616 lines
19 KiB
C++
616 lines
19 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __SYS_PUBLIC__
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#define __SYS_PUBLIC__
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/*
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===============================================================================
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Non-portable system services.
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===============================================================================
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*/
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#include "../common/common.h"
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#include "keynum.h"
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class sdSysEvent;
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class idStr;
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class idWStr;
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class sdLogitechLCDSystem;
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typedef enum {
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FPU_EXCEPTION_INVALID_OPERATION = 1,
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FPU_EXCEPTION_DENORMALIZED_OPERAND = 2,
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FPU_EXCEPTION_DIVIDE_BY_ZERO = 4,
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FPU_EXCEPTION_NUMERIC_OVERFLOW = 8,
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FPU_EXCEPTION_NUMERIC_UNDERFLOW = 16,
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FPU_EXCEPTION_INEXACT_RESULT = 32
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} fpuExceptions_t;
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typedef enum {
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FPU_PRECISION_SINGLE = 0,
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FPU_PRECISION_DOUBLE = 1,
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FPU_PRECISION_DOUBLE_EXTENDED = 2
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} fpuPrecision_t;
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typedef enum {
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FPU_ROUNDING_TO_NEAREST = 0,
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FPU_ROUNDING_DOWN = 1,
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FPU_ROUNDING_UP = 2,
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FPU_ROUNDING_TO_ZERO = 3
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} fpuRounding_t;
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typedef enum {
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AXIS_1,
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AXIS_2,
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AXIS_3,
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AXIS_4,
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AXIS_5,
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AXIS_6,
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AXIS_7,
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AXIS_8,
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MAX_CONTROLLER_AXIS,
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} controllerAxis_t;
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typedef enum {
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SE_NONE, // evTime is still valid
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SE_KEY, // value is a scan code, value2 is the down flag
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SE_CHAR, // value is a scan code, value2 is an ASCII char
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SE_MOUSE, // value and value2 are relative signed x / y moves
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SE_MOUSE_BUTTON, // value is a mouse button number
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SE_CONTROLLER_MOUSE, // like a mouse movement, but caused by a controller, will not be used by usercmdgen
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SE_CONTROLLER_AXIS, // value is an axis number and value2 is the current state (-127 to 127)
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SE_CONTROLLER_BUTTON, // value is the button number, value2 is the controller hash << 1 OR'ed with the down flag
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SE_CONSOLE, // evPtr is a char*, from typing something at a non-game console
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SE_GUI, // an event generated specifically for guis
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SE_IME, // value is the event number,
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} sysEventType_t;
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typedef enum {
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M_ACTION1,
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M_ACTION2,
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M_ACTION3,
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M_ACTION4,
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M_ACTION5,
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M_ACTION6,
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M_ACTION7,
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M_ACTION8,
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M_DELTAX,
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M_DELTAY,
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M_DELTAZ
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} sys_mEvents;
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struct sysTime_t {
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int tm_sec; /* seconds after the minute - [0,59] */
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int tm_min; /* minutes after the hour - [0,59] */
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int tm_hour; /* hours since midnight - [0,23] */
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int tm_mday; /* day of the month - [1,31] */
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int tm_mon; /* months since January - [0,11] */
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int tm_year; /* years since 1900 */
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int tm_wday; /* days since Sunday - [0,6] */
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int tm_yday; /* days since January 1 - [0,365] */
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int tm_isdst; /* daylight savings time flag */
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};
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// values are in KB, except for memoryLoad, which is a percent
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struct sysMemoryStats_t {
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int memoryLoad;
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int totalPhysical;
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int availPhysical;
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int totalPageFile;
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int availPageFile;
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int totalVirtual;
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int availVirtual;
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int availExtendedVirtual;
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};
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struct sysProcessMemoryStats_t {
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sysMemoryStats_t globalStats;
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int memoryLoad;
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};
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#define HT_NOT_CAPABLE 0
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#define HT_ENABLED 1
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#define HT_DISABLED 2
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#define HT_SUPPORTED_NOT_ENABLED 3
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#define HT_CANNOT_DETECT 4
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struct cpuInfo_t {
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int logicalNum; // logical number of CPUs
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int physicalNum; // physical number of CPUs
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int hyperThreadedStatus; // one of the above HT_ constants
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};
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typedef size_t address_t;
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template<class type> class idList; // for Sys_ListFiles
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void Sys_Init( void );
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void Sys_Shutdown( void );
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void Sys_Error( const char *error, ...);
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void Sys_Quit( void );
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bool Sys_AlreadyRunning( void );
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void Sys_CPUInfo( cpuInfo_t& info );
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// note that this isn't journaled...
