etqw-sdk/source/game/vehicles/SoundControl.cpp

1769 lines
51 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "SoundControl.h"
#include "../Player.h"
#include "Transport.h"
#include "../../decllib/DeclSurfaceType.h"
#include "JetPack.h"
/*
===============================================================================
sdVehicleSoundControlBase
===============================================================================
*/
sdVehicleSoundControlBase::soundControlFactory_t sdVehicleSoundControlBase::s_factory;
/*
================
sdVehicleSoundControlBase::Init
================
*/
void sdVehicleSoundControlBase::Init( sdTransport* transport ) {
owner = transport;
}
/*
================
sdVehicleSoundControlBase::Startup
================
*/
void sdVehicleSoundControlBase::Startup( void ) {
s_factory.RegisterType( "husky", soundControlFactory_t::Allocator< sdVehicleSoundControl_Wheeled > );
s_factory.RegisterType( "badger", soundControlFactory_t::Allocator< sdVehicleSoundControl_Wheeled > );
s_factory.RegisterType( "trojan", soundControlFactory_t::Allocator< sdVehicleSoundControl_Wheeled > );
s_factory.RegisterType( "wheeled", soundControlFactory_t::Allocator< sdVehicleSoundControl_Wheeled > );
s_factory.RegisterType( "tracked", soundControlFactory_t::Allocator< sdVehicleSoundControl_Tracked > );
s_factory.RegisterType( "helicopter", soundControlFactory_t::Allocator< sdVehicleSoundControl_Helicopter > );
s_factory.RegisterType( "jetpack", soundControlFactory_t::Allocator< sdVehicleSoundControl_JetPack > );
s_factory.RegisterType( "speedboat", soundControlFactory_t::Allocator< sdVehicleSoundControl_SpeedBoat > );
}
/*
================
sdVehicleSoundControlBase::Shutdown
================
*/
void sdVehicleSoundControlBase::Shutdown( void ) {
s_factory.Shutdown();
}
/*
================
sdVehicleSoundControlBase::InWater
================
*/
bool sdVehicleSoundControlBase::InWater( void ) const {
return owner->GetPhysics()->InWater() > 0.0005f;
}
/*
================
sdVehicleSoundControlBase::Submerged
================
*/
bool sdVehicleSoundControlBase::Submerged( void ) const {
return owner->GetPhysics()->InWater() > 0.5f;
}
/*
================
sdVehicleSoundControlBase::Alloc
================
*/
sdVehicleSoundControlBase* sdVehicleSoundControlBase::Alloc( const char* name ) {
return s_factory.CreateType( name );
}
/*
===============================================================================
sdVehicleSoundControl_Simple
===============================================================================
*/
/*
================
sdVehicleSoundControl_Simple::Init
================
*/
void sdVehicleSoundControl_Simple::Init( sdTransport* transport ) {
sdVehicleSoundControlBase::Init( transport );
lowPitch = owner->spawnArgs.GetFloat( "engine_pitch_low" );
highPitch = owner->spawnArgs.GetFloat( "engine_pitch_high" );
lowSpeed = owner->spawnArgs.GetFloat( "engine_speed_low" );
highSpeed = owner->spawnArgs.GetFloat( "engine_speed_high" );
maxSoundLevel = owner->spawnArgs.GetFloat( "max_sound_level", "-5" );
maxHornWaterLevel = owner->spawnArgs.GetFloat( "max_horn_water_level", "0.5" );
}
/*
================
sdVehicleSoundControl_Simple::CalcSoundParms
================
*/
void sdVehicleSoundControl_Simple::CalcSoundParms( soundParms_t& parms ) const {
parms.inWater = InWater();
parms.submerged = Submerged();
parms.speedKPH = UPStoKPH( owner->GetPhysics()->GetLinearVelocity() * owner->GetPhysics()->GetAxis()[ 0 ] );
parms.absSpeedKPH = idMath::Fabs( parms.speedKPH );
parms.newSoundLevel = maxSoundLevel - ( 1.0f / ( 0.01f * ( parms.absSpeedKPH + 0.00001f ) ) );
float speedDiff = parms.absSpeedKPH - lowSpeed;
if ( speedDiff < 0.0f ) {
speedDiff = 0.0f;
}
if ( parms.speedKPH < 0.5f || ( parms.inWater && !owner->IsAmphibious() ) ) {
parms.newSoundPitch = lowPitch;
} else {
parms.newSoundPitch = Lerp( lowPitch, highPitch, speedDiff / ( highSpeed - lowSpeed ) );
}
}
/*
================
sdVehicleSoundControl_Simple::OnSurfaceTypeChanged
================
*/
void sdVehicleSoundControl_Simple::OnSurfaceTypeChanged( const sdDeclSurfaceType* surfaceType ) {
groundIsOffRoad = false;
if ( surfaceType == NULL ) {
groundSurfaceType = "";
return;
}
if ( surfaceType->GetProperties().GetBool( "offroad" ) ) {
groundSurfaceType = "_offroad";
groundIsOffRoad = true;
} else {
groundSurfaceType = "_";
groundSurfaceType += surfaceType->GetType();
}
}
/*
================
sdVehicleSoundControl_Simple::StartHornSound
================
*/
void sdVehicleSoundControl_Simple::StartHornSound( void ) {
if ( owner->GetPhysics()->InWater() > maxHornWaterLevel ) {
StopHornSound();
return;
}
if ( simpleSoundFlags.playingHornSound ) {
return;
}
simpleSoundFlags.playingHornSound = true;
owner->StartSound( "snd_horn_loop", SND_VEHICLE_HORN, 0, NULL );
}
/*
================
sdVehicleSoundControl_Simple::StopHornSound
================
*/
void sdVehicleSoundControl_Simple::StopHornSound( void ) {
if ( !simpleSoundFlags.playingHornSound ) {
return;
}
simpleSoundFlags.playingHornSound = false;
owner->StartSound( "snd_horn_stop", SND_VEHICLE_HORN, 0, NULL );
}
/*
================
sdVehicleSoundControl_Simple::StartCockpitSound
================
*/
void sdVehicleSoundControl_Simple::StartCockpitSound( void ) {
if ( simpleSoundFlags.playingCockpitSound ) {
return;
}
simpleSoundFlags.playingCockpitSound = true;
if ( !owner->IsWeaponEMPed() ) {
owner->StartSound( "snd_cockpit", SND_VEHICLE_INTERIOR, 0, NULL );
} else {
owner->StartSound( "snd_cockpit_emped", SND_VEHICLE_INTERIOR, 0, NULL );
}
}
/*
================
sdVehicleSoundControl_Simple::StopCockpitSound
================
*/
void sdVehicleSoundControl_Simple::StopCockpitSound( void ) {
if ( !simpleSoundFlags.playingCockpitSound ) {
return;
}
simpleSoundFlags.playingCockpitSound = false;
owner->StopSound( SND_VEHICLE_INTERIOR );
}
/*
================
sdVehicleSoundControl_Simple::OnEMPStateChanged
================
*/
void sdVehicleSoundControl_Simple::OnEMPStateChanged( void ) {
