136 lines
4.5 KiB
C++
136 lines
4.5 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __PHYSICS_LINEAR_H__
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#define __PHYSICS_LINEAR_H__
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#include "Physics_Base.h"
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typedef struct linearPState_s {
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int time; // physics time
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int atRest; // set when simulation is suspended
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idVec3 origin; // world origin
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idVec3 localOrigin; // local origin
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idExtrapolate< idVec3 > linearExtrapolation; // extrapolation based description of the position over time
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} linearPState_t;
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class sdPhysicsLinearBroadcastData : public sdEntityStateNetworkData {
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public:
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sdPhysicsLinearBroadcastData( void ) { ; }
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virtual void MakeDefault( void );
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virtual void Write( idFile* file ) const;
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virtual void Read( idFile* file );
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int atRest;
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idVec3 localOrigin;
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extrapolation_t extrapolationType;
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int startTime;
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int duration;
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idVec3 startValue;
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idVec3 speed;
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idVec3 baseSpeed;
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};
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class sdPhysics_Linear : public idPhysics_Base {
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public:
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CLASS_PROTOTYPE( sdPhysics_Linear );
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sdPhysics_Linear( void );
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~sdPhysics_Linear( void );
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void SetPusher( int flags );
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bool IsPusher( void ) const;
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void SetLinearExtrapolation( extrapolation_t type, int time, int duration, const idVec3 &base, const idVec3 &speed, const idVec3 &baseSpeed );
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extrapolation_t GetLinearExtrapolationType( void ) const { return current.linearExtrapolation.GetExtrapolationType(); }
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void GetLocalOrigin( idVec3 &curOrigin ) const;
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public: // common physics interface
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void SetClipModel( idClipModel *model, float density, int id = 0, bool freeOld = true );
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idClipModel * GetClipModel( int id = 0 ) const;
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int GetNumClipModels( void ) const;
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void SetMass( float mass, int id = -1 );
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float GetMass( int id = -1 ) const;
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void SetContents( int contents, int id = -1 );
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int GetContents( int id = -1 ) const;
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const idBounds & GetBounds( int id = -1 ) const;
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const idBounds & GetAbsBounds( int id = -1 ) const;
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bool Evaluate( int timeStepMSec, int endTimeMSec );
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void UpdateTime( int endTimeMSec );
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int GetTime( void ) const;
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void Activate( void );
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bool IsAtRest( void ) const;
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int GetRestStartTime( void ) const;
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bool IsPushable( void ) const;
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void SaveState( void );
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void RestoreState( void );
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void SetOrigin( const idVec3 &newOrigin, int id = -1 );
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void SetAxis( const idMat3 &newAxis, int id = -1 );
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void Translate( const idVec3 &translation, int id = -1 );
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void Rotate( const idRotation &rotation, int id = -1 );
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const idVec3 & GetOrigin( int id = 0 ) const;
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const idMat3 & GetAxis( int id = 0 ) const;
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void SetLinearVelocity( const idVec3 &newLinearVelocity, int id = 0 );
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void SetAngularVelocity( const idVec3 &newAngularVelocity, int id = 0 );
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const idVec3 & GetLinearVelocity( int id = 0 ) const;
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const idVec3 & GetAngularVelocity( int id = 0 ) const;
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void UnlinkClip( void );
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void LinkClip( void );
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void DisableClip( bool activateContacting = true );
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void EnableClip( void );
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void SetMaster( idEntity *master, const bool orientated = true );
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const trace_t * GetBlockingInfo( void ) const;
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idEntity * GetBlockingEntity( void ) const;
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int GetLinearEndTime( void ) const;
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virtual void ApplyNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& newState );
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virtual bool CheckNetworkStateChanges( networkStateMode_t mode, const sdEntityStateNetworkData& baseState ) const;
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virtual void WriteNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
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virtual void ReadNetworkState( networkStateMode_t mode, const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
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virtual sdEntityStateNetworkData* CreateNetworkStructure( networkStateMode_t mode ) const;
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private:
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// parametric physics state
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linearPState_t current;
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linearPState_t saved;
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idMat3 axis; // world axis
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// pusher
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bool isPusher;
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idClipModel * clipModel;
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int pushFlags;
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// results of last evaluate
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trace_t pushResults;
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bool isBlocked;
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// master
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bool hasMaster;
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bool isOrientated;
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private:
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bool TestIfAtRest( void ) const;
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void Rest( void );
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};
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#endif /* __PHYSICS_LINEAR_H__ */
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