etqw-sdk/source/game/guis/UIRenderWorld.cpp
2008-05-29 00:00:00 +00:00

659 lines
17 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "UserInterfaceManager.h"
#include "UIWindow.h"
#include "UserInterfaceLocal.h"
#include "UIRenderWorld.h"
#include "../../sys/sys_local.h"
#include "../../decllib/declTypeHolder.h"
idCVar g_debugGUIRenderWorld( "g_debugGUIRenderWorld", "0", CVAR_GAME | CVAR_BOOL, "Output information for GUI-based renderWorlds" );
SD_UI_IMPLEMENT_ABSTRACT_CLASS( sdUIRenderWorld_Child, sdUIObject )
SD_UI_IMPLEMENT_CLASS( sdUIRenderWorld, sdUIWindow )
SD_UI_IMPLEMENT_CLASS( sdUIRenderModel, sdUIRenderWorld_Child )
SD_UI_IMPLEMENT_CLASS( sdUIRenderLight, sdUIRenderWorld_Child )
SD_UI_IMPLEMENT_CLASS( sdUIRenderCamera, sdUIRenderWorld_Child )
SD_UI_IMPLEMENT_CLASS( sdUIRenderCamera_Animated, sdUIRenderWorld_Child )
const char sdUITemplateFunctionInstance_IdentifierRenderWorld[] = "sdUIRenderWorldFunction";
idHashMap< sdUIRenderWorld::RenderWorldTemplateFunction* > sdUIRenderWorld::renderWorldFunctions;
/*
============
sdUIRenderWorld::sdUIRenderWorld
============
*/
sdUIRenderWorld::sdUIRenderWorld() {
world = renderSystem->AllocRenderWorld();
world->InitFromMap( NULL ); // Initialize a single empty area for ambient lighting
scriptState.GetProperties().RegisterProperty( "atmosphere", atmosphere );
UI_ADD_STR_CALLBACK( atmosphere, sdUIRenderWorld, OnAtmosphereChanged )
atmosphere = "";
}
/*
============
sdUIRenderWorld::~sdUIRenderWorld
============
*/
sdUIRenderWorld::~sdUIRenderWorld() {
renderSystem->FreeRenderWorld( world );
DisconnectGlobalCallbacks();
}
/*
============
sdUIRenderWorld::OnAtmosphereChanged
============
*/
void sdUIRenderWorld::OnAtmosphereChanged( const idStr& oldValue, const idStr& newValue ) {
if( world != NULL ) {
if( !newValue.IsEmpty() ) {
const sdDeclAtmosphere* atmosphere = declHolder.FindAtmosphere( newValue.c_str() );
world->SetAtmosphere( atmosphere );
world->SetAreaAmbientCubeMap( 0, atmosphere->GetAmbientCubeMap() );
} else {
world->SetAtmosphere( NULL );
world->SetAreaAmbientCubeMap( 0, NULL );
}
}
}
/*
============
sdUIRenderWorld::DrawLocal
This should only be called from fullscreen guis
============
*/
void sdUIRenderWorld::DrawLocal() {
sdUIWindow::DrawLocal();
deviceContext->End();
memset( &viewDef, 0, sizeof( viewDef ) );
viewDef.flags.forceDefsVisible = true;
viewDef.shaderParms[0] = 1.0f;
viewDef.shaderParms[1] = 1.0f;
viewDef.shaderParms[2] = 1.0f;
viewDef.shaderParms[3] = 1.0f;
const float correction = deviceContext->GetAspectRatioCorrection();
viewDef.x = cachedClientRect.x * correction;
viewDef.y = cachedClientRect.y;
viewDef.width = cachedClientRect.z * correction;
viewDef.height = cachedClientRect.w;
viewDef.time = ui->GetCurrentTime();
Update_r( GetNode().GetChild() );
if( viewDef.fov_x <= 0.0f ) {
viewDef.fov_x = 90.0f;
}
if( viewDef.fov_y <= 0.0f ) {
viewDef.fov_y = 90.0f;
}
world->RenderScene( &viewDef );
world->DebugClearLines( ui->GetCurrentTime() );
world->DebugClearPolygons( ui->GetCurrentTime() );
deviceContext->BeginEmitFullScreen();
}
/*
============
sdUIRenderWorld::Update_r
============
*/
void sdUIRenderWorld::Update_r( sdUIObject* object ) {
if( object == NULL ) {