idPlayer* driver = owner->GetPositionManager().FindDriver();
if ( !owner->IsEMPed() ) {
if ( driver != NULL ) {
owner->StartSound( "snd_engine_start", SND_VEHICLE_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_start_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
}
} else {
if ( driver != NULL ) {
owner->StartSound( "snd_engine_stop", SND_VEHICLE_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_stop_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
}
}
}
/*
================
sdVehicleSoundControl_Simple::OnWeaponEMPStateChanged
================
*/
void sdVehicleSoundControl_Simple::OnWeaponEMPStateChanged( void ) {
StopCockpitSound();
if ( !owner->GetPositionManager().IsEmpty() ) {
if ( !owner->IsWeaponEMPed() ) {
owner->StartSound( "snd_cockpit_end_emped", SND_VEHICLE_INTERIOR_POWERUP, 0, NULL );
}
StartCockpitSound();
}
}
/*
===============================================================================
sdVehicleSoundControl_CrossFade
===============================================================================
*/
/*
================
sdVehicleSoundControl_CrossFade::Init
================
*/
void sdVehicleSoundControl_CrossFade::Init( sdTransport* transport ) {
sdVehicleSoundControl_Simple::Init( transport );
accelSpoolTime = transport->spawnArgs.GetFloat( "engine_accel_spool_time", "0.17" );
decelSpoolTime = transport->spawnArgs.GetFloat( "engine_decel_spool_time", "0.25" );
idleMinSpeed = transport->spawnArgs.GetFloat( "engine_idle_min_speed", "22.0" );
idleMaxSpeed = transport->spawnArgs.GetFloat( "engine_idle_max_speed", "30.0" );
idleMinVol = transport->spawnArgs.GetFloat( "engine_idle_min_vol", "0.0" );
idleMaxVol = transport->spawnArgs.GetFloat( "engine_idle_max_vol", "-15.0" );
idlePower = transport->spawnArgs.GetFloat( "engine_idle_power", "1.0" );
idleFadeTime = transport->spawnArgs.GetFloat( "engine_idle_fade_time", "0.066" );
driveMinSpeed = transport->spawnArgs.GetFloat( "engine_drive_min_speed", "0.0" );
driveMaxSpeed = transport->spawnArgs.GetFloat( "engine_drive_max_speed", "30.0" );
driveMinVol = transport->spawnArgs.GetFloat( "engine_drive_min_vol", "-10.0" );
driveMaxVol = transport->spawnArgs.GetFloat( "engine_drive_max_vol", "0.0" );
drivePower = transport->spawnArgs.GetFloat( "engine_drive_power", "0.5" );
driveFadeTime = transport->spawnArgs.GetFloat( "engine_drive_fade_time", "0.066" );
accelPitchMultiplier = transport->spawnArgs.GetFloat( "engine_accel_pitch_mult", "3.0" );
accelPitchOffset = transport->spawnArgs.GetFloat( "engine_accel_pitch_offset", "1.0" );
accelMinSpeed = transport->spawnArgs.GetFloat( "engine_accel_min_speed", "0.0" );
accelMidSpeed = transport->spawnArgs.GetFloat( "engine_accel_mid_speed", "5.0" );
accelMaxSpeed = transport->spawnArgs.GetFloat( "engine_accel_max_speed", "30.0" );
accelMinVol = transport->spawnArgs.GetFloat( "engine_accel_min_vol", "-10.0" );
accelMidVol = transport->spawnArgs.GetFloat( "engine_accel_mid_vol", "5.0" );
accelMaxVol = transport->spawnArgs.GetFloat( "engine_accel_max_vol", "-10.0" );
accelPowerLow = transport->spawnArgs.GetFloat( "engine_accel_power_low", "0.1" );
accelPowerHigh = transport->spawnArgs.GetFloat( "engine_accel_power_high", "3.0" );
accelFadeTime = transport->spawnArgs.GetFloat( "engine_accel_fade_time", "0.0" );
accelYawVolume = transport->spawnArgs.GetFloat( "engine_accel_yaw_vol", "0.0" );
accelYawVolumeMultiplier = transport->spawnArgs.GetFloat( "engine_accel_yaw_vol_mult", "0.0" );
accelYawPitch = transport->spawnArgs.GetFloat( "engine_accel_yaw_pitch", "0.0" );
accelYawPitchMultiplier = transport->spawnArgs.GetFloat( "engine_accel_yaw_pitch_mult", "0.0" );
engineSpeed = 0.0f;
lastVolumeIncreaseValue = 0.0f;
}
/*
================
sdVehicleSoundControl_CrossFade::CalcSoundParmsAdvanced
================
*/
void sdVehicleSoundControl_CrossFade::CalcSoundParmsAdvanced( soundParmsAdvanced_t& parms ) {
sdVehicleSoundControl_Simple::CalcSoundParms( parms.simple );
const sdVehicleInput& input = owner->GetInput();
if ( parms.simple.absSpeedKPH > engineSpeed ) {
engineSpeed = Lerp( engineSpeed, parms.simple.absSpeedKPH, MS2SEC( gameLocal.msec ) / accelSpoolTime );
} else {
engineSpeed = Lerp( engineSpeed, parms.simple.absSpeedKPH, MS2SEC( gameLocal.msec ) / decelSpoolTime );
}
engineSpeed -= 1.0f;
if ( engineSpeed < 0.0001f ) {
engineSpeed = 0.0f;
}
#define FADE_SOUND( speed, minSpeed, maxSpeed, minVol, maxVol, power ) ( idMath::Pow( idMath::ClampFloat( 0.0f, 1.0f, ( speed - minSpeed ) / ( maxSpeed - minSpeed ) ), power ) * ( maxVol - minVol ) + minVol )
#define FADE_SOUND_2( speed, minSpeed, midSpeed, maxSpeed, minVol, midVol, maxVol, loPower, hiPower ) ( speed < midSpeed ? FADE_SOUND( speed, minSpeed, midSpeed, minVol, midVol, loPower ) : FADE_SOUND( speed, midSpeed, maxSpeed, midVol, maxVol, hiPower ) )
parms.idleVolume = FADE_SOUND( engineSpeed, idleMinSpeed, idleMaxSpeed, idleMinVol, idleMaxVol, idlePower );
parms.driveVolume = FADE_SOUND( engineSpeed, driveMinSpeed, driveMaxSpeed, driveMinVol, driveMaxVol, drivePower );
// accel sound volume & pitch depends on the status of the inputs too
float currentAccelPitchOffset = accelPitchOffset;
float accelEngineSpeed = engineSpeed;
float yawVel = RAD2DEG( owner->GetPhysics()->GetAngularVelocity() * owner->GetPhysics()->GetAxis()[ 2 ] );
if ( accelYawVolume > 0.0f ) {
accelEngineSpeed += accelYawVolumeMultiplier * idMath::ClampFloat( 0.0f, 1.0f, idMath::Fabs( yawVel ) / accelYawVolume );
}
if ( accelYawPitch > 0.0f ) {
currentAccelPitchOffset += accelYawPitchMultiplier * idMath::ClampFloat( 0.0f, 1.0f, idMath::Fabs( yawVel ) / accelYawPitch );
}
float volumeIncreaseValue = 0.0f;
float inputVal = 0.0f;
if ( owner->GetPhysics()->HasGroundContacts() || ( owner->GetPhysics()->InWater() && owner->IsAmphibious() ) ) {
inputVal = input.GetForward() > 0.0f ? input.GetForward() : -input.GetForward() * 0.3f;
if ( accelYawVolumeMultiplier > 0.0f ) {
inputVal = Max( inputVal, idMath::Fabs( input.GetRight() ) );
