROLL8",
|
||
|
|
||
|
// Cacti Sprites
|
||
|
"S_CACTI1",
|
||
|
"S_CACTI2",
|
||
|
"S_CACTI3",
|
||
|
"S_CACTI4",
|
||
|
|
||
|
// Flame jet
|
||
|
"S_FLAMEJETSTND",
|
||
|
"S_FLAMEJETSTART",
|
||
|
"S_FLAMEJETSTOP",
|
||
|
"S_FLAMEJETFLAME1",
|
||
|
"S_FLAMEJETFLAME2",
|
||
|
"S_FLAMEJETFLAME3",
|
||
|
|
||
|
// Spinning flame jets
|
||
|
"S_FJSPINAXISA1", // Counter-clockwise
|
||
|
"S_FJSPINAXISA2",
|
||
|
"S_FJSPINAXISA3",
|
||
|
"S_FJSPINAXISA4",
|
||
|
"S_FJSPINAXISA5",
|
||
|
"S_FJSPINAXISA6",
|
||
|
"S_FJSPINAXISA7",
|
||
|
"S_FJSPINAXISA8",
|
||
|
"S_FJSPINAXISA9",
|
||
|
"S_FJSPINHELPERA1",
|
||
|
"S_FJSPINHELPERA2",
|
||
|
"S_FJSPINHELPERA3",
|
||
|
"S_FJSPINAXISB1", // Clockwise
|
||
|
"S_FJSPINAXISB2",
|
||
|
"S_FJSPINAXISB3",
|
||
|
"S_FJSPINAXISB4",
|
||
|
"S_FJSPINAXISB5",
|
||
|
"S_FJSPINAXISB6",
|
||
|
"S_FJSPINAXISB7",
|
||
|
"S_FJSPINAXISB8",
|
||
|
"S_FJSPINAXISB9",
|
||
|
"S_FJSPINHELPERB1",
|
||
|
"S_FJSPINHELPERB2",
|
||
|
"S_FJSPINHELPERB3",
|
||
|
|
||
|
// Blade's flame
|
||
|
"S_FLAMEJETFLAMEB1",
|
||
|
"S_FLAMEJETFLAMEB2",
|
||
|
"S_FLAMEJETFLAMEB3",
|
||
|
"S_FLAMEJETFLAMEB4",
|
||
|
"S_FLAMEJETFLAMEB5",
|
||
|
"S_FLAMEJETFLAMEB6",
|
||
|
|
||
|
// Trapgoyles
|
||
|
"S_TRAPGOYLE",
|
||
|
"S_TRAPGOYLE_CHECK",
|
||
|
"S_TRAPGOYLE_FIRE1",
|
||
|
"S_TRAPGOYLE_FIRE2",
|
||
|
"S_TRAPGOYLE_FIRE3",
|
||
|
"S_TRAPGOYLEUP",
|
||
|
"S_TRAPGOYLEUP_CHECK",
|
||
|
"S_TRAPGOYLEUP_FIRE1",
|
||
|
"S_TRAPGOYLEUP_FIRE2",
|
||
|
"S_TRAPGOYLEUP_FIRE3",
|
||
|
"S_TRAPGOYLEDOWN",
|
||
|
"S_TRAPGOYLEDOWN_CHECK",
|
||
|
"S_TRAPGOYLEDOWN_FIRE1",
|
||
|
"S_TRAPGOYLEDOWN_FIRE2",
|
||
|
"S_TRAPGOYLEDOWN_FIRE3",
|
||
|
"S_TRAPGOYLELONG",
|
||
|
"S_TRAPGOYLELONG_CHECK",
|
||
|
"S_TRAPGOYLELONG_FIRE1",
|
||
|
"S_TRAPGOYLELONG_FIRE2",
|
||
|
"S_TRAPGOYLELONG_FIRE3",
|
||
|
"S_TRAPGOYLELONG_FIRE4",
|
||
|
"S_TRAPGOYLELONG_FIRE5",
|
||
|
|
||
|
// ATZ's Red Crystal/Target
|
||
|
"S_TARGET_IDLE",
|
||
|
"S_TARGET_HIT1",
|
||
|
"S_TARGET_HIT2",
|
||
|
"S_TARGET_RESPAWN",
|
||
|
"S_TARGET_ALLDONE",
|
||
|
|
||
|
// Stalagmites
|
||
|
"S_STG0",
|
||
|
"S_STG1",
|
||
|
"S_STG2",
|
||
|
"S_STG3",
|
||
|
"S_STG4",
|
||
|
"S_STG5",
|
||
|
"S_STG6",
|
||
|
"S_STG7",
|
||
|
"S_STG8",
|
||
|
"S_STG9",
|
||
|
|
||
|
// Xmas-specific stuff
|
||
|
"S_XMASPOLE",
|
||
|
"S_CANDYCANE",
|
||
|
"S_SNOWMAN",
|
||
|
|
||
|
// Botanic Serenity's loads of scenery states
|
||
|
"S_BSZTALLFLOWER_RED",
|
||
|
"S_BSZTALLFLOWER_PURPLE",
|
||
|
"S_BSZTALLFLOWER_BLUE",
|
||
|
"S_BSZTALLFLOWER_CYAN",
|
||
|
"S_BSZTALLFLOWER_YELLOW",
|
||
|
"S_BSZTALLFLOWER_ORANGE",
|
||
|
"S_BSZFLOWER_RED",
|
||
|
"S_BSZFLOWER_PURPLE",
|
||
|
"S_BSZFLOWER_BLUE",
|
||
|
"S_BSZFLOWER_CYAN",
|
||
|
"S_BSZFLOWER_YELLOW",
|
||
|
"S_BSZFLOWER_ORANGE",
|
||
|
"S_BSZSHORTFLOWER_RED",
|
||
|
"S_BSZSHORTFLOWER_PURPLE",
|
||
|
"S_BSZSHORTFLOWER_BLUE",
|
||
|
"S_BSZSHORTFLOWER_CYAN",
|
||
|
"S_BSZSHORTFLOWER_YELLOW",
|
||
|
"S_BSZSHORTFLOWER_ORANGE",
|
||
|
"S_BSZTULIP_RED",
|
||
|
"S_BSZTULIP_PURPLE",
|
||
|
"S_BSZTULIP_BLUE",
|
||
|
"S_BSZTULIP_CYAN",
|
||
|
"S_BSZTULIP_YELLOW",
|
||
|
"S_BSZTULIP_ORANGE",
|
||
|
"S_BSZCLUSTER_RED",
|
||
|
"S_BSZCLUSTER_PURPLE",
|
||
|
"S_BSZCLUSTER_BLUE",
|
||
|
"S_BSZCLUSTER_CYAN",
|
||
|
"S_BSZCLUSTER_YELLOW",
|
||
|
"S_BSZCLUSTER_ORANGE",
|
||
|
"S_BSZBUSH_RED",
|
||
|
"S_BSZBUSH_PURPLE",
|
||
|
"S_BSZBUSH_BLUE",
|
||
|
"S_BSZBUSH_CYAN",
|
||
|
"S_BSZBUSH_YELLOW",
|
||
|
"S_BSZBUSH_ORANGE",
|
||
|
"S_BSZVINE_RED",
|
||
|
"S_BSZVINE_PURPLE",
|
||
|
"S_BSZVINE_BLUE",
|
||
|
"S_BSZVINE_CYAN",
|
||
|
"S_BSZVINE_YELLOW",
|
||
|
"S_BSZVINE_ORANGE",
|
||
|
"S_BSZSHRUB",
|
||
|
"S_BSZCLOVER",
|
||
|
"S_BSZFISH",
|
||
|
"S_BSZSUNFLOWER",
|
||
|
|
||
|
"S_DBALL1",
|
||
|
"S_DBALL2",
|
||
|
"S_DBALL3",
|
||
|
"S_DBALL4",
|
||
|
"S_DBALL5",
|
||
|
"S_DBALL6",
|
||
|
"S_EGGSTATUE2",
|
||
|
|
||
|
// Shield Orb
|
||
|
"S_ARMA1",
|
||
|
"S_ARMA2",
|
||
|
"S_ARMA3",
|
||
|
"S_ARMA4",
|
||
|
"S_ARMA5",
|
||
|
"S_ARMA6",
|
||
|
"S_ARMA7",
|
||
|
"S_ARMA8",
|
||
|
"S_ARMA9",
|
||
|
"S_ARMA10",
|
||
|
"S_ARMA11",
|
||
|
"S_ARMA12",
|
||
|
"S_ARMA13",
|
||
|
"S_ARMA14",
|
||
|
"S_ARMA15",
|
||
|
"S_ARMA16",
|
||
|
|
||
|
"S_ARMF1",
|
||
|
"S_ARMF2",
|
||
|
"S_ARMF3",
|
||
|
"S_ARMF4",
|
||
|
"S_ARMF5",
|
||
|
"S_ARMF6",
|
||
|
"S_ARMF7",
|
||
|
"S_ARMF8",
|
||
|
"S_ARMF9",
|
||
|
"S_ARMF10",
|
||
|
"S_ARMF11",
|
||
|
"S_ARMF12",
|
||
|
"S_ARMF13",
|
||
|
"S_ARMF14",
|
||
|
"S_ARMF15",
|
||
|
"S_ARMF16",
|
||
|
|
||
|
"S_ARMB1",
|
||
|
"S_ARMB2",
|
||
|
"S_ARMB3",
|
||
|
"S_ARMB4",
|
||
|
"S_ARMB5",
|
||
|
"S_ARMB6",
|
||
|
"S_ARMB7",
|
||
|
"S_ARMB8",
|
||
|
"S_ARMB9",
|
||
|
"S_ARMB10",
|
||
|
"S_ARMB11",
|
||
|
"S_ARMB12",
|
||
|
"S_ARMB13",
|
||
|
"S_ARMB14",
|
||
|
"S_ARMB15",
|
||
|
"S_ARMB16",
|
||
|
|
||
|
"S_WIND1",
|
||
|
"S_WIND2",
|
||
|
"S_WIND3",
|
||
|
"S_WIND4",
|
||
|
"S_WIND5",
|
||
|
"S_WIND6",
|
||
|
"S_WIND7",
|
||
|
"S_WIND8",
|
||
|
|
||
|
"S_MAGN1",
|
||
|
"S_MAGN2",
|
||
|
"S_MAGN3",
|
||
|
"S_MAGN4",
|
||
|
"S_MAGN5",
|
||
|
"S_MAGN6",
|
||
|
"S_MAGN7",
|
||
|
"S_MAGN8",
|
||
|
"S_MAGN9",
|
||
|
"S_MAGN10",
|
||
|
"S_MAGN11",
|
||
|
"S_MAGN12",
|
||
|
|
||
|
"S_FORC1",
|
||
|
"S_FORC2",
|
||
|
"S_FORC3",
|
||
|
"S_FORC4",
|
||
|
"S_FORC5",
|
||
|
"S_FORC6",
|
||
|
"S_FORC7",
|
||
|
"S_FORC8",
|
||
|
"S_FORC9",
|
||
|
"S_FORC10",
|
||
|
|
||
|
"S_FORC11",
|
||
|
"S_FORC12",
|
||
|
"S_FORC13",
|
||
|
"S_FORC14",
|
||
|
"S_FORC15",
|
||
|
"S_FORC16",
|
||
|
"S_FORC17",
|
||
|
"S_FORC18",
|
||
|
"S_FORC19",
|
||
|
"S_FORC20",
|
||
|
|
||
|
"S_ELEM1",
|
||
|
"S_ELEM2",
|
||
|
"S_ELEM3",
|
||
|
"S_ELEM4",
|
||
|
"S_ELEM5",
|
||
|
"S_ELEM6",
|
||
|
"S_ELEM7",
|
||
|
"S_ELEM8",
|
||
|
"S_ELEM9",
|
||
|
"S_ELEM10",
|
||
|
"S_ELEM11",
|
||
|
"S_ELEM12",
|
||
|
|
||
|
"S_ELEMF1",
|
||
|
"S_ELEMF2",
|
||
|
"S_ELEMF3",
|
||
|
"S_ELEMF4",
|
||
|
"S_ELEMF5",
|
||
|
"S_ELEMF6",
|
||
|
"S_ELEMF7",
|
||
|
"S_ELEMF8",
|
||
|
|
||
|
"S_PITY1",
|
||
|
"S_PITY2",
|
||
|
"S_PITY3",
|
||
|
"S_PITY4",
|
||
|
"S_PITY5",
|
||
|
"S_PITY6",
|
||
|
"S_PITY7",
|
||
|
"S_PITY8",
|
||
|
"S_PITY9",
|
||
|
"S_PITY10",
|
||
|
|
||
|
// Invincibility Sparkles
|
||
|
"S_IVSP1",
|
||
|
"S_IVSP2",
|
||
|
"S_IVSP3",
|
||
|
"S_IVSP4",
|
||
|
"S_IVSP5",
|
||
|
"S_IVSP6",
|
||
|
"S_IVSP7",
|
||
|
"S_IVSP8",
|
||
|
"S_IVSP9",
|
||
|
"S_IVSP10",
|
||
|
"S_IVSP11",
|
||
|
"S_IVSP12",
|
||
|
"S_IVSP13",
|
||
|
"S_IVSP14",
|
||
|
"S_IVSP15",
|
||
|
"S_IVSP16",
|
||
|
"S_IVSP17",
|
||
|
"S_IVSP18",
|
||
|
"S_IVSP19",
|
||
|
"S_IVSP20",
|
||
|
"S_IVSP21",
|
||
|
"S_IVSP22",
|
||
|
"S_IVSP23",
|
||
|
"S_IVSP24",
|
||
|
"S_IVSP25",
|
||
|
"S_IVSP26",
|
||
|
"S_IVSP27",
|
||
|
"S_IVSP28",
|
||
|
"S_IVSP29",
|
||
|
"S_IVSP30",
|
||
|
"S_IVSP31",
|
||
|
"S_IVSP32",
|
||
|
|
||
|
// Super Sonic Spark
|
||
|
"S_SSPK1",
|
||
|
"S_SSPK2",
|
||
|
"S_SSPK3",
|
||
|
"S_SSPK4",
|
||
|
"S_SSPK5",
|
||
|
|
||
|
// Freed Birdie
|
||
|
"S_BIRD1",
|
||
|
"S_BIRD2",
|
||
|
"S_BIRD3",
|
||
|
|
||
|
// Freed Bunny
|
||
|
"S_BUNNY1",
|
||
|
"S_BUNNY2",
|
||
|
"S_BUNNY3",
|
||
|
"S_BUNNY4",
|
||
|
"S_BUNNY5",
|
||
|
"S_BUNNY6",
|
||
|
"S_BUNNY7",
|
||
|
"S_BUNNY8",
|
||
|
"S_BUNNY9",
|
||
|
"S_BUNNY10",
|
||
|
|
||
|
// Freed Mouse
|
||
|
"S_MOUSE1",
|
||
|
"S_MOUSE2",
|
||
|
|
||
|
// Freed Chicken
|
||
|
"S_CHICKEN1",
|
||
|
"S_CHICKENHOP",
|
||
|
"S_CHICKENFLY1",
|
||
|
"S_CHICKENFLY2",
|
||
|
|
||
|
// Freed Cow
|
||
|
"S_COW1",
|
||
|
"S_COW2",
|
||
|
"S_COW3",
|
||
|
"S_COW4",
|
||
|
|
||
|
// Red Birdie in Bubble
|
||
|
"S_RBIRD1",
|
||
|
"S_RBIRD2",
|
||
|
"S_RBIRD3",
|
||
|
|
||
|
"S_YELLOWSPRING",
|
||
|
"S_YELLOWSPRING2",
|
||
|
"S_YELLOWSPRING3",
|
||
|
"S_YELLOWSPRING4",
|
||
|
"S_YELLOWSPRING5",
|
||
|
|
||
|
"S_REDSPRING",
|
||
|
"S_REDSPRING2",
|
||
|
"S_REDSPRING3",
|
||
|
"S_REDSPRING4",
|
||
|
"S_REDSPRING5",
|
||
|
|
||
|
// Blue Springs
|
||
|
"S_BLUESPRING",
|
||
|
"S_BLUESPRING2",
|
||
|
"S_BLUESPRING3",
|
||
|
"S_BLUESPRING4",
|
||
|
"S_BLUESPRING5",
|
||
|
|
||
|
// Yellow Diagonal Spring
|
||
|
"S_YDIAG1",
|
||
|
"S_YDIAG2",
|
||
|
"S_YDIAG3",
|
||
|
"S_YDIAG4",
|
||
|
"S_YDIAG5",
|
||
|
"S_YDIAG6",
|
||
|
"S_YDIAG7",
|
||
|
"S_YDIAG8",
|
||
|
|
||
|
// Red Diagonal Spring
|
||
|
"S_RDIAG1",
|
||
|
"S_RDIAG2",
|
||
|
"S_RDIAG3",
|
||
|
"S_RDIAG4",
|
||
|
"S_RDIAG5",
|
||
|
"S_RDIAG6",
|
||
|
"S_RDIAG7",
|
||
|
"S_RDIAG8",
|
||
|
|
||
|
// Rain
|
||
|
"S_RAIN1",
|
||
|
"S_RAINRETURN",
|
||
|
|
||
|
// Snowflake
|
||
|
"S_SNOW1",
|
||
|
"S_SNOW2",
|
||
|
"S_SNOW3",
|
||
|
|
||
|
// Water Splish
|
||
|
"S_SPLISH1",
|
||
|
"S_SPLISH2",
|
||
|
"S_SPLISH3",
|
||
|
"S_SPLISH4",
|
||
|
"S_SPLISH5",
|
||
|
"S_SPLISH6",
|
||
|
"S_SPLISH7",
|
||
|
"S_SPLISH8",
|
||
|
"S_SPLISH9",
|
||
|
|
||
|
// added water splash
|
||
|
"S_SPLASH1",
|
||
|
"S_SPLASH2",
|
||
|
"S_SPLASH3",
|
||
|
|
||
|
// lava/slime damage burn smoke
|
||
|
"S_SMOKE1",
|
||
|
"S_SMOKE2",
|
||
|
"S_SMOKE3",
|
||
|
"S_SMOKE4",
|
||
|
"S_SMOKE5",
|
||
|
|
||
|
// Bubbles
|
||
|
"S_SMALLBUBBLE",
|
||
|
"S_SMALLBUBBLE1",
|
||
|
"S_MEDIUMBUBBLE",
|
||
|
"S_MEDIUMBUBBLE1",
|
||
|
"S_LARGEBUBBLE",
|
||
|
"S_EXTRALARGEBUBBLE", // breathable
|
||
|
|
||
|
"S_POP1", // Extra Large bubble goes POP!
