etqw-sdk/source/game/guis/UserInterfaceLocal_Eval.cpp
2008-05-29 00:00:00 +00:00

742 lines
24 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "UserInterfaceLocal.h"
#include "UserInterfaceExpressions.h"
#include "UserInterfaceManagerLocal.h"
#include "UIWindow.h"
#include "../../decllib/declTypeHolder.h"
#include "../../decllib/declLocStr.h"
using namespace sdProperties;
#define ALLOC_EVALUATOR( NAME, TYPE, PARMS, FUNCTION ) uiEvaluators.Append( new sdUIEvaluatorType##TYPE( PARMS, NAME, FUNCTION ) )
/*
============
sdUserInterfaceLocal::InitEvaluators
============
*/
SD_UI_PUSH_CLASS_TAG( sdUserInterfaceLocal )
void sdUserInterfaceLocal::InitEvaluators( void ) {
SD_UI_PUSH_GROUP_TAG( "Evaluator Functions" )
SD_UI_FUNC_TAG( compare, "String comparison." )
SD_UI_FUNC_PARM( string, "str1", "String 1." )
SD_UI_FUNC_PARM( string, "str2", "String 2." )
SD_UI_FUNC_RETURN_PARM( float, "True if equal." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "compare", Float, "ss", sdUserInterfaceLocal::Eval_Compare );
SD_UI_FUNC_TAG( icompare, "Case insensitive string comparison." )
SD_UI_FUNC_PARM( string, "str1", "String 1." )
SD_UI_FUNC_PARM( string, "str2", "String 2." )
SD_UI_FUNC_RETURN_PARM( float, "True if equal." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "icompare", Float, "ss", sdUserInterfaceLocal::Eval_Icompare );
SD_UI_FUNC_TAG( wcompare, "Wide string comparison." )
SD_UI_FUNC_PARM( wstring, "str1", "String 1." )
SD_UI_FUNC_PARM( wstring, "str2", "String 2." )
SD_UI_FUNC_RETURN_PARM( float, "True if equal." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "wcompare", Float, "ww", sdUserInterfaceLocal::Eval_Wcompare );
SD_UI_FUNC_TAG( iwcompare, "Case insensitive string comparison. Ignores color codes." )
SD_UI_FUNC_PARM( wstring, "str1", "String 1." )
SD_UI_FUNC_PARM( wstring, "str2", "String 2." )
SD_UI_FUNC_RETURN_PARM( float, "True if equal." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "iwcompare", Float, "ww", sdUserInterfaceLocal::Eval_Iwcompare );
SD_UI_FUNC_TAG( hcompare, "Compare handles." )
SD_UI_FUNC_PARM( handle, "handl1", "Handle 1." )
SD_UI_FUNC_PARM( handle, "handle2", "Handle 2." )
SD_UI_FUNC_RETURN_PARM( float, "True if equal." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "hcompare", Float, "ii", sdUserInterfaceLocal::Eval_Hcompare );
SD_UI_FUNC_TAG( toString, "Float to string conversion." )
SD_UI_FUNC_PARM( float, "value", "Float value." )
SD_UI_FUNC_PARM( float, "precision", "Number of digits after the decimal point." )
SD_UI_FUNC_RETURN_PARM( string, "Float value converted to a string." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toString", String, "ff", sdUserInterfaceLocal::Eval_ToString );
SD_UI_FUNC_TAG( toWString, "Float to wide string conversion." )
SD_UI_FUNC_PARM( float, "value", "Float value." )
SD_UI_FUNC_PARM( float, "precision", "Number of digits after the decimal point." )
SD_UI_FUNC_RETURN_PARM( wstring, "Float value converted to a wide string." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toWString", WString, "ff", sdUserInterfaceLocal::Eval_ToWString );
SD_UI_FUNC_TAG( toFloat, "String value converted to a float." )
SD_UI_FUNC_PARM( string, "strValue", "String value." )
SD_UI_FUNC_RETURN_PARM( float, "String value converted to a float." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toFloat", Float, "s", sdUserInterfaceLocal::Eval_ToFloat );