}
float midVol = inputVal * accelMidVol;
if ( inputVal > 0.01f ) {
volumeIncreaseValue = 0.3f;
// factor in some of the up-vector
float upNess = RAD2DEG( idMath::ACos( idMath::ClampFloat( 0.0f, 1.0f, owner->GetPhysics()->GetAxis()[ 0 ].z ) ) );
upNess = 1.0f - upNess / 90.0f;
//accelEngineSpeed = Lerp( accelEngineSpeed, accelMidSpeed, upNess );
volumeIncreaseValue = Max( upNess, volumeIncreaseValue );
}
}
if ( volumeIncreaseValue < lastVolumeIncreaseValue ) {
volumeIncreaseValue = Lerp( lastVolumeIncreaseValue, volumeIncreaseValue, MS2SEC( gameLocal.msec ) / 0.3f );
}
if ( volumeIncreaseValue < 0.0001f ) {
volumeIncreaseValue = 0.0f;
}
lastVolumeIncreaseValue = volumeIncreaseValue;
parms.accelVolume = FADE_SOUND_2( accelEngineSpeed, accelMinSpeed, accelMidSpeed, accelMaxSpeed, accelMinVol, accelMidVol * inputVal, accelMaxVol, accelPowerLow, accelPowerHigh );
parms.accelPitch = ( parms.simple.newSoundPitch - lowPitch ) * accelPitchMultiplier + currentAccelPitchOffset;
parms.accelVolume = Lerp( parms.accelVolume, accelMidVol, idMath::Sqrt( volumeIncreaseValue ) );
// increase the pitch too
parms.simple.newSoundPitch += volumeIncreaseValue*( highPitch - lowPitch );
parms.accelPitch += volumeIncreaseValue*( highPitch - lowPitch );
parms.simple.newSoundPitch = Min( parms.simple.newSoundPitch, highPitch );
parms.accelPitch = Min( parms.accelPitch, highPitch * 1.5f );
}
/*
================
sdVehicleSoundControl_CrossFade::StartEngineSounds
================
*/
void sdVehicleSoundControl_CrossFade::StartEngineSounds() {
owner->StartSound( "snd_engine_idle", SND_VEHICLE_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_drive", SND_VEHICLE_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_hardaccel", SND_VEHICLE_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE3, -60.0f, 0.0f );
owner->StartSound( "snd_engine_idle_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_drive_interior", SND_VEHICLE_INTERIOR_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_hardaccel_interior", SND_VEHICLE_INTERIOR_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE3, -60.0f, 0.0f );
engineSpeed = 0.0f;
lastVolumeIncreaseValue = 0.0f;
}
/*
================
sdVehicleSoundControl_CrossFade::StopEngineSounds
================
*/
void sdVehicleSoundControl_CrossFade::StopEngineSounds() {
owner->FadeSound( SND_VEHICLE_DRIVE, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_DRIVE2, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_DRIVE3, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE3, -60.0f, 0.3f );
soundKillTime = gameLocal.time + 300;
}
/*
================
sdVehicleSoundControl_CrossFade::UpdateEngineSounds
================
*/
void sdVehicleSoundControl_CrossFade::UpdateEngineSounds( soundParmsAdvanced_t& parms ) {
idPlayer* driver = owner->GetPositionManager().FindDriver();
if ( driver != NULL && !owner->IsEMPed() && ( !parms.simple.submerged || owner->IsAmphibious() ) ) {
// set the results
owner->SetChannelPitchShift( SND_VEHICLE_DRIVE, parms.simple.newSoundPitch );
owner->SetChannelPitchShift( SND_VEHICLE_DRIVE2, parms.simple.newSoundPitch );
owner->SetChannelPitchShift( SND_VEHICLE_DRIVE3, parms.accelPitch );
owner->FadeSound( SND_VEHICLE_DRIVE, parms.idleVolume, idleFadeTime );
owner->FadeSound( SND_VEHICLE_DRIVE2, parms.driveVolume, driveFadeTime );
owner->FadeSound( SND_VEHICLE_DRIVE3, parms.accelVolume, accelFadeTime );
owner->SetChannelPitchShift( SND_VEHICLE_INTERIOR_DRIVE, parms.simple.newSoundPitch );
owner->SetChannelPitchShift( SND_VEHICLE_INTERIOR_DRIVE2, parms.simple.newSoundPitch );
owner->SetChannelPitchShift( SND_VEHICLE_INTERIOR_DRIVE3, parms.accelPitch );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE, parms.idleVolume, idleFadeTime );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, parms.driveVolume, driveFadeTime );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE3, parms.accelVolume, accelFadeTime );
soundKillTime = gameLocal.time + 5000;
} else {
engineSpeed = 0.0f;
lastVolumeIncreaseValue = 0.0f;
}
// stop the sounds after an expiry has finished
if ( gameLocal.time >= soundKillTime ) {
owner->StopSound( SND_VEHICLE_DRIVE );
owner->StopSound( SND_VEHICLE_DRIVE2 );
owner->StopSound( SND_VEHICLE_DRIVE3 );
owner->StopSound( SND_VEHICLE_INTERIOR_DRIVE );
owner->StopSound( SND_VEHICLE_INTERIOR_DRIVE2 );
owner->StopSound( SND_VEHICLE_INTERIOR_DRIVE3 );
}
}
/*
===============================================================================
sdVehicleSoundControl_Wheeled
===============================================================================
*/
/*
================
sdVehicleSoundControl_Wheeled::sdVehicleSoundControl_Wheeled
================
*/
sdVehicleSoundControl_Wheeled::sdVehicleSoundControl_Wheeled( void ) {
soundFlags.playingOffRoadSound = false;
soundFlags.skidSoundFadedOut = false;
soundFlags.playingSkidSound = false;
soundFlags.inWater = false;
soundFlags.playingDriveSound = false;
groundSurfaceType = NULL;
}
/*
================
sdVehicleSoundControl_Wheeled::sdVehicleSoundControl_Wheeled
================
*/
void sdVehicleSoundControl_Wheeled::Init( sdTransport* transport ) {
sdVehicleSoundControl_CrossFade::Init( transport );
}
/*
================
sdVehicleSoundControl_Wheeled::Update
================
*/
void sdVehicleSoundControl_Wheeled::Update( void ) {
idPlayer* driver = owner->GetPositionManager().FindDriver();
if ( driver != NULL ) {
const usercmd_t& cmd = gameLocal.usercmds[ driver->entityNumber ];
if ( cmd.buttons.btn.modeSwitch ) {
StartHornSound();
} else {
StopHornSound();
}
} else {
StopHornSound();
}
soundParmsAdvanced_t parms;
CalcSoundParmsAdvanced( parms );
UpdateEngineSounds( parms );
if ( parms.simple.absSpeedKPH > 10.f ) {
FadeSkidSoundIn( parms.simple.newSoundLevel );
} else {
FadeSkidSoundOut();
}
if ( parms.simple.inWater ) {
EnterWater( parms.simple.absSpeedKPH );
owner->SetChannelVolume( SND_VEHICLE_OFFROAD, parms.simple.newSoundLevel );
} else {