return;
}
if( sdUIRenderWorld_Child* window = object->Cast< sdUIRenderWorld_Child >() ) {
window->SetRenderWorld( world );
window->Update( viewDef );
}
sdUIObject* child = object->GetNode().GetChild();
Update_r( child );
Update_r( object->GetNode().GetSibling() );
}
/*
============
sdUIRenderWorld::FindFunction
============
*/
const sdUIRenderWorld::RenderWorldTemplateFunction* sdUIRenderWorld::FindFunction( const char* name ) {
sdUIRenderWorld::RenderWorldTemplateFunction** ptr;
return renderWorldFunctions.Get( name, &ptr ) ? *ptr : NULL;
}
/*
============
sdUIRenderWorld::GetFunction
============
*/
sdUIFunctionInstance* sdUIRenderWorld::GetFunction( const char* name ) {
const RenderWorldTemplateFunction* function = sdUIRenderWorld::FindFunction( name );
if ( !function ) {
return sdUIWindow::GetFunction( name );
}
return new sdUITemplateFunctionInstance< sdUIRenderWorld, sdUITemplateFunctionInstance_IdentifierRenderWorld >( this, function );
}
/*
============
sdUIRenderWorld::RunNamedMethod
============
*/
bool sdUIRenderWorld::RunNamedMethod( const char* name, sdUIFunctionStack& stack ) {
const sdUIRenderWorld::RenderWorldTemplateFunction* func = sdUIRenderWorld::FindFunction( name );
if ( !func ) {
return sdUIWindow::RunNamedMethod( name, stack );
}
CALL_MEMBER_FN_PTR( this, func->GetFunction() )( stack );
return true;
}
/*
============
sdUIRenderWorld::InitFunctions
============
*/
void sdUIRenderWorld::InitFunctions() {
}
/*
============
sdUIRenderWorld_Child::sdUIRenderWorld_Child
============
*/
sdUIRenderWorld_Child::sdUIRenderWorld_Child() :
renderWorld( NULL ), visible(1.f) {
GetScope().GetProperties().RegisterProperty( "visible", visible );
GetScope().GetProperties().RegisterProperty( "bindJoint", bindJoint );
}
/*
============
sdUIRenderModel::sdUIRenderModel
============
*/
sdUIRenderModel::sdUIRenderModel() {
worldModel = renderModelManager->AllocModel();
memset( &worldEntity, 0, sizeof( worldEntity ));
modelOrigin = vec3_origin;
modelRotation = vec3_origin;
modelAnim = NULL;
animate = 1.0f;
modelDef = -1;
scriptState.GetProperties().RegisterProperty( "modelName", modelName );
scriptState.GetProperties().RegisterProperty( "skinName", skinName );
scriptState.GetProperties().RegisterProperty( "animName", animName );
scriptState.GetProperties().RegisterProperty( "animClass", animClass );
scriptState.GetProperties().RegisterProperty( "modelOrigin", modelOrigin );
scriptState.GetProperties().RegisterProperty( "modelRotation", modelRotation );
scriptState.GetProperties().RegisterProperty( "animate", animate );
UI_ADD_STR_CALLBACK( modelName, sdUIRenderModel, OnModelInfoChanged )
UI_ADD_STR_CALLBACK( skinName, sdUIRenderModel, OnModelInfoChanged )
UI_ADD_STR_CALLBACK( animName, sdUIRenderModel, OnModelInfoChanged )
UI_ADD_STR_CALLBACK( animClass, sdUIRenderModel, OnModelInfoChanged )
UI_ADD_FLOAT_CALLBACK( visible, sdUIRenderModel, OnVisibleChanged )
}
/*
============
sdUIRenderModel::~sdUIRenderModel
============
*/
sdUIRenderModel::~sdUIRenderModel() {
gameEdit->DestroyRenderEntity( worldEntity );
renderModelManager->FreeModel( worldModel );
DisconnectGlobalCallbacks();
}
/*
============
sdUIRenderModel::SpawnDefs
