133 lines
2.8 KiB
C++
133 lines
2.8 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
|
|
//
|
|
|
|
#include "../precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
idPlane plane_origin( 0.0f, 0.0f, 0.0f, 0.0f );
|
|
|
|
/*
|
|
================
|
|
idPlane::Type
|
|
================
|
|
*/
|
|
int idPlane::Type( void ) const {
|
|
if ( Normal()[0] == 0.0f ) {
|
|
if ( Normal()[1] == 0.0f ) {
|
|
return Normal()[2] > 0.0f ? PLANETYPE_Z : PLANETYPE_NEGZ;
|
|
}
|
|
else if ( Normal()[2] == 0.0f ) {
|
|
return Normal()[1] > 0.0f ? PLANETYPE_Y : PLANETYPE_NEGY;
|
|
}
|
|
else {
|
|
return PLANETYPE_ZEROX;
|
|
}
|
|
}
|
|
else if ( Normal()[1] == 0.0f ) {
|
|
if ( Normal()[2] == 0.0f ) {
|
|
return Normal()[0] > 0.0f ? PLANETYPE_X : PLANETYPE_NEGX;
|
|
}
|
|
else {
|
|
return PLANETYPE_ZEROY;
|
|
}
|
|
}
|
|
else if ( Normal()[2] == 0.0f ) {
|
|
return PLANETYPE_ZEROZ;
|
|
}
|
|
else {
|
|
return PLANETYPE_NONAXIAL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idPlane::HeightFit
|
|
================
|
|
*/
|
|
bool idPlane::HeightFit( const idVec3 *points, const int numPoints ) {
|
|
int i;
|
|
float sumXX = 0.0f, sumXY = 0.0f, sumXZ = 0.0f;
|
|
float sumYY = 0.0f, sumYZ = 0.0f;
|
|
idVec3 sum, average, dir;
|
|
|
|
if ( numPoints == 1 ) {
|
|
a = 0.0f;
|
|
b = 0.0f;
|
|
c = 1.0f;
|
|
d = -points[0].z;
|
|
return true;
|
|
}
|
|
if ( numPoints == 2 ) {
|
|
dir = points[1] - points[0];
|
|
Normal() = dir.Cross( idVec3( 0, 0, 1 ) ).Cross( dir );
|
|
Normalize();
|
|
d = -( Normal() * points[0] );
|
|
return true;
|
|
}
|
|
|
|
sum.Zero();
|
|
for ( i = 0; i < numPoints; i++) {
|
|
sum += points[i];
|
|
}
|
|
average = sum / numPoints;
|
|
|
|
for ( i = 0; i < numPoints; i++ ) {
|
|
dir = points[i] - average;
|
|
sumXX += dir.x * dir.x;
|
|
sumXY += dir.x * dir.y;
|
|
sumXZ += dir.x * dir.z;
|
|
sumYY += dir.y * dir.y;
|
|
sumYZ += dir.y * dir.z;
|
|
}
|
|
|
|
idMat2 m( sumXX, sumXY, sumXY, sumYY );
|
|
if ( !m.InverseSelf() ) {
|
|
a = 0.0f;
|
|
b = 0.0f;
|
|
c = 1.0f;
|
|
d = -points[0].z;
|
|
return false;
|
|
}
|
|
|
|
a = - sumXZ * m[0][0] - sumYZ * m[0][1];
|
|
b = - sumXZ * m[1][0] - sumYZ * m[1][1];
|
|
c = 1.0f;
|
|
Normalize();
|
|
d = -( a * average.x + b * average.y + c * average.z );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idPlane::PlaneIntersection
|
|
================
|
|
*/
|
|
bool idPlane::PlaneIntersection( const idPlane &plane, idVec3 &start, idVec3 &dir ) const {
|
|
double n00, n01, n11, det, invDet, f0, f1;
|
|
|
|
n00 = Normal().LengthSqr();
|
|
n01 = Normal() * plane.Normal();
|
|
n11 = plane.Normal().LengthSqr();
|
|
det = n00 * n11 - n01 * n01;
|
|
|
|
if ( idMath::Fabs(det) < 1e-6f ) {
|
|
return false;
|
|
}
|
|
|
|
invDet = 1.0f / det;
|
|
f0 = ( n01 * plane.d - n11 * d ) * invDet;
|
|
f1 = ( n01 * d - n00 * plane.d ) * invDet;
|
|
|
|
dir = Normal().Cross( plane.Normal() );
|
|
start = f0 * Normal() + f1 * plane.Normal();
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idPlane::ToString
|
|
=============
|
|
*/
|
|
const char *idPlane::ToString( int precision ) const {
|
|
return idStr::FloatArrayToString( ToFloatPtr(), GetDimension(), precision );
|
|
}
|