ExitWater( parms.simple.absSpeedKPH );
if ( parms.simple.absSpeedKPH > 0.1f ) {
owner->SetChannelVolume( SND_VEHICLE_OFFROAD, parms.simple.newSoundLevel );
StartOffRoadSound( false );
} else {
StopOffRoadSound();
}
}
const sdVehicleInput& input = owner->GetInput();
bool wantSkid = false;
bool wantDrive = false;
bool brakesOn = input.GetBraking() | input.GetHandBraking();
if ( !parms.simple.inWater ) {
if ( parms.simple.absSpeedKPH > 30.f ) {
wantSkid = brakesOn;
}
}
if ( wantSkid ) {
StartSkidSound( false );
} else {
StopSkidSound();
}
if ( !owner->IsEMPed() && !parms.simple.submerged && driver != NULL ) {
StartDriveSound();
} else {
StopDriveSound();
}
}
/*
================
sdVehicleSoundControl_Wheeled::OnPlayerEntered
================
*/
void sdVehicleSoundControl_Wheeled::OnPlayerEntered( idPlayer* player, int position, int oldPosition ) {
if ( position == 0 ) {
if ( !owner->IsEMPed() ) {
owner->StartSound( "snd_engine_start", SND_VEHICLE_START, 0, NULL );
}
StartCockpitSound();
}
}
/*
================
sdVehicleSoundControl_Wheeled::OnPlayerExited
================
*/
void sdVehicleSoundControl_Wheeled::OnPlayerExited( idPlayer* player, int position ) {
if ( position == 0 ) {
StopHornSound();
StopOffRoadSound();
if ( !owner->IsEMPed() ) {
owner->StartSound( "snd_engine_stop", SND_VEHICLE_STOP, 0, NULL );
}
StopCockpitSound();
}
}
/*
================
sdVehicleSoundControl_Wheeled::OnEMPStateChanged
================
*/
void sdVehicleSoundControl_Wheeled::OnEMPStateChanged( void ) {
sdVehicleSoundControl_Simple::OnEMPStateChanged();
}
/*
================
sdVehicleSoundControl_Wheeled::OnWeaponEMPStateChanged
================
*/
void sdVehicleSoundControl_Wheeled::OnWeaponEMPStateChanged( void ) {
sdVehicleSoundControl_Simple::OnWeaponEMPStateChanged();
}
/*
================
sdVehicleSoundControl_Wheeled::StartOffRoadSound
================
*/
void sdVehicleSoundControl_Wheeled::StartOffRoadSound( bool force ) {
if ( !force && soundFlags.playingOffRoadSound ) {
return;
}
soundFlags.playingOffRoadSound = true;
idStr snd( va( "snd_wheel%s", groundSurfaceType.c_str() ) );
if ( !idStr::Cmp( owner->spawnArgs.GetString( snd.c_str() ), "" ) ) {
snd = "snd_wheel";
}
owner->StartSound( snd.c_str(), SND_VEHICLE_OFFROAD, 0, NULL );
owner->SetChannelVolume( SND_VEHICLE_OFFROAD, -60.0f );
}
/*
================
sdVehicleSoundControl_Wheeled::StopOffRoadSound
================
*/
void sdVehicleSoundControl_Wheeled::StopOffRoadSound( void ) {
if ( !soundFlags.playingOffRoadSound ) {
return;
}
soundFlags.playingOffRoadSound = false;
owner->StopSound( SND_VEHICLE_OFFROAD );
}
/*
================
sdVehicleSoundControl_Wheeled::FadeSkidSoundIn
================
*/
void sdVehicleSoundControl_Wheeled::FadeSkidSoundIn( float volume ) {
owner->SetChannelVolume( SND_VEHICLE_SKID, volume );
soundFlags.skidSoundFadedOut = false;
}
/*
================
sdVehicleSoundControl_Wheeled::FadeSkidSoundOut
================
*/
void sdVehicleSoundControl_Wheeled::FadeSkidSoundOut( void ) {
if ( soundFlags.skidSoundFadedOut ) {
return;
}
soundFlags.skidSoundFadedOut = true;
owner->FadeSound( SND_VEHICLE_SKID, -60.f, 0.5f );
}
/*
================
sdVehicleSoundControl_Wheeled::OnSurfaceTypeChanged
================
*/
void sdVehicleSoundControl_Wheeled::OnSurfaceTypeChanged( const sdDeclSurfaceType* surfaceType ) {
sdVehicleSoundControl_Simple::OnSurfaceTypeChanged( surfaceType );
if ( soundFlags.playingOffRoadSound ) {
StartOffRoadSound( true );
}
if ( soundFlags.playingSkidSound ) {
StartSkidSound( true );
}
}
/*
================
sdVehicleSoundControl_Wheeled::EnterWater
================
*/
void sdVehicleSoundControl_Wheeled::EnterWater( float absSpeedKPH ) {
if ( soundFlags.inWater ) {
return;
}
soundFlags.inWater = true;
StopOffRoadSound();
owner->StartSound( "snd_water_wake", SND_VEHICLE_OFFROAD, 0, NULL );
owner->StartSound( absSpeedKPH > 30.f ? "snd_water_enter" : "snd_water_splash", SND_VEHICLE_MISC, 0, NULL );
if ( owner->IsAmphibious() ) {
owner->StartSound( "snd_engine_water_idle", SND_VEHICLE_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_water_drive", SND_VEHICLE_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_water_hardaccel", SND_VEHICLE_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE3, -60.0f, 0.0f );
owner->StartSound( "snd_engine_water_idle_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_water_drive_interior", SND_VEHICLE_INTERIOR_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_water_hardaccel_interior", SND_VEHICLE_INTERIOR_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE3, -60.0f, 0.0f );
}
}
/*
================
sdVehicleSoundControl_Wheeled::ExitWater
================
*/
void sdVehicleSoundControl_Wheeled::ExitWater( float absSpeedKPH ) {
if ( !soundFlags.inWater ) {
return;
}
soundFlags.inWater = false;
owner->StartSound( absSpeedKPH > 30.f ? "snd_water_exit" : "snd_water_splash", SND_VEHICLE_MISC, 0, NULL );
if ( owner->IsAmphibious() ) {
owner->StartSound( "snd_engine_idle", SND_VEHICLE_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_drive", SND_VEHICLE_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_hardaccel", SND_VEHICLE_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE3, -60.0f, 0.0f );
owner->StartSound( "snd_engine_idle_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_drive_interior", SND_VEHICLE_INTERIOR_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_hardaccel_interior", SND_VEHICLE_INTERIOR_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE3, -60.0f, 0.0f );
}
}
/*
================
sdVehicleSoundControl_Wheeled::StartSkidSound
================
*/
void sdVehicleSoundControl_Wheeled::StartSkidSound( bool force ) {
if ( !force && soundFlags.playingSkidSound ) {
return;
}
if ( !soundFlags.playingSkidSound ) {
owner->FadeSound( SND_VEHICLE_DRIVE, -30.f, 0.05f );
}
soundFlags.playingSkidSound = true;
idStr snd( va( "snd_skid%s", groundSurfaceType.c_str() ) );
if ( !idStr::Cmp( owner->spawnArgs.GetString( snd.c_str() ), "" ) ) {