|
||
|
|
||
|
"S_FOG1",
|
||
|
"S_FOG2",
|
||
|
"S_FOG3",
|
||
|
"S_FOG4",
|
||
|
"S_FOG5",
|
||
|
"S_FOG6",
|
||
|
"S_FOG7",
|
||
|
"S_FOG8",
|
||
|
"S_FOG9",
|
||
|
"S_FOG10",
|
||
|
"S_FOG11",
|
||
|
"S_FOG12",
|
||
|
"S_FOG13",
|
||
|
"S_FOG14",
|
||
|
|
||
|
"S_SEED",
|
||
|
|
||
|
"S_PARTICLE",
|
||
|
"S_PARTICLEGEN",
|
||
|
|
||
|
// Score Logos
|
||
|
"S_SCRA", // 100
|
||
|
"S_SCRB", // 200
|
||
|
"S_SCRC", // 500
|
||
|
"S_SCRD", // 1000
|
||
|
"S_SCRE", // 10000
|
||
|
"S_SCRF", // 400 (mario)
|
||
|
"S_SCRG", // 800 (mario)
|
||
|
"S_SCRH", // 2000 (mario)
|
||
|
"S_SCRI", // 4000 (mario)
|
||
|
"S_SCRJ", // 8000 (mario)
|
||
|
"S_SCRK", // 1UP (mario)
|
||
|
|
||
|
// Drowning Timer Numbers
|
||
|
"S_ZERO1",
|
||
|
"S_ONE1",
|
||
|
"S_TWO1",
|
||
|
"S_THREE1",
|
||
|
"S_FOUR1",
|
||
|
"S_FIVE1",
|
||
|
|
||
|
// Tag Sign
|
||
|
"S_TTAG1",
|
||
|
|
||
|
// Got Flag Sign
|
||
|
"S_GOTFLAG1",
|
||
|
"S_GOTFLAG2",
|
||
|
"S_GOTFLAG3",
|
||
|
"S_GOTFLAG4",
|
||
|
|
||
|
// Red Ring
|
||
|
"S_RRNG1",
|
||
|
"S_RRNG2",
|
||
|
"S_RRNG3",
|
||
|
"S_RRNG4",
|
||
|
"S_RRNG5",
|
||
|
"S_RRNG6",
|
||
|
"S_RRNG7",
|
||
|
|
||
|
// Bounce Ring
|
||
|
"S_BOUNCERING1",
|
||
|
"S_BOUNCERING2",
|
||
|
"S_BOUNCERING3",
|
||
|
"S_BOUNCERING4",
|
||
|
"S_BOUNCERING5",
|
||
|
"S_BOUNCERING6",
|
||
|
"S_BOUNCERING7",
|
||
|
"S_BOUNCERING8",
|
||
|
"S_BOUNCERING9",
|
||
|
"S_BOUNCERING10",
|
||
|
"S_BOUNCERING11",
|
||
|
"S_BOUNCERING12",
|
||
|
"S_BOUNCERING13",
|
||
|
"S_BOUNCERING14",
|
||
|
"S_BOUNCERING15",
|
||
|
"S_BOUNCERING16",
|
||
|
"S_BOUNCERING17",
|
||
|
"S_BOUNCERING18",
|
||
|
"S_BOUNCERING19",
|
||
|
"S_BOUNCERING20",
|
||
|
"S_BOUNCERING21",
|
||
|
"S_BOUNCERING22",
|
||
|
"S_BOUNCERING23",
|
||
|
"S_BOUNCERING24",
|
||
|
"S_BOUNCERING25",
|
||
|
"S_BOUNCERING26",
|
||
|
"S_BOUNCERING27",
|
||
|
"S_BOUNCERING28",
|
||
|
"S_BOUNCERING29",
|
||
|
"S_BOUNCERING30",
|
||
|
"S_BOUNCERING31",
|
||
|
"S_BOUNCERING32",
|
||
|
"S_BOUNCERING33",
|
||
|
"S_BOUNCERING34",
|
||
|
"S_BOUNCERING35",
|
||
|
|
||
|
// Rail Ring
|
||
|
"S_RAILRING1",
|
||
|
"S_RAILRING2",
|
||
|
"S_RAILRING3",
|
||
|
"S_RAILRING4",
|
||
|
"S_RAILRING5",
|
||
|
"S_RAILRING6",
|
||
|
"S_RAILRING7",
|
||
|
"S_RAILRING8",
|
||
|
"S_RAILRING9",
|
||
|
"S_RAILRING10",
|
||
|
"S_RAILRING11",
|
||
|
"S_RAILRING12",
|
||
|
"S_RAILRING13",
|
||
|
"S_RAILRING14",
|
||
|
"S_RAILRING15",
|
||
|
"S_RAILRING16",
|
||
|
"S_RAILRING17",
|
||
|
"S_RAILRING18",
|
||
|
"S_RAILRING19",
|
||
|
"S_RAILRING20",
|
||
|
"S_RAILRING21",
|
||
|
"S_RAILRING22",
|
||
|
"S_RAILRING23",
|
||
|
"S_RAILRING24",
|
||
|
"S_RAILRING25",
|
||
|
"S_RAILRING26",
|
||
|
"S_RAILRING27",
|
||
|
"S_RAILRING28",
|
||
|
"S_RAILRING29",
|
||
|
"S_RAILRING30",
|
||
|
"S_RAILRING31",
|
||
|
"S_RAILRING32",
|
||
|
"S_RAILRING33",
|
||
|
"S_RAILRING34",
|
||
|
"S_RAILRING35",
|
||
|
|
||
|
// Infinity ring
|
||
|
"S_INFINITYRING1",
|
||
|
"S_INFINITYRING2",
|
||
|
"S_INFINITYRING3",
|
||
|
"S_INFINITYRING4",
|
||
|
"S_INFINITYRING5",
|
||
|
"S_INFINITYRING6",
|
||
|
"S_INFINITYRING7",
|
||
|
"S_INFINITYRING8",
|
||
|
"S_INFINITYRING9",
|
||
|
"S_INFINITYRING10",
|
||
|
"S_INFINITYRING11",
|
||
|
"S_INFINITYRING12",
|
||
|
"S_INFINITYRING13",
|
||
|
"S_INFINITYRING14",
|
||
|
"S_INFINITYRING15",
|
||
|
"S_INFINITYRING16",
|
||
|
"S_INFINITYRING17",
|
||
|
"S_INFINITYRING18",
|
||
|
"S_INFINITYRING19",
|
||
|
"S_INFINITYRING20",
|
||
|
"S_INFINITYRING21",
|
||
|
"S_INFINITYRING22",
|
||
|
"S_INFINITYRING23",
|
||
|
"S_INFINITYRING24",
|
||
|
"S_INFINITYRING25",
|
||
|
"S_INFINITYRING26",
|
||
|
"S_INFINITYRING27",
|
||
|
"S_INFINITYRING28",
|
||
|
"S_INFINITYRING29",
|
||
|
"S_INFINITYRING30",
|
||
|
"S_INFINITYRING31",
|
||
|
"S_INFINITYRING32",
|
||
|
"S_INFINITYRING33",
|
||
|
"S_INFINITYRING34",
|
||
|
"S_INFINITYRING35",
|
||
|
|
||
|
// Automatic Ring
|
||
|
"S_AUTOMATICRING1",
|
||
|
"S_AUTOMATICRING2",
|
||
|
"S_AUTOMATICRING3",
|
||
|
"S_AUTOMATICRING4",
|
||
|
"S_AUTOMATICRING5",
|
||
|
"S_AUTOMATICRING6",
|
||
|
"S_AUTOMATICRING7",
|
||
|
"S_AUTOMATICRING8",
|
||
|
"S_AUTOMATICRING9",
|
||
|
"S_AUTOMATICRING10",
|
||
|
"S_AUTOMATICRING11",
|
||
|
"S_AUTOMATICRING12",
|
||
|
"S_AUTOMATICRING13",
|
||
|
"S_AUTOMATICRING14",
|
||
|
"S_AUTOMATICRING15",
|
||
|
"S_AUTOMATICRING16",
|
||
|
"S_AUTOMATICRING17",
|
||
|
"S_AUTOMATICRING18",
|
||
|
"S_AUTOMATICRING19",
|
||
|
"S_AUTOMATICRING20",
|
||
|
"S_AUTOMATICRING21",
|
||
|
"S_AUTOMATICRING22",
|
||
|
"S_AUTOMATICRING23",
|
||
|
"S_AUTOMATICRING24",
|
||
|
"S_AUTOMATICRING25",
|
||
|
"S_AUTOMATICRING26",
|
||
|
"S_AUTOMATICRING27",
|
||
|
"S_AUTOMATICRING28",
|
||
|
"S_AUTOMATICRING29",
|
||
|
"S_AUTOMATICRING30",
|
||
|
"S_AUTOMATICRING31",
|
||
|
"S_AUTOMATICRING32",
|
||
|
"S_AUTOMATICRING33",
|
||
|
"S_AUTOMATICRING34",
|
||
|
"S_AUTOMATICRING35",
|
||
|
|
||
|
// Explosion Ring
|
||
|
"S_EXPLOSIONRING1",
|
||
|
"S_EXPLOSIONRING2",
|
||
|
"S_EXPLOSIONRING3",
|
||
|
"S_EXPLOSIONRING4",
|
||
|
"S_EXPLOSIONRING5",
|
||
|
"S_EXPLOSIONRING6",
|
||
|
"S_EXPLOSIONRING7",
|
||
|
"S_EXPLOSIONRING8",
|
||
|
"S_EXPLOSIONRING9",
|
||
|
"S_EXPLOSIONRING10",
|
||
|
"S_EXPLOSIONRING11",
|
||
|
"S_EXPLOSIONRING12",
|
||
|
"S_EXPLOSIONRING13",
|
||
|
"S_EXPLOSIONRING14",
|
||
|
"S_EXPLOSIONRING15",
|
||
|
"S_EXPLOSIONRING16",
|
||
|
"S_EXPLOSIONRING17",
|
||
|
"S_EXPLOSIONRING18",
|
||
|
"S_EXPLOSIONRING19",
|
||
|
"S_EXPLOSIONRING20",
|
||
|
"S_EXPLOSIONRING21",
|
||
|
"S_EXPLOSIONRING22",
|
||
|
"S_EXPLOSIONRING23",
|
||
|
"S_EXPLOSIONRING24",
|
||
|
"S_EXPLOSIONRING25",
|
||
|
"S_EXPLOSIONRING26",
|
||
|
"S_EXPLOSIONRING27",
|
||
|
"S_EXPLOSIONRING28",
|
||
|
"S_EXPLOSIONRING29",
|
||
|
"S_EXPLOSIONRING30",
|
||
|
"S_EXPLOSIONRING31",
|
||
|
"S_EXPLOSIONRING32",
|
||
|
"S_EXPLOSIONRING33",
|
||
|
"S_EXPLOSIONRING34",
|
||
|
"S_EXPLOSIONRING35",
|
||
|
|
||
|
// Scatter Ring
|
||
|
"S_SCATTERRING1",
|
||
|
"S_SCATTERRING2",
|
||
|
"S_SCATTERRING3",
|
||
|
"S_SCATTERRING4",
|
||
|
"S_SCATTERRING5",
|
||
|
"S_SCATTERRING6",
|
||
|
"S_SCATTERRING7",
|
||
|
"S_SCATTERRING8",
|
||
|
"S_SCATTERRING9",
|
||
|
"S_SCATTERRING10",
|
||
|
"S_SCATTERRING11",
|
||
|
"S_SCATTERRING12",
|
||
|
"S_SCATTERRING13",
|
||
|
"S_SCATTERRING14",
|
||
|
"S_SCATTERRING15",
|
||
|
"S_SCATTERRING16",
|
||
|
"S_SCATTERRING17",
|
||
|
"S_SCATTERRING18",
|
||
|
"S_SCATTERRING19",
|
||
|
"S_SCATTERRING20",
|
||
|
"S_SCATTERRING21",
|
||
|
"S_SCATTERRING22",
|
||
|
"S_SCATTERRING23",
|
||
|
"S_SCATTERRING24",
|
||
|
"S_SCATTERRING25",
|
||
|
"S_SCATTERRING26",
|
||
|
"S_SCATTERRING27",
|
||
|
"S_SCATTERRING28",
|
||
|
"S_SCATTERRING29",
|
||
|
"S_SCATTERRING30",
|
||
|
"S_SCATTERRING31",
|
||
|
"S_SCATTERRING32",
|
||
|
"S_SCATTERRING33",
|
||
|
"S_SCATTERRING34",
|
||
|
"S_SCATTERRING35",
|
||
|
|
||
|
// Grenade Ring
|
||
|
"S_GRENADERING1",
|
||
|
"S_GRENADERING2",
|
||
|
"S_GRENADERING3",
|
||
|
"S_GRENADERING4",
|
||
|
"S_GRENADERING5",
|
||
|
"S_GRENADERING6",
|
||
|
"S_GRENADERING7",
|
||
|
"S_GRENADERING8",
|
||
|
"S_GRENADERING9",
|
||
|
"S_GRENADERING10",
|
||
|
"S_GRENADERING11",
|
||
|
"S_GRENADERING12",
|
||
|
"S_GRENADERING13",
|
||
|
"S_GRENADERING14",
|
||
|
"S_GRENADERING15",
|
||
|
"S_GRENADERING16",
|
||
|
"S_GRENADERING17",
|
||
|
"S_GRENADERING18",
|
||
|
"S_GRENADERING19",
|
||
|
"S_GRENADERING20",
|
||
|
"S_GRENADERING21",
|
||
|
"S_GRENADERING22",
|
||
|
"S_GRENADERING23",
|
||
|
"S_GRENADERING24",
|
||
|
"S_GRENADERING25",
|
||
|
"S_GRENADERING26",
|
||
|
"S_GRENADERING27",
|
||
|
"S_GRENADERING28",
|
||
|
"S_GRENADERING29",
|
||
|
"S_GRENADERING30",
|
||
|
"S_GRENADERING31",
|
||
|
"S_GRENADERING32",
|
||
|
"S_GRENADERING33",
|
||
|
"S_GRENADERING34",
|
||
|
"S_GRENADERING35",
|
||
|
|
||
|
// Weapon pickup
|
||
|
"S_BOUNCEPICKUP1",
|
||
|
"S_BOUNCEPICKUP2",
|
||
|
"S_BOUNCEPICKUP3",
|
||
|
"S_BOUNCEPICKUP4",
|
||
|
"S_BOUNCEPICKUP5",
|
||
|
"S_BOUNCEPICKUP6",
|
||
|
"S_BOUNCEPICKUP7",
|
||
|
"S_BOUNCEPICKUP8",
|
||
|
"S_BOUNCEPICKUP9",
|
||
|
"S_BOUNCEPICKUP10",
|
||
|
"S_BOUNCEPICKUP11",
|
||
|
"S_BOUNCEPICKUP12",
|
||
|
"S_BOUNCEPICKUP13",
|
||
|
"S_BOUNCEPICKUP14",
|
||
|
"S_BOUNCEPICKUP15",
|
||
|
"S_BOUNCEPICKUP16",
|
||
|
|
||
|
"S_BOUNCEPICKUPFADE1",
|
||
|
"S_BOUNCEPICKUPFADE2",
|
||
|
"S_BOUNCEPICKUPFADE3",
|
||
|
"S_BOUNCEPICKUPFADE4",
|
||
|
"S_BOUNCEPICKUPFADE5",
|
||
|
"S_BOUNCEPICKUPFADE6",
|
||
|
"S_BOUNCEPICKUPFADE7",
|
||
|
"S_BOUNCEPICKUPFADE8",
|
||
|
|
||
|
"S_RAILPICKUP1",
|
||
|
"S_RAILPICKUP2",
|
||
|
"S_RAILPICKUP3",
|
||
|
"S_RAILPICKUP4",
|
||
|
"S_RAILPICKUP5",
|
||
|
"S_RAILPICKUP6",
|
||
|
"S_RAILPICKUP7",
|
||
|
"S_RAILPICKUP8",
|
||
|
"S_RAILPICKUP9",
|
||
|
"S_RAILPICKUP10",
|
||
|
"S_RAILPICKUP11",
|
||
|
"S_RAILPICKUP12",
|
||
|
"S_RAILPICKUP13",
|
||
|
"S_RAILPICKUP14",
|
||
|
"S_RAILPICKUP15",
|
||
|
"S_RAILPICKUP16",
|
||
|
|
||
|
"S_RAILPICKUPFADE1",
|
||
|
"S_RAILPICKUPFADE2",
|
||
|
"S_RAILPICKUPFADE3",
|
||
|
"S_RAILPICKUPFADE4",
|
||
|
"S_RAILPICKUPFADE5",
|
||
|
"S_RAILPICKUPFADE6",
|
||
|
"S_RAILPICKUPFADE7",
|
||
|
"S_RAILPICKUPFADE8",
|
||
|
|
||
|
"S_AUTOPICKUP1",
|
||
|
"S_AUTOPICKUP2",
|
||
|
"S_AUTOPICKUP3",
|
||
|
"S_AUTOPICKUP4",
|
||
|
"S_AUTOPICKUP5",
|
||
|
"S_AUTOPICKUP6",
|
||
|
"S_AUTOPICKUP7",
|
||
|
"S_AUTOPICKUP8",
|
||
|
"S_AUTOPICKUP9",
|
||
|
"S_AUTOPICKUP10",
|
||
|
"S_AUTOPICKUP11",
|
||
|
"S_AUTOPICKUP12",
|
||
|
"S_AUTOPICKUP13",
|
||
|
"S_AUTOPICKUP14",
|
||
|
"S_AUTOPICKUP15",
|
||
|
"S_AUTOPICKUP16",
|
||
|
|
||
|
"S_AUTOPICKUPFADE1",
|
||
|
"S_AUTOPICKUPFADE2",
|
||
|
"S_AUTOPICKUPFADE3",
|
||
|
"S_AUTOPICKUPFADE4",
|
||
|
"S_AUTOPICKUPFADE5",
|
||
|
"S_AUTOPICKUPFADE6",
|
||
|
"S_AUTOPICKUPFADE7",
|
||
|
"S_AUTOPICKUPFADE8",
|
||
|
|
||
|
"S_EXPLODEPICKUP1",
|
||
|
"S_EXPLODEPICKUP2",
|
||
|
"S_EXPLODEPICKUP3",
|
||
|
"S_EXPLODEPICKUP4",
|
||
|
"S_EXPLODEPICKUP5",
|
||
|
"S_EXPLODEPICKUP6",
|
||
|
"S_EXPLODEPICKUP7",
|
||
|
"S_EXPLODEPICKUP8",
|
||
|
"S_EXPLODEPICKUP9",
|
||
|
"S_EXPLODEPICKUP10",
|
||
|
"S_EXPLODEPICKUP11",
|
||
|
"S_EXPLODEPICKUP12",
|
||
|
"S_EXPLODEPICKUP13",
|
||
|
"S_EXPLODEPICKUP14",
|
||
|
"S_EXPLODEPICKUP15",
|
||
|
"S_EXPLODEPICKUP16",
|
||
|
|
||
|
"S_EXPLODEPICKUPFADE1",
|
||
|
"S_EXPLODEPICKUPFADE2",
|
||
|
"S_EXPLODEPICKUPFADE3",
|
||
|
"S_EXPLODEPICKUPFADE4",
|
||
|
"S_EXPLODEPICKUPFADE5",
|
||
|
"S_EXPLODEPICKUPFADE6",
|
||
|
"S_EXPLODEPICKUPFADE7",
|
||
|
"S_EXPLODEPICKUPFADE8",
|
||
|
|
||
|
"S_SCATTERPICKUP1",
|
||
|
"S_SCATTERPICKUP2",
|
||
|
"S_SCATTERPICKUP3",
|
||
|
"S_SCATTERPICKUP4",
|
||
|
"S_SCATTERPICKUP5",
|
||
|
"S_SCATTERPICKUP6",
|
||
|
"S_SCATTERPICKUP7",
|
||
|
"S_SCATTERPICKUP8",
|
||
|
"S_SCATTERPICKUP9",
|
||
|
"S_SCATTERPICKUP10",
|
||
|
"S_SCATTERPICKUP11",
|
||
|
"S_SCATTERPICKUP12",
|
||
|
"S_SCATTERPICKUP13",
|
||
|
"S_SCATTERPICKUP14",
|
||
|
"S_SCATTERPICKUP15",
|
||
|
"S_SCATTERPICKUP16",
|
||
|
|
||
|
"S_SCATTERPICKUPFADE1",
|
||
|
"S_SCATTERPICKUPFADE2",
|
||
|
"S_SCATTERPICKUPFADE3",
|
||
|
"S_SCATTERPICKUPFADE4",
|
||
|
"S_SCATTERPICKUPFADE5",
|
||
|
"S_SCATTERPICKUPFADE6",
|
||
|
"S_SCATTERPICKUPFADE7",
|
||
|
"S_SCATTERPICKUPFADE8",
|
||
|
|
||
|
"S_GRENADEPICKUP1",
|
||
|
"S_GRENADEPICKUP2",
|
||
|
"S_GRENADEPICKUP3",
|
||
|
"S_GRENADEPICKUP4",
|
||
|
"S_GRENADEPICKUP5",
|
||
|
"S_GRENADEPICKUP6",
|
||
|
"S_GRENADEPICKUP7",
|
||
|
"S_GRENADEPICKUP8",
|
||
|
"S_GRENADEPICKUP9",
|
||
|
"S_GRENADEPICKUP10",
|
||
|