SD_UI_FUNC_TAG( wFormat, "Format multiple values into a string." )
SD_UI_FUNC_PARM( string, "format string", "Format string. %1 is the first string arguent, %2, etc." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "wFormat", WString, "s#", sdUserInterfaceLocal::Eval_FormatWString );
SD_UI_FUNC_TAG( localizeArgs, "Localize text with additional string arguments." )
SD_UI_FUNC_PARM( string, "declName", "Text declaration handle." )
SD_UI_FUNC_PARM( vararg, "...", "Variable number of wide string arguments. This is any additional arguments expected to make the localized text." )
SD_UI_FUNC_RETURN_PARM( wstring, "The localized text." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "localizeArgs", WString, "s#", sdUserInterfaceLocal::Eval_LocalizeArgs );
SD_UI_FUNC_TAG( localizeHandle, "Localize text given a text declaration handle." )
SD_UI_FUNC_PARM( handle, "declHandle", "Declaration index." )
SD_UI_FUNC_RETURN_PARM( wstring, "The localized text." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "localizeHandle", WString, "i", sdUserInterfaceLocal::Eval_LocalizeHandle );
SD_UI_FUNC_TAG( localize, "Localize text." )
SD_UI_FUNC_PARM( string, "declName", "Text declaration name." )
SD_UI_FUNC_RETURN_PARM( handle, "Declaration handle." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "localize", Int, "s", sdUserInterfaceLocal::Eval_Localize );
SD_UI_FUNC_TAG( square, "Squares the input value." )
SD_UI_FUNC_PARM( float, "value", "Float value to square." )
SD_UI_FUNC_RETURN_PARM( float, "Square of the input value." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "square", Float, "f", sdUserInterfaceLocal::Eval_Square );
SD_UI_FUNC_TAG( vec2Length, "Length of a 2D vector." )
SD_UI_FUNC_PARM( vec2, "vector", "2D vector." )
SD_UI_FUNC_RETURN_PARM( float, "Length of the 2D value." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "vec2Length", Float, "2", sdUserInterfaceLocal::Eval_Vec2Length );
SD_UI_FUNC_TAG( vec2Normalize, "Normalize a 2D vector." )
SD_UI_FUNC_PARM( vec2, "vector", "2D vector." )
SD_UI_FUNC_RETURN_PARM( vec2, "Normalized 2D vector." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "vec2Normalize", Vec2, "2", sdUserInterfaceLocal::Eval_Vec2Normalize );
SD_UI_FUNC_TAG( abs, "Absolute value of a float." )
SD_UI_FUNC_PARM( float, "value", "Float value." )
SD_UI_FUNC_RETURN_PARM( float, "Absolute value." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "abs", Float, "f", sdUserInterfaceLocal::Eval_FAbs );
SD_UI_FUNC_TAG( min, "Returns the minimum of two values." )
SD_UI_FUNC_PARM( float, "val1", "Value 1." )
SD_UI_FUNC_PARM( float, "val2", "Value 2." )
SD_UI_FUNC_RETURN_PARM( float, "Minimum of the two values." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "min", Float, "ff", sdUserInterfaceLocal::Eval_Min );
SD_UI_FUNC_TAG( max, "Returns the maximum of two values." )
SD_UI_FUNC_PARM( float, "val1", "Value 1." )
SD_UI_FUNC_PARM( float, "val2", "Value 2." )
SD_UI_FUNC_RETURN_PARM( float, "Maximum of the two values." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "max", Float, "ff", sdUserInterfaceLocal::Eval_Max );
SD_UI_FUNC_TAG( clamp, "Clamp value between min and max." )
SD_UI_FUNC_PARM( float, "min", "Minimum value." )
SD_UI_FUNC_PARM( float, "max", "Maximum value." )
