91 lines
1.6 KiB
C++
91 lines
1.6 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
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//
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#include "../precompiled.h"
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#pragma hdrstop
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#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#include "RenderEntityBundle.h"
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/*
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===============================================================================
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sdRenderEntityBundle
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===============================================================================
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*/
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/*
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================
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sdRenderEntityBundle::sdRenderEntityBundle
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================
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*/
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sdRenderEntityBundle::sdRenderEntityBundle( void ) {
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handle = -1;
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memset( &entity, 0, sizeof( entity ) );
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}
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/*
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================
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sdRenderEntityBundle::~sdRenderEntityBundle
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================
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*/
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sdRenderEntityBundle::~sdRenderEntityBundle( void ) {
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Hide();
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}
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/*
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================
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sdRenderEntityBundle::Copy
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================
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*/
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void sdRenderEntityBundle::Copy( const renderEntity_t& rhs ) {
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entity = rhs;
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Update();
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}
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/*
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================
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sdRenderEntityBundle::Update
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================
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*/
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void sdRenderEntityBundle::Update( void ) {
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if ( handle == -1 ) {
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return;
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}
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gameRenderWorld->UpdateEntityDef( handle, &entity );
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}
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/*
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================
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sdRenderEntityBundle::Show
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================
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*/
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void sdRenderEntityBundle::Show( void ) {
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if ( handle != -1 ) {
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return;
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}
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handle = gameRenderWorld->AddEntityDef( &entity );
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}
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/*
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================
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sdRenderEntityBundle::Hide
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================
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*/
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void sdRenderEntityBundle::Hide( void ) {
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if ( handle == -1 ) {
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return;
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}
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gameRenderWorld->FreeEntityDef( handle );
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handle = -1;
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}
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