etqw-sdk/source/game/decls/DeclMapInfo.cpp
2008-05-29 00:00:00 +00:00

127 lines
2.6 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#include "precompiled.h"
#pragma hdrstop
#include "DeclMapInfo.h"
#include "../../decllib/declTypeHolder.h"
#include "../../framework/DeclParseHelper.h"
/*
===============================================================================
sdDeclMapInfo
===============================================================================
*/
/*
================
sdDeclMapInfo::sdDeclMapInfo
================
*/
sdDeclMapInfo::sdDeclMapInfo( void ) {
}
/*
================
sdDeclMapInfo::~sdDeclMapInfo
================
*/
sdDeclMapInfo::~sdDeclMapInfo( void ) {
FreeData();
}
/*
================
sdDeclMapInfo::DefaultDefinition
================
*/
const char* sdDeclMapInfo::DefaultDefinition( void ) const {
return \
"{\n" \
"}\n";
}
/*
================
sdDeclMapInfo::Parse
================
*/
bool sdDeclMapInfo::Parse( const char *text, const int textLength ) {
idToken token;
idParser src;
src.SetFlags( DECL_LEXER_FLAGS );
// src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
// src.AddIncludes( GetFileLevelIncludeDependencies() );
sdDeclParseHelper declHelper( this, text, textLength, src );
src.SkipUntilString( "{", &token );
idDict temp;
while( true ) {
if( !src.ReadToken( &token ) ) {
return false;
}
if ( !token.Icmp( "data" ) ) {
if ( !temp.Parse( src ) ) {
return false;
}
game->CacheDictionaryMedia( temp );
data.Copy( temp );
} else if( !token.Cmp( "}" ) ) {
break;
} else {
src.Error( "sdDeclMapInfo::Parse Invalid Token %s", token.c_str() );
return false;
}
}
heightMap = data.GetString( "heightmap" );
location = data.GetVec2( "location", idVec2( SCREEN_WIDTH * 0.5f, SCREEN_HEIGHT * 0.5f ).ToString() );
serverShot = data.GetString( "mtr_serverShot", "levelshots/generic" );
const idKeyValue* kv = NULL;
while ( kv = data.MatchPrefix( "megatexture", kv ) ) {
if ( kv->GetValue().Length() ) {
megatextureMaterials.Append( kv->GetValue() );
}
}
return true;
}
/*
================
sdDeclMapInfo::FreeData
================
*/
void sdDeclMapInfo::FreeData( void ) {
megatextureMaterials.Clear();
heightMap.Clear();
data.Clear();
location.Set( SCREEN_WIDTH * 0.5f, SCREEN_HEIGHT * 0.5f );
serverShot = "levelshots/generic";
}
/*
============
sdDeclMapInfo::GetServerShot
============
*/
const idMaterial* sdDeclMapInfo::GetServerShot( void ) const {
return gameLocal.declMaterialType.LocalFind( serverShot.c_str() );
}