SD_UI_FUNC_PARM( float, "value", "Value to clamp." )
SD_UI_FUNC_RETURN_PARM( float, "The value clamped between min and max." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "clamp", Float, "fff", sdUserInterfaceLocal::Eval_Clamp );
SD_UI_FUNC_TAG( msToHMS, "Converts from milliseconds to hours, minutes, seconds." )
SD_UI_FUNC_PARM( float, "time", "Time in milliseconds." )
SD_UI_FUNC_RETURN_PARM( string, "The hours, minutes, seconds in the format H:M:S." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "msToHMS", String, "f", sdUserInterfaceLocal::Eval_MSToHMS );
SD_UI_FUNC_TAG( sToHMS, "Converts from seconds to hours, minutes, seconds." )
SD_UI_FUNC_PARM( float, "time", "Time in seconds." )
SD_UI_FUNC_RETURN_PARM( string, "The hours, minutes, seconds in the format H:M:S." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "sToHMS", String, "f", sdUserInterfaceLocal::Eval_SToHMS );
SD_UI_FUNC_TAG( toggle, "Returns the opposite boolean value of the input value." )
SD_UI_FUNC_PARM( float, "value", "Value to toggle." )
SD_UI_FUNC_RETURN_PARM( float, "True if value is false." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toggle", Float, "f", sdUserInterfaceLocal::Eval_Toggle );
SD_UI_FUNC_TAG( floor, "The floor of the input value." )
SD_UI_FUNC_PARM( float, "value", "Float value." )
SD_UI_FUNC_RETURN_PARM( float, "Floor of the input value." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "floor", Float, "f", sdUserInterfaceLocal::Eval_Floor );
SD_UI_FUNC_TAG( ceil, "The ceiling of the input value." )
SD_UI_FUNC_PARM( float, "value", "Float value." )
SD_UI_FUNC_RETURN_PARM( float, "Ceiling of the input value." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "ceil", Float, "f", sdUserInterfaceLocal::Eval_Ceil );
SD_UI_FUNC_TAG( toUpper, "Convert a string to upper case." )
SD_UI_FUNC_PARM( string, "str", "String to convert to upper case." )
SD_UI_FUNC_RETURN_PARM( string, "String converted to upper case." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toUpper", String, "s", sdUserInterfaceLocal::Eval_ToUpper );
SD_UI_FUNC_TAG( toLower, "Convert a string to lower case." )
SD_UI_FUNC_PARM( string, "str", "String to convert to lower case." )
SD_UI_FUNC_RETURN_PARM( string, "String converted to lower case." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toLower", String, "s", sdUserInterfaceLocal::Eval_ToLower );
SD_UI_FUNC_TAG( toWStr, "Convert a string to a wide string." )
SD_UI_FUNC_PARM( string, "str", "String to convert." )
SD_UI_FUNC_RETURN_PARM( wstring, "String converted to wide string." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toWStr", WString, "s", sdUserInterfaceLocal::Eval_ToWStr );
SD_UI_FUNC_TAG( toStr, "Convert a wide string to a string." )
SD_UI_FUNC_PARM( wstring, "wstr", "Wide string to convert." )
SD_UI_FUNC_RETURN_PARM( string, "Wide string converted to string." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "toStr", String, "w", sdUserInterfaceLocal::Eval_ToStr );
SD_UI_FUNC_TAG( isValidHandle, "Check if handle is valid." )
SD_UI_FUNC_PARM( handle, "_handle", "Handle to check." )
SD_UI_FUNC_RETURN_PARM( float, "True if valid." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "isValidHandle", Float, "i", sdUserInterfaceLocal::Eval_IsValidHandle );
SD_UI_FUNC_TAG( floatToHandle, "Convert a float to a handle." )