============
*/
void sdUIRenderModel::SpawnDefs() {
if( renderWorld == NULL ) {
return;
}
idDict spawnArgs;
FreeModel();
spawnArgs.Clear();
memset( &worldEntity, 0, sizeof( worldEntity ));
spawnArgs.Set( "classname", "func_static" );
spawnArgs.Set( "model", modelName.GetValue() );
spawnArgs.Set( "origin", modelOrigin.GetValue().ToString() );
spawnArgs.Set( "anim", animName.GetValue() );
spawnArgs.Set( "skin", skinName.GetValue() );
if( animClass.GetValue().Length() > 0 ) {
if( const idDeclEntityDef* def = gameLocal.declEntityDefType.LocalFind( animClass.GetValue(), false ) ) {
spawnArgs.SetDefaults( &def->dict );
}
}
gameEdit->ParseSpawnArgsToRenderEntity( spawnArgs, worldEntity );
if ( worldEntity.hModel != NULL ) {
worldEntity.axis = modelRotation.GetValue().ToMat3();
worldEntity.shaderParms[ 0 ] = 1.0f;
worldEntity.shaderParms[ 1 ] = 1.0f;
worldEntity.shaderParms[ 2 ] = 1.0f;
worldEntity.shaderParms[ 3 ] = 1.0f;
worldEntity.bounds = worldEntity.hModel->Bounds();
modelDef = renderWorld->AddEntityDef( &worldEntity );
worldEntity.numJoints = worldEntity.hModel->NumJoints();
worldEntity.joints = ( idJointMat * )Mem_AllocAligned( worldEntity.numJoints * sizeof( *worldEntity.joints ), ALIGN_16 );
modelAnim = gameEdit->ANIM_GetAnimFromEntityDef( &spawnArgs );
} else if( g_debugGUIRenderWorld.GetBool() ) {
gameLocal.Warning( "sdUIRenderModel::SpawnDefs: '%s' couldn't find model '%s'", name.GetValue().c_str(), modelName.GetValue().c_str() );
}
if( modelAnim != NULL ) {
animLength = gameEdit->ANIM_GetLength( modelAnim );
animEndTime = ui->GetCurrentTime() + animLength;
} else if( g_debugGUIRenderWorld.GetBool() ) {
gameLocal.Warning( "sdUIRenderModel::SpawnDefs: '%s' couldn't find anim '%s' in def '%s'", name.GetValue().c_str(), animName.GetValue().c_str(), animClass.GetValue().c_str() );
}
}
/*
============
sdUIRenderModel::OnModelInfoChanged
============
*/
void sdUIRenderModel::OnModelInfoChanged( const idStr& oldValue, const idStr& newValue ) {
if( SpawnInfoValid() ) {
SpawnDefs();
} else {
FreeModel();
}
}
/*
============
sdUIRenderModel::OnVisibleChanged
============
*/
void sdUIRenderModel::OnVisibleChanged( const float oldValue, const float newValue ) {
if( newValue != 0.0f ) {
} else {
FreeModel();
}
}
/*
============
sdUIRenderModel::SpawnInfoValid
============
*/
bool sdUIRenderModel::SpawnInfoValid() const {
return ( modelName.GetValue().Length() != 0 && animName.GetValue().Length() != 0 );
}
/*
============
sdUIRenderModel::FreeModel
============
*/
void sdUIRenderModel::FreeModel() {
if ( modelDef != -1 ) {
renderWorld->FreeEntityDef( modelDef );
modelDef = -1;
}
}
/*
============
sdUIRenderModel::Update
============
*/
void sdUIRenderModel::Update( renderView_t& viewDef ) {
if( visible == 0.0f ) {
return;
}
if( modelDef == -1 || worldEntity.hModel == NULL /*|| worldEntity.hModel->IsDefaultModel()*/ ) {
return;
}
assert( renderWorld != NULL );
int time = ui->GetCurrentTime();
if( modelAnim != NULL ) {
if( time > animEndTime ) {
animEndTime = time + animLength;
}
gameEdit->ANIM_CreateAnimFrame( worldEntity.hModel, modelAnim, worldEntity.numJoints, worldEntity.joints, animLength - ( animEndTime - time ), vec3_origin, false );
