etqw-sdk/source/game/Waypoints/LocationMarker.h
2008-05-29 00:00:00 +00:00

87 lines
2.7 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __GAME_WAYPOINTS_LOCATION_MARKER_H__
#define __GAME_WAYPOINTS_LOCATION_MARKER_H__
class sdWayPoint;
struct locationInfo_t {
idVec3 origin;
const sdDeclLocStr* locationName;
const sdDeclLocStr* commandMapName;
float minRange;
float maxRange;
locationInfo_t* nextInArea;
qhandle_t commandMapHandle;
idStr font;
float textScale;
const idMaterial* waypointMaterial;
sdWayPoint* wayPoint;
};
struct compassDirection_t {
idVec2 dir;
const sdDeclLocStr* name;
};
class sdLocationMarker : public idEntity {
public:
CLASS_PROTOTYPE( sdLocationMarker );
class sdLocationCVarCallback : public idCVarCallback {
public:
virtual void OnChanged( void ) { sdLocationMarker::OnShowMarkersChanged(); }
};
class sdWayPointCVarCallback : public idCVarCallback {
public:
virtual void OnChanged( void ) { sdLocationMarker::OnShowWayPointsChanged(); }
};
sdLocationMarker( void );
void Spawn( void );
static const int MAX_LOCATIONS = 256;
static locationInfo_t* LocationForPosition( const idVec3& position );
static void GetLocationText( const idVec3& position, idWStr& text );
static void DebugDraw( const idVec3& position );
static void OnNewMapLoad( void );
static void OnMapStart( void );
static void OnMapClear( bool all );
static void ShowLocations( bool value );
private:
static void FreeCommandMapIcon( locationInfo_t& info );
static void CreateCommandMapIcon( locationInfo_t& info );
static void FreeWayPoint( locationInfo_t& info );
static void CreateWayPoint( locationInfo_t& info );
static void Clear( void );
static void OnShowMarkersChanged( void );
static void OnShowWayPointsChanged( void );
static void FreeCommandMapIcons( void );
static void CreateCommandMapIcons( void );
static void FreeWayPoints( void );
static void CreateWayPoints( void );
static idStaticList< locationInfo_t, MAX_LOCATIONS > s_locations;
static idStaticList< locationInfo_t*, MAX_LOCATIONS > s_exteriorLocations;
static idStaticList< locationInfo_t*, MAX_LOCATIONS > s_interiorLocations;
static idList< int > s_areaCollapse;
static idList< locationInfo_t* > s_areaLocations;
static const sdDeclLocStr* s_locationTextMissing;
static const sdDeclLocStr* s_locationTextRange;
static sdLocationCVarCallback s_callback;
static sdWayPointCVarCallback s_callback2;
static compassDirection_t s_compassDirections[ 8 ];
};
#endif // __GAME_WAYPOINTS_LOCATION_MARKER_H__