SD_UI_FUNC_PARM( float, "fHandle", "Float value to convert to a handle." )
SD_UI_FUNC_RETURN_PARM( handle, "Value converted to a handle." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "floatToHandle", Int, "f", sdUserInterfaceLocal::Eval_FloatToHandle );
SD_UI_FUNC_TAG( color, "Convert a string to a color." )
SD_UI_FUNC_PARM( string, "strColor", "String with the format \"R G B A\"." )
SD_UI_FUNC_RETURN_PARM( color, "The color." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "color", Vec4, "s", sdUserInterfaceLocal::Eval_Color );
SD_UI_FUNC_TAG( strLen, "Length of the string." )
SD_UI_FUNC_PARM( string, "str", "String." )
SD_UI_FUNC_RETURN_PARM( float, "The length of the string." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "strLen", Float, "s", sdUserInterfaceLocal::Eval_StrLen );
SD_UI_FUNC_TAG( wstrLen, "Length of the wide string." )
SD_UI_FUNC_PARM( wstring, "str", "Wide string." )
SD_UI_FUNC_RETURN_PARM( float, "The length of the wide string." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "wstrLen", Float, "w", sdUserInterfaceLocal::Eval_WStrLen );
SD_UI_FUNC_TAG( sin, "Sine of the input value." )
SD_UI_FUNC_PARM( float, "val", "Input value." )
SD_UI_FUNC_RETURN_PARM( float, "Sine of the input value." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "sin", Float, "f", sdUserInterfaceLocal::Eval_Sin );
SD_UI_FUNC_TAG( cos, "Cosine of the input value." )
SD_UI_FUNC_PARM( float, "val", "Input value." )
SD_UI_FUNC_RETURN_PARM( float, "Cosine of the input value." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "cos", Float, "f", sdUserInterfaceLocal::Eval_Cos );
SD_UI_FUNC_TAG( colorForIndex, "Color for the index where the index is between 0 and 31." )
SD_UI_FUNC_PARM( float, "index", "Color index." )
SD_UI_FUNC_RETURN_PARM( vec4, "Color at the index." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "colorForIndex", Vec4, "f", sdUserInterfaceLocal::Eval_ColorForIndex );
SD_UI_FUNC_TAG( stringToVec4, "Convert a string to a 4D vector." )
SD_UI_FUNC_PARM( string, "strRect", "String with the format \"X Y Z W\"." )
SD_UI_FUNC_RETURN_PARM( vec4, "The 4D vector." )
SD_UI_END_FUNC_TAG
ALLOC_EVALUATOR( "stringToVec4", Vec4, "s", sdUserInterfaceLocal::Eval_StringToVec4 );
SD_UI_POP_GROUP_TAG
}
SD_UI_POP_CLASS_TAG
#undef ALLOC_EVALUATOR
/*
============
sdUserInterfaceLocal::Eval_Vec2Normalize
============
*/
idVec2 sdUserInterfaceLocal::Eval_Vec2Normalize( const sdUIEvaluator* evaluator ) {
idVec2 temp;
idVec2 retVal = evaluator->GetParm( 0 )->GetVec2Value( temp );
retVal.Normalize();
return retVal;
}
/*
============
sdUserInterfaceLocal::Eval_Square
============
*/
float sdUserInterfaceLocal::Eval_Square( const sdUIEvaluator* evaluator ) {
return Square( evaluator->GetParm( 0 )->GetFloatValue() );
}
/*
============
sdUserInterfaceLocal::Eval_Vec2Length
============
*/
float sdUserInterfaceLocal::Eval_Vec2Length( const sdUIEvaluator* evaluator ) {
idVec2 temp;
return evaluator->GetParm( 0 )->GetVec2Value( temp ).Length();
}
/*
============
sdUserInterfaceLocal::Eval_ToFloat
============
*/
float sdUserInterfaceLocal::Eval_ToFloat( const sdUIEvaluator* evaluator ) {
idStr temp;
idStr const &parm1 = evaluator->GetParm( 0 )->GetStringValue( temp );
float output = 0.0f;
int num = sscanf( parm1, "%f", &output );
if( num != 1 ) {
gameLocal.Warning( "sdUserInterfaceLocal::Eval_ToFloat: Invalid input string '%s'", parm1.c_str() );