}
worldEntity.origin = modelOrigin;
worldEntity.axis = idAngles( modelRotation.GetValue().x, modelRotation.GetValue().y, modelRotation.GetValue().z ).ToMat3();
if( !bindJoint.GetValue().IsEmpty() ) {
if( sdUIRenderModel* parent = GetNode().GetParent()->Cast< sdUIRenderModel >() ) {
if( parent->worldEntity.hModel != NULL ) {
jointHandle_t handle = parent->worldEntity.hModel->GetJointHandle( bindJoint.GetValue() );
if( handle != INVALID_JOINT ) {
worldEntity.origin = parent->worldEntity.origin + ( parent->worldEntity.joints[ handle ].ToVec3() * parent->worldEntity.axis );
worldEntity.axis = parent->worldEntity.joints[ handle ].ToMat3() * parent->worldEntity.axis;
//worldEntity.origin *= ;
//worldEntity.axis *= ;
}
}
}
}
renderWorld->UpdateEntityDef( modelDef, &worldEntity );
}
/*
============
sdUIRenderModel::SetRenderWorld
============
*/
void sdUIRenderModel::SetRenderWorld( idRenderWorld* world ) {
if( world == renderWorld ) {
return;
}
if( renderWorld != world && world != NULL ) {
FreeModel();
}
sdUIRenderWorld_Child::SetRenderWorld( world );
if( renderWorld != NULL ) {
SpawnDefs();
}
}
/*
============
sdUIRenderLight::sdUIRenderLight
============
*/
sdUIRenderLight::sdUIRenderLight() {
lightDef = -1;
lightOrigin = idVec3( -128.0f, 0.0f, 0.0f );
lightColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
memset( &rLight, 0, sizeof( rLight ) );
scriptState.GetProperties().RegisterProperty( "lightColor", lightColor );
scriptState.GetProperties().RegisterProperty( "lightOrigin", lightOrigin );
UI_ADD_FLOAT_CALLBACK( visible, sdUIRenderLight, OnVisibleChanged )
}
/*
============
sdUIRenderLight::~sdUIRenderLight
============
*/
sdUIRenderLight::~sdUIRenderLight() {
DisconnectGlobalCallbacks();
}
/*
============
sdUIRenderLight::Update
============
*/
void sdUIRenderLight::Update( renderView_t& viewDef ) {
if( visible == 0.0f ) {
return;
}
assert( renderWorld != NULL );
if( lightDef == -1 ) {
return;
}
rLight.origin = lightOrigin;
rLight.shaderParms[ SHADERPARM_RED ] = lightColor.GetValue().x;
rLight.shaderParms[ SHADERPARM_GREEN ] = lightColor.GetValue().y;
rLight.shaderParms[ SHADERPARM_BLUE ] = lightColor.GetValue().z;
renderWorld->UpdateLightDef( lightDef, &rLight );
}
/*
============
sdUIRenderLight::SpawnDefs
============
*/
void sdUIRenderLight::SpawnDefs() {
assert( renderWorld != NULL );
FreeLight();
idDict spawnArgs;
spawnArgs.Set( "classname", "light");
spawnArgs.Set( "name", "light_1");
spawnArgs.Set( "origin", lightOrigin.GetValue().ToString() );
spawnArgs.Set( "_color", lightColor.GetValue().ToString() );
memset( &rLight, 0, sizeof( rLight ) );
gameEdit->ParseSpawnArgsToRenderLight( spawnArgs, rLight );
lightDef = renderWorld->AddLightDef( &rLight );
}
/*
============
sdUIRenderLight::FreeLight
============
*/
void sdUIRenderLight::FreeLight() {
assert( renderWorld != NULL );
if ( lightDef != -1 ) {
renderWorld->FreeLightDef( lightDef );
lightDef = -1;
}
}
/*
============
sdUIRenderLight::OnVisibleChanged
============
*/
void sdUIRenderLight::OnVisibleChanged( const float oldValue, const float newValue ) {
if( newValue != 0.0f ) {
} else {
FreeLight();
}
}
/*
============
sdUIRenderLight::SetRenderWorld
============