snd = "snd_skid";
}
owner->StartSound( snd.c_str(), SND_VEHICLE_SKID, 0, NULL );
}
/*
================
sdVehicleSoundControl_Wheeled::StopSkidSound
================
*/
void sdVehicleSoundControl_Wheeled::StopSkidSound( void ) {
if ( !soundFlags.playingSkidSound ) {
return;
}
soundFlags.playingSkidSound = false;
owner->FadeSound( SND_VEHICLE_DRIVE, 0.f, 0.05f );
}
/*
================
sdVehicleSoundControl_Wheeled::StartDriveSound
================
*/
void sdVehicleSoundControl_Wheeled::StartDriveSound( void ) {
if ( soundFlags.playingDriveSound ) {
return;
}
soundFlags.playingDriveSound = true;
StartEngineSounds();
}
/*
================
sdVehicleSoundControl_Wheeled::StopDriveSound
================
*/
void sdVehicleSoundControl_Wheeled::StopDriveSound( void ) {
if ( !soundFlags.playingDriveSound ) {
return;
}
soundFlags.playingDriveSound = false;
StopEngineSounds();
}
/*
===============================================================================
sdVehicleSoundControl_Tracked
===============================================================================
*/
/*
================
sdVehicleSoundControl_Tracked::sdVehicleSoundControl_Tracked
================
*/
sdVehicleSoundControl_Tracked::sdVehicleSoundControl_Tracked( void ) {
soundFlags.playingOffRoadSound = false;
soundFlags.playingDriveSound = false;
soundFlags.inWater = false;
}
/*
================
sdVehicleSoundControl_Tracked::Update
================
*/
void sdVehicleSoundControl_Tracked::Update( void ) {
idPlayer* driver = owner->GetPositionManager().FindDriver();
const sdVehicleInput& input = owner->GetInput();
if ( driver != NULL ) {
const usercmd_t& cmd = gameLocal.usercmds[ driver->entityNumber ];
if ( cmd.buttons.btn.modeSwitch ) {
StartHornSound();
} else {
StopHornSound();
}
} else {
StopHornSound();
}
soundParmsAdvanced_t parms;
CalcSoundParmsAdvanced( parms );
UpdateEngineSounds( parms );
if ( parms.simple.inWater ) {
EnterWater( parms.simple.absSpeedKPH );
owner->SetChannelVolume( SND_VEHICLE_OFFROAD, parms.simple.newSoundLevel );
} else {
ExitWater( parms.simple.absSpeedKPH );
if ( parms.simple.absSpeedKPH > 1.f ) {
StartOffRoadSound();
float newTrackPitch = ( parms.simple.absSpeedKPH * 0.005f ) + 0.7f;
owner->SetChannelPitchShift( SND_VEHICLE_INTERIOR_OFFROAD, newTrackPitch );
owner->SetChannelPitchShift( SND_VEHICLE_OFFROAD, newTrackPitch );
if ( groundIsOffRoad ) {
owner->FadeSound( SND_VEHICLE_INTERIOR_OFFROAD, parms.simple.newSoundLevel - 10.f, 0.1f );
owner->FadeSound( SND_VEHICLE_OFFROAD, parms.simple.newSoundLevel - 2.f, 0.1f );
} else {
owner->FadeSound( SND_VEHICLE_INTERIOR_OFFROAD, parms.simple.newSoundLevel - 8.f, 0.1f );
owner->FadeSound( SND_VEHICLE_OFFROAD, parms.simple.newSoundLevel, 0.1f );
}
} else {
StopOffRoadSound();
}
}
if ( !owner->IsEMPed() && !parms.simple.submerged && driver != NULL ) {
StartDriveSound();
} else {
StopDriveSound();
}
}
/*
================
sdVehicleSoundControl_Tracked::OnPlayerEntered
================
*/
void sdVehicleSoundControl_Tracked::OnPlayerEntered( idPlayer* player, int position, int oldPosition ) {
if ( position == 0 && !owner->IsEMPed() ) {
owner->StartSound( "snd_engine_start", SND_VEHICLE_START, 0, NULL );
owner->StartSound( "snd_engine_start_interior", SND_VEHICLE_INTERIOR_START, 0, NULL );
}
StartCockpitSound();
}
/*
================
sdVehicleSoundControl_Tracked::OnPlayerExited
================
*/
void sdVehicleSoundControl_Tracked::OnPlayerExited( idPlayer* player, int position ) {
if ( position == 0 && !owner->IsEMPed() ) {
owner->StartSound( "snd_engine_stop", SND_VEHICLE_STOP, 0, NULL );
owner->StartSound( "snd_engine_stop_interior", SND_VEHICLE_INTERIOR_STOP, 0, NULL );
}
if ( owner->GetPositionManager().IsEmpty() ) {
StopCockpitSound();
}
}
/*
================
sdVehicleSoundControl_Tracked::OnSurfaceTypeChanged
================
*/
void sdVehicleSoundControl_Tracked::OnSurfaceTypeChanged( const sdDeclSurfaceType* surfaceType ) {
sdVehicleSoundControl_Simple::OnSurfaceTypeChanged( surfaceType );
}
/*
================
sdVehicleSoundControl_Tracked::OnEMPStateChanged
================
*/
void sdVehicleSoundControl_Tracked::OnEMPStateChanged( void ) {
// sdVehicleSoundControl_Simple::OnEMPStateChanged();
idPlayer* driver = owner->GetPositionManager().FindDriver();
if ( !owner->IsEMPed() ) {
if ( driver != NULL ) {
owner->StartSound( "snd_engine_start", SND_VEHICLE_START, 0, NULL );
owner->StartSound( "snd_engine_start_interior", SND_VEHICLE_INTERIOR_START, 0, NULL );
}
} else {
if ( driver != NULL ) {
owner->StartSound( "snd_engine_stop", SND_VEHICLE_STOP, 0, NULL );
owner->StartSound( "snd_engine_stop_interior", SND_VEHICLE_INTERIOR_STOP, 0, NULL );
}
}
}
/*
================
sdVehicleSoundControl_Tracked::OnWeaponEMPStateChanged
================
*/
void sdVehicleSoundControl_Tracked::OnWeaponEMPStateChanged( void ) {
sdVehicleSoundControl_Simple::OnWeaponEMPStateChanged();
}
/*
================
sdVehicleSoundControl_Tracked::Init
================
*/
void sdVehicleSoundControl_Tracked::Init( sdTransport* transport ) {
sdVehicleSoundControl_CrossFade::Init( transport );
}
/*
================
sdVehicleSoundControl_Tracked::StartOffRoadSound
================
*/
void sdVehicleSoundControl_Tracked::StartOffRoadSound( void ) {
if ( soundFlags.playingOffRoadSound ) {
return;
}
soundFlags.playingOffRoadSound = true;
owner->StartSound( "snd_tracks_interior", SND_VEHICLE_INTERIOR_OFFROAD, 0, NULL );
owner->SetChannelVolume( SND_VEHICLE_INTERIOR_OFFROAD, -60.f );
owner->StartSound( "snd_tracks", SND_VEHICLE_OFFROAD, 0, NULL );
owner->SetChannelVolume( SND_VEHICLE_OFFROAD, -60.f );
}
/*
================
sdVehicleSoundControl_Tracked::StopOffRoadSound
================
*/
void sdVehicleSoundControl_Tracked::StopOffRoadSound( void ) {
if ( !soundFlags.playingOffRoadSound ) {
return;
}
soundFlags.playingOffRoadSound = false;
owner->StopSound( SND_VEHICLE_INTERIOR_OFFROAD );
owner->StopSound( SND_VEHICLE_OFFROAD );
}
/*