output = 0.0f;
}
return output;
}
/*
============
sdUserInterfaceLocal::Eval_Compare
============
*/
float sdUserInterfaceLocal::Eval_Compare( const sdUIEvaluator* evaluator ) {
idStr temp1;
idStr const &parm1 = evaluator->GetParm( 0 )->GetStringValue( temp1 );
idStr temp2;
idStr const &parm2 = evaluator->GetParm( 1 )->GetStringValue( temp2 );
if ( !parm1.Cmp( parm2 ) ) {
return 1.0f;
}
return 0.0f;
}
/*
============
sdUserInterfaceLocal::Eval_Icompare
============
*/
float sdUserInterfaceLocal::Eval_Icompare( const sdUIEvaluator* evaluator ) {
idStr temp1;
idStr const &parm1 = evaluator->GetParm( 0 )->GetStringValue( temp1 );
idStr temp2;
idStr const &parm2 = evaluator->GetParm( 1 )->GetStringValue( temp2 );
if ( !parm1.IcmpNoColor( parm2 ) ) {
return 1.0f;
}
return 0.0f;
}
/*
============
sdUserInterfaceLocal::Eval_Wcompare
============
*/
float sdUserInterfaceLocal::Eval_Wcompare( const sdUIEvaluator* evaluator ) {
idWStr temp1;
idWStr parm1 = evaluator->GetParm( 0 )->GetWStringValue( temp1 );
idWStr temp2;
idWStr parm2 = evaluator->GetParm( 1 )->GetWStringValue( temp2 );
if ( !parm1.Cmp( parm2.c_str() ) ) {
return 1.0f;
}
return 0.0f;
}
/*
============
sdUserInterfaceLocal::Eval_Iwcompare
============
*/
float sdUserInterfaceLocal::Eval_Iwcompare( const sdUIEvaluator* evaluator ) {
idWStr temp1;
idWStr parm1 = evaluator->GetParm( 0 )->GetWStringValue( temp1 );
idWStr temp2;
idWStr parm2 = evaluator->GetParm( 1 )->GetWStringValue( temp2 );
if ( !parm1.IcmpNoColor( parm2.c_str() ) ) {
return 1.0f;
}
return 0.0f;
}
/*
============
sdUserInterfaceLocal::Eval_ToString
============
*/
idStr sdUserInterfaceLocal::Eval_ToString( const sdUIEvaluator* evaluator ) {
float parm1 = evaluator->GetParm( 0 )->GetFloatValue();
float parm2 = evaluator->GetParm( 1 )->GetFloatValue();
// don't allow "-0"
if ( (int)parm2 == 0 ) {
parm1 = (int)parm1;
}
const char* formatString = va( "%%.%if", (int)parm2 );
return idStr( va_floatstring( formatString, parm1 ));
}
/*
============
sdUserInterfaceLocal::Eval_ToWString
============
*/
idWStr sdUserInterfaceLocal::Eval_ToWString( const sdUIEvaluator* evaluator ) {
float parm1 = evaluator->GetParm( 0 )->GetFloatValue();
float parm2 = evaluator->GetParm( 1 )->GetFloatValue();
// don't allow "-0"
if ( (int)parm2 == 0 ) {
parm1 = (int)parm1;
}
const wchar_t* formatString = va( L"%%.%if", (int)parm2 );
return idWStr( va( formatString, parm1 ) ); // FIXME: no va_floatstring for wide strings
}
/*
============
sdUserInterfaceLocal::Eval_FAbs
============
*/
float sdUserInterfaceLocal::Eval_FAbs( const sdUIEvaluator* evaluator ) {
float parm1 = evaluator->GetParm( 0 )->GetFloatValue();
return idMath::Fabs( parm1 );
}
/*
============
sdUserInterfaceLocal::Eval_Min
============
*/
float sdUserInterfaceLocal::Eval_Min( const sdUIEvaluator* evaluator ) {
float parm1 = evaluator->GetParm( 0 )->GetFloatValue();
float parm2 = evaluator->GetParm( 1 )->GetFloatValue();
return Min( parm1, parm2 );
}
/*
============
sdUserInterfaceLocal::Eval_Max
============
*/
float sdUserInterfaceLocal::Eval_Max( const sdUIEvaluator* evaluator ) {
float parm1 = evaluator->GetParm( 0 )->GetFloatValue();
float parm2 = evaluator->GetParm( 1 )->GetFloatValue();
return Max( parm1, parm2 );
}
/*
============
sdUserInterfaceLocal::Eval_Clamp
============
*/