*/
void sdUIRenderLight::SetRenderWorld( idRenderWorld* world ) {
if( renderWorld != world && renderWorld != NULL ) {
FreeLight();
}
sdUIRenderWorld_Child::SetRenderWorld( world );
if( renderWorld != NULL ) {
SpawnDefs();
}
}
/*
============
sdUIRenderCamera::sdUIRenderCamera
============
*/
sdUIRenderCamera::sdUIRenderCamera() {
scriptState.GetProperties().RegisterProperty( "cameraOrigin", cameraOrigin );
scriptState.GetProperties().RegisterProperty( "cameraRotation", cameraRotation );
scriptState.GetProperties().RegisterProperty( "active", active );
scriptState.GetProperties().RegisterProperty( "fov", fov );
scriptState.GetProperties().RegisterProperty( "aspectRatio", aspectRatio );
cameraOrigin = idVec3( -128.0f, 0.0f, 0.0f );
cameraRotation = vec3_zero;
fov = 90.0f;
aspectRatio = 4.0f / 3.0f;
active = 1.0f;
}
/*
============
sdUIRenderCamera::~sdUIRenderCamera
============
*/
sdUIRenderCamera::~sdUIRenderCamera() {
}
/*
============
sdUIRenderCamera::Update
============
*/
void sdUIRenderCamera::Update( renderView_t& viewDef ) {
if( !active ) {
return;
}
viewDef.vieworg = cameraOrigin;
viewDef.viewaxis.Identity();
CalcFov( viewDef );
}
/*
============
sdUIRenderCamera::CalcFov
============
*/
void sdUIRenderCamera::CalcFov( renderView_t& viewDef ) const {
const float correction = deviceContext->GetAspectRatioCorrection();
gameLocal.CalcFov( fov, viewDef.fov_x, viewDef.fov_y, viewDef.width, viewDef.height, correction );
}
/*
============
sdUIRenderCamera_Animated::sdUIRenderCamera_Animated
============
*/
sdUIRenderCamera_Animated::sdUIRenderCamera_Animated() {
scriptState.GetProperties().RegisterProperty( "active", active );
scriptState.GetProperties().RegisterProperty( "cameraAnim", cameraAnim );
scriptState.GetProperties().RegisterProperty( "cameraOrigin", cameraOrigin );
UI_ADD_STR_CALLBACK( cameraAnim, sdUIRenderCamera_Animated, OnCameraAnimChanged )
UI_ADD_VEC3_CALLBACK( cameraOrigin, sdUIRenderCamera_Animated, OnCameraOriginChanged )
UI_ADD_FLOAT_CALLBACK( cycle, sdUIRenderCamera_Animated, OnCycleChanged )
}
/*
============
sdUIRenderCamera_Animated::~sdUIRenderCamera_Animated
============
*/
sdUIRenderCamera_Animated::~sdUIRenderCamera_Animated() {
}
/*
============
sdUIRenderCamera_Animated::Update
============
*/
void sdUIRenderCamera_Animated::Update( renderView_t& viewDef ) {
if( !active ) {
return;
}
camera.Evaluate( viewDef.vieworg, viewDef.viewaxis, viewDef.fov_x, GetUI()->GetCurrentTime() );
viewDef.fov_y = viewDef.fov_x;
}
/*
============
sdUIRenderCamera_Animated::OnCameraAnimChanged
============
*/
void sdUIRenderCamera_Animated::OnCameraAnimChanged( const idStr& oldValue, const idStr& newValue ) {
camera.LoadAnim( newValue );
camera.SetStartTime( ui->GetCurrentTime() );
}
/*
============
sdUIRenderCamera_Animated::OnCameraOriginChanged
============
*/
void sdUIRenderCamera_Animated::OnCameraOriginChanged( const idVec3& oldValue, const idVec3& newValue ) {
camera.SetOffset( cameraOrigin );
}
/*
============
sdUIRenderCamera_Animated::OnCycleChanged
============
*/
void sdUIRenderCamera_Animated::OnCycleChanged( const float oldValue, const float newValue ) {
camera.SetCycle( idMath::Ftoi( newValue ) );
}