================
sdVehicleSoundControl_Tracked::EnterWater
================
*/
void sdVehicleSoundControl_Tracked::EnterWater( float absSpeedKPH ) {
if ( soundFlags.inWater ) {
return;
}
soundFlags.inWater = true;
StopOffRoadSound();
owner->StartSound( "snd_water_wake", SND_VEHICLE_OFFROAD, 0, NULL );
owner->StartSound( absSpeedKPH > 10.f ? "snd_water_enter" : "snd_water_splash", SND_VEHICLE_MISC, 0, NULL );
}
/*
================
sdVehicleSoundControl_Tracked::ExitWater
================
*/
void sdVehicleSoundControl_Tracked::ExitWater( float absSpeedKPH ) {
if ( !soundFlags.inWater ) {
return;
}
soundFlags.inWater = false;
owner->StartSound( absSpeedKPH > 10.f ? "snd_water_exit" : "snd_water_splash", SND_VEHICLE_MISC, 0, NULL );
}
/*
================
sdVehicleSoundControl_Tracked::StartDriveSound
================
*/
void sdVehicleSoundControl_Tracked::StartDriveSound( void ) {
if ( soundFlags.playingDriveSound ) {
return;
}
soundFlags.playingDriveSound = true;
StartEngineSounds();
}
/*
================
sdVehicleSoundControl_Tracked::StopDriveSound
================
*/
void sdVehicleSoundControl_Tracked::StopDriveSound( void ) {
if ( !soundFlags.playingDriveSound ) {
return;
}
soundFlags.playingDriveSound = false;
StopEngineSounds();
}
/*
===============================================================================
sdVehicleSoundControl_Helicopter
===============================================================================
*/
/*
================
sdVehicleSoundControl_Helicopter::sdVehicleSoundControl_Helicopter
================
*/
sdVehicleSoundControl_Helicopter::sdVehicleSoundControl_Helicopter( void ) {
soundFlags.playingRotorSound = false;
soundFlags.playingTurbineSound = false;
soundFlags.playingThrottleSound = false;
soundFlags.playingTailRotorSound = false;
}
/*
================
sdVehicleSoundControl_Helicopter::Update
================
*/
void sdVehicleSoundControl_Helicopter::Update( void ) {
soundParms_t parms;
CalcSoundParms( parms );
owner->SetChannelPitchShift( SND_VEHICLE_INTERIOR_IDLE, parms.newSoundPitch );
owner->SetChannelPitchShift( SND_VEHICLE_IDLE, parms.newSoundPitch );
const sdVehicleInput& input = owner->GetInput();
if ( soundFlags.playingThrottleSound ) {
float newLevel = ( input.GetCollective() * 30.f ) - 10.f;
if ( newLevel > 1.f ) {
newLevel = 1.f;
}
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, newLevel, 0.1f );
owner->FadeSound( SND_VEHICLE_DRIVE2, newLevel, 0.1f );
}
if ( input.GetRight() != 0.f ) {
FadeTailRotorIn();
} else {
FadeTailRotorOut();
}
if ( parms.submerged ) {
EnterWater();
} else {
ExitWater();
}
}
/*
================
sdVehicleSoundControl_Helicopter::OnPlayerEntered
================
*/
void sdVehicleSoundControl_Helicopter::OnPlayerEntered( idPlayer* player, int position, int oldPosition ) {
if ( position == 0 ) {
if ( !owner->IsEMPed() ) {
StartTurbineSound();
StartRotorSound();
StartThrottleSound();
}
}
}
/*
================
sdVehicleSoundControl_Helicopter::OnPlayerExited
================
*/
void sdVehicleSoundControl_Helicopter::OnPlayerExited( idPlayer* player, int position ) {
if ( position == 0 ) {
if ( !owner->IsEMPed() ) {
StopTurbineSound();
StopRotorSound();
StopThrottleSound();
}
}
}
/*
================
sdVehicleSoundControl_Helicopter::OnSurfaceTypeChanged
================
*/
void sdVehicleSoundControl_Helicopter::OnSurfaceTypeChanged( const sdDeclSurfaceType* surfaceType ) {
sdVehicleSoundControl_Simple::OnSurfaceTypeChanged( surfaceType );
}
/*
================
sdVehicleSoundControl_Helicopter::OnEMPStateChanged
================
*/
void sdVehicleSoundControl_Helicopter::OnEMPStateChanged( void ) {
idPlayer* driver = owner->GetPositionManager().FindDriver();
if ( !owner->IsEMPed() ) {
if ( driver != NULL ) {
StartTurbineSound();
StartRotorSound();
StartThrottleSound();
}
} else {
if ( driver != NULL ) {
StopTurbineSound();
StopRotorSound();
StopThrottleSound();
}
}
}
/*
================
sdVehicleSoundControl_Helicopter::OnWeaponEMPStateChanged
================
*/
void sdVehicleSoundControl_Helicopter::OnWeaponEMPStateChanged( void ) {
sdVehicleSoundControl_Simple::OnWeaponEMPStateChanged();
}
/*
================
sdVehicleSoundControl_Helicopter::Init
================
*/
void sdVehicleSoundControl_Helicopter::Init( sdTransport* transport ) {
sdVehicleSoundControl_Simple::Init( transport );
owner->StartSound( "snd_cockpit", SND_VEHICLE_INTERIOR, 0, NULL );
owner->StartSound( "snd_rotor_tail", SND_VEHICLE_DRIVE3, 0, NULL );
}
/*
================
sdVehicleSoundControl_Helicopter::StartTurbineSound
================
*/
void sdVehicleSoundControl_Helicopter::StartTurbineSound( void ) {
if ( soundFlags.playingTurbineSound ) {
return;
}
soundFlags.playingTurbineSound = true;
owner->StartSound( "snd_turbine_start_interior", SND_VEHICLE_INTERIOR_IDLE, 0, NULL );
owner->StartSound( "snd_turbine_start", SND_VEHICLE_IDLE, 0, NULL );
}
/*
================
sdVehicleSoundControl_Helicopter::StopTurbineSound
================
*/
void sdVehicleSoundControl_Helicopter::StopTurbineSound( void ) {
if ( !soundFlags.playingTurbineSound ) {
return;
}
soundFlags.playingTurbineSound = false;
owner->StartSound( "snd_turbine_stop_interior", SND_VEHICLE_INTERIOR_IDLE, 0, NULL );
owner->StartSound( "snd_turbine_stop", SND_VEHICLE_IDLE, 0, NULL );
}
/*
================
sdVehicleSoundControl_Helicopter::StartRotorSound
================
*/
void sdVehicleSoundControl_Helicopter::StartRotorSound( void ) {
if ( soundFlags.playingRotorSound ) {
return;
}
soundFlags.playingRotorSound = true;
owner->StartSound( "snd_rotor_start_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
owner->StartSound( "snd_rotor_start", SND_VEHICLE_DRIVE, 0, NULL );
}
/*
================
sdVehicleSoundControl_Helicopter::StopRotorSound
================
*/
void sdVehicleSoundControl_Helicopter::StopRotorSound( void ) {
if ( !soundFlags.playingRotorSound ) {
return;
}
soundFlags.playingRotorSound = false;
owner->StartSound( "snd_rotor_stop_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
owner->StartSound( "snd_rotor_stop", SND_VEHICLE_DRIVE, 0, NULL );
}
/*
================
sdVehicleSoundControl_Helicopter::StartThrottleSound
================
*/
void sdVehicleSoundControl_Helicopter::StartThrottleSound( void ) {
if ( soundFlags.playingThrottleSound ) {
return;
}
soundFlags.playingThrottleSound = true;
owner->StartSound( "snd_rotor_throttle_interior", SND_VEHICLE_INTERIOR_DRIVE2, 0, NULL );
owner->StartSound( "snd_rotor_throttle", SND_VEHICLE_DRIVE2, 0, NULL );
}
/*
================
sdVehicleSoundControl_Helicopter::StopThrottleSound
================
*/
void sdVehicleSoundControl_Helicopter::StopThrottleSound( void ) {
if ( !soundFlags.playingThrottleSound ) {
return;
}
soundFlags.playingThrottleSound = false;
owner->StopSound( SND_VEHICLE_INTERIOR_DRIVE2 );
owner->StopSound( SND_VEHICLE_DRIVE2 );
}
/*
================
sdVehicleSoundControl_Helicopter::FadeTailRotorIn
================
*/
void sdVehicleSoundControl_Helicopter::FadeTailRotorIn( void ) {
if ( soundFlags.playingTailRotorSound ) {
return;
}
soundFlags.playingTailRotorSound = true;
owner->FadeSound( SND_VEHICLE_DRIVE3, 0.f, 0.5f );
}
/*
================
sdVehicleSoundControl_Helicopter::FadeTailRotorOut
================
*/
void sdVehicleSoundControl_Helicopter::FadeTailRotorOut( void ) {
if ( !soundFlags.playingTailRotorSound ) {
return;
}
soundFlags.playingTailRotorSound = false;
owner->FadeSound( SND_VEHICLE_DRIVE3, -60.f, 1.f );
}
/*
================
sdVehicleSoundControl_Helicopter::EnterWater
================
*/
void sdVehicleSoundControl_Helicopter::EnterWater( void ) {
if ( soundFlags.inWater ) {
return;
}
soundFlags.inWater = true;
owner->StartSound( "snd_water_enter", SND_VEHICLE_MISC, 0, NULL );
}
/*
================
sdVehicleSoundControl_Helicopter::ExitWater
================
*/
void sdVehicleSoundControl_Helicopter::ExitWater( void ) {
if ( !soundFlags.inWater ) {
return;
}
soundFlags.inWater = false;
}
/*
===============================================================================
sdVehicleSoundControl_JetPack
===============================================================================
*/
/*
================
sdVehicleSoundControl_JetPack::sdVehicleSoundControl_JetPack
================
*/
sdVehicleSoundControl_JetPack::sdVehicleSoundControl_JetPack( void ) {
nextJetStartSoundTime = 0;
soundFlags.playingJetSound = false;
soundFlags.playingIdleSound = false;
}
/*
================
sdVehicleSoundControl_JetPack::Update
================
*/
void sdVehicleSoundControl_JetPack::Update( void ) {
const idVec3& upAxis = owner->GetAxis()[ 2 ];
const idVec3& velocity = owner->GetPhysics()->GetLinearVelocity();
float absSpeedKPH = ( velocity - ( velocity*upAxis )*upAxis ).Length();
if ( soundFlags.playingIdleSound ) {
float idealNewPitch = ( absSpeedKPH * soundSpeedMultiplier ) + soundSpeedOffset;
if ( idealNewPitch > soundPitchMax ) {
idealNewPitch = soundPitchMax;
}
float newPitch = Lerp( lastSoundPitch, idealNewPitch, soundRampRate );
owner->SetChannelPitchShift( SND_VEHICLE_IDLE, newPitch );
lastSoundPitch = newPitch;
}
const sdVehicleInput& input = owner->GetInput();
bool playJetSound = false;
idPlayer* driver = owner->GetPositionManager().FindDriver();
if ( driver && !owner->IsEMPed() ) {
if ( gameLocal.usercmds[ driver->entityNumber ].buttons.btn.sprint ) {
if ( jetPack->GetChargeFraction() > 0.f ) {
playJetSound = true;
}
}
}
if ( playJetSound ) {
StartJetSound();
} else {
StopJetSound();
}
// play jumped sound
if ( jetPack->GetJetPackPhysics()->HasJumped() ) {
owner->StartSound( "snd_jump", SND_VEHICLE_JUMP, 0, NULL );
}
}
/*
================
sdVehicleSoundControl_JetPack::OnPlayerEntered
================
*/
void sdVehicleSoundControl_JetPack::OnPlayerEntered( idPlayer* player, int position, int oldPosition ) {
if ( position == 0 && !owner->IsEMPed() ) {
StartIdleSound();
}
}
/*
================
sdVehicleSoundControl_JetPack::OnPlayerExited
================
*/
void sdVehicleSoundControl_JetPack::OnPlayerExited( idPlayer* player, int position ) {
if ( position == 0 && !owner->IsEMPed() ) {
StopIdleSound();
}
}
/*
================
sdVehicleSoundControl_JetPack::OnSurfaceTypeChanged
================
*/
void sdVehicleSoundControl_JetPack::OnSurfaceTypeChanged( const sdDeclSurfaceType* surfaceType ) {
}
/*
================
sdVehicleSoundControl_JetPack::OnEMPStateChanged
================
*/
void sdVehicleSoundControl_JetPack::OnEMPStateChanged( void ) {
idPlayer* driver = owner->GetPositionManager().FindDriver();
if ( !owner->IsEMPed() ) {
if ( driver != NULL ) {
StartIdleSound();
}
} else {
if ( driver != NULL ) {
StopIdleSound();
}
}
}
/*
================
sdVehicleSoundControl_JetPack::OnWeaponEMPStateChanged
================
*/
void sdVehicleSoundControl_JetPack::OnWeaponEMPStateChanged( void ) {
}
/*
================
sdVehicleSoundControl_JetPack::Init
================
*/
void sdVehicleSoundControl_JetPack::Init( sdTransport* transport ) {
sdVehicleSoundControlBase::Init( transport );
jetPack = transport->Cast< sdJetPack >();
if ( jetPack == NULL ) {
gameLocal.Error( "sdVehicleSoundControl_JetPack::Init Tried To Attach To a Non JetPack Entity" );
}
soundSpeedMultiplier = transport->spawnArgs.GetFloat( "sound_speed_multiplier", "0.005" );
soundSpeedOffset = transport->spawnArgs.GetFloat( "sound_speed_offset", "1" );
soundPitchMax = transport->spawnArgs.GetFloat( "sound_pitch_max", "2.5" );
soundRampRate = transport->spawnArgs.GetFloat( "sound_ramp_rate", "0.1" );
lastSoundPitch = soundSpeedOffset;
}
/*
================
sdVehicleSoundControl_JetPack::StartJetSound
================
*/
void sdVehicleSoundControl_JetPack::StartJetSound( void ) {
if ( soundFlags.playingJetSound ) {
return;
}
soundFlags.playingJetSound = true;
if ( !owner->IsEMPed() ) {
owner->StartSound( "snd_jet", SND_VEHICLE_DRIVE, 0, NULL );
if ( nextJetStartSoundTime < gameLocal.time ) {
owner->StartSound( "snd_jet_start", SND_VEHICLE_DRIVE2, 0, NULL );
nextJetStartSoundTime = gameLocal.time + 950;
owner->FadeSound( SND_VEHICLE_DRIVE2, -15.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE2, 0.0f, 0.05f );
owner->FadeSound( SND_VEHICLE_DRIVE, -30.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE, 0.0f, 0.5f );
}
}
}
/*
================
sdVehicleSoundControl_JetPack::StopJetSound
================
*/
void sdVehicleSoundControl_JetPack::StopJetSound( void ) {
if ( !soundFlags.playingJetSound ) {
return;
}
soundFlags.playingJetSound = false;
owner->FadeSound( SND_VEHICLE_DRIVE, -60.0f, 2.0f );
owner->FadeSound( SND_VEHICLE_DRIVE2, -60.0f, 2.0f );
}
/*
================
sdVehicleSoundControl_JetPack::StartIdleSound
================
*/
void sdVehicleSoundControl_JetPack::StartIdleSound( void ) {
if ( soundFlags.playingIdleSound ) {
return;
}
soundFlags.playingIdleSound = true;
if ( !owner->IsEMPed() ) {
owner->StartSound( "snd_idle", SND_VEHICLE_IDLE, 0, NULL );
}
}
/*
================
sdVehicleSoundControl_JetPack::StopIdleSound
================
*/
void sdVehicleSoundControl_JetPack::StopIdleSound( void ) {
if ( !soundFlags.playingIdleSound ) {
return;
}
soundFlags.playingIdleSound = false;
owner->StopSound( SND_VEHICLE_IDLE );
}
/*
===============================================================================
sdVehicleSoundControl_SpeedBoat
===============================================================================
*/
/*
================
sdVehicleSoundControl_SpeedBoat::sdVehicleSoundControl_SpeedBoat
================
*/
sdVehicleSoundControl_SpeedBoat::sdVehicleSoundControl_SpeedBoat( void ) {
soundFlags.playingDriveSound = false;
soundFlags.inWater = false;
}
/*
================
sdVehicleSoundControl_SpeedBoat::Update
================
*/
void sdVehicleSoundControl_SpeedBoat::Update( void ) {
soundParmsAdvanced_t parms;
CalcSoundParmsAdvanced( parms );
UpdateEngineSounds( parms );
const sdVehicleInput& input = owner->GetInput();
if ( !owner->IsEMPed() && !parms.simple.submerged && input.GetPlayer() != NULL ) {
StartDriveSound();
} else {
StopDriveSound();
}
if ( parms.simple.inWater ) {
EnterWater();
owner->SetChannelVolume( SND_VEHICLE_DRIVE4, parms.simple.newSoundLevel );
} else {
ExitWater();
}
}
/*
================
sdVehicleSoundControl_SpeedBoat::OnPlayerEntered
================
*/
void sdVehicleSoundControl_SpeedBoat::OnPlayerEntered( idPlayer* player, int position, int oldPosition ) {
if ( position == 0 && !owner->IsEMPed() ) {
owner->StartSound( "snd_engine_start", SND_VEHICLE_START, 0, NULL );
}
}
/*
================
sdVehicleSoundControl_SpeedBoat::OnPlayerExited
================
*/
void sdVehicleSoundControl_SpeedBoat::OnPlayerExited( idPlayer* player, int position ) {
if ( position == 0 && !owner->IsEMPed() ) {
owner->StartSound( "snd_engine_stop", SND_VEHICLE_STOP, 0, NULL );
}
}
/*
================
sdVehicleSoundControl_SpeedBoat::OnSurfaceTypeChanged
================
*/
void sdVehicleSoundControl_SpeedBoat::OnSurfaceTypeChanged( const sdDeclSurfaceType* surfaceType ) {
sdVehicleSoundControl_CrossFade::OnSurfaceTypeChanged( surfaceType );
}
/*
================
sdVehicleSoundControl_SpeedBoat::OnEMPStateChanged
================
*/
void sdVehicleSoundControl_SpeedBoat::OnEMPStateChanged( void ) {
sdVehicleSoundControl_CrossFade::OnEMPStateChanged();
}
/*
================
sdVehicleSoundControl_SpeedBoat::OnWeaponEMPStateChanged
================
*/
void sdVehicleSoundControl_SpeedBoat::OnWeaponEMPStateChanged( void ) {
sdVehicleSoundControl_CrossFade::OnEMPStateChanged();
}
/*
================
sdVehicleSoundControl_SpeedBoat::Init
================
*/
void sdVehicleSoundControl_SpeedBoat::Init( sdTransport* transport ) {
sdVehicleSoundControl_CrossFade::Init( transport );
}
/*
================
sdVehicleSoundControl_SpeedBoat::StartDriveSound
================
*/
void sdVehicleSoundControl_SpeedBoat::StartDriveSound( void ) {
if ( soundFlags.playingDriveSound ) {
return;
}
soundFlags.playingDriveSound = true;
owner->StartSound( "snd_engine_water_idle", SND_VEHICLE_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_water_drive", SND_VEHICLE_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_water_hardaccel", SND_VEHICLE_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_DRIVE3, -60.0f, 0.0f );
owner->StartSound( "snd_engine_water_idle_interior", SND_VEHICLE_INTERIOR_DRIVE, 0, NULL );
owner->StartSound( "snd_engine_water_drive_interior", SND_VEHICLE_INTERIOR_DRIVE2, 0, NULL );
owner->StartSound( "snd_engine_water_hardaccel_interior", SND_VEHICLE_INTERIOR_DRIVE3, 0, NULL );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, -60.0f, 0.0f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE3, -60.0f, 0.0f );
engineSpeed = 0.0f;
lastVolumeIncreaseValue = 0.0f;
}
/*
================
sdVehicleSoundControl_SpeedBoat::StopDriveSound
================
*/
void sdVehicleSoundControl_SpeedBoat::StopDriveSound( void ) {
if ( !soundFlags.playingDriveSound ) {
return;
}
soundFlags.playingDriveSound = false;
owner->FadeSound( SND_VEHICLE_DRIVE, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_DRIVE2, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_DRIVE3, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE2, -60.0f, 0.3f );
owner->FadeSound( SND_VEHICLE_INTERIOR_DRIVE3, -60.0f, 0.3f );
soundKillTime = gameLocal.time + 300;
}
/*
================
sdVehicleSoundControl_SpeedBoat::EnterWater
================
*/
void sdVehicleSoundControl_SpeedBoat::EnterWater( void ) {
if ( soundFlags.inWater ) {
return;
}
soundFlags.inWater = true;
owner->StartSound( "snd_water_splash", SND_VEHICLE_MISC, 0, NULL );
owner->StartSound( "snd_water_wake", SND_VEHICLE_DRIVE4, 0, NULL );
}
/*
================
sdVehicleSoundControl_SpeedBoat::ExitWater
================
*/
void sdVehicleSoundControl_SpeedBoat::ExitWater( void ) {
if ( !soundFlags.inWater ) {
return;
}
soundFlags.inWater = false;
owner->StartSound( "snd_water_splash", SND_VEHICLE_MISC, 0, NULL );
owner->StopSound( SND_VEHICLE_DRIVE4 );
}