float sdUserInterfaceLocal::Eval_Clamp( const sdUIEvaluator* evaluator ) {
float parm1 = evaluator->GetParm( 0 )->GetFloatValue();
float parm2 = evaluator->GetParm( 1 )->GetFloatValue();
float parm3 = evaluator->GetParm( 2 )->GetFloatValue();
return idMath::ClampFloat( parm1, parm2, parm3 );
}
/*
============
sdUserInterfaceLocal::Eval_MSToHMS
============
*/
idStr sdUserInterfaceLocal::Eval_MSToHMS( const sdUIEvaluator* evaluator ) {
double ms = evaluator->GetParm( 0 )->GetFloatValue();
return idStr( idStr::MS2HMS( ms ) );
}
/*
============
sdUserInterfaceLocal::Eval_SToHMS
============
*/
idStr sdUserInterfaceLocal::Eval_SToHMS( const sdUIEvaluator* evaluator ) {
double s = evaluator->GetParm( 0 )->GetFloatValue();
return idStr( idStr::MS2HMS( s * 1000 ) );
}
/*
============
sdUserInterfaceLocal::Eval_Toggle
============
*/
float sdUserInterfaceLocal::Eval_Toggle( const sdUIEvaluator* evaluator ) {
int s = idMath::Ftoi( evaluator->GetParm( 0 )->GetFloatValue() );
return !s;
}
/*
============
sdUserInterfaceLocal::Eval_LocalizeArgs
============
*/
idWStr sdUserInterfaceLocal::Eval_LocalizeArgs( const sdUIEvaluator* evaluator ) {
idWStrList formatStrings;
formatStrings.SetNum( evaluator->GetNumParms() - 1 );
idWStr tempw;
for ( int i = 1; i < evaluator->GetNumParms(); i++ ) {
formatStrings[ i - 1 ] = evaluator->GetParm( i )->GetWStringValue( tempw );
}
idStr temp;
return common->LocalizeText( evaluator->GetParm( 0 )->GetStringValue( temp ), formatStrings );
}
/*
============
sdUserInterfaceLocal::Eval_LocalizeHandle
============
*/
idWStr sdUserInterfaceLocal::Eval_LocalizeHandle( const sdUIEvaluator* evaluator ) {
const sdDeclLocStr* str = declHolder.declLocStrType.LocalFindByIndex( evaluator->GetParm( 0 )->GetIntValue() );
return idWStr ( str->GetText() );
}
/*
============
sdUserInterfaceLocal::Eval_Localize
============
*/
int sdUserInterfaceLocal::Eval_Localize( const sdUIEvaluator* evaluator ) {
idStr temp;
return declHolder.FindLocStr( evaluator->GetParm( 0 )->GetStringValue(temp) )->Index();
}
/*
============
sdUserInterfaceLocal::Eval_Floor
============
*/
float sdUserInterfaceLocal::Eval_Floor( const sdUIEvaluator* evaluator ) {
return idMath::Floor( evaluator->GetParm( 0 )->GetFloatValue() );
}
/*
============
sdUserInterfaceLocal::Eval_Ceil
============
*/
float sdUserInterfaceLocal::Eval_Ceil( const sdUIEvaluator* evaluator ) {
return idMath::Ceil( evaluator->GetParm( 0 )->GetFloatValue() );
}
/*
============
sdUserInterfaceLocal::Eval_ToUpper
============
*/
idStr sdUserInterfaceLocal::Eval_ToUpper( const sdUIEvaluator* evaluator ) {
idStr temp;
idStr parm1 = evaluator->GetParm( 0 )->GetStringValue( temp );
parm1.ToUpper();
return parm1;
}
/*
============
sdUserInterfaceLocal::Eval_ToLower
============
*/
idStr sdUserInterfaceLocal::Eval_ToLower( const sdUIEvaluator* evaluator ) {
idStr temp;
idStr parm1 = evaluator->GetParm( 0 )->GetStringValue( temp );
parm1.ToLower();
return parm1;
}
/*
============
sdUserInterfaceLocal::Eval_ToWStr
============
*/
idWStr sdUserInterfaceLocal::Eval_ToWStr( const sdUIEvaluator* evaluator ) {
idStr temp;
const char* parm1 = evaluator->GetParm( 0 )->GetStringValue( temp ).c_str();
return va( L"%hs", parm1 );
}
/*
============
sdUserInterfaceLocal::Eval_ToStr
============
*/
idStr sdUserInterfaceLocal::Eval_ToStr( const sdUIEvaluator* evaluator ) {