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wchar_t * Sys_GetClipboardData( void );
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void Sys_SetClipboardData( const wchar_t *string );
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// will go to the various text consoles
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// NOT thread safe - never use in the async paths
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void Sys_Printf( const char *msg, ... );
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// guaranteed to be thread-safe
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void Sys_DebugPrintf( const char *fmt, ... );
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void Sys_DebugVPrintf( const char *fmt, va_list arg );
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// a decent minimum sleep time to avoid going below the process scheduler speeds
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#define SYS_MINSLEEP 20
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// allow game to yield CPU time
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// NOTE: due to SYS_MINSLEEP this is very bad portability karma, and should be completely removed
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void Sys_Sleep( int msec );
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// Sys_Milliseconds should only be used for profiling purposes,
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// any game related timing information should come from event timestamps
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int Sys_Milliseconds( void );
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unsigned long Sys_TimeBase( void );
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time_t Sys_TimeDiff( const sysTime_t& from, const sysTime_t& to );
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void Sys_SecondsToTime( time_t t, sysTime_t& out, bool localTime = false );
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const char* Sys_TimeToStr( const sysTime_t& t );
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const char* Sys_SecondsToStr( const time_t t, bool localTime = false );
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const char* Sys_TimeToSystemStr( const sysTime_t& sysTime );
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const char* Sys_TimeAndDateToSystemStr( const sysTime_t& sysTime );
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// for getting current system (real world) time
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time_t Sys_RealTime( sysTime_t* sysTime );
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// for accurate performance testing
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double Sys_GetClockTicks( void );
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double Sys_GetClockTicksNoFlush( void );
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double Sys_ClockTicksPerSecond( void );
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// returns a selection of the CPUID_* flags
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cpuid_t Sys_GetProcessorId( void );
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const char * Sys_GetProcessorString( void );
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// returns true if the FPU stack is empty
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bool Sys_FPU_StackIsEmpty( void );
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// empties the FPU stack
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void Sys_FPU_ClearStack( void );
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// returns the FPU state as a string
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const char * Sys_FPU_GetState( void );
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// enables the given FPU exceptions
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void Sys_FPU_EnableExceptions( int exceptions );
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// sets the FPU precision
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void Sys_FPU_SetPrecision( int precision );
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// sets the FPU rounding mode
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void Sys_FPU_SetRounding( int rounding );
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// sets Flush-To-Zero mode (only available when CPUID_FTZ is set)
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void Sys_FPU_SetFTZ( bool enable );
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// sets Denormals-Are-Zero mode (only available when CPUID_DAZ is set)
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void Sys_FPU_SetDAZ( bool enable );
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// returns amount of system ram
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int Sys_GetSystemRam( void );
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// returns amount of video ram
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int Sys_GetVideoRam( void );
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bool Sys_GetGfxDeviceIdentification( idStr &vendorID, idStr &deviceID );
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// returns amount of drive space in path
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int Sys_GetDriveFreeSpace( const char *path );
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// returns memory stats
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void Sys_GetCurrentMemoryStatus( sysMemoryStats_t &stats );
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void Sys_GetExeLaunchMemoryStatus( sysMemoryStats_t &stats );
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void Sys_GetProcessMemoryStatus( sysProcessMemoryStats_t& stats );
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// set amount of physical work memory
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void Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes );
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// allows retrieving the call stack at execution points
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// should work on all OSes, operate on the current stack. returns the correct stack item count on Linux, and the max stack size on _WIN32
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int Sys_GetCurCallStack( address_t *callStack, const int callStackSize );
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// those use a static buffer to write out the stack
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const char * Sys_GetCurCallStackAddressStr( int depth );
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const char * Sys_GetCurCallStackStr( int depth ); // returns the same as AddressStr when/if symbols are not available
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// only available on _WIN32 atm
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const char * Sys_GetCallStackStr( const address_t *callStack, const int callStackSize );
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const char * Sys_GetFunctionName( const address_t function );
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const char * Sys_GetFunctionSourceFile( const address_t function );
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void Sys_ShutdownSymbols( void );
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// passing the address of the entry point to the game module, used for backtracing info by the posix code
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void Sys_SetGameOffset( uintptr_t gameAddress );
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// DLL loading, the path should be a fully qualified OS path to the DLL file to be loaded
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void * Sys_DLL_Load( const char *dllName, bool checkFullPathMatch );
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void * Sys_DLL_GetProcAddress( void* dllHandle, const char *procName );
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void Sys_DLL_Unload( void* dllHandle );
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// event generation
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void Sys_GenerateEvents( void );
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void Sys_PumpEvents( void );
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// input is tied to windows, so it needs to be started up and shut down whenever
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// the main window is recreated
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void Sys_InitInput( void );
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void Sys_ShutdownInput( void );
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void Sys_ShowWindow( bool show );
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bool Sys_IsWindowVisible( void );
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bool Sys_IsWindowFocused( void );
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void Sys_ShowConsole( int visLevel, bool quitOnClose );
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void Sys_UpdateConsole();
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void Sys_Mkdir( const char *path );
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int Sys_Rmdir( const char *path );
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bool Sys_CopyFile( const char* fromOSPath, const char* toOSPath, bool overwrite = false );
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long Sys_FileTimeStamp( FILE *fp );
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const char * Sys_DefaultCDPath( void );
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const char * Sys_DefaultBasePath( void );
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const char * Sys_DefaultSavePath( void );
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const char * Sys_DefaultUserPath( void );
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const char * Sys_EXEPath( void );
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void Sys_ShowSplashScreen( bool show );
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void Sys_GetDesktopSize( int& width, int& height );
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// use fs_debug to verbose Sys_ListFiles
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// returns -1 if directory was not found (the list is cleared)
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int Sys_ListFiles( const char *directory, const char *extension, idList< idStr > &list );
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// know early if we are performing a fatal error shutdown so the error message doesn't get lost
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void Sys_SetFatalError( const char *error );
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// display preference dialog
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void Sys_DoPreferences( void );
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cpuid_t Sys_GetCPUId( void );
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int Sys_CPUCount( int &logicalNum, int &physicalNum );
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int Sys_GenerateDiag( const char *fileName );
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#ifdef _WIN32
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#define Sys_WritePid()
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#else
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void Sys_WritePid();
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#endif
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const char* Sys_GetEnv( const char* varName );
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FILE* Sys_TempFile( void );
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/*
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==============================================================
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Networking
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==============================================================
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*/
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typedef enum {
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NA_BAD, // an address lookup failed
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NA_LOOPBACK,
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NA_BROADCAST,
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NA_IP
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} netadrtype_t;
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struct netadr_t {
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netadrtype_t type;
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unsigned char ip[4];
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unsigned short port;
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};
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ID_INLINE bool operator==( const netadr_t& lhs, const netadr_t& rhs ) {
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return ( ( lhs.type == rhs.type ) &&
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( lhs.ip[ 0 ] == rhs.ip[ 0 ] ) &&
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( lhs.ip[ 1 ] == rhs.ip[ 1 ] ) &&
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( lhs.ip[ 2 ] == rhs.ip[ 2 ] ) &&
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( lhs.ip[ 3 ] == rhs.ip[ 3 ] ) &&
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( lhs.port == rhs.port ) );
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}
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#define PORT_ANY -1
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class idPort {
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public:
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idPort(); // this just zeros netSocket and port
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virtual ~idPort();
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// if the InitForPort fails, the idPort.port field will remain 0
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bool InitForPort( int portNumber );
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int GetPort( void ) const { return bound_to.port; }
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netadr_t GetAdr( void ) const { return bound_to; }
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void Close();
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bool GetPacket( netadr_t &from, void *data, int &size, int maxSize );
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bool GetPacketBlocking( netadr_t &from, void *data, int &size, int maxSize, int timeout );
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void SendPacket( const netadr_t to, const void *data, int size );
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void SetSilent( bool silent );
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bool GetSilent() const;
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int packetsRead;
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int bytesRead;
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int packetsWritten;
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int bytesWritten;
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private:
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netadr_t bound_to; // interface and port
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int netSocket; // OS specific socket
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bool silent; // don't emit anything for a while
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};
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ID_INLINE void idPort::SetSilent( bool silent ) { this->silent = silent; }
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ID_INLINE bool idPort::GetSilent() const { return silent; }
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// parses the port number
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// can also do DNS resolve if you ask for it.
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// NOTE: DNS resolve is a slow/blocking call, think before you use
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// ( could be exploited for server DoS )
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bool Sys_StringToNetAdr( const char *s, netadr_t *a, bool doDNSResolve );
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const char * Sys_NetAdrToString( const netadr_t& a );
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bool Sys_NetAdrToHostName( const netadr_t& a, char** s );
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bool Sys_IsLANAddress( const netadr_t& a );
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bool Sys_CompareNetAdrBase( const netadr_t& a, const netadr_t& b );
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int Sys_GetLocalIPCount( void );
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const char * Sys_GetLocalIP( int i );
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void Sys_InitNetworking( void );
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void Sys_ShutdownNetworking( void );
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typedef enum { MB_INFORMATION, MB_WARNING, MB_FATALERROR } messageBoxType_t;
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int Sys_MessageBox( const char* title, const char* buffer, messageBoxType_t type );
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sdLogitechLCDSystem* Sys_GetLogitechLCDSystem( void );
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void Sys_SetConsoleName( const char* name );
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// read proxy information from environment
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#define MAX_PROXY_LENGTH 128
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bool Sys_GetHTTPProxyAddress( char proxy[ MAX_PROXY_LENGTH ] );
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void Sys_SetSystemLocale();
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void Sys_SetDefaultLocale();
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int Sys_GetLanguageIndex( const char* langName );
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/*
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==============================================================
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Multi-threading
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==============================================================
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*/
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typedef unsigned int (*xthread_t)( void * );
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typedef enum {
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THREAD_LOWEST,
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THREAD_BELOW_NORMAL,
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THREAD_NORMAL,
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THREAD_ABOVE_NORMAL,
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THREAD_HIGHEST
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} threadPriority_e;
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typedef struct {
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const char * name;
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int threadHandle;
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unsigned long threadId;
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} xthreadInfo;
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enum {
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CRITICAL_SECTION_ZERO = 0,
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CRITICAL_SECTION_ONE,
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CRITICAL_SECTION_TWO,
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CRITICAL_SECTION_THREE, // sound -> network syncing
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CRITICAL_SECTION_FOUR,
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CRITICAL_SECTION_FIVE,
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CRITICAL_SECTION_SIX,
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CRITICAL_SECTION_SINGLETON // sdSingleton, thread event creation
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};
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/*
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==============================================================
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Performance timers
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==============================================================
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*/
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// This class provides some circular buffer stuff, the platform dependent one should then implement the actual performance queries
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class sdPerformanceQuery {
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public:
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virtual ~sdPerformanceQuery () {}
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virtual int GetCapacity( void ) const = 0;
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virtual void SetCapacity( int capacity ) = 0;
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virtual int GetSize( void ) const = 0;
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virtual float GetMin( void ) const = 0;
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virtual float GetMax( void ) const = 0;
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/*
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Index 0 is always the most recent one, higher indexes are progressively older
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*/
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virtual float GetSample( int i ) const = 0;
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/*
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Call this every frame or whatever, to add a new sample to the front of the list
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Should return false if sampling failed
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*/
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virtual bool Sample( void ) = 0;
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};
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// Fixme: Not all systems may have identical semantics for performance query results?
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// and some will definately be unsupported on certain systems
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typedef enum {
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PQT_CPU0,
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PQT_CPU1,
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PQT_CPU2,
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PQT_CPU3,
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PQT_CPU_TOTAL,
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PQT_GPU_FPS,
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PQT_GPU_IDLE,
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PQT_GPU_AGPMEM,
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PQT_GPU_VIDMEM,
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PQT_GPU_DRIVERWAIT,
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PQT_GPU_VS,
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PQT_GPU_PS,
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PQT_GPU_TEX,
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PQT_GPU_ROP,
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PQT_GPU_TEXPS,
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PQT_GPU_TRIS,
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PQT_GPU_VERTS,
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PQT_GPU_PIXELS,
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PQT_GPU_FASTZ,
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PQT_OSDEPENDENT,
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PQT_END
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} sdPerformanceQueryType;
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/*
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==============================================================
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idSys
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==============================================================
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*/
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class idKeyboard;
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class idMouse;
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class sdControllerManager;
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class sdIME;
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class idSys {
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public:
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virtual ~idSys( void ) { }
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// Init and Shutdown are to properly deal with idLib dependant code
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virtual void Init( void ) = 0;
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virtual void PostGameInit( void ) = 0;
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virtual void Shutdown( void ) = 0;
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virtual void DebugPrintf( const char *fmt, ... ) = 0;
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virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0;
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virtual void GetCPUInfo( cpuInfo_t& info ) = 0;
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virtual double GetClockTicks( void ) = 0;
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virtual double ClockTicksPerSecond( void ) = 0;
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virtual cpuid_t GetProcessorId( void ) = 0;
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virtual void Sleep( int msec ) = 0;
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virtual int Milliseconds() = 0;
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virtual time_t RealTime( sysTime_t* sysTime ) = 0;
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virtual const char* TimeToSystemStr( const sysTime_t& sysTime ) = 0;
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virtual const char* TimeAndDateToSystemStr( const sysTime_t& sysTime ) = 0;
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virtual time_t TimeDiff( const sysTime_t& from, const sysTime_t& to ) = 0;
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virtual void SecondsToTime( const time_t t, sysTime_t& out, bool localTime = false ) = 0;
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virtual const char * GetProcessorString( void ) = 0;
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virtual const char * TimeToStr( const sysTime_t& t ) = 0;
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virtual const char * SecondsToStr( const time_t t, bool localTime = false ) = 0;
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virtual const char * FPU_GetState( void ) = 0;
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virtual bool FPU_StackIsEmpty( void ) = 0;
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virtual void FPU_SetFTZ( bool enable ) = 0;
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virtual void FPU_SetDAZ( bool enable ) = 0;
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virtual void FPU_EnableExceptions( int exceptions ) = 0;
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virtual void GetCurrentMemoryStatus( sysMemoryStats_t &stats ) = 0;
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virtual void GetExeLaunchMemoryStatus( sysMemoryStats_t &stats ) = 0;
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virtual void GetProcessMemoryStatus( sysProcessMemoryStats_t &stats ) = 0;
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virtual void GetCurCallStack( address_t *callStack, const int callStackSize ) = 0;
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virtual const char * GetCurCallStackStr( int depth ) = 0;
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virtual const char * GetCallStackStr( const address_t *callStack, const int callStackSize ) = 0;
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virtual const char * GetFunctionName( const address_t function ) = 0;
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virtual const char * GetFunctionSourceFile( const address_t function ) = 0;
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virtual void ShutdownSymbols( void ) = 0;
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virtual void * DLL_Load( const char *dllName, bool checkFullPathMatch ) = 0;
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virtual void * DLL_GetProcAddress( void* dllHandle, const char *procName ) = 0;
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virtual void DLL_Unload( void* dllHandle ) = 0;
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virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) = 0;
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virtual const char * EXEPath( void ) = 0;
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virtual const sdSysEvent* GenerateBlankEvent( void ) = 0;
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virtual const sdSysEvent* GenerateCharEvent( int ch ) = 0;
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virtual const sdSysEvent* GenerateKeyEvent( keyNum_e key, bool down ) = 0;
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virtual const sdSysEvent* GenerateMouseButtonEvent( int button, bool down ) = 0;
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virtual const sdSysEvent* GenerateMouseMoveEvent( int deltax, int deltay ) = 0;
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virtual const sdSysEvent* GenerateGuiEvent( int value ) = 0;
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virtual void FreeEvent( const sdSysEvent* event ) = 0;
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virtual const sdSysEvent* GetEvent( void ) = 0;
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virtual void QueEvent( sysEventType_t type, int value, int value2, int ptrLength, void *ptr ) = 0;
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virtual void ClearEvents( void ) = 0;
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virtual void OpenURL( const char *url, bool quit ) = 0;
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virtual void StartProcess( const char *exePath, bool quit ) = 0;
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virtual long File_TimeStamp( FILE* f ) = 0;
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virtual int File_Stat( const char* OSPath ) = 0;
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virtual int MessageBox( const char* title, const char* buffer, messageBoxType_t type ) = 0;
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virtual void ProcessOSEvents() = 0;
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virtual sdPerformanceQuery* GetPerformanceQuery( sdPerformanceQueryType pqType ) = 0;
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virtual void CollectPerformanceData( void ) = 0;
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virtual idWStr GetClipboardData( void ) = 0;
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virtual void SetClipboardData( const wchar_t *string ) = 0;
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virtual void SetServerInfo( const char* key, const char* value ) = 0;
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virtual void FlushServerInfo( void ) = 0;
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virtual void InitInput() = 0;
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virtual void ShutdownInput() = 0;
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virtual idKeyboard& Keyboard() = 0;
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virtual idMouse& Mouse() = 0;
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virtual sdIME& IME() = 0;
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// switch to the user's locale
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virtual void SetSystemLocale() = 0;
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// switch to the default C locale
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virtual void SetDefaultLocale() = 0;
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virtual sdControllerManager& GetControllerManager() = 0;
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virtual sdLogitechLCDSystem* GetLCDSystem( void ) = 0;
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virtual const char * NetAdrToString( const netadr_t& a ) const = 0;
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virtual bool IsLANAddress( const netadr_t& a ) const = 0;
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virtual bool StringToNetAdr( const char *s, netadr_t *a, bool doDNSResolve ) const = 0;
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virtual int GetGUID( unsigned char* guid, const int len ) const = 0;
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};
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extern idSys * sys;
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#endif /* !__SYS_PUBLIC__ */
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