"S_GRENADEPICKUP11",
|
||
|
"S_GRENADEPICKUP12",
|
||
|
"S_GRENADEPICKUP13",
|
||
|
"S_GRENADEPICKUP14",
|
||
|
"S_GRENADEPICKUP15",
|
||
|
"S_GRENADEPICKUP16",
|
||
|
|
||
|
"S_GRENADEPICKUPFADE1",
|
||
|
"S_GRENADEPICKUPFADE2",
|
||
|
"S_GRENADEPICKUPFADE3",
|
||
|
"S_GRENADEPICKUPFADE4",
|
||
|
"S_GRENADEPICKUPFADE5",
|
||
|
"S_GRENADEPICKUPFADE6",
|
||
|
"S_GRENADEPICKUPFADE7",
|
||
|
"S_GRENADEPICKUPFADE8",
|
||
|
|
||
|
// Thrown Weapon Rings
|
||
|
"S_THROWNBOUNCE1",
|
||
|
"S_THROWNBOUNCE2",
|
||
|
"S_THROWNBOUNCE3",
|
||
|
"S_THROWNBOUNCE4",
|
||
|
"S_THROWNBOUNCE5",
|
||
|
"S_THROWNBOUNCE6",
|
||
|
"S_THROWNBOUNCE7",
|
||
|
"S_THROWNINFINITY1",
|
||
|
"S_THROWNINFINITY2",
|
||
|
"S_THROWNINFINITY3",
|
||
|
"S_THROWNINFINITY4",
|
||
|
"S_THROWNINFINITY5",
|
||
|
"S_THROWNINFINITY6",
|
||
|
"S_THROWNINFINITY7",
|
||
|
"S_THROWNAUTOMATIC1",
|
||
|
"S_THROWNAUTOMATIC2",
|
||
|
"S_THROWNAUTOMATIC3",
|
||
|
"S_THROWNAUTOMATIC4",
|
||
|
"S_THROWNAUTOMATIC5",
|
||
|
"S_THROWNAUTOMATIC6",
|
||
|
"S_THROWNAUTOMATIC7",
|
||
|
"S_THROWNEXPLOSION1",
|
||
|
"S_THROWNEXPLOSION2",
|
||
|
"S_THROWNEXPLOSION3",
|
||
|
"S_THROWNEXPLOSION4",
|
||
|
"S_THROWNEXPLOSION5",
|
||
|
"S_THROWNEXPLOSION6",
|
||
|
"S_THROWNEXPLOSION7",
|
||
|
"S_THROWNGRENADE1",
|
||
|
"S_THROWNGRENADE2",
|
||
|
"S_THROWNGRENADE3",
|
||
|
"S_THROWNGRENADE4",
|
||
|
"S_THROWNGRENADE5",
|
||
|
"S_THROWNGRENADE6",
|
||
|
"S_THROWNGRENADE7",
|
||
|
"S_THROWNGRENADE8",
|
||
|
"S_THROWNGRENADE9",
|
||
|
"S_THROWNGRENADE10",
|
||
|
"S_THROWNGRENADE11",
|
||
|
"S_THROWNGRENADE12",
|
||
|
"S_THROWNGRENADE13",
|
||
|
"S_THROWNGRENADE14",
|
||
|
"S_THROWNGRENADE15",
|
||
|
"S_THROWNGRENADE16",
|
||
|
"S_THROWNGRENADE17",
|
||
|
"S_THROWNGRENADE18",
|
||
|
"S_THROWNSCATTER",
|
||
|
|
||
|
"S_RINGEXPLODE",
|
||
|
|
||
|
"S_COIN1",
|
||
|
"S_COIN2",
|
||
|
"S_COIN3",
|
||
|
"S_COINSPARKLE1",
|
||
|
"S_COINSPARKLE2",
|
||
|
"S_COINSPARKLE3",
|
||
|
"S_COINSPARKLE4",
|
||
|
"S_GOOMBA1",
|
||
|
"S_GOOMBA1B",
|
||
|
"S_GOOMBA2",
|
||
|
"S_GOOMBA3",
|
||
|
"S_GOOMBA4",
|
||
|
"S_GOOMBA5",
|
||
|
"S_GOOMBA6",
|
||
|
"S_GOOMBA7",
|
||
|
"S_GOOMBA8",
|
||
|
"S_GOOMBA9",
|
||
|
"S_GOOMBA_DEAD",
|
||
|
"S_BLUEGOOMBA1",
|
||
|
"S_BLUEGOOMBA1B",
|
||
|
"S_BLUEGOOMBA2",
|
||
|
"S_BLUEGOOMBA3",
|
||
|
"S_BLUEGOOMBA4",
|
||
|
"S_BLUEGOOMBA5",
|
||
|
"S_BLUEGOOMBA6",
|
||
|
"S_BLUEGOOMBA7",
|
||
|
"S_BLUEGOOMBA8",
|
||
|
"S_BLUEGOOMBA9",
|
||
|
"S_BLUEGOOMBA_DEAD",
|
||
|
|
||
|
// Mario-specific stuff
|
||
|
"S_FIREFLOWER1",
|
||
|
"S_FIREFLOWER2",
|
||
|
"S_FIREFLOWER3",
|
||
|
"S_FIREFLOWER4",
|
||
|
"S_FIREBALL1",
|
||
|
"S_FIREBALL2",
|
||
|
"S_FIREBALL3",
|
||
|
"S_FIREBALL4",
|
||
|
"S_FIREBALLEXP1",
|
||
|
"S_FIREBALLEXP2",
|
||
|
"S_FIREBALLEXP3",
|
||
|
"S_SHELL",
|
||
|
"S_SHELL1",
|
||
|
"S_SHELL2",
|
||
|
"S_SHELL3",
|
||
|
"S_SHELL4",
|
||
|
"S_PUMA1",
|
||
|
"S_PUMA2",
|
||
|
"S_PUMA3",
|
||
|
"S_PUMA4",
|
||
|
"S_PUMA5",
|
||
|
"S_PUMA6",
|
||
|
"S_HAMMER1",
|
||
|
"S_HAMMER2",
|
||
|
"S_HAMMER3",
|
||
|
"S_HAMMER4",
|
||
|
"S_KOOPA1",
|
||
|
"S_KOOPA2",
|
||
|
"S_KOOPAFLAME1",
|
||
|
"S_KOOPAFLAME2",
|
||
|
"S_KOOPAFLAME3",
|
||
|
"S_AXE1",
|
||
|
"S_AXE2",
|
||
|
"S_AXE3",
|
||
|
"S_MARIOBUSH1",
|
||
|
"S_MARIOBUSH2",
|
||
|
"S_TOAD",
|
||
|
|
||
|
// Nights-specific stuff
|
||
|
"S_NIGHTSDRONE1",
|
||
|
"S_NIGHTSDRONE2",
|
||
|
"S_NIGHTSDRONE_SPARKLING1",
|
||
|
"S_NIGHTSDRONE_SPARKLING2",
|
||
|
"S_NIGHTSDRONE_SPARKLING3",
|
||
|
"S_NIGHTSDRONE_SPARKLING4",
|
||
|
"S_NIGHTSDRONE_SPARKLING5",
|
||
|
"S_NIGHTSDRONE_SPARKLING6",
|
||
|
"S_NIGHTSDRONE_SPARKLING7",
|
||
|
"S_NIGHTSDRONE_SPARKLING8",
|
||
|
"S_NIGHTSDRONE_SPARKLING9",
|
||
|
"S_NIGHTSDRONE_SPARKLING10",
|
||
|
"S_NIGHTSDRONE_SPARKLING11",
|
||
|
"S_NIGHTSDRONE_SPARKLING12",
|
||
|
"S_NIGHTSDRONE_SPARKLING13",
|
||
|
"S_NIGHTSDRONE_SPARKLING14",
|
||
|
"S_NIGHTSDRONE_SPARKLING15",
|
||
|
"S_NIGHTSDRONE_SPARKLING16",
|
||
|
"S_NIGHTSGOAL1",
|
||
|
"S_NIGHTSGOAL2",
|
||
|
"S_NIGHTSGOAL3",
|
||
|
"S_NIGHTSGOAL4",
|
||
|
|
||
|
"S_NIGHTSFLY1A",
|
||
|
"S_NIGHTSFLY1B",
|
||
|
"S_NIGHTSDRILL1A",
|
||
|
"S_NIGHTSDRILL1B",
|
||
|
"S_NIGHTSDRILL1C",
|
||
|
"S_NIGHTSDRILL1D",
|
||
|
"S_NIGHTSFLY2A",
|
||
|
"S_NIGHTSFLY2B",
|
||
|
"S_NIGHTSDRILL2A",
|
||
|
"S_NIGHTSDRILL2B",
|
||
|
"S_NIGHTSDRILL2C",
|
||
|
"S_NIGHTSDRILL2D",
|
||
|
"S_NIGHTSFLY3A",
|
||
|
"S_NIGHTSFLY3B",
|
||
|
"S_NIGHTSDRILL3A",
|
||
|
"S_NIGHTSDRILL3B",
|
||
|
"S_NIGHTSDRILL3C",
|
||
|
"S_NIGHTSDRILL3D",
|
||
|
"S_NIGHTSFLY4A",
|
||
|
"S_NIGHTSFLY4B",
|
||
|
"S_NIGHTSDRILL4A",
|
||
|
"S_NIGHTSDRILL4B",
|
||
|
"S_NIGHTSDRILL4C",
|
||
|
"S_NIGHTSDRILL4D",
|
||
|
"S_NIGHTSFLY5A",
|
||
|
"S_NIGHTSFLY5B",
|
||
|
"S_NIGHTSDRILL5A",
|
||
|
"S_NIGHTSDRILL5B",
|
||
|
"S_NIGHTSDRILL5C",
|
||
|
"S_NIGHTSDRILL5D",
|
||
|
"S_NIGHTSFLY6A",
|
||
|
"S_NIGHTSFLY6B",
|
||
|
"S_NIGHTSDRILL6A",
|
||
|
"S_NIGHTSDRILL6B",
|
||
|
"S_NIGHTSDRILL6C",
|
||
|
"S_NIGHTSDRILL6D",
|
||
|
"S_NIGHTSFLY7A",
|
||
|
"S_NIGHTSFLY7B",
|
||
|
"S_NIGHTSDRILL7A",
|
||
|
"S_NIGHTSDRILL7B",
|
||
|
"S_NIGHTSDRILL7C",
|
||
|
"S_NIGHTSDRILL7D",
|
||
|
"S_NIGHTSFLY8A",
|
||
|
"S_NIGHTSFLY8B",
|
||
|
"S_NIGHTSDRILL8A",
|
||
|
"S_NIGHTSDRILL8B",
|
||
|
"S_NIGHTSDRILL8C",
|
||
|
"S_NIGHTSDRILL8D",
|
||
|
"S_NIGHTSFLY9A",
|
||
|
"S_NIGHTSFLY9B",
|
||
|
"S_NIGHTSDRILL9A",
|
||
|
"S_NIGHTSDRILL9B",
|
||
|
"S_NIGHTSDRILL9C",
|
||
|
"S_NIGHTSDRILL9D",
|
||
|
"S_NIGHTSHURT1",
|
||
|
"S_NIGHTSHURT2",
|
||
|
"S_NIGHTSHURT3",
|
||
|
"S_NIGHTSHURT4",
|
||
|
"S_NIGHTSHURT5",
|
||
|
"S_NIGHTSHURT6",
|
||
|
"S_NIGHTSHURT7",
|
||
|
"S_NIGHTSHURT8",
|
||
|
"S_NIGHTSHURT9",
|
||
|
"S_NIGHTSHURT10",
|
||
|
"S_NIGHTSHURT11",
|
||
|
"S_NIGHTSHURT12",
|
||
|
"S_NIGHTSHURT13",
|
||
|
"S_NIGHTSHURT14",
|
||
|
"S_NIGHTSHURT15",
|
||
|
"S_NIGHTSHURT16",
|
||
|
"S_NIGHTSHURT17",
|
||
|
"S_NIGHTSHURT18",
|
||
|
"S_NIGHTSHURT19",
|
||
|
"S_NIGHTSHURT20",
|
||
|
"S_NIGHTSHURT21",
|
||
|
"S_NIGHTSHURT22",
|
||
|
"S_NIGHTSHURT23",
|
||
|
"S_NIGHTSHURT24",
|
||
|
"S_NIGHTSHURT25",
|
||
|
"S_NIGHTSHURT26",
|
||
|
"S_NIGHTSHURT27",
|
||
|
"S_NIGHTSHURT28",
|
||
|
"S_NIGHTSHURT29",
|
||
|
"S_NIGHTSHURT30",
|
||
|
"S_NIGHTSHURT31",
|
||
|
"S_NIGHTSHURT32",
|
||
|
|
||
|
"S_NIGHTSPARKLE1",
|
||
|
"S_NIGHTSPARKLE2",
|
||
|
"S_NIGHTSPARKLE3",
|
||
|
"S_NIGHTSPARKLE4",
|
||
|
"S_NIGHTSPARKLESUPER1",
|
||
|
"S_NIGHTSPARKLESUPER2",
|
||
|
"S_NIGHTSPARKLESUPER3",
|
||
|
"S_NIGHTSPARKLESUPER4",
|
||
|
"S_NIGHTSLOOPHELPER",
|
||
|
|
||
|
// NiGHTS bumper
|
||
|
"S_NIGHTSBUMPER1",
|
||
|
"S_NIGHTSBUMPER2",
|
||
|
"S_NIGHTSBUMPER3",
|
||
|
"S_NIGHTSBUMPER4",
|
||
|
"S_NIGHTSBUMPER5",
|
||
|
"S_NIGHTSBUMPER6",
|
||
|
"S_NIGHTSBUMPER7",
|
||
|
"S_NIGHTSBUMPER8",
|
||
|
"S_NIGHTSBUMPER9",
|
||
|
"S_NIGHTSBUMPER10",
|
||
|
"S_NIGHTSBUMPER11",
|
||
|
"S_NIGHTSBUMPER12",
|
||
|
|
||
|
"S_HOOP",
|
||
|
"S_HOOP_XMASA",
|
||
|
"S_HOOP_XMASB",
|
||
|
|
||
|
"S_NIGHTSCORE10",
|
||
|
"S_NIGHTSCORE20",
|
||
|
"S_NIGHTSCORE30",
|
||
|
"S_NIGHTSCORE40",
|
||
|
"S_NIGHTSCORE50",
|
||
|
"S_NIGHTSCORE60",
|
||
|
"S_NIGHTSCORE70",
|
||
|
"S_NIGHTSCORE80",
|
||
|
"S_NIGHTSCORE90",
|
||
|
"S_NIGHTSCORE100",
|
||
|
"S_NIGHTSCORE10_2",
|
||
|
"S_NIGHTSCORE20_2",
|
||
|
"S_NIGHTSCORE30_2",
|
||
|
"S_NIGHTSCORE40_2",
|
||
|
"S_NIGHTSCORE50_2",
|
||
|
"S_NIGHTSCORE60_2",
|
||
|
"S_NIGHTSCORE70_2",
|
||
|
"S_NIGHTSCORE80_2",
|
||
|
"S_NIGHTSCORE90_2",
|
||
|
"S_NIGHTSCORE100_2",
|
||
|
|
||
|
"S_NIGHTSWING",
|
||
|
"S_NIGHTSWING_XMAS",
|
||
|
|
||
|
// NiGHTS Paraloop Powerups
|
||
|
"S_NIGHTSPOWERUP1",
|
||
|
"S_NIGHTSPOWERUP2",
|
||
|
"S_NIGHTSPOWERUP3",
|
||
|
"S_NIGHTSPOWERUP4",
|
||
|
"S_NIGHTSPOWERUP5",
|
||
|
"S_NIGHTSPOWERUP6",
|
||
|
"S_NIGHTSPOWERUP7",
|
||
|
"S_NIGHTSPOWERUP8",
|
||
|
"S_NIGHTSPOWERUP9",
|
||
|
"S_NIGHTSPOWERUP10",
|
||
|
"S_EGGCAPSULE",
|
||
|
|
||
|
// Orbiting Chaos Emeralds
|
||
|
"S_ORBITEM1",
|
||
|
"S_ORBITEM2",
|
||
|
"S_ORBITEM3",
|
||
|
"S_ORBITEM4",
|
||
|
"S_ORBITEM5",
|
||
|
"S_ORBITEM6",
|
||
|
"S_ORBITEM7",
|
||
|
|
||
|
// "Flicky" helper
|
||
|
"S_NIGHTOPIANHELPER1",
|
||
|
"S_NIGHTOPIANHELPER2",
|
||
|
"S_NIGHTOPIANHELPER3",
|
||
|
"S_NIGHTOPIANHELPER4",
|
||
|
"S_NIGHTOPIANHELPER5",
|
||
|
"S_NIGHTOPIANHELPER6",
|
||
|
"S_NIGHTOPIANHELPER7",
|
||
|
"S_NIGHTOPIANHELPER8",
|
||
|
|
||
|
"S_CRUMBLE1",
|
||
|
"S_CRUMBLE2",
|
||
|
|
||
|
"S_SUPERTRANS1",
|
||
|
"S_SUPERTRANS2",
|
||
|
"S_SUPERTRANS3",
|
||
|
"S_SUPERTRANS4",
|
||
|
"S_SUPERTRANS5",
|
||
|
"S_SUPERTRANS6",
|
||
|
"S_SUPERTRANS7",
|
||
|
"S_SUPERTRANS8",
|
||
|
"S_SUPERTRANS9",
|
||
|
|
||
|
// Spark
|
||
|
"S_SPRK1",
|
||
|
"S_SPRK2",
|
||
|
"S_SPRK3",
|
||
|
"S_SPRK4",
|
||
|
"S_SPRK5",
|
||
|
"S_SPRK6",
|
||
|
"S_SPRK7",
|
||
|
"S_SPRK8",
|
||
|
"S_SPRK9",
|
||
|
"S_SPRK10",
|
||
|
"S_SPRK11",
|
||
|
"S_SPRK12",
|
||
|
"S_SPRK13",
|
||
|
"S_SPRK14",
|
||
|
"S_SPRK15",
|
||
|
"S_SPRK16",
|
||
|
|
||
|
// Robot Explosion
|
||
|
"S_XPLD1",
|
||
|
"S_XPLD2",
|
||
|
"S_XPLD3",
|
||
|
"S_XPLD4",
|
||
|
|
||
|
// Underwater Explosion
|
||
|
"S_WPLD1",
|
||
|
"S_WPLD2",
|
||
|
"S_WPLD3",
|
||
|
"S_WPLD4",
|
||
|
"S_WPLD5",
|
||
|
"S_WPLD6",
|
||
|
|
||
|
"S_ROCKSPAWN",
|
||
|
|
||
|
"S_ROCKCRUMBLEA1",
|
||
|
"S_ROCKCRUMBLEA2",
|
||
|
"S_ROCKCRUMBLEA3",
|
||
|
"S_ROCKCRUMBLEA4",
|
||
|
"S_ROCKCRUMBLEA5",
|
||
|
|
||
|
"S_ROCKCRUMBLEB1",
|
||
|
"S_ROCKCRUMBLEB2",
|
||
|
"S_ROCKCRUMBLEB3",
|
||
|
"S_ROCKCRUMBLEB4",
|
||
|
"S_ROCKCRUMBLEB5",
|
||
|
|
||
|
"S_ROCKCRUMBLEC1",
|
||
|
"S_ROCKCRUMBLEC2",
|
||
|
"S_ROCKCRUMBLEC3",
|
||
|
"S_ROCKCRUMBLEC4",
|
||
|
"S_ROCKCRUMBLEC5",
|
||
|
|
||
|
"S_ROCKCRUMBLED1",
|
||
|
"S_ROCKCRUMBLED2",
|
||
|
"S_ROCKCRUMBLED3",
|
||
|
"S_ROCKCRUMBLED4",
|
||
|
"S_ROCKCRUMBLED5",
|
||
|
|
||
|
"S_ROCKCRUMBLEE1",
|
||
|
"S_ROCKCRUMBLEE2",
|
||
|
"S_ROCKCRUMBLEE3",
|
||
|
"S_ROCKCRUMBLEE4",
|
||
|
"S_ROCKCRUMBLEE5",
|
||
|
|
||
|
"S_ROCKCRUMBLEF1",
|
||
|
"S_ROCKCRUMBLEF2",
|
||
|
"S_ROCKCRUMBLEF3",
|
||
|
"S_ROCKCRUMBLEF4",
|
||
|
"S_ROCKCRUMBLEF5",
|
||
|
|
||
|
"S_ROCKCRUMBLEG1",
|
||
|
"S_ROCKCRUMBLEG2",
|
||
|
"S_ROCKCRUMBLEG3",
|
||
|
"S_ROCKCRUMBLEG4",
|
||
|
"S_ROCKCRUMBLEG5",
|
||
|
|
||
|
"S_ROCKCRUMBLEH1",
|
||
|
"S_ROCKCRUMBLEH2",
|
||
|
"S_ROCKCRUMBLEH3",
|
||
|
"S_ROCKCRUMBLEH4",
|
||
|
"S_ROCKCRUMBLEH5",
|
||
|
|
||
|
"S_ROCKCRUMBLEI1",
|
||
|
"S_ROCKCRUMBLEI2",
|
||
|
"S_ROCKCRUMBLEI3",
|
||
|
"S_ROCKCRUMBLEI4",
|
||
|
"S_ROCKCRUMBLEI5",
|
||
|
|
||
|
"S_ROCKCRUMBLEJ1",
|
||
|
"S_ROCKCRUMBLEJ2",
|
||
|
"S_ROCKCRUMBLEJ3",
|
||
|
"S_ROCKCRUMBLEJ4",
|
||
|
"S_ROCKCRUMBLEJ5",
|
||
|
|
||
|
"S_ROCKCRUMBLEK1",
|
||
|
"S_ROCKCRUMBLEK2",
|
||
|
"S_ROCKCRUMBLEK3",
|
||
|
"S_ROCKCRUMBLEK4",
|
||
|
"S_ROCKCRUMBLEK5",
|
||
|
|
||
|
"S_ROCKCRUMBLEL1",
|
||
|
"S_ROCKCRUMBLEL2",
|
||
|
"S_ROCKCRUMBLEL3",
|
||
|
"S_ROCKCRUMBLEL4",
|
||
|
"S_ROCKCRUMBLEL5",
|
||
|
|
||
|
"S_ROCKCRUMBLEM1",
|
||
|
"S_ROCKCRUMBLEM2",
|
||
|
"S_ROCKCRUMBLEM3",
|
||
|
"S_ROCKCRUMBLEM4",
|
||
|
"S_ROCKCRUMBLEM5",
|
||
|
|
||
|
"S_ROCKCRUMBLEN1",
|
||
|
"S_ROCKCRUMBLEN2",
|
||
|
"S_ROCKCRUMBLEN3",
|
||
|
"S_ROCKCRUMBLEN4",
|
||
|
"S_ROCKCRUMBLEN5",
|
||
|
|
||
|
"S_ROCKCRUMBLEO1",
|
||
|
"S_ROCKCRUMBLEO2",
|
||
|
"S_ROCKCRUMBLEO3",
|
||
|
"S_ROCKCRUMBLEO4",
|
||
|
"S_ROCKCRUMBLEO5",
|
||
|
|
||
|
"S_ROCKCRUMBLEP1",
|
||
|
"S_ROCKCRUMBLEP2",
|
||
|
"S_ROCKCRUMBLEP3",
|
||
|
"S_ROCKCRUMBLEP4",
|
||
|
"S_ROCKCRUMBLEP5",
|
||
|
|
||
|
"S_SRB1_CRAWLA1",
|
||
|
"S_SRB1_CRAWLA2",