idWStr temp;
idWStr const &parm1 = evaluator->GetParm( 0 )->GetWStringValue( temp );
return va( "%ls", parm1.c_str() );
}
/*
============
sdUserInterfaceLocal::Eval_IsValidHandle
============
*/
float sdUserInterfaceLocal::Eval_IsValidHandle( const sdUIEvaluator* evaluator ) {
return evaluator->GetParm( 0 )->GetIntValue() != -1 ? 1.0f : 0.0f;
}
/*
============
sdUserInterfaceLocal::Eval_FloatToHandle
============
*/
int sdUserInterfaceLocal::Eval_FloatToHandle( const sdUIEvaluator* evaluator ) {
return idMath::FtoiFast( evaluator->GetParm( 0 )->GetFloatValue() );
}
/*
============
sdUserInterfaceLocal::Eval_Hcompare
============
*/
float sdUserInterfaceLocal::Eval_Hcompare( const sdUIEvaluator* evaluator ) {
return ( evaluator->GetParm( 0 )->GetIntValue() == evaluator->GetParm( 1 )->GetIntValue() ) ? 1.0f : 0.0f;
}
/*
============
sdUserInterfaceLocal::Eval_Color
============
*/
idVec4 sdUserInterfaceLocal::Eval_Color( const sdUIEvaluator* evaluator ) {
idStr temp;
return evaluator->GetScope()->GetUI()->GetColor( evaluator->GetParm( 0 )->GetStringValue( temp ) );
}
/*
============
sdUserInterfaceLocal::Eval_StrLen
============
*/
float sdUserInterfaceLocal::Eval_StrLen( const sdUIEvaluator* evaluator ) {
idStr temp;
return idStr::Length( evaluator->GetParm( 0 )->GetStringValue( temp ).c_str() );
}
/*
============
sdUserInterfaceLocal::Eval_WStrLen
============
*/
float sdUserInterfaceLocal::Eval_WStrLen( const sdUIEvaluator* evaluator ) {
idWStr temp;
return idWStr::Length( evaluator->GetParm( 0 )->GetWStringValue( temp ).c_str() );
}
/*
============
sdUserInterfaceLocal::Eval_Sin
============
*/
float sdUserInterfaceLocal::Eval_Sin( const sdUIEvaluator* evaluator ) {
return idMath::Sin( evaluator->GetParm( 0 )->GetFloatValue() );
}
/*
============
sdUserInterfaceLocal::Eval_Cos
============
*/
float sdUserInterfaceLocal::Eval_Cos( const sdUIEvaluator* evaluator ) {
return idMath::Cos( evaluator->GetParm( 0 )->GetFloatValue() );
}
/*
============
sdUserInterfaceLocal::Eval_ColorForIndex
============
*/
idVec4 sdUserInterfaceLocal::Eval_ColorForIndex( const sdUIEvaluator* evaluator ) {
return idStr::ColorForIndex( idMath::Ftoi( evaluator->GetParm( 0 )->GetFloatValue() ) );
}
/*
============
sdUserInterfaceLocal::Eval_StringToVec4
============
*/
idVec4 sdUserInterfaceLocal::Eval_StringToVec4( const sdUIEvaluator* evaluator ) {
idStr temp;
idVec4 const &value = sdTypeFromString< idVec4 >( evaluator->GetParm( 0 )->GetStringValue( temp ) );
return value;
}
/*
============
sdUserInterfaceLocal::Eval_FormatWString
============
*/
idWStr sdUserInterfaceLocal::Eval_FormatWString( const sdUIEvaluator* evaluator ) {
idWStr temp;
idStr tempFormat;
const idStr& formatStr = evaluator->GetParm( 0 )->GetStringValue( tempFormat );
sdWStringBuilder_Heap builder;
for( int i = 0; i < formatStr.Length(); i++ ) {
if( formatStr[ i ] != '%' ) {
builder += va( L"%hc", formatStr[ i ] );
continue;
}
if( i + 1 < formatStr.Length() ) {
i++;
if( formatStr[ i ] == '%' ) {
builder += L'%';
} else {
int index = sdTypeFromString< int >( &formatStr.c_str()[ i ] );
if( index > 0 && index < evaluator->GetNumParms() ) {
const idWStr& value = evaluator->GetParm( index )->GetWStringValue( temp );
builder.Append( value.c_str() );
} else {
builder += L"###";
}
}
}
}
builder.ToString( temp );
return temp;
}