136 lines
2.8 KiB
C++
136 lines
2.8 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
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//
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#include "precompiled.h"
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#pragma hdrstop
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#include "GameDeclIdentifiers.h"
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#include "../../framework/DeclParseHelper.h"
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/*
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===============================================================================
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sdDeclStringMap
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===============================================================================
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*/
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#include "DeclStringMap.h"
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/*
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================
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sdDeclStringMap::sdDeclStringMap
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================
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*/
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sdDeclStringMap::sdDeclStringMap( void ) {
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}
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/*
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================
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sdDeclStringMap::~sdDeclStringMap
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================
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*/
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sdDeclStringMap::~sdDeclStringMap( void ) {
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}
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/*
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================
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sdDeclStringMap::DefaultDefinition
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================
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*/
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const char* sdDeclStringMap::DefaultDefinition( void ) const {
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return \
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"{\n" \
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"}\n";
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}
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/*
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================
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sdDeclStringMap::Parse
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================
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*/
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bool sdDeclStringMap::Parse( const char *text, const int textLength ) {
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idToken token;
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idParser src;
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src.SetFlags( DECL_LEXER_FLAGS );
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// src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
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// src.AddIncludes( GetFileLevelIncludeDependencies() );
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sdDeclParseHelper declHelper( this, text, textLength, src );
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src.SkipUntilString( "{", &token );
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src.UnreadToken( token );
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dict.Parse( src );
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return true;
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}
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/*
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================
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sdDeclStringMap::FreeData
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================
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*/
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void sdDeclStringMap::FreeData( void ) {
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dict.Clear();
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}
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/*
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================
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sdDeclStringMap::GetValue
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================
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*/
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const char* sdDeclStringMap::GetValue( const char* key ) const {
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return dict.GetString( key );
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}
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/*
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================
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sdDeclStringMap::RebuildSourceText
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================
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*/
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void sdDeclStringMap::RebuildSourceText() {
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const char* typeName = declManager->GetDeclTypeName( GetType() );
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idStr text = va( "\n%s %s {\n", typeName, GetName() );
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for( int i = 0; i < dict.GetNumKeyVals(); i++ ) {
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const idKeyValue* kv = dict.GetKeyVal( i );
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text += va( "\t\"%s\"\t\"%s\"\n", kv->GetKey().c_str(), kv->GetValue().c_str() );
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}
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text += "}";
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SetText( text );
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}
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/*
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============
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sdDeclStringMap::Save
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============
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*/
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void sdDeclStringMap::Save() {
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RebuildSourceText();
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ReplaceSourceFileText();
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}
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/*
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================
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sdDeclStringMap::CacheFromDict
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================
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*/
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void sdDeclStringMap::CacheFromDict( const idDict& dict ) {
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const idKeyValue* kv = NULL;
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idDeclTypeInterface* iface = declManager->GetDeclType( declStringMapIdentifier );
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if ( !iface ) {
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return;
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}
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while ( kv = dict.MatchPrefix( "str_", kv ) ) {
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if ( kv->GetValue().Length() ) {
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const sdDeclStringMap* str = static_cast< const sdDeclStringMap* >( iface->Find( kv->GetValue(), false ) );
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if ( str ) {
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game->CacheDictionaryMedia( str->GetDict() );
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}
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}
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}
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}
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