|
||
|
"S_SRB1_CRAWLA3",
|
||
|
"S_SRB1_CRAWLA4",
|
||
|
|
||
|
"S_SRB1_BAT1",
|
||
|
"S_SRB1_BAT2",
|
||
|
"S_SRB1_BAT3",
|
||
|
"S_SRB1_BAT4",
|
||
|
|
||
|
"S_SRB1_ROBOFISH1",
|
||
|
"S_SRB1_ROBOFISH2",
|
||
|
"S_SRB1_ROBOFISH3",
|
||
|
|
||
|
"S_SRB1_VOLCANOGUY1",
|
||
|
"S_SRB1_VOLCANOGUY2",
|
||
|
|
||
|
"S_SRB1_HOPPY1",
|
||
|
"S_SRB1_HOPPY2",
|
||
|
|
||
|
"S_SRB1_HOPPYWATER1",
|
||
|
"S_SRB1_HOPPYWATER2",
|
||
|
|
||
|
"S_SRB1_HOPPYSKYLAB1",
|
||
|
|
||
|
"S_SRB1_MMZFLYING1",
|
||
|
"S_SRB1_MMZFLYING2",
|
||
|
"S_SRB1_MMZFLYING3",
|
||
|
"S_SRB1_MMZFLYING4",
|
||
|
"S_SRB1_MMZFLYING5",
|
||
|
|
||
|
"S_SRB1_UFO1",
|
||
|
"S_SRB1_UFO2",
|
||
|
|
||
|
"S_SRB1_GRAYBOT1",
|
||
|
"S_SRB1_GRAYBOT2",
|
||
|
"S_SRB1_GRAYBOT3",
|
||
|
"S_SRB1_GRAYBOT4",
|
||
|
"S_SRB1_GRAYBOT5",
|
||
|
"S_SRB1_GRAYBOT6",
|
||
|
|
||
|
"S_SRB1_ROBOTOPOLIS1",
|
||
|
"S_SRB1_ROBOTOPOLIS2",
|
||
|
|
||
|
"S_SRB1_RBZBUZZ1",
|
||
|
"S_SRB1_RBZBUZZ2",
|
||
|
|
||
|
"S_SRB1_RBZSPIKES1",
|
||
|
"S_SRB1_RBZSPIKES2",
|
||
|
|
||
|
"S_SRB1_METALSONIC1",
|
||
|
"S_SRB1_METALSONIC2",
|
||
|
"S_SRB1_METALSONIC3",
|
||
|
|
||
|
"S_SRB1_GOLDBOT1",
|
||
|
"S_SRB1_GOLDBOT2",
|
||
|
"S_SRB1_GOLDBOT3",
|
||
|
"S_SRB1_GOLDBOT4",
|
||
|
"S_SRB1_GOLDBOT5",
|
||
|
"S_SRB1_GOLDBOT6",
|
||
|
|
||
|
"S_SRB1_GENREX1",
|
||
|
"S_SRB1_GENREX2",
|
||
|
|
||
|
#ifdef SEENAMES
|
||
|
"S_NAMECHECK",
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
|
||
|
// I am leaving the prefixes solely for clarity to programmers,
|
||
|
// because sadly no one remembers this place while searching for full state names.
|
||
|
static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later.
|
||
|
"MT_NULL",
|
||
|
"MT_UNKNOWN",
|
||
|
|
||
|
"MT_THOK", // Thok! mobj
|
||
|
"MT_PLAYER",
|
||
|
|
||
|
// Enemies
|
||
|
"MT_BLUECRAWLA",
|
||
|
"MT_REDCRAWLA",
|
||
|
"MT_GFZFISH", // Greenflower Fish
|
||
|
"MT_GOLDBUZZ",
|
||
|
"MT_REDBUZZ",
|
||
|
"MT_AQUABUZZ",
|
||
|
"MT_JETTBOMBER", // Jetty-Syn Bomber
|
||
|
"MT_JETTGUNNER", // Jetty-Syn Gunner
|
||
|
"MT_CRAWLACOMMANDER", // Crawla Commander
|
||
|
"MT_DETON", // Deton
|
||
|
"MT_SKIM", // Skim mine dropper
|
||
|
"MT_TURRET",
|
||
|
"MT_POPUPTURRET",
|
||
|
"MT_SHARP", // Sharp
|
||
|
"MT_JETJAW", // Jet Jaw
|
||
|
"MT_SNAILER", // Snailer
|
||
|
"MT_VULTURE", // Vulture
|
||
|
"MT_POINTY", // Pointy
|
||
|
"MT_POINTYBALL", // Pointy Ball
|
||
|
"MT_ROBOHOOD", // Robo-Hood
|
||
|
"MT_FACESTABBER", // CastleBot FaceStabber
|
||
|
"MT_EGGGUARD", // Egg Guard
|
||
|
"MT_EGGSHIELD", // Egg Shield for Egg Guard
|
||
|
"MT_GSNAPPER", // Green Snapper
|
||
|
"MT_MINUS", // Minus
|
||
|
"MT_SPRINGSHELL", // Spring Shell (no drop)
|
||
|
"MT_YELLOWSHELL", // Spring Shell (yellow)
|
||
|
"MT_UNIDUS", // Unidus
|
||
|
"MT_UNIBALL", // Unidus Ball
|
||
|
|
||
|
// Generic Boss Items
|
||
|
"MT_BOSSEXPLODE",
|
||
|
"MT_SONIC3KBOSSEXPLODE",
|
||
|
"MT_BOSSFLYPOINT",
|
||
|
"MT_EGGTRAP",
|
||
|
"MT_BOSS3WAYPOINT",
|
||
|
"MT_BOSS9GATHERPOINT",
|
||
|
|
||
|
// Boss 1
|
||
|
"MT_EGGMOBILE",
|
||
|
"MT_JETFUME1",
|
||
|
"MT_EGGMOBILE_BALL",
|
||
|
"MT_EGGMOBILE_TARGET",
|
||
|
"MT_EGGMOBILE_FIRE",
|
||
|
|
||
|
// Boss 2
|
||
|
"MT_EGGMOBILE2",
|
||
|
"MT_EGGMOBILE2_POGO",
|
||
|
"MT_BOSSTANK1",
|
||
|
"MT_BOSSTANK2",
|
||
|
"MT_BOSSSPIGOT",
|
||
|
"MT_GOOP",
|
||
|
|
||
|
// Boss 3
|
||
|
"MT_EGGMOBILE3",
|
||
|
"MT_PROPELLER",
|
||
|
"MT_FAKEMOBILE",
|
||
|
|
||
|
// Boss 4
|
||
|
"MT_EGGMOBILE4",
|
||
|
"MT_EGGMOBILE4_MACE",
|
||
|
"MT_JETFLAME",
|
||
|
|
||
|
// Black Eggman (Boss 7)
|
||
|
"MT_BLACKEGGMAN",
|
||
|
"MT_BLACKEGGMAN_HELPER",
|
||
|
"MT_BLACKEGGMAN_GOOPFIRE",
|
||
|
"MT_BLACKEGGMAN_MISSILE",
|
||
|
|
||
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
||
|
"MT_CYBRAKDEMON",
|
||
|
"MT_CYBRAKDEMON_ELECTRIC_BARRIER",
|
||
|
"MT_CYBRAKDEMON_MISSILE",
|
||
|
"MT_CYBRAKDEMON_FLAMESHOT",
|
||
|
"MT_CYBRAKDEMON_FLAMEREST",
|
||
|
"MT_CYBRAKDEMON_TARGET_RETICULE",
|
||
|
"MT_CYBRAKDEMON_NAPALM_BOMB_LARGE",
|
||
|
"MT_CYBRAKDEMON_NAPALM_BOMB_SMALL",
|
||
|
"MT_CYBRAKDEMON_NAPALM_FLAMES",
|
||
|
"MT_CYBRAKDEMON_VILE_EXPLOSION",
|
||
|
|
||
|
// Metal Sonic
|
||
|
"MT_METALSONIC_RACE",
|
||
|
"MT_METALSONIC_BATTLE",
|
||
|
"MT_MSSHIELD_FRONT",
|
||
|
"MT_MSGATHER",
|
||
|
|
||
|
// Collectible Items
|
||
|
"MT_RING",
|
||
|
"MT_FLINGRING", // Lost ring
|
||
|
#ifdef BLUE_SPHERES
|
||
|
"MT_BLUEBALL", // Blue sphere replacement for special stages
|
||
|
#endif
|
||
|
"MT_REDTEAMRING", //Rings collectable by red team.
|
||
|
"MT_BLUETEAMRING", //Rings collectable by blue team.
|
||
|
"MT_EMMY", // emerald token for special stage
|
||
|
"MT_TOKEN", // Special Stage Token (uncollectible part)
|
||
|
"MT_REDFLAG", // Red CTF Flag
|
||
|
"MT_BLUEFLAG", // Blue CTF Flag
|
||
|
"MT_EMBLEM",
|
||
|
"MT_EMERALD1",
|
||
|
"MT_EMERALD2",
|
||
|
"MT_EMERALD3",
|
||
|
"MT_EMERALD4",
|
||
|
"MT_EMERALD5",
|
||
|
"MT_EMERALD6",
|
||
|
"MT_EMERALD7",
|
||
|
"MT_EMERHUNT", // Emerald Hunt
|
||
|
"MT_EMERALDSPAWN", // Emerald spawner w/ delay
|
||
|
"MT_FLINGEMERALD", // Lost emerald
|
||
|
|
||
|
// Springs and others
|
||
|
"MT_FAN",
|
||
|
"MT_STEAM", // Steam riser
|
||
|
"MT_BLUESPRING",
|
||
|
"MT_YELLOWSPRING",
|
||
|
"MT_REDSPRING",
|
||
|
"MT_YELLOWDIAG", // Yellow Diagonal Spring
|
||
|
"MT_REDDIAG", // Red Diagonal Spring
|
||
|
|
||
|
// Interactive Objects
|
||
|
"MT_BUBBLES", // Bubble source
|
||
|
"MT_SIGN", // Level end sign
|
||
|
"MT_SPIKEBALL", // Spike Ball
|
||
|
"MT_SPECIALSPIKEBALL",
|
||
|
"MT_SPINFIRE",
|
||
|
"MT_SPIKE",
|
||
|
"MT_STARPOST",
|
||
|
"MT_BIGMINE",
|
||
|
"MT_BIGAIRMINE",
|
||
|
"MT_CANNONLAUNCHER",
|
||
|
|
||
|
// Monitor Boxes
|
||
|
"MT_SUPERRINGBOX",
|
||
|
"MT_REDRINGBOX",
|
||
|
"MT_BLUERINGBOX",
|
||
|
"MT_SNEAKERTV",
|
||
|
"MT_INV",
|
||
|
"MT_PRUP", // 1up Box
|
||
|
"MT_YELLOWTV", // Attract shield TV
|
||
|
"MT_BLUETV", // Force shield TV
|
||
|
"MT_BLACKTV", // Bomb shield TV
|
||
|
"MT_WHITETV", // Jump shield TV
|
||
|
"MT_GREENTV", // Elemental shield TV
|
||
|
"MT_PITYTV", // Pity shield TV
|
||
|
"MT_EGGMANBOX",
|
||
|
"MT_MIXUPBOX",
|
||
|
"MT_RECYCLETV",
|
||
|
"MT_RECYCLEICO",
|
||
|
"MT_QUESTIONBOX",
|
||
|
"MT_GRAVITYBOX",
|
||
|
"MT_SCORETVSMALL",
|
||
|
"MT_SCORETVLARGE",
|
||
|
|
||
|
// Monitor miscellany
|
||
|
"MT_MONITOREXPLOSION",
|
||
|
"MT_REDMONITOREXPLOSION",
|
||
|
"MT_BLUEMONITOREXPLOSION",
|
||
|
"MT_RINGICO",
|
||
|
"MT_SHOESICO",
|
||
|
"MT_INVCICO",
|
||
|
"MT_1UPICO",
|
||
|
"MT_YSHIELDICO",
|
||
|
"MT_BSHIELDICO",
|
||
|
"MT_KSHIELDICO",
|
||
|
"MT_WSHIELDICO",
|
||
|
"MT_GSHIELDICO",
|
||
|
"MT_PITYSHIELDICO",
|
||
|
"MT_EGGMANICO",
|
||
|
"MT_MIXUPICO",
|
||
|
"MT_GRAVITYICO",
|
||
|
"MT_SCOREICOSMALL",
|
||
|
"MT_SCOREICOLARGE",
|
||
|
|
||
|
// Projectiles
|
||
|
"MT_ROCKET",
|
||
|
"MT_LASER",
|
||
|
"MT_TORPEDO",
|
||
|
"MT_TORPEDO2", // silent
|
||
|
"MT_ENERGYBALL",
|
||
|
"MT_MINE", // Skim/Jetty-Syn mine
|
||
|
"MT_JETTBULLET", // Jetty-Syn Bullet
|
||
|
"MT_TURRETLASER",
|
||
|
"MT_CANNONBALL", // Cannonball
|
||
|
"MT_CANNONBALLDECOR", // Decorative/still cannonball
|
||
|
"MT_ARROW", // Arrow
|
||
|
"MT_DEMONFIRE", // Trapgoyle fire
|
||
|
|
||
|
// Greenflower Scenery
|
||
|
"MT_GFZFLOWER1",
|
||
|
"MT_GFZFLOWER2",
|
||
|
"MT_GFZFLOWER3",
|
||
|
"MT_BERRYBUSH",
|
||
|
"MT_BUSH",
|
||
|
|
||
|
// Techno Hill Scenery
|
||
|
"MT_THZPLANT", // THZ Plant
|
||
|
"MT_ALARM",
|
||
|
|
||
|
// Deep Sea Scenery
|
||
|
"MT_GARGOYLE", // Deep Sea Gargoyle
|
||
|
"MT_SEAWEED", // DSZ Seaweed
|
||
|
"MT_WATERDRIP", // Dripping Water source
|
||
|
"MT_WATERDROP", // Water drop from dripping water
|
||
|
"MT_CORAL1", // Coral 1
|
||
|
"MT_CORAL2", // Coral 2
|
||
|
"MT_CORAL3", // Coral 3
|
||
|
"MT_BLUECRYSTAL", // Blue Crystal
|
||
|
|
||
|
// Castle Eggman Scenery
|
||
|
"MT_CHAIN", // CEZ Chain
|
||
|
"MT_FLAME", // Flame (has corona)
|
||
|
"MT_EGGSTATUE", // Eggman Statue
|
||
|
"MT_MACEPOINT", // Mace rotation point
|
||
|
"MT_SWINGMACEPOINT", // Mace swinging point
|
||
|
"MT_HANGMACEPOINT", // Hangable mace chain
|
||
|
"MT_SPINMACEPOINT", // Spin/Controllable mace chain
|
||
|
"MT_HIDDEN_SLING", // Spin mace chain (activatable)
|
||
|
"MT_SMALLMACECHAIN", // Small Mace Chain
|
||
|
"MT_BIGMACECHAIN", // Big Mace Chain
|
||
|
"MT_SMALLMACE", // Small Mace
|
||
|
"MT_BIGMACE", // Big Mace
|
||
|
"MT_CEZFLOWER",
|
||
|
|
||
|
// Arid Canyon Scenery
|
||
|
"MT_BIGTUMBLEWEED",
|
||
|
"MT_LITTLETUMBLEWEED",
|
||
|
"MT_CACTI1",
|
||
|
"MT_CACTI2",
|
||
|
"MT_CACTI3",
|
||
|
"MT_CACTI4",
|
||
|
|
||
|
// Red Volcano Scenery
|
||
|
"MT_FLAMEJET",
|
||
|
"MT_VERTICALFLAMEJET",
|
||
|
"MT_FLAMEJETFLAME",
|
||
|
|
||
|
"MT_FJSPINAXISA", // Counter-clockwise
|
||
|
"MT_FJSPINHELPERA",
|
||
|
"MT_FJSPINAXISB", // Clockwise
|
||
|
"MT_FJSPINHELPERB",
|
||
|
|
||
|
"MT_FLAMEJETFLAMEB", // Blade's flame
|
||
|
|
||
|
// Dark City Scenery
|
||
|
|
||
|
// Egg Rock Scenery
|
||
|
|
||
|
// Azure Temple Scenery
|
||
|
"MT_TRAPGOYLE",
|
||
|
"MT_TRAPGOYLEUP",
|
||
|
"MT_TRAPGOYLEDOWN",
|
||
|
"MT_TRAPGOYLELONG",
|
||
|
"MT_TARGET",
|
||
|
|
||
|
// Stalagmites
|
||
|
"MT_STALAGMITE0",
|
||
|
"MT_STALAGMITE1",
|
||
|
"MT_STALAGMITE2",
|
||
|
"MT_STALAGMITE3",
|
||
|
"MT_STALAGMITE4",
|
||
|
"MT_STALAGMITE5",
|
||
|
"MT_STALAGMITE6",
|
||
|
"MT_STALAGMITE7",
|
||
|
"MT_STALAGMITE8",
|
||
|
"MT_STALAGMITE9",
|
||
|
|
||
|
// Christmas Scenery
|
||
|
"MT_XMASPOLE",
|
||
|
"MT_CANDYCANE",
|
||
|
"MT_SNOWMAN",
|
||
|
|
||
|
// Botanic Serenity
|
||
|
"MT_BSZTALLFLOWER_RED",
|
||
|
"MT_BSZTALLFLOWER_PURPLE",
|
||
|
"MT_BSZTALLFLOWER_BLUE",
|
||
|
"MT_BSZTALLFLOWER_CYAN",
|
||
|
"MT_BSZTALLFLOWER_YELLOW",
|
||
|
"MT_BSZTALLFLOWER_ORANGE",
|
||
|
"MT_BSZFLOWER_RED",
|
||
|
"MT_BSZFLOWER_PURPLE",
|
||
|
"MT_BSZFLOWER_BLUE",
|
||
|
"MT_BSZFLOWER_CYAN",
|
||
|
"MT_BSZFLOWER_YELLOW",
|
||
|
"MT_BSZFLOWER_ORANGE",
|
||
|
"MT_BSZSHORTFLOWER_RED",
|
||
|
"MT_BSZSHORTFLOWER_PURPLE",
|
||
|
"MT_BSZSHORTFLOWER_BLUE",
|
||
|
"MT_BSZSHORTFLOWER_CYAN",
|
||
|
"MT_BSZSHORTFLOWER_YELLOW",
|
||
|
"MT_BSZSHORTFLOWER_ORANGE",
|
||
|
"MT_BSZTULIP_RED",
|
||
|
"MT_BSZTULIP_PURPLE",
|
||
|
"MT_BSZTULIP_BLUE",
|
||
|
"MT_BSZTULIP_CYAN",
|
||
|
"MT_BSZTULIP_YELLOW",
|
||
|
"MT_BSZTULIP_ORANGE",
|
||
|
"MT_BSZCLUSTER_RED",
|
||
|
"MT_BSZCLUSTER_PURPLE",
|
||
|
"MT_BSZCLUSTER_BLUE",
|
||
|
"MT_BSZCLUSTER_CYAN",
|
||
|
"MT_BSZCLUSTER_YELLOW",
|
||
|
"MT_BSZCLUSTER_ORANGE",
|
||
|
"MT_BSZBUSH_RED",
|
||
|
"MT_BSZBUSH_PURPLE",
|
||
|
"MT_BSZBUSH_BLUE",
|
||
|
"MT_BSZBUSH_CYAN",
|
||
|
"MT_BSZBUSH_YELLOW",
|
||
|
"MT_BSZBUSH_ORANGE",
|
||
|
"MT_BSZVINE_RED",
|
||
|
"MT_BSZVINE_PURPLE",
|
||
|
"MT_BSZVINE_BLUE",
|
||
|
"MT_BSZVINE_CYAN",
|
||
|
"MT_BSZVINE_YELLOW",
|
||
|
"MT_BSZVINE_ORANGE",
|
||
|
"MT_BSZSHRUB",
|
||
|
"MT_BSZCLOVER",
|
||
|
"MT_BSZFISH",
|
||
|
"MT_BSZSUNFLOWER",
|
||
|
|
||
|
// Misc scenery
|
||
|
"MT_DBALL",
|
||
|
"MT_EGGSTATUE2",
|
||
|
|
||
|
// Powerup Indicators
|
||
|
"MT_GREENORB", // Elemental shield mobj
|
||
|
"MT_YELLOWORB", // Attract shield mobj
|
||
|
"MT_BLUEORB", // Force shield mobj
|
||
|
"MT_BLACKORB", // Armageddon shield mobj
|
||
|
"MT_WHITEORB", // Whirlwind shield mobj
|
||
|
"MT_PITYORB", // Pity shield mobj
|
||
|
"MT_IVSP", // invincibility sparkles
|
||
|
"MT_SUPERSPARK", // Super Sonic Spark
|
||
|
|
||
|
// Freed Animals
|
||
|
"MT_BIRD", // Birdie freed!
|
||
|
"MT_BUNNY", // Bunny freed!
|
||
|
"MT_MOUSE", // Mouse
|
||
|
"MT_CHICKEN", // Chicken
|
||
|
"MT_COW", // Cow
|
||
|
"MT_REDBIRD", // Red Birdie in Bubble
|
||
|
|
||
|
// Environmental Effects
|
||
|
"MT_RAIN", // Rain
|
||
|
"MT_SNOWFLAKE", // Snowflake
|
||
|
"MT_SPLISH", // Water splish!
|
||
|
"MT_SMOKE",
|
||
|
"MT_SMALLBUBBLE", // small bubble
|
||
|
"MT_MEDIUMBUBBLE", // medium bubble
|
||
|
"MT_EXTRALARGEBUBBLE", // extra large bubble
|
||
|
"MT_TFOG",
|
||
|
"MT_SEED",
|
||
|
"MT_PARTICLE",
|
||
|
"MT_PARTICLEGEN", // For fans, etc.
|
||
|
|
||
|
// Game Indicators
|
||
|
"MT_SCORE", // score logo
|
||
|
"MT_DROWNNUMBERS", // Drowning Timer
|
||
|
"MT_GOTEMERALD", // Chaos Emerald (intangible)
|
||
|
"MT_TAG", // Tag Sign
|
||
|
"MT_GOTFLAG", // Got Flag sign
|
||
|
"MT_GOTFLAG2", // Got Flag sign
|
||
|
|
||
|
// Ambient Sounds
|
||
|
"MT_AWATERA", // Ambient Water Sound 1
|
||
|
"MT_AWATERB", // Ambient Water Sound 2
|
||
|
"MT_AWATERC", // Ambient Water Sound 3
|
||
|
"MT_AWATERD", // Ambient Water Sound 4
|
||
|
"MT_AWATERE", // Ambient Water Sound 5
|
||
|
"MT_AWATERF", // Ambient Water Sound 6
|
||
|
"MT_AWATERG", // Ambient Water Sound 7
|
||
|
"MT_AWATERH", // Ambient Water Sound 8
|
||
|
"MT_RANDOMAMBIENT",
|
||
|
"MT_RANDOMAMBIENT2",
|
||
|
|
||
|
// Ring Weapons
|
||
|
"MT_REDRING",
|
||
|
"MT_BOUNCERING",
|
||
|
"MT_RAILRING",
|
||
|
"MT_INFINITYRING",
|
||
|
"MT_AUTOMATICRING",
|
||
|
"MT_EXPLOSIONRING",
|
||
|
"MT_SCATTERRING",
|
||
|
"MT_GRENADERING",
|
||
|
|
||
|
"MT_BOUNCEPICKUP",
|
||
|
"MT_RAILPICKUP",
|
||
|
"MT_AUTOPICKUP",
|
||
|
"MT_EXPLODEPICKUP",
|
||
|
"MT_SCATTERPICKUP",
|
||
|
"MT_GRENADEPICKUP",
|
||
|
|
||
|
"MT_THROWNBOUNCE",
|
||
|
"MT_THROWNINFINITY",
|
||
|
"MT_THROWNAUTOMATIC",
|
||
|
"MT_THROWNSCATTER",
|
||
|
"MT_THROWNEXPLOSION",
|
||
|
"MT_THROWNGRENADE",
|
||
|
|
||
|
// Mario-specific stuff
|
||
|
"MT_COIN",
|
||
|
"MT_FLINGCOIN",
|
||
|
"MT_GOOMBA",
|
||
|
"MT_BLUEGOOMBA",
|
||
|
"MT_FIREFLOWER",
|
||
|
"MT_FIREBALL",
|
||
|
"MT_SHELL",
|
||
|
"MT_PUMA",
|
||
|
"MT_HAMMER",
|
||
|
"MT_KOOPA",
|
||
|
"MT_KOOPAFLAME",
|
||
|
"MT_AXE",
|
||
|
"MT_MARIOBUSH1",
|
||
|
"MT_MARIOBUSH2",
|
||
|
"MT_TOAD",
|
||
|
|
||
|
// NiGHTS Stuff
|
||
|
"MT_AXIS",
|
||
|
"MT_AXISTRANSFER",
|
||
|
"MT_AXISTRANSFERLINE",
|
||
|
"MT_NIGHTSDRONE",
|
||
|
"MT_NIGHTSGOAL",
|
||
|
"MT_NIGHTSCHAR",
|
||
|
"MT_NIGHTSPARKLE",
|
||
|
"MT_NIGHTSLOOPHELPER",
|
||
|
"MT_NIGHTSBUMPER", // NiGHTS Bumper
|
||
|
"MT_HOOP",
|
||
|
"MT_HOOPCOLLIDE", // Collision detection for NiGHTS hoops
|
||
|
"MT_HOOPCENTER", // Center of a hoop
|
||
|
"MT_NIGHTSCORE",
|
||
|
"MT_NIGHTSWING",
|
||
|
"MT_NIGHTSSUPERLOOP",
|
||
|
"MT_NIGHTSDRILLREFILL",
|
||
|
"MT_NIGHTSHELPER",
|
||
|
"MT_NIGHTSEXTRATIME",
|
||
|
"MT_NIGHTSLINKFREEZE",
|
||
|
"MT_EGGCAPSULE",
|
||
|
"MT_NIGHTOPIANHELPER", // the actual helper object that orbits you
|
||
|
|
||
|
// Utility Objects
|
||
|
"MT_CHAOSSPAWNER",
|
||
|
"MT_TELEPORTMAN",
|
||
|
"MT_ALTVIEWMAN",
|
||
|
"MT_CRUMBLEOBJ", // Sound generator for crumbling platform
|
||
|
"MT_TUBEWAYPOINT",
|
||
|
"MT_PUSH",
|
||
|
"MT_PULL",
|
||
|
"MT_GHOST",
|
||
|
"MT_OVERLAY",
|
||
|
"MT_POLYANCHOR",
|
||
|
"MT_POLYSPAWN",
|
||
|
"MT_POLYSPAWNCRUSH",
|
||
|
|
||
|
// Skybox objects
|
||
|
"MT_SKYBOX",
|
||
|
|
||
|
// Debris
|
||
|
"MT_SPARK", //spark
|
||
|
"MT_EXPLODE", // Robot Explosion
|
||
|
"MT_UWEXPLODE", // Underwater Explosion
|
||
|
"MT_ROCKSPAWNER",
|
||
|
"MT_FALLINGROCK",
|
||
|
"MT_ROCKCRUMBLE1",
|
||
|
"MT_ROCKCRUMBLE2",
|
||
|
"MT_ROCKCRUMBLE3",
|
||
|
"MT_ROCKCRUMBLE4",
|
||
|
"MT_ROCKCRUMBLE5",
|
||
|
"MT_ROCKCRUMBLE6",
|
||
|
"MT_ROCKCRUMBLE7",
|
||
|
"MT_ROCKCRUMBLE8",
|
||
|
"MT_ROCKCRUMBLE9",
|
||
|
"MT_ROCKCRUMBLE10",
|
||
|
"MT_ROCKCRUMBLE11",
|
||
|
"MT_ROCKCRUMBLE12",
|
||
|
"MT_ROCKCRUMBLE13",
|
||
|
"MT_ROCKCRUMBLE14",
|
||
|
"MT_ROCKCRUMBLE15",
|
||
|
"MT_ROCKCRUMBLE16",
|
||
|
|
||
|
"MT_SRB1_CRAWLA",
|
||
|
"MT_SRB1_BAT",
|
||
|
"MT_SRB1_ROBOFISH",
|
||
|
"MT_SRB1_VOLCANOGUY",
|
||
|
"MT_SRB1_HOPPY",
|
||
|
"MT_SRB1_HOPPYWATER",
|
||
|
"MT_SRB1_HOPPYSKYLAB",
|
||
|
"MT_SRB1_MMZFLYING",
|
||
|
"MT_SRB1_UFO",
|
||
|
"MT_SRB1_GRAYBOT",
|
||
|
"MT_SRB1_ROBOTOPOLIS",
|
||
|
"MT_SRB1_RBZBUZZ",
|
||
|
"MT_SRB1_RBZSPIKES",
|
||
|
"MT_SRB1_METALSONIC",
|
||
|
"MT_SRB1_GOLDBOT",
|
||
|
"MT_SRB1_GENREX",
|
||
|
#ifdef SEENAMES
|
||
|
"MT_NAMECHECK",
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
static const char *const MOBJFLAG_LIST[] = {
|
||
|
"SPECIAL",
|
||
|
"SOLID",
|
||
|
"SHOOTABLE",
|
||
|
"NOSECTOR",
|
||
|
"NOBLOCKMAP",
|
||
|
"AMBUSH",
|
||
|
"PUSHABLE",
|
||
|
"BOSS",
|
||
|
"SPAWNCEILING",
|
||
|
"NOGRAVITY",
|
||
|
"AMBIENT",
|
||
|
"SLIDEME",
|
||
|
"NOCLIP",
|
||
|
"FLOAT",
|
||
|
"BOXICON",
|
||
|
"MISSILE",
|
||
|
"SPRING",
|
||
|
"BOUNCE",
|
||
|
"MONITOR",
|
||
|
"NOTHINK",
|
||
|
"FIRE",
|
||
|
"NOCLIPHEIGHT",
|
||
|
"ENEMY",
|
||
|
"SCENERY",
|
||
|
"PAIN",
|
||
|
"STICKY",
|
||
|
"NIGHTSITEM",
|
||
|
"NOCLIPTHING",
|
||
|
"RUNSPAWNFUNC",
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
// \tMF2_(\S+).*// (.+) --> \t"\1", // \2
|
||
|
static const char *const MOBJFLAG2_LIST[] = {
|
||
|
"AXIS", // It's a NiGHTS axis! (For faster checking)
|
||
|
"TWOD", // Moves like it's in a 2D level
|
||
|
"DONTRESPAWN", // Don't respawn this object!
|
||
|
"DONTDRAW", // Don't generate a vissprite
|
||
|
"AUTOMATIC", // Thrown ring has automatic properties
|
||
|
"RAILRING", // Thrown ring has rail properties
|
||
|
"BOUNCERING", // Thrown ring has bounce properties
|
||
|
"EXPLOSION", // Thrown ring has explosive properties
|
||
|
"SCATTER", // Thrown ring has scatter properties
|
||
|
"BEYONDTHEGRAVE",// Source of this missile has died and has since respawned.
|
||
|
"PUSHED", // Mobj was already pushed this tic
|
||
|
"SLIDEPUSH", // MF_PUSHABLE that pushes continuously.
|
||
|
"CLASSICPUSH", // Drops straight down when object has negative Z.
|
||
|
"STANDONME", // While not pushable, stand on me anyway.
|
||
|
"INFLOAT", // Floating to a height for a move, don't auto float to target's height.
|
||
|
"DEBRIS", // Splash ring from explosion ring
|
||
|
"NIGHTSPULL", // Attracted from a paraloop
|
||
|
"JUSTATTACKED", // can be pushed by other moving mobjs
|
||
|
"FIRING", // turret fire
|
||
|
"SUPERFIRE", // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||
|
"SHADOW", // Fuzzy draw, makes targeting harder.
|
||
|
"STRONGBOX", // Flag used for "strong" random monitors.
|
||
|
"OBJECTFLIP", // Flag for objects that always have flipped gravity.
|
||
|
"SKULLFLY", // Special handling: skull in flight.
|
||
|
"FRET", // Flashing from a previous hit
|
||
|
"BOSSNOTRAP", // No Egg Trap after boss
|
||
|
"BOSSFLEE", // Boss is fleeing!
|
||
|
"BOSSDEAD", // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
static const char *const MOBJEFLAG_LIST[] = {
|
||
|
"ONGROUND", // The mobj stands on solid floor (not on another mobj or in air)
|
||
|
"JUSTHITFLOOR", // The mobj just hit the floor while falling, this is cleared on next frame
|
||
|
"TOUCHWATER", // The mobj stands in a sector with water, and touches the surface
|
||
|
"UNDERWATER", // The mobj stands in a sector with water, and his waist is BELOW the water surface
|
||
|
"JUSTSTEPPEDDOWN", // used for ramp sectors
|
||
|
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
|
||
|
"GOOWATER", // Goo water
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
static const char *const MAPTHINGFLAG_LIST[16] = {
|
||
|
NULL,
|
||
|
"OBJECTFLIP", // Reverse gravity flag for objects.
|
||
|
"OBJECTSPECIAL", // Special flag used with certain objects.
|
||
|
"AMBUSH", // Deaf monsters/do not react to sound.
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL,
|
||
|
NULL
|
||
|
};
|
||
|
|
||
|
static const char *const PLAYERFLAG_LIST[] = {
|
||
|
// Flip camera angle with gravity flip prefrence.
|
||
|
"FLIPCAM",
|
||
|
|
||
|
// Cheats
|
||
|
"GODMODE",
|
||
|
"NOCLIP",
|
||
|
"INVIS",
|
||
|
|
||
|
// True if button down last tic.
|
||
|
"ATTACKDOWN",
|
||
|
"USEDOWN",
|
||
|
"JUMPDOWN",
|
||
|
"WPNDOWN",
|
||
|
|
||
|
// Unmoving states
|
||
|
"STASIS", // Player is not allowed to move
|
||
|
"JUMPSTASIS", // and that includes jumping.
|
||
|
// (we don't include FULLSTASIS here I guess because it's just those two together...?)
|
||
|
|
||
|
// Did you get a time-over?
|
||
|
"TIMEOVER",
|
||
|
|
||
|
// Ready for Super?
|
||
|
"SUPERREADY",
|
||
|
|
||
|
// Character action status
|
||
|
"JUMPED",
|
||
|
"SPINNING",
|
||
|
"STARTDASH",
|
||
|
"THOKKED",
|
||
|
|
||
|
// Are you gliding?
|
||
|
"GLIDING",
|
||
|
|
||
|
// Tails pickup!
|
||
|
"CARRIED",
|
||
|
|
||
|
// Sliding (usually in water) like Labyrinth/Oil Ocean
|
||
|
"SLIDING",
|
||
|
|
||
|
// Hanging on a rope
|
||
|
"ROPEHANG",
|
||
|
|
||
|
// Hanging on an item of some kind - zipline, chain, etc. (->tracer)
|
||
|
"ITEMHANG",
|
||
|
|
||
|
// On the mace chain spinning around (->tracer)
|
||
|
"MACESPIN",
|
||
|
|
||
|
/*** NIGHTS STUFF ***/
|
||
|
// Is the player in NiGHTS mode?
|
||
|
"NIGHTSMODE",
|
||
|
"TRANSFERTOCLOSEST",
|
||
|
|
||
|
// Spill rings after falling
|
||
|
"NIGHTSFALL",
|
||
|
"DRILLING",
|
||
|
"SKIDDOWN",
|
||
|
|
||
|
/*** TAG STUFF ***/
|
||
|
"TAGGED", // Player has been tagged and awaits the next round in hide and seek.
|
||
|
"TAGIT", // The player is it! For Tag Mode
|
||
|
|
||
|
NULL // stop loop here.
|
||
|
};
|
||
|
|
||
|
// Linedef flags
|
||
|
static const char *const ML_LIST[16] = {
|
||
|
"IMPASSIBLE",
|
||
|
"BLOCKMONSTERS",
|
||
|
"TWOSIDED",
|
||
|
"DONTPEGTOP",
|
||
|
"DONTPEGBOTTOM",
|
||
|
"EFFECT1",
|
||
|
"NOCLIMB",
|
||
|
"EFFECT2",
|
||
|
"EFFECT3",
|
||
|
"EFFECT4",
|
||
|
"EFFECT5",
|
||
|
"NOSONIC",
|
||
|
"NOTAILS",
|
||
|
"NOKNUX",
|
||
|
"BOUNCY",
|
||
|
"TFERLINE"
|
||
|
};
|
||
|
|
||
|
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||
|
static const char *COLOR_ENUMS[] = {
|
||
|
"NONE", // SKINCOLOR_NONE
|
||
|
"WHITE", // SKINCOLOR_WHITE
|
||
|
"SILVER", // SKINCOLOR_SILVER
|
||
|
"GREY", // SKINCOLOR_GREY
|
||
|
"BLACK", // SKINCOLOR_BLACK
|
||
|
"CYAN", // SKINCOLOR_CYAN
|
||
|
"TEAL", // SKINCOLOR_TEAL
|
||
|
"STEELBLUE", // SKINCOLOR_STEELBLUE
|
||
|
"BLUE", // SKINCOLOR_BLUE
|
||
|
"PEACH", // SKINCOLOR_PEACH
|
||
|
"TAN", // SKINCOLOR_TAN
|
||
|
"PINK", // SKINCOLOR_PINK
|
||
|
"LAVENDER", // SKINCOLOR_LAVENDER
|
||
|
"PURPLE", // SKINCOLOR_PURPLE
|
||
|
"ORANGE", // SKINCOLOR_ORANGE
|
||
|
"ROSEWOOD", // SKINCOLOR_ROSEWOOD
|
||
|
"BEIGE", // SKINCOLOR_BEIGE
|
||
|
"BROWN", // SKINCOLOR_BROWN
|
||
|
"RED", // SKINCOLOR_RED
|
||
|
"DARKRED", // SKINCOLOR_DARKRED
|
||
|
"NEONGREEN", // SKINCOLOR_NEONGREEN
|
||
|
"GREEN", // SKINCOLOR_GREEN
|
||
|
"ZIM", // SKINCOLOR_ZIM
|
||
|
"OLIVE", // SKINCOLOR_OLIVE
|
||
|
"YELLOW", // SKINCOLOR_YELLOW
|
||
|
"GOLD" // SKINCOLOR_GOLD
|
||
|
};
|
||
|
|
||
|
static const char *const POWERS_LIST[] = {
|
||
|
"INVULNERABILITY",
|
||
|
"SNEAKERS",
|
||
|
"FLASHING",
|
||
|
"SHIELD",
|
||
|
"TAILSFLY", // tails flying
|
||
|
"UNDERWATER", // underwater timer
|
||
|
"SPACETIME", // In space, no one can hear you spin!
|
||
|
"EXTRALIFE", // Extra Life timer
|
||
|
|
||
|
"SUPER", // Are you super?
|
||
|
"GRAVITYBOOTS", // gravity boots
|
||
|
|
||
|
// Weapon ammunition
|
||
|
"INFINITYRING",
|
||
|
"BOUNCERING",
|
||
|
"RAILRING",
|
||
|
"AUTOMATICRING",
|
||
|
"EXPLOSIONRING",
|
||
|
"SCATTERRING",
|
||
|
"GRENADERING",
|
||
|
|
||
|
// Power Stones
|
||
|
"EMERALDS", // stored like global 'emeralds' variable
|
||
|
|
||
|
// NiGHTS powerups
|
||
|
"NIGHTS_SUPERLOOP",
|
||
|
"NIGHTS_HELPER",
|
||
|
"NIGHTS_LINKFREEZE",
|
||
|
|
||
|
//for linedef exec 427
|
||
|
"NOCONTROL",
|
||
|
"INGOOP" // In goop
|
||
|
};
|
||
|
|
||
|
static const char *const HUDITEMS_LIST[] = {
|
||
|
"LIVESNAME",
|
||
|
"LIVESPIC",
|
||
|
"LIVESNUM",
|
||
|
"LIVESX",
|
||
|
"RINGSSPLIT",
|
||
|
"RINGSNUMSPLIT",
|
||
|
"RINGS",
|
||
|
"RINGSNUM",
|
||
|
"SCORE",
|
||
|
"SCORENUM",
|
||
|
"TIMESPLIT",
|
||
|
"SECONDSSPLIT",
|
||
|
"MINUTESSPLIT",
|
||
|
"TIMECOLONSPLIT",
|
||
|
"TIME",
|
||
|
"TICS",
|
||
|
"SECONDS",
|
||
|
"MINUTES",
|
||
|
"TIMECOLON",
|
||
|
"TIMETICCOLON",
|
||
|
"SS_TOTALRINGS_SPLIT",
|
||
|
"SS_TOTALRINGS",
|
||
|
"GETRINGS",
|
||
|
"GETRINGSNUM",
|
||
|
"TIMELEFT",
|
||
|
"TIMELEFTNUM",
|
||
|
"TIMEUP",
|
||
|
"HUNTPICS",
|
||
|
"GRAVBOOTSICO",
|
||
|
"LAP"
|
||
|
};
|
||
|
|
||
|
struct {
|
||
|
const char *n;
|
||
|
// has to be able to hold both fixed_t and angle_t, so drastic measure!!
|
||
|
#ifdef HAVE_BLUA
|
||
|
lua_Integer v;
|
||
|
#else
|
||
|
INT64 v;
|
||
|
#endif
|
||
|
} const INT_CONST[] = {
|
||
|
// If a mod removes some variables here,
|
||
|
// please leave the names in-tact and just set
|
||
|
// the value to 0 or something.
|
||
|
|
||
|
// integer type limits, from doomtype.h
|
||
|
// INT64 and UINT64 limits not included, they're too big for most purposes anyway
|
||
|
// signed
|
||
|
{"INT8_MIN",INT8_MIN},
|
||
|
{"INT16_MIN",INT16_MIN},
|
||
|
{"INT32_MIN",INT32_MIN},
|
||
|
{"INT8_MAX",INT8_MAX},
|
||
|
{"INT16_MAX",INT16_MAX},
|
||
|
{"INT32_MAX",INT32_MAX},
|
||
|
// unsigned
|
||
|
{"UINT8_MAX",UINT8_MAX},
|
||
|
{"UINT16_MAX",UINT16_MAX},
|
||
|
{"UINT32_MAX",UINT32_MAX},
|
||
|
|
||
|
// fixed_t constants, from m_fixed.h
|
||
|
{"FRACUNIT",FRACUNIT},
|
||
|
{"FRACBITS",FRACBITS},
|
||
|
|
||
|
// doomdef.h constants
|
||
|
{"TICRATE",TICRATE},
|
||
|
{"RING_DIST",RING_DIST},
|
||
|
{"PUSHACCEL",PUSHACCEL},
|
||
|
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
||
|
{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
|
||
|
|
||
|
// Special linedef executor tag numbers!
|
||
|
{"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!)
|
||
|
{"LE_ALLBOSSESDEAD",LE_ALLBOSSESDEAD}, // All bosses in the map are dead (Egg capsule raise)
|
||
|
{"LE_BOSSDEAD",LE_BOSSDEAD}, // A boss in the map died (Chaos mode boss tally)
|
||
|
{"LE_BOSS4DROP",LE_BOSS4DROP}, // CEZ boss dropped its cage
|
||
|
{"LE_BRAKVILEATACK",LE_BRAKVILEATACK}, // Brak's doing his LOS attack, oh noes
|
||
|
|
||
|
/// \todo Get all this stuff into its own sections, maybe. Maybe.
|
||
|
|
||
|
// Frame settings
|
||
|
{"FF_FRAMEMASK",FF_FRAMEMASK},
|
||
|
{"FF_FULLBRIGHT",FF_FULLBRIGHT},
|
||
|
{"FF_TRANSMASK",FF_TRANSMASK},
|
||
|
{"FF_TRANSSHIFT",FF_TRANSSHIFT},
|
||
|
// Transparency for SOCs is pre-shifted
|
||
|
{"TR_TRANS10",tr_trans10<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS20",tr_trans20<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS30",tr_trans30<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS40",tr_trans40<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS50",tr_trans50<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS60",tr_trans60<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS70",tr_trans70<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS80",tr_trans80<<FF_TRANSSHIFT},
|
||
|
{"TR_TRANS90",tr_trans90<<FF_TRANSSHIFT},
|
||
|
// Transparency for Lua is not, unless capitalized as above.
|
||
|
{"tr_trans10",tr_trans10},
|
||
|
{"tr_trans20",tr_trans20},
|
||
|
{"tr_trans30",tr_trans30},
|
||
|
{"tr_trans40",tr_trans40},
|
||
|
{"tr_trans50",tr_trans50},
|
||
|
{"tr_trans60",tr_trans60},
|
||
|
{"tr_trans70",tr_trans70},
|
||
|
{"tr_trans80",tr_trans80},
|
||
|
{"tr_trans90",tr_trans90},
|
||
|
{"NUMTRANSMAPS",NUMTRANSMAPS},
|
||
|
|
||
|
// Type of levels
|
||
|
{"TOL_SP",TOL_SP},
|
||
|
{"TOL_COOP",TOL_COOP},
|
||
|
{"TOL_COMPETITION",TOL_COMPETITION},
|
||
|
{"TOL_RACE",TOL_RACE},
|
||
|
{"TOL_MATCH",TOL_MATCH},
|
||
|
{"TOL_TAG",TOL_TAG},
|
||
|
{"TOL_CTF",TOL_CTF},
|
||
|
{"TOL_2D",TOL_2D},
|
||
|
{"TOL_MARIO",TOL_MARIO},
|
||
|
{"TOL_NIGHTS",TOL_NIGHTS},
|
||
|
{"TOL_ERZ3",TOL_ERZ3},
|
||
|
{"TOL_XMAS",TOL_XMAS},
|
||
|
|
||
|
// NiGHTS grades
|
||
|
{"GRADE_F",GRADE_F},
|
||
|
{"GRADE_E",GRADE_E},
|
||
|
{"GRADE_D",GRADE_D},
|
||
|
{"GRADE_C",GRADE_C},
|
||
|
{"GRADE_B",GRADE_B},
|
||
|
{"GRADE_A",GRADE_A},
|
||
|
{"GRADE_S",GRADE_S},
|
||
|
|
||
|
// Emeralds
|
||
|
{"EMERALD1",EMERALD1},
|
||
|
{"EMERALD2",EMERALD2},
|
||
|
{"EMERALD3",EMERALD3},
|
||
|
{"EMERALD4",EMERALD4},
|
||
|
{"EMERALD5",EMERALD5},
|
||
|
{"EMERALD6",EMERALD6},
|
||
|
{"EMERALD7",EMERALD7},
|
||
|
|
||
|
// SKINCOLOR_ doesn't include this..!
|
||
|
{"MAXSKINCOLORS",MAXSKINCOLORS},
|
||
|
|
||
|
// Precipitation
|
||
|
{"PRECIP_NONE",PRECIP_NONE},
|
||
|
{"PRECIP_STORM",PRECIP_STORM},
|
||
|
{"PRECIP_SNOW",PRECIP_SNOW},
|
||
|
{"PRECIP_RAIN",PRECIP_RAIN},
|
||
|
{"PRECIP_BLANK",PRECIP_BLANK},
|
||
|
{"PRECIP_STORM_NORAIN",PRECIP_STORM_NORAIN},
|
||
|
{"PRECIP_STORM_NOSTRIKES",PRECIP_STORM_NOSTRIKES},
|
||
|
|
||
|
// Shields
|
||
|
// These ones use the lower 8 bits
|
||
|
{"SH_NONE",SH_NONE},
|
||
|
{"SH_JUMP",SH_JUMP},
|
||
|
{"SH_ATTRACT",SH_ATTRACT},
|
||
|
{"SH_ELEMENTAL",SH_ELEMENTAL},
|
||
|
{"SH_BOMB",SH_BOMB},
|
||
|
{"SH_BUBBLEWRAP",SH_BUBBLEWRAP},
|
||
|
{"SH_THUNDERCOIN",SH_THUNDERCOIN},
|
||
|
{"SH_FLAMEAURA",SH_FLAMEAURA},
|
||
|
{"SH_PITY",SH_PITY},
|
||
|
// These ones are special and use the upper bits
|
||
|
{"SH_FIREFLOWER",SH_FIREFLOWER}, // Lower bits are a normal shield stacked on top of the fire flower
|
||
|
{"SH_FORCE",SH_FORCE}, // Lower bits are how many hits left, 0 is the last hit
|
||
|
// Stack masks
|
||
|
{"SH_STACK",SH_STACK},
|
||
|
{"SH_NOSTACK",SH_NOSTACK},
|
||
|
|
||
|
// Ring weapons (ringweapons_t)
|
||
|
// Useful for A_GiveWeapon
|
||
|
{"RW_AUTO",RW_AUTO},
|
||
|
{"RW_BOUNCE",RW_BOUNCE},
|
||
|
{"RW_SCATTER",RW_SCATTER},
|
||
|
{"RW_GRENADE",RW_GRENADE},
|
||
|
{"RW_EXPLODE",RW_EXPLODE},
|
||
|
{"RW_RAIL",RW_RAIL},
|
||
|
|
||
|
// Character flags (skinflags_t)
|
||
|
{"SF_SUPER",SF_SUPER},
|
||
|
{"SF_SUPERANIMS",SF_SUPERANIMS},
|
||
|
{"SF_SUPERSPIN",SF_SUPERSPIN},
|
||
|
{"SF_HIRES",SF_HIRES},
|
||
|
{"SF_NOSKID",SF_NOSKID},
|
||
|
{"SF_NOSPEEDADJUST",SF_NOSPEEDADJUST},
|
||
|
|
||
|
// Character abilities!
|
||
|
// Primary
|
||
|
{"CA_NONE",CA_NONE}, // now slot 0!
|
||
|
{"CA_THOK",CA_THOK},
|
||
|
{"CA_FLY",CA_FLY},
|
||
|
{"CA_GLIDEANDCLIMB",CA_GLIDEANDCLIMB},
|
||
|
{"CA_HOMINGTHOK",CA_HOMINGTHOK},
|
||
|
{"CA_DOUBLEJUMP",CA_DOUBLEJUMP},
|
||
|
{"CA_FLOAT",CA_FLOAT},
|
||
|
{"CA_SLOWFALL",CA_SLOWFALL},
|
||
|
{"CA_SWIM",CA_SWIM},
|
||
|
{"CA_TELEKINESIS",CA_TELEKINESIS},
|
||
|
{"CA_FALLSWITCH",CA_FALLSWITCH},
|
||
|
{"CA_JUMPBOOST",CA_JUMPBOOST},
|
||
|
{"CA_AIRDRILL",CA_AIRDRILL},
|
||
|
// Secondary
|
||
|
{"CA2_NONE",CA2_NONE}, // now slot 0!
|
||
|
{"CA2_SPINDASH",CA2_SPINDASH},
|
||
|
{"CA2_MULTIABILITY",CA2_MULTIABILITY},
|
||
|
|
||
|
// Sound flags
|
||
|
{"SF_TOTALLYSINGLE",SF_TOTALLYSINGLE},
|
||
|
{"SF_NOMULTIPLESOUND",SF_NOMULTIPLESOUND},
|
||
|
{"SF_OUTSIDESOUND",SF_OUTSIDESOUND},
|
||
|
{"SF_X4AWAYSOUND",SF_X4AWAYSOUND},
|
||
|
{"SF_X8AWAYSOUND",SF_X8AWAYSOUND},
|
||
|
{"SF_NOINTERRUPT",SF_NOINTERRUPT},
|
||
|
{"SF_X2AWAYSOUND",SF_X2AWAYSOUND},
|
||
|
|
||
|
#ifdef HAVE_BLUA
|
||
|
// p_local.h constants
|
||
|
{"FLOATSPEED",FLOATSPEED},
|
||
|
{"MAXSTEPMOVE",MAXSTEPMOVE},
|
||
|
{"USERANGE",USERANGE},
|
||
|
{"MELEERANGE",MELEERANGE},
|
||
|
{"MISSILERANGE",MISSILERANGE},
|
||
|
{"ONFLOORZ",ONFLOORZ}, // INT32_MIN
|
||
|
{"ONCEILINGZ",ONCEILINGZ}, //INT32_MAX
|
||
|
// for P_FlashPal
|
||
|
{"PAL_WHITE",PAL_WHITE},
|
||
|
{"PAL_MIXUP",PAL_MIXUP},
|
||
|
{"PAL_RECYCLE",PAL_RECYCLE},
|
||
|
{"PAL_NUKE",PAL_NUKE},
|
||
|
|
||
|
// Gametypes, for use with global var "gametype"
|
||
|
{"GT_COOP",GT_COOP},
|
||
|
{"GT_COMPETITION",GT_COMPETITION},
|
||
|
{"GT_RACE",GT_RACE},
|
||
|
{"GT_MATCH",GT_MATCH},
|
||
|
{"GT_TEAMMATCH",GT_TEAMMATCH},
|
||
|
{"GT_TAG",GT_TAG},
|
||
|
{"GT_HIDEANDSEEK",GT_HIDEANDSEEK},
|
||
|
{"GT_CTF",GT_CTF},
|
||
|
|
||
|
// Player state (playerstate_t)
|
||
|
{"PST_LIVE",PST_LIVE}, // Playing or camping.
|
||
|
{"PST_DEAD",PST_DEAD}, // Dead on the ground, view follows killer.
|
||
|
{"PST_REBORN",PST_REBORN}, // Ready to restart/respawn???
|
||
|
|
||
|
// Player animation (panim_t)
|
||
|
{"PA_ETC",PA_ETC},
|
||
|
{"PA_IDLE",PA_IDLE},
|
||
|
{"PA_WALK",PA_WALK},
|
||
|
{"PA_RUN",PA_RUN},
|
||
|
{"PA_ROLL",PA_ROLL},
|
||
|
{"PA_FALL",PA_FALL},
|
||
|
{"PA_ABILITY",PA_ABILITY},
|
||
|
|
||
|
// Current weapon
|
||
|
{"WEP_AUTO",WEP_AUTO},
|
||
|
{"WEP_BOUNCE",WEP_BOUNCE},
|
||
|
{"WEP_SCATTER",WEP_SCATTER},
|
||
|
{"WEP_GRENADE",WEP_GRENADE},
|
||
|
{"WEP_EXPLODE",WEP_EXPLODE},
|
||
|
{"WEP_RAIL",WEP_RAIL},
|
||
|
{"NUM_WEAPONS",NUM_WEAPONS},
|
||
|
|
||
|
// Got Flags, for player->gotflag!
|
||
|
// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
|
||
|
{"GF_REDFLAG",GF_REDFLAG},
|
||
|
{"GF_BLUEFLAG",GF_BLUEFLAG},
|
||
|
|
||
|
// Angles
|
||
|
{"ANG1",ANG1},
|
||
|
{"ANG2",ANG2},
|
||
|
{"ANG10",ANG10},
|
||
|
{"ANG15",ANG15},
|
||
|
{"ANG20",ANG20},
|
||
|
{"ANG30",ANG30},
|
||
|
{"ANG60",ANG60},
|
||
|
{"ANG64h",ANG64h},
|
||
|
{"ANG105",ANG105},
|
||
|
{"ANG210",ANG210},
|
||
|
{"ANG255",ANG255},
|
||
|
{"ANG340",ANG340},
|
||
|
{"ANG350",ANG350},
|
||
|
{"ANGLE_11hh",ANGLE_11hh},
|
||
|
{"ANGLE_22h",ANGLE_22h},
|
||
|
{"ANGLE_45",ANGLE_45},
|
||
|
{"ANGLE_67h",ANGLE_67h},
|
||
|
{"ANGLE_90",ANGLE_90},
|
||
|
{"ANGLE_112h",ANGLE_112h},
|
||
|
{"ANGLE_135",ANGLE_135},
|
||
|
{"ANGLE_157h",ANGLE_157h},
|
||
|
{"ANGLE_180",ANGLE_180},
|
||
|
{"ANGLE_202h",ANGLE_202h},
|
||
|
{"ANGLE_225",ANGLE_225},
|
||
|
{"ANGLE_247h",ANGLE_247h},
|
||
|
{"ANGLE_270",ANGLE_270},
|
||
|
{"ANGLE_292h",ANGLE_292h},
|
||
|
{"ANGLE_315",ANGLE_315},
|
||
|
{"ANGLE_337h",ANGLE_337h},
|
||
|
{"ANGLE_MAX",ANGLE_MAX},
|
||
|
|
||
|
// P_Chase directions (dirtype_t)
|
||
|
{"DI_NODIR",DI_NODIR},
|
||
|
{"DI_EAST",DI_EAST},
|
||
|
{"DI_NORTHEAST",DI_NORTHEAST},
|
||
|
{"DI_NORTH",DI_NORTH},
|
||
|
{"DI_NORTHWEST",DI_NORTHWEST},
|
||
|
{"DI_WEST",DI_WEST},
|
||
|
{"DI_SOUTHWEST",DI_SOUTHWEST},
|
||
|
{"DI_SOUTH",DI_SOUTH},
|
||
|
{"DI_SOUTHEAST",DI_SOUTHEAST},
|
||
|
{"NUMDIRS",NUMDIRS},
|
||
|
|
||
|
// Buttons (ticcmd_t)
|
||
|
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
|
||
|
{"BT_WEAPONNEXT",BT_WEAPONNEXT},
|
||
|
{"BT_WEAPONPREV",BT_WEAPONPREV},
|
||
|
{"BT_ATTACK",BT_ATTACK}, // shoot rings
|
||
|
{"BT_USE",BT_USE}, // spin
|
||
|
{"BT_CAMLEFT",BT_CAMLEFT}, // turn camera left
|
||
|
{"BT_CAMRIGHT",BT_CAMRIGHT}, // turn camera right
|
||
|
{"BT_TOSSFLAG",BT_TOSSFLAG},
|
||
|
{"BT_JUMP",BT_JUMP},
|
||
|
{"BT_FIRENORMAL",BT_FIRENORMAL}, // Fire a normal ring no matter what
|
||
|
|
||
|
// cvflags_t
|
||
|
{"CV_SAVE",CV_SAVE},
|
||
|
{"CV_CALL",CV_CALL},
|
||
|
{"CV_NETVAR",CV_NETVAR},
|
||
|
{"CV_NOINIT",CV_NOINIT},
|
||
|
{"CV_FLOAT",CV_FLOAT},
|
||
|
{"CV_NOTINNET",CV_NOTINNET},
|
||
|
{"CV_MODIFIED",CV_MODIFIED},
|
||
|
{"CV_SHOWMODIF",CV_SHOWMODIF},
|
||
|
{"CV_SHOWMODIFONETIME",CV_SHOWMODIFONETIME},
|
||
|
{"CV_NOSHOWHELP",CV_NOSHOWHELP},
|
||
|
{"CV_HIDEN",CV_HIDEN},
|
||
|
{"CV_HIDDEN",CV_HIDEN},
|
||
|
{"CV_CHEAT",CV_CHEAT},
|
||
|
|
||
|
// v_video flags
|
||
|
{"V_NOSCALEPATCH",V_NOSCALEPATCH},
|
||
|
{"V_SMALLSCALEPATCH",V_SMALLSCALEPATCH},
|
||
|
{"V_MEDSCALEPATCH",V_MEDSCALEPATCH},
|
||
|
{"V_6WIDTHSPACE",V_6WIDTHSPACE},
|
||
|
{"V_OLDSPACING",V_OLDSPACING},
|
||
|
{"V_MONOSPACE",V_MONOSPACE},
|
||
|
{"V_PURPLEMAP",V_PURPLEMAP},
|
||
|
{"V_YELLOWMAP",V_YELLOWMAP},
|
||
|
{"V_GREENMAP",V_GREENMAP},
|
||
|
{"V_BLUEMAP",V_BLUEMAP},
|
||
|
{"V_REDMAP",V_REDMAP},
|
||
|
{"V_GRAYMAP",V_GRAYMAP},
|
||
|
{"V_ORANGEMAP",V_ORANGEMAP},
|
||
|
{"V_TRANSLUCENT",V_TRANSLUCENT},
|
||
|
{"V_10TRANS",V_10TRANS},
|
||
|
{"V_20TRANS",V_20TRANS},
|
||
|
{"V_30TRANS",V_30TRANS},
|
||
|
{"V_40TRANS",V_40TRANS},
|
||
|
{"V_50TRANS",V_TRANSLUCENT}, // alias
|
||
|
{"V_60TRANS",V_60TRANS},
|
||
|
{"V_70TRANS",V_70TRANS},
|
||
|
{"V_80TRANS",V_80TRANS},
|
||
|
{"V_90TRANS",V_90TRANS},
|
||
|
{"V_AUTOFADEOUT",V_AUTOFADEOUT},
|
||
|
{"V_RETURN8",V_RETURN8},
|
||
|
{"V_OFFSET",V_OFFSET},
|
||
|
{"V_ALLOWLOWERCASE",V_ALLOWLOWERCASE},
|
||
|
{"V_FLIP",V_FLIP},
|
||
|
{"V_SNAPTOTOP",V_SNAPTOTOP},
|
||
|
{"V_SNAPTOBOTTOM",V_SNAPTOBOTTOM},
|
||
|
{"V_SNAPTOLEFT",V_SNAPTOLEFT},
|
||
|
{"V_SNAPTORIGHT",V_SNAPTORIGHT},
|
||
|
{"V_WRAPX",V_WRAPX},
|
||
|
{"V_WRAPY",V_WRAPY},
|
||
|
{"V_NOSCALESTART",V_NOSCALESTART},
|
||
|
{"V_SPLITSCREEN",V_SPLITSCREEN},
|
||
|
|
||
|
{"V_PARAMMASK",V_PARAMMASK},
|
||
|
{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},
|
||
|
{"V_SPACINGMASK",V_SPACINGMASK},
|
||
|
{"V_CHARCOLORMASK",V_CHARCOLORMASK},
|
||
|
{"V_ALPHAMASK",V_ALPHAMASK},
|
||
|
|
||
|
{"V_CHARCOLORSHIFT",V_CHARCOLORSHIFT},
|
||
|
{"V_ALPHASHIFT",V_ALPHASHIFT},
|
||
|
#endif
|
||
|
|
||
|
{NULL,0}
|
||
|
};
|
||
|
|
||
|
static mobjtype_t get_mobjtype(const char *word)
|
||
|
{ // Returns the vlaue of MT_ enumerations
|
||
|
mobjtype_t i;
|
||
|
if (*word >= '0' && *word <= '9')
|
||
|
return atoi(word);
|
||
|
if (fastncmp("MT_",word,3))
|
||
|
word += 3; // take off the MT_
|
||
|
for (i = 0; i < NUMMOBJFREESLOTS; i++) {
|
||
|
if (!FREE_MOBJS[i])
|
||
|
break;
|
||
|
if (fastcmp(word, FREE_MOBJS[i]))
|
||
|
return MT_FIRSTFREESLOT+i;
|
||
|
}
|
||
|
for (i = 0; i < MT_FIRSTFREESLOT; i++)
|
||
|
if (fastcmp(word, MOBJTYPE_LIST[i]+3))
|
||
|
return i;
|
||
|
deh_warning("Couldn't find mobjtype named 'MT_%s'",word);
|
||
|
return MT_BLUECRAWLA;
|
||
|
}
|
||
|
|
||
|
static statenum_t get_state(const char *word)
|
||
|
{ // Returns the value of S_ enumerations
|
||
|
statenum_t i;
|
||
|
if (*word >= '0' && *word <= '9')
|
||
|
return atoi(word);
|
||
|
if (fastncmp("S_",word,2))
|
||
|
word += 2; // take off the S_
|
||
|
for (i = 0; i < NUMSTATEFREESLOTS; i++) {
|
||
|
if (!FREE_STATES[i])
|
||
|
break;
|
||
|
if (fastcmp(word, FREE_STATES[i]))
|
||
|
return S_FIRSTFREESLOT+i;
|
||
|
}
|
||
|
for (i = 0; i < S_FIRSTFREESLOT; i++)
|
||
|
if (fastcmp(word, STATE_LIST[i]+2))
|
||
|
return i;
|
||
|
deh_warning("Couldn't find state named 'S_%s'",word);
|
||
|
return S_NULL;
|
||
|
}
|
||
|
|
||
|
static spritenum_t get_sprite(const char *word)
|
||
|
{ // Returns the value of SPR_ enumerations
|
||
|
spritenum_t i;
|
||
|
if (*word >= '0' && *word <= '9')
|
||
|
return atoi(word);
|
||
|
if (fastncmp("SPR_",word,4))
|
||
|
word += 4; // take off the SPR_
|
||
|
for (i = 0; i < NUMSPRITES; i++)
|
||
|
if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
|
||
|
return i;
|
||
|
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
|
||
|
return SPR_NULL;
|
||
|
}
|
||
|
|
||
|
static sfxenum_t get_sfx(const char *word)
|
||
|
{ // Returns the value of SFX_ enumerations
|
||
|
sfxenum_t i;
|
||
|
if (*word >= '0' && *word <= '9')
|
||
|
return atoi(word);
|
||
|
if (fastncmp("SFX_",word,4))
|
||
|
word += 4; // take off the SFX_
|
||
|
else if (fastncmp("DS",word,2))
|
||
|
word += 2; // take off the DS
|
||
|
for (i = 0; i < NUMSFX; i++)
|
||
|
if (S_sfx[i].name && fasticmp(word, S_sfx[i].name))
|
||
|
return i;
|
||
|
deh_warning("Couldn't find sfx named 'SFX_%s'",word);
|
||
|
return sfx_None;
|
||
|
}
|
||
|
|
||
|
static UINT16 get_mus(const char *word)
|
||
|
{ // Returns the value of SFX_ enumerations
|
||
|
UINT16 i;
|
||
|
if (*word >= '0' && *word <= '9')
|
||
|
return atoi(word);
|
||
|
if (fastncmp("MUS_",word,4))
|
||
|
word += 4; // take off the MUS_
|
||
|
else if (fastncmp("O_",word,2) || fastncmp("D_",word,2))
|
||
|
word += 2; // take off the O_ or D_
|
||
|
for (i = 0; i < NUMMUSIC; i++)
|
||
|
if (S_music[i].name && fasticmp(word, S_music[i].name))
|
||
|
return i;
|
||
|
deh_warning("Couldn't find music named 'MUS_%s'",word);
|
||
|
return mus_None;
|
||
|
}
|
||
|
|
||
|
static hudnum_t get_huditem(const char *word)
|
||
|
{ // Returns the value of HUD_ enumerations
|
||
|
hudnum_t i;
|
||
|
if (*word >= '0' && *word <= '9')
|
||
|
return atoi(word);
|
||
|
if (fastncmp("HUD_",word,4))
|
||
|
word += 4; // take off the HUD_
|
||
|
for (i = 0; i < NUMHUDITEMS; i++)
|
||
|
if (fastcmp(word, HUDITEMS_LIST[i]))
|
||
|
return i;
|
||
|
deh_warning("Couldn't find huditem named 'HUD_%s'",word);
|
||
|
return HUD_LIVESNAME;
|
||
|
}
|
||
|
|
||
|
#ifndef HAVE_BLUA
|
||
|
static powertype_t get_power(const char *word)
|
||
|
{ // Returns the vlaue of pw_ enumerations
|
||
|
powertype_t i;
|
||
|
if (*word >= '0' && *word <= '9')
|
||
|
return atoi(word);
|
||
|
if (fastncmp("PW_",word,3))
|
||
|
word += 3; // take off the pw_
|
||
|
for (i = 0; i < NUMPOWERS; i++)
|
||
|
if (fastcmp(word, POWERS_LIST[i]))
|
||
|
return i;
|
||
|
deh_warning("Couldn't find power named 'pw_%s'",word);
|
||
|
return pw_invulnerability;
|
||
|
}
|
||
|
|
||
|
/// \todo Make ANY of this completely over-the-top math craziness obey the order of operations.
|
||
|
static fixed_t op_mul(fixed_t a, fixed_t b) { return a*b; }
|
||
|
static fixed_t op_div(fixed_t a, fixed_t b) { return a/b; }
|
||
|
static fixed_t op_add(fixed_t a, fixed_t b) { return a+b; }
|
||
|
static fixed_t op_sub(fixed_t a, fixed_t b) { return a-b; }
|
||
|
static fixed_t op_or(fixed_t a, fixed_t b) { return a|b; }
|
||
|
static fixed_t op_and(fixed_t a, fixed_t b) { return a&b; }
|
||
|
static fixed_t op_lshift(fixed_t a, fixed_t b) { return a<<b; }
|
||
|
static fixed_t op_rshift(fixed_t a, fixed_t b) { return a>>b; }
|
||
|
|
||
|
struct {
|
||
|
const char c;
|
||
|
fixed_t (*v)(fixed_t,fixed_t);
|
||
|
} OPERATIONS[] = {
|
||
|
{'*',op_mul},
|
||
|
{'/',op_div},
|
||
|
{'+',op_add},
|
||
|
{'-',op_sub},
|
||
|
{'|',op_or},
|
||
|
{'&',op_and},
|
||
|
{'<',op_lshift},
|
||
|
{'>',op_rshift},
|
||
|
{0,NULL}
|
||
|
};
|
||
|
|
||
|
// Returns the full word, cut at the first symbol or whitespace
|
||
|
static char *read_word(const char *line)
|
||
|
{
|
||
|
// Part 1: You got the start of the word, now find the end.
|
||
|
const char *p;
|
||
|
INT32 i;
|
||
|
for (p = line+1; *p; p++) {
|
||
|
if (*p == ' ' || *p == '\t')
|
||
|
break;
|
||
|
for (i = 0; OPERATIONS[i].c; i++)
|
||
|
if (*p == OPERATIONS[i].c) {
|
||
|
i = -1;
|
||
|
break;
|
||
|
}
|
||
|
if (i == -1)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Part 2: Make a copy of the word and return it.
|
||
|
{
|
||
|
size_t len = (p-line);
|
||
|
char *word = malloc(len+1);
|
||
|
M_Memcpy(word,line,len);
|
||
|
word[len] = '\0';
|
||
|
return word;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static INT32 operation_pad(const char **word)
|
||
|
{ // Brings word the next operation and returns the operation number.
|
||
|
INT32 i;
|
||
|
for (; **word; (*word)++) {
|
||
|
if (**word == ' ' || **word == '\t')
|
||
|
continue;
|
||
|
for (i = 0; OPERATIONS[i].c; i++)
|
||
|
if (**word == OPERATIONS[i].c)
|
||
|
{
|
||
|
if ((**word == '<' && *(*word+1) == '<') || (**word == '>' && *(*word+1) == '>')) (*word)++; // These operations are two characters long.
|
||
|
else if (**word == '<' || **word == '>') continue; // ... do not accept one character long.
|
||
|
(*word)++;
|
||
|
return i;
|
||
|
}
|
||
|
deh_warning("Unknown operation '%c'",**word);
|
||
|
return -1;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
static void const_warning(const char *type, const char *word)
|
||
|
{
|
||
|
deh_warning("Couldn't find %s named '%s'",type,word);
|
||
|
}
|
||
|
|
||
|
static fixed_t find_const(const char **rword)
|
||
|
{ // Finds the value of constants and returns it, bringing word to the next operation.
|
||
|
INT32 i;
|
||
|
fixed_t r;
|
||
|
char *word = read_word(*rword);
|
||
|
*rword += strlen(word);
|
||
|
if ((*word >= '0' && *word <= '9') || *word == '-') { // Parse a number
|
||
|
r = atoi(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
if (*word >= 'A' && !*(word+1)) { // Turn a single A-z symbol into numbers, like sprite frames.
|
||
|
r = *word-'A';
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
if (fastncmp("MF_", word, 3)) {
|
||
|
char *p = word+3;
|
||
|
for (i = 0; MOBJFLAG_LIST[i]; i++)
|
||
|
if (fastcmp(p, MOBJFLAG_LIST[i])) {
|
||
|
free(word);
|
||
|
return (1<<i);
|
||
|
}
|
||
|
|
||
|
// Not found error
|
||
|
const_warning("mobj flag",word);
|
||
|
free(word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("MF2_", word, 4)) {
|
||
|
char *p = word+4;
|
||
|
for (i = 0; MOBJFLAG2_LIST[i]; i++)
|
||
|
if (fastcmp(p, MOBJFLAG2_LIST[i])) {
|
||
|
free(word);
|
||
|
return (1<<i);
|
||
|
}
|
||
|
|
||
|
// Not found error
|
||
|
const_warning("mobj flag2",word);
|
||
|
free(word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("MFE_", word, 4)) {
|
||
|
char *p = word+4;
|
||
|
for (i = 0; MOBJEFLAG_LIST[i]; i++)
|
||
|
if (fastcmp(p, MOBJEFLAG_LIST[i])) {
|
||
|
free(word);
|
||
|
return (1<<i);
|
||
|
}
|
||
|
|
||
|
// Not found error
|
||
|
const_warning("mobj eflag",word);
|
||
|
free(word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("PF_", word, 3)) {
|
||
|
char *p = word+3;
|
||
|
for (i = 0; PLAYERFLAG_LIST[i]; i++)
|
||
|
if (fastcmp(p, PLAYERFLAG_LIST[i])) {
|
||
|
free(word);
|
||
|
return (1<<i);
|
||
|
}
|
||
|
if (fastcmp(p, "FULLSTASIS"))
|
||
|
return PF_FULLSTASIS;
|
||
|
|
||
|
// Not found error
|
||
|
const_warning("player flag",word);
|
||
|
free(word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("S_",word,2)) {
|
||
|
r = get_state(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastncmp("MT_",word,3)) {
|
||
|
r = get_mobjtype(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastncmp("SPR_",word,4)) {
|
||
|
r = get_sprite(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastncmp("SFX_",word,4) || fastncmp("DS",word,2)) {
|
||
|
r = get_sfx(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) {
|
||
|
r = get_mus(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastncmp("PW_",word,3)) {
|
||
|
r = get_power(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastncmp("HUD_",word,4)) {
|
||
|
r = get_huditem(word);
|
||
|
free(word);
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||
|
char *p = word+10;
|
||
|
for (i = 0; i < MAXSKINCOLORS; i++)
|
||
|
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||
|
free(word);
|
||
|
return i;
|
||
|
}
|
||
|
const_warning("color",word);
|
||
|
free(word);
|
||
|
return 0;
|
||
|
}
|
||
|
for (i = 0; INT_CONST[i].n; i++)
|
||
|
if (fastcmp(word,INT_CONST[i].n)) {
|
||
|
free(word);
|
||
|
return INT_CONST[i].v;
|
||
|
}
|
||
|
|
||
|
// Not found error.
|
||
|
const_warning("constant",word);
|
||
|
free(word);
|
||
|
return 0;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Loops through every constant and operation in word and performs its calculations, returning the final value.
|
||
|
fixed_t get_number(const char *word)
|
||
|
{
|
||
|
#ifdef HAVE_BLUA
|
||
|
return LUA_EvalMath(word);
|
||
|
#else
|
||
|
// DESPERATELY NEEDED: Order of operations support! :x
|
||
|
fixed_t i = find_const(&word);
|
||
|
INT32 o;
|
||
|
while(*word) {
|
||
|
o = operation_pad(&word);
|
||
|
if (o != -1)
|
||
|
i = OPERATIONS[o].v(i,find_const(&word));
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
return i;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void DEH_Check(void)
|
||
|
{
|
||
|
#if defined(_DEBUG) || defined(PARANOIA)
|
||
|
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
|
||
|
const size_t dehmobjs = sizeof(MOBJTYPE_LIST)/sizeof(const char*);
|
||
|
const size_t dehpowers = sizeof(POWERS_LIST)/sizeof(const char*);
|
||
|
const size_t dehcolors = sizeof(COLOR_ENUMS)/sizeof(const char*);
|
||
|
|
||
|
if (dehstates != S_FIRSTFREESLOT)
|
||
|
I_Error("You forgot to update the Dehacked states list, you dolt!\n(%d states defined, versus %s in the Dehacked list)\n", S_FIRSTFREESLOT, sizeu1(dehstates));
|
||
|
|
||
|
if (dehmobjs != MT_FIRSTFREESLOT)
|
||
|
I_Error("You forgot to update the Dehacked mobjtype list, you dolt!\n(%d mobj types defined, versus %s in the Dehacked list)\n", MT_FIRSTFREESLOT, sizeu1(dehmobjs));
|
||
|
|
||
|
if (dehpowers != NUMPOWERS)
|
||
|
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
|
||
|
|
||
|
if (dehcolors != MAXSKINCOLORS)
|
||
|
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXSKINCOLORS, sizeu1(dehcolors));
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#ifdef HAVE_BLUA
|
||
|
#include "lua_script.h"
|
||
|
#include "lua_libs.h"
|
||
|
|
||
|
// freeslot takes a name (string only!)
|
||
|
// and allocates it to the appropriate free slot.
|
||
|
// Returns the slot number allocated for it or nil if failed.
|
||
|
// ex. freeslot("MT_MYTHING","S_MYSTATE1","S_MYSTATE2")
|
||
|
// TODO: Error checking! @.@; There's currently no way to know which ones failed and why!
|
||
|
//
|
||
|
static inline int lib_freeslot(lua_State *L)
|
||
|
{
|
||
|
int n = lua_gettop(L);
|
||
|
int r = 0; // args returned
|
||
|
char *s, *type,*word;
|
||
|
|
||
|
while (n-- > 0)
|
||
|
{
|
||
|
s = Z_StrDup(luaL_checkstring(L,1));
|
||
|
type = strtok(s, "_");
|
||
|
if (type)
|
||
|
strupr(type);
|
||
|
else {
|
||
|
Z_Free(s);
|
||
|
return luaL_error(L, "Unknown enum type in '%s'\n", luaL_checkstring(L, 1));
|
||
|
}
|
||
|
|
||
|
word = strtok(NULL, "\n");
|
||
|
if (word)
|
||
|
strupr(word);
|
||
|
else {
|
||
|
Z_Free(s);
|
||
|
return luaL_error(L, "Missing enum name in '%s'\n", luaL_checkstring(L, 1));
|
||
|
}
|
||
|
if (fastcmp(type, "SFX")) {
|
||
|
sfxenum_t sfx;
|
||
|
strlwr(word);
|
||
|
CONS_Printf("Sound sfx_%s allocated.\n",word);
|
||
|
sfx = S_AddSoundFx(word, false, -1, false);
|
||
|
if (sfx != sfx_None) {
|
||
|
lua_pushinteger(L, sfx);
|
||
|
r++;
|
||
|
} else
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastcmp(type, "SPR"))
|
||
|
{
|
||
|
char wad;
|
||
|
spritenum_t j;
|
||
|
lua_getfield(L, LUA_REGISTRYINDEX, "WAD");
|
||
|
wad = (char)lua_tointeger(L, -1);
|
||
|
lua_pop(L, 1);
|
||
|
for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++)
|
||
|
{
|
||
|
if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
|
||
|
{
|
||
|
if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
|
||
|
sprnames[j][4] = wad;
|
||
|
continue; // Already allocated, next.
|
||
|
}
|
||
|
// Found a free slot!
|
||
|
CONS_Printf("Sprite SPR_%s allocated.\n",word);
|
||
|
strncpy(sprnames[j],word,4);
|
||
|
//sprnames[j][4] = 0;
|
||
|
used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
|
||
|
lua_pushinteger(L, j);
|
||
|
r++;
|
||
|
break;
|
||
|
}
|
||
|
if (j > SPR_LASTFREESLOT)
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastcmp(type, "S"))
|
||
|
{
|
||
|
statenum_t i;
|
||
|
for (i = 0; i < NUMSTATEFREESLOTS; i++)
|
||
|
if (!FREE_STATES[i]) {
|
||
|
CONS_Printf("State S_%s allocated.\n",word);
|
||
|
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||
|
strcpy(FREE_STATES[i],word);
|
||
|
lua_pushinteger(L, i);
|
||
|
r++;
|
||
|
break;
|
||
|
}
|
||
|
if (i == NUMSTATEFREESLOTS)
|
||
|
return r;
|
||
|
}
|
||
|
else if (fastcmp(type, "MT"))
|
||
|
{
|
||
|
mobjtype_t i;
|
||
|
for (i = 0; i < NUMMOBJFREESLOTS; i++)
|
||
|
if (!FREE_MOBJS[i]) {
|
||
|
CONS_Printf("MobjType MT_%s allocated.\n",word);
|
||
|
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
|
||
|
strcpy(FREE_MOBJS[i],word);
|
||
|
lua_pushinteger(L, i);
|
||
|
r++;
|
||
|
break;
|
||
|
}
|
||
|
if (i == NUMMOBJFREESLOTS)
|
||
|
return r;
|
||
|
}
|
||
|
Z_Free(s);
|
||
|
lua_remove(L, 1);
|
||
|
continue;
|
||
|
}
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// Wrapper for ALL A_Action functions.
|
||
|
// Upvalue: actionf_t to represent
|
||
|
// Arguments: mobj_t actor, int var1, int var2
|
||
|
static inline int lib_action(lua_State *L)
|
||
|
{
|
||
|
actionf_t *action = lua_touserdata(L,lua_upvalueindex(1));
|
||
|
mobj_t **actor = luaL_checkudata(L,1,META_MOBJ);
|
||
|
var1 = (INT32)luaL_optinteger(L,2,0);
|
||
|
var2 = (INT32)luaL_optinteger(L,3,0);
|
||
|
if (!*actor)
|
||
|
return LUA_ErrInvalid(L, "mobj_t");
|
||
|
action->acp1(*actor);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
|
||
|
// Set in lua_infolib.
|
||
|
const char *superactions[MAXRECURSION];
|
||
|
UINT8 superstack = 0;
|
||
|
|
||
|
static int lib_dummysuper(lua_State *L)
|
||
|
{
|
||
|
return luaL_error(L, "Can't call super() outside of hardcode-replacing A_Action functions being called by state changes!"); // convoluted, I know. @_@;;
|
||
|
}
|
||
|
|
||
|
static inline int lib_getenum(lua_State *L)
|
||
|
{
|
||
|
const char *word, *p;
|
||
|
fixed_t i;
|
||
|
boolean mathlib = lua_toboolean(L, lua_upvalueindex(1));
|
||
|
if (lua_type(L,2) != LUA_TSTRING)
|
||
|
return 0;
|
||
|
word = lua_tostring(L,2);
|
||
|
if (strlen(word) == 1) { // Assume sprite frame if length 1.
|
||
|
if (*word >= 'A' && *word <= '~')
|
||
|
{
|
||
|
lua_pushinteger(L, *word-'A');
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("MF_", word, 3)) {
|
||
|
p = word+3;
|
||
|
for (i = 0; MOBJFLAG_LIST[i]; i++)
|
||
|
if (fastcmp(p, MOBJFLAG_LIST[i])) {
|
||
|
lua_pushinteger(L, ((lua_Integer)1<<i));
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "mobjflag '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("MF2_", word, 4)) {
|
||
|
p = word+4;
|
||
|
for (i = 0; MOBJFLAG2_LIST[i]; i++)
|
||
|
if (fastcmp(p, MOBJFLAG2_LIST[i])) {
|
||
|
lua_pushinteger(L, ((lua_Integer)1<<i));
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "mobjflag2 '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("MFE_", word, 4)) {
|
||
|
p = word+4;
|
||
|
for (i = 0; MOBJEFLAG_LIST[i]; i++)
|
||
|
if (fastcmp(p, MOBJEFLAG_LIST[i])) {
|
||
|
lua_pushinteger(L, ((lua_Integer)1<<i));
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "mobjeflag '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("MTF_", word, 4)) {
|
||
|
p = word+4;
|
||
|
for (i = 0; i < 16; i++)
|
||
|
if (MAPTHINGFLAG_LIST[i] && fastcmp(p, MAPTHINGFLAG_LIST[i])) {
|
||
|
lua_pushinteger(L, ((lua_Integer)1<<i));
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "mapthingflag '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("PF_", word, 3)) {
|
||
|
p = word+3;
|
||
|
for (i = 0; PLAYERFLAG_LIST[i]; i++)
|
||
|
if (fastcmp(p, PLAYERFLAG_LIST[i])) {
|
||
|
lua_pushinteger(L, ((lua_Integer)1<<i));
|
||
|
return 1;
|
||
|
}
|
||
|
if (fastcmp(p, "FULLSTASIS"))
|
||
|
{
|
||
|
lua_pushinteger(L, (lua_Integer)PF_FULLSTASIS);
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "playerflag '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("ML_", word, 3)) {
|
||
|
p = word+3;
|
||
|
for (i = 0; i < 16; i++)
|
||
|
if (ML_LIST[i] && fastcmp(p, ML_LIST[i])) {
|
||
|
lua_pushinteger(L, ((lua_Integer)1<<i));
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "linedef flag '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("S_",word,2)) {
|
||
|
p = word+2;
|
||
|
for (i = 0; i < NUMSTATEFREESLOTS; i++) {
|
||
|
if (!FREE_STATES[i])
|
||
|
break;
|
||
|
if (fastcmp(p, FREE_STATES[i])) {
|
||
|
lua_pushinteger(L, S_FIRSTFREESLOT+i);
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
for (i = 0; i < S_FIRSTFREESLOT; i++)
|
||
|
if (fastcmp(p, STATE_LIST[i]+2)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return luaL_error(L, "state '%s' does not exist.\n", word);
|
||
|
}
|
||
|
else if (fastncmp("MT_",word,3)) {
|
||
|
p = word+3;
|
||
|
for (i = 0; i < NUMMOBJFREESLOTS; i++) {
|
||
|
if (!FREE_MOBJS[i])
|
||
|
break;
|
||
|
if (fastcmp(p, FREE_MOBJS[i])) {
|
||
|
lua_pushinteger(L, MT_FIRSTFREESLOT+i);
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
for (i = 0; i < MT_FIRSTFREESLOT; i++)
|
||
|
if (fastcmp(p, MOBJTYPE_LIST[i]+3)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return luaL_error(L, "mobjtype '%s' does not exist.\n", word);
|
||
|
}
|
||
|
else if (fastncmp("SPR_",word,4)) {
|
||
|
p = word+4;
|
||
|
for (i = 0; i < NUMSPRITES; i++)
|
||
|
if (!sprnames[i][4] && fastncmp(p,sprnames[i],4)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (!mathlib && fastncmp("sfx_",word,4)) {
|
||
|
p = word+4;
|
||
|
for (i = 0; i < NUMSFX; i++)
|
||
|
if (S_sfx[i].name && fastcmp(p, S_sfx[i].name)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
else if (mathlib && fastncmp("SFX_",word,4)) { // SOCs are ALL CAPS!
|
||
|
p = word+4;
|
||
|
for (i = 0; i < NUMSFX; i++)
|
||
|
if (S_sfx[i].name && fasticmp(p, S_sfx[i].name)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return luaL_error(L, "sfx '%s' could not be found.\n", word);
|
||
|
}
|
||
|
else if (mathlib && fastncmp("DS",word,2)) {
|
||
|
p = word+2;
|
||
|
for (i = 0; i < NUMSFX; i++)
|
||
|
if (S_sfx[i].name && fasticmp(p, S_sfx[i].name)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (!mathlib && fastncmp("mus_",word,4)) {
|
||
|
p = word+4;
|
||
|
for (i = 0; i < NUMMUSIC; i++)
|
||
|
if (S_music[i].name && fastcmp(p, S_music[i].name)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS!
|
||
|
p = word+4;
|
||
|
for (i = 0; i < NUMMUSIC; i++)
|
||
|
if (S_music[i].name && fasticmp(p, S_music[i].name)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||
|
}
|
||
|
else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) {
|
||
|
p = word+2;
|
||
|
for (i = 0; i < NUMMUSIC; i++)
|
||
|
if (S_music[i].name && fasticmp(p, S_music[i].name)) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return luaL_error(L, "music '%s' could not be found.\n", word);
|
||
|
}
|
||
|
else if (!mathlib && fastncmp("pw_",word,3)) {
|
||
|
p = word+3;
|
||
|
for (i = 0; i < NUMPOWERS; i++)
|
||
|
if (fasticmp(p, POWERS_LIST[i])) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
else if (mathlib && fastncmp("PW_",word,3)) { // SOCs are ALL CAPS!
|
||
|
p = word+3;
|
||
|
for (i = 0; i < NUMPOWERS; i++)
|
||
|
if (fastcmp(p, POWERS_LIST[i])) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
return luaL_error(L, "power '%s' could not be found.\n", word);
|
||
|
}
|
||
|
else if (fastncmp("HUD_",word,4)) {
|
||
|
p = word+4;
|
||
|
for (i = 0; i < NUMHUDITEMS; i++)
|
||
|
if (fastcmp(p, HUDITEMS_LIST[i])) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "huditem '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||
|
p = word+10;
|
||
|
for (i = 0; i < MAXSKINCOLORS; i++)
|
||
|
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||
|
lua_pushinteger(L, i);
|
||
|
return 1;
|
||
|
}
|
||
|
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
|
||
|
return 0;
|
||
|
}
|
||
|
else if (!mathlib && fastncmp("A_",word,2)) {
|
||
|
char *caps;
|
||
|
// Try to get a Lua action first.
|
||
|
/// \todo Push a closure that sets superactions[] and superstack.
|
||
|
lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
|
||
|
// actions are stored in all uppercase.
|
||
|
caps = Z_StrDup(word);
|
||
|
strupr(caps);
|
||
|
lua_getfield(L, -1, caps);
|
||
|
Z_Free(caps);
|
||
|
if (!lua_isnil(L, -1))
|
||
|
return 1; // Success! :D That was easy.
|
||
|
// Welp, that failed.
|
||
|
lua_pop(L, 2); // pop nil and LREG_ACTIONS
|
||
|
|
||
|
// Hardcoded actions as callable Lua functions!
|
||
|
// Retrieving them from this metatable allows them to be case-insensitive!
|
||
|
for (i = 0; actionpointers[i].name; i++)
|
||
|
if (fasticmp(word, actionpointers[i].name)) {
|
||
|
// push lib_action as a C closure with the actionf_t* as an upvalue.
|
||
|
lua_pushlightuserdata(L, &actionpointers[i].action);
|
||
|
lua_pushcclosure(L, lib_action, 1);
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
else if (!mathlib && fastcmp("super",word))
|
||
|
{
|
||
|
if (!superstack)
|
||
|
{
|
||
|
lua_pushcfunction(L, lib_dummysuper);
|
||
|
return 1;
|
||
|
}
|
||
|
for (i = 0; actionpointers[i].name; i++)
|
||
|
if (fasticmp(superactions[superstack-1], actionpointers[i].name)) {
|
||
|
lua_pushlightuserdata(L, &actionpointers[i].action);
|
||
|
lua_pushcclosure(L, lib_action, 1);
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
for (i = 0; INT_CONST[i].n; i++)
|
||
|
if (fastcmp(word,INT_CONST[i].n)) {
|
||
|
lua_pushinteger(L, INT_CONST[i].v);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
|
||
|
|
||
|
// DYNAMIC variables too!!
|
||
|
// Try not to add anything that would break netgames or timeattack replays here.
|
||
|
// You know, like consoleplayer, displayplayer, secondarydisplayplayer, or gametime.
|
||
|
if (fastcmp(word,"maptol")) {
|
||
|
lua_pushinteger(L, maptol);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"mariomode")) {
|
||
|
lua_pushboolean(L, mariomode != 0);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"twodlevel")) {
|
||
|
lua_pushboolean(L, twodlevel != 0);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"circuitmap")) {
|
||
|
lua_pushboolean(L, circuitmap);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"netgame")) {
|
||
|
lua_pushboolean(L, netgame);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"multiplayer")) {
|
||
|
lua_pushboolean(L, multiplayer);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"modeattacking")) {
|
||
|
lua_pushboolean(L, modeattacking);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"splitscreen")) {
|
||
|
lua_pushboolean(L, splitscreen);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"gamecomplete")) {
|
||
|
lua_pushboolean(L, gamecomplete);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"devparm")) {
|
||
|
lua_pushboolean(L, devparm);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"modifiedgame")) {
|
||
|
lua_pushboolean(L, modifiedgame && !savemoddata);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"menuactive")) {
|
||
|
lua_pushboolean(L, menuactive);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"paused")) {
|
||
|
lua_pushboolean(L, paused);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"gametype")) {
|
||
|
lua_pushinteger(L, gametype);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"leveltime")) {
|
||
|
lua_pushinteger(L, leveltime);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"curWeather")) {
|
||
|
lua_pushinteger(L, curWeather);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"globalweather")) {
|
||
|
lua_pushinteger(L, globalweather);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"server")) {
|
||
|
if (dedicated || !playeringame[serverplayer])
|
||
|
return 0;
|
||
|
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"admin")) {
|
||
|
if (!playeringame[adminplayer] || adminplayer == serverplayer)
|
||
|
return 0;
|
||
|
LUA_PushUserdata(L, &players[adminplayer], META_PLAYER);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"emeralds")) {
|
||
|
lua_pushinteger(L, emeralds);
|
||
|
return 1;
|
||
|
} else if (fastcmp(word,"gravity")) {
|
||
|
lua_pushinteger(L, gravity);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int LUA_EnumLib(lua_State *L)
|
||
|
{
|
||
|
if (lua_gettop(L) == 0)
|
||
|
lua_pushboolean(L, 0);
|
||
|
|
||
|
// Set the global metatable
|
||
|
lua_createtable(L, 0, 1);
|
||
|
lua_pushvalue(L, 1); // boolean passed to LUA_EnumLib as first argument.
|
||
|
lua_pushcclosure(L, lib_getenum, 1);
|
||
|
lua_setfield(L, -2, "__index");
|
||
|
lua_setmetatable(L, LUA_GLOBALSINDEX);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int LUA_SOCLib(lua_State *L)
|
||
|
{
|
||
|
lua_register(L,"freeslot",lib_freeslot);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
const char *LUA_GetActionName(void *action)
|
||
|
{
|
||
|
actionf_t *act = (actionf_t *)action;
|
||
|
size_t z;
|
||
|
for (z = 0; actionpointers[z].name; z++)
|
||
|
{
|
||
|
if (actionpointers[z].action.acv == act->acv)
|
||
|
return actionpointers[z].name;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void LUA_SetActionByName(void *state, const char *actiontocompare)
|
||
|
{
|
||
|
state_t *st = (state_t *)state;
|
||
|
size_t z;
|
||
|
for (z = 0; actionpointers[z].name; z++)
|
||
|
{
|
||
|
if (fasticmp(actiontocompare, actionpointers[z].name))
|
||
|
{
|
||
|
st->action = actionpointers[z].action;
|
||
|
st->action.acv = actionpointers[z].action.acv; // assign
|
||
|
st->action.acp1 = actionpointers[z].action.acp1;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // HAVE